Mystic Theurge

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Organized Play Member. 110 posts (327 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 10 aliases.


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I might as well withdraw interest. I can post a couple times a day but "The ability to keep up with a fast-moving scene should it start happening" just isn't in the cards for me if it happens during work hours. The nature of my job doesn't allow me to check my phone while I'm actually working, so a few minutes at lunch and a few hours after work are the only windows I have. Honestly with this many good applications I probably wasn't getting in anyway lol.

Have fun everyone!


Just dotting for now. I'm just on my phone for now but I'll put something together tomorrow night or Saturday morning when I get some time. I'll slide it in just under the wire. :)

The base idea I'm starting with is a more high-class person, maybe a minor noble who has delusions of grandeur. After getting dragged into this he decides it might be a good way to make some money under an assumed name so he can eventually go home and buy his way higher up the nobility.

Mechanically I'm thinking a human investigator, but the main appeal in this character is how against-type he is in this group and how fun it would be to play the fish out of water. He'll be intelligent, so he'd find a place in the crew easily enough but always have that air of trying to be what he's not. Now that I'm looking at the idea he might feel a lot like Simon on Firefly, with his more prim and proper manners in a bunch of rough-and-tumble outlaws. That could be fun too. :)


This looks amazing. Let's see what nasty mutation I've acquired!

Mutation: 1d40 ⇒ 2

Let's hope low numbers are good :)


Good luck everyone!


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Trevor86 wrote:
Just a quick question, I am a bit new to these forums but interested in this campaign and willing to do a submission. How do you guys use those rolls for the stats? Is there a text command for it?

Underneath the text box you type your post into is a "how to format your text" spoiler. That shows you how to roll dice, bold/italic/etc, create links, and a lot more useful stuff.


Str: 8
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9
Int: 18
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (7) + 7 = 14

That looks like the beginning of a pretty good spellcaster of some sort. I'll see what I can do.


ooc used to work in profiles for me but for some reason it doesn't anymore. I'm not sure what happened.


Warah wrote:
VixieMoondew said wrote:
You may also want to toss a post in the Gameplay thread-- there's a few level 1's and 2's hanging out there!

Haha! Three of them are mine. I only had one in a game and really wanted to roll play, so...

And another one is mine :)


I put together an alias for Ulmaic Stormforge, but the only thing finished so far is the background, appearance, and personality. The rest is just copy-pasted over from another alias for the formatting. I'll finish the rest as I have time today.


I have a level 1 brawler that would love to join you guys.


I don't have the details yet, but I'm going to put together a member of the newly formed Special Air Service Regiment. He's an explosives expert and engineer who was inserted behind enemy lines to make contact with and assist members of the local resistance. He'll be a human technician, but that's as much as I have crunch-wise so far.


Role: Dwarf wizard, focused on magical item crafting. He'll be a battlefield control and buff wizard in combat.

Concept: Ulmaic Stormforge is an old veteran of many campaigns, primarily with Molthune, and has faced the Ironfang Legion in the past. A few years ago he came home to Glimmerhold to retire in peace. He set up a small shop and was content enchanting weapons and armor for younger warriors to wield. He's a regular visitor to Phaendar for the Market Festival and will feel the old excitement and adrenaline pumping again once this adventure kicks off. He may develop a sort of parental relationship with younger party members, or it may be more of a "kids these days!" thing, I'm interested in finding out which.

About me: I've been roleplaying for a few years, but my schedule is such that PbP is the only way I can realistically do it. I've only done pathfinder, no other systems, and I'm currently in 2 other campaigns here on the Paizo boards and ready to start another. I'd barely even heard of Ironfang before now, so it'll be fun to experience it completely blind other than what the player's guide tells me.


Here is Brom Arrano, a doctor from Magnimar who's new to this whole adventuring thing. Everything is in the alias, I just need to gear him up.

GM, I believe this character is more than capable of covering the role usually filled by a cleric, but if you don't feel confident that he can do it please let me know. If there's zero chance of him getting picked I can put together a small town tinker that fills a damage dealer role. I basically flipped a coin to decide which character to go with so I won't mind if you say the doctor won't work.


dot.


Gara Voreata wrote:

I was looking over other player's submissions and noted a lack of divine casters.

If such continues I may withdraw Gara and Instead apply a Divine Caster to support the party, although with Spheres in the mix I could be wrong because after all Spheres allows basically any caster to heal.

Of course you can apply with whichever character you want, but my spheres Scholar (Doctor archetype) can heal as well as a cleric; he just does it differently :)


So rarely do we get a chance to play with spheres of power/might, I had to try something different. I've decided to attempt a non-magical healer and buffer/debuffer, using the Doctor archetype for the Scholar. I don't have any crunch specifics yet, but he'll start with the rescued (Shalelu Andosana) campaign trait. I'm interested in seeing a nonmagical twist on the role usually filled by a cleric, and I know it'll be fun to roleplay.

Background:

Brom Arrano grew up in his father’s successful alchemy shop in Magnimar, Arrano’s Elixirs. He was always fascinated by the way his father could mix a few different herbs, dusts, or fungi together to create something entirely new and useful. As a child, he spent all his free time in the shop, watching his father work and talking to the customers. Growing up, he began to go along with his mother on her trips outside the city to gather the various ingredients for his father’s concoctions. It was another fascinating world to him; there was so much to learn, and his quick mind absorbed everything.

All was well in his young life until one day he and his mother were picking mushrooms in a birch grove just a few miles outside the city and were beset by a large rabid wolf. Thinking quickly, he threw a handful of spores into the face of the beast, causing it to stop its attack and begin sneezing fitfully. It was only temporary though, and as they were running away to the safety of the city walls the animal soon returned to the hunt and quickly gained on them. They thought it was all over and had turned to try defending themselves when a single arrow flew out of the woods to the side, putting the sick animal down for good. Panting heavily, leaning on each other for support, they saw a slender elf woman come out of the woods to the side of the road and casually pull the arrow from the wolf’s chest, clean blood off the arrowhead and put it back in her quiver. It was the most beautiful thing he’d ever seen.

That’s how he met Shalelu Andosana; running for his life and being saved at the last moment. Since then he has made an attempt to get closer to her, but was rebuffed. As soon as he was able, he took to the roads; travelling with caravans not as a guard, but as a healer. It was an opportunity not just to expand his horizons and learn from new experiences, but to give back a little, save other travelers as he’d once been saved. He’s only recently arrived in Sandpoint, passing through on his way home to Magnimar.


I've always wanted to try a Spheres character, but I've never had the chance. I don't know the specifics yet, but I'll go with some sort of big axe wielding front-liner. I like the idea of playing a kid (ie. 18 years old or equivalent, not an actual child) who grew up in a logging village and has never really left until coming to the city with his family for the festival. He's bright-eyed and bushy-tailed, innocent and naive. Hasn't yet had time to get used to his full grown strength so he's a little clumsy, but when it comes to chopping down trees or goblins he's right at home.

For a character like this there isn't much background in the sense of "he did this, then he did this, etc", but I think there's a lot to build on with regard to motivations and goals in life. Someone this innocent would go through a lot of character growth throughout the course of his adventures, which would be fun to see.


Just noticed this thread, so I hope I have some time left to apply.

I have a brawler that I can adapt, but not sure I can do it in 10 minutes from my phone. I have Griff Stonefist that was built for another game that didn't get of the ground. I can update his stats and such when I get home in a couple of hours, but his background would be mostly the same except for changing out some place names.

Edit: Nevermind, I was judging your needs from the first post, not the most recent re-recruitment post. Have fun.


I'm interested if there's a spot left.


This looks awesome, is there still room for one more? I've only begun to skim through the rules, but I've already seen enough to know I want to play.


I've mostly finished Kosik Zafat. I just have to gear him up and come up with more details for his familiar than "it's a rat".

He's a transmuter wizard to start, and will go into the diabolist prestige class, focusing on binding devils to do his bidding.

The background is in the alias, along with the crunch, but here it is for click-free reading. Yes, I know you have to click the spoiler. Just go with it! :)

Background:
Kosik Zafat’s earliest memories are of being poked and prodded by rich young wizard acolytes. Considered sub-human by many people, not much effort was put into the search when he was taken from his parents as a toddler. He grew up in a private academy, used by the instructors as a teaching tool. Being seen as less than human by everyone and constantly being treated as a lab rat by teachers and students alike can make a person break in one of two ways.

One, a person can crumble, and have his brain go to mush. Spend his whole life curled up in a ball crying about how unfair life is and how if only he had the chance he’d blah blah blah.

Two, you can plan to escape and take steps to create that chance. And then massacre the whole f*!~ing lot of them in their sleep. You see, it wasn’t only the students that were learning in those classrooms. Kosik was as quick-minded as any of them, and picked up tricks even the most promising students didn’t. He had built somewhat of a bond with one of the imps that was constantly getting summoned by the students, and who didn’t like the situation any more than Kosik did. It was easy to summon that imp and let it loose on the residential wing late one night. Most of the professors were dead before anyone knew what was happening, and Kosik was gone.

Of course, it wasn’t a complete success. He was caught a little later by Sir Balin of Karfeld trying futilely to call up the imp again, and wound up dangling from chains for his trouble.


Here's the list of character classes/roles so far (I think I have them all right):

Lekkric18 - aegis/soulknife (Punchy)
Nintos Melinos IV - knight (Chargy)
Illia - soulknife (Sneaky)
Jesse Heinig - wizard (Casty)
Oceanshieldwolf - wilder (Blasty)
HustonJ - cleric (Healy)
TheNine - undecided (Pointy-Eary)
DJPika - bard (Screechy)
Gerald - psychic? (Occult-classes-not-allowedy)
Daniel Stewart - evoker->fighter (Boomsmashy)
The Goblin - ranger (Shooty)

Yes, those are highly technical descriptions of party roles! :)


Well, if there's ever going to be a time to try out the diabolist prestige class, this is it. Maybe a tiefling who just wants to prove himself worthy of his infernal ancestors.

I'll put together some details, but I'm excited to have the chance to play an evil deal-maker who worships Asmodeus and thinks he might be directly descended from Him lol.


Not sure what to play yet, but let's roll dem bones to see what I'm working with:

4d6 ⇒ (6, 2, 4, 3) = 15 = 13
4d6 ⇒ (5, 6, 1, 2) = 14 = 13
4d6 ⇒ (5, 3, 1, 3) = 12 = 11
4d6 ⇒ (4, 6, 6, 2) = 18 = 16
4d6 ⇒ (1, 4, 3, 3) = 11 = 10
4d6 ⇒ (2, 1, 1, 4) = 8 = 7
4d6 ⇒ (5, 6, 6, 6) = 23 = 18

Well, I can work with a 34 point buy lol.


Guess I should also roll for stats since everyone else is doing it :)

4d6 ⇒ (2, 2, 4, 3) = 11 = 9
4d6 ⇒ (2, 2, 6, 1) = 11 = 10
4d6 ⇒ (2, 6, 5, 5) = 18 = 16
4d6 ⇒ (2, 3, 4, 5) = 14 = 12
4d6 ⇒ (6, 3, 1, 2) = 12 = 11
4d6 ⇒ (1, 3, 6, 3) = 13 = 12

14 point buy, definitely workable.

starting gold: 5d6 ⇒ (6, 2, 5, 4, 6) = 23 x 10 = 230


Since this is a rare opportunity to play psionic classes, I think I'll turn Griff Stonefist into a Deadly Fist Soulknife/Aegis/Metaforge. Still a barroom brawler at his core, so it shouldn't overlap too much with another soulknife despite the psionic flavor.

I have only a rough outline of his background so far, but basically he's the bastard son of a Great Kingdom nobleman. He was pushed aside and hidden so he wouldn't interfere with the legitimate heirs, and he's spent most of his young life drunk and angry, resentful of being thrown away like garbage.


I have another question. Does the Boon Companion feat work for eidolons, and if not is there an equivalent feat that I could take?


I have a question about re-skinning an eidolon. I plan to go with the Twinned Summoner archetype, which has to use the Twinned eidolon type. So far so good. However, there's another eidolon type that got me thinking.

The Ancestor eidolon type is a manifestation of, well, an ancestor. The campaign trait Mummy's Curse involves one of your ancestors being cursed by a mummy (these names are pretty self explanatory lol). Could I reskin my Twinned eidolon into being my ancestor? Fluff change only, but I think it'd be pretty interesting if an ancestor of mine from thousands of years ago somehow noticed that old crypts are opening and was like "hey, I'll help this kid kill mummies and maybe finally get this curse off my whole damn family tree".


Throwing my name in the hat with an unchained summoner. It's going to be a melee bruiser alongside his eidolon, kind of 2 beatsticks for the price of one. I like the idea of using a fauchard to crit fish/trip everything and butterfly's sting to let my eidolon smash heads with a constantly-critting butchering axe.


The game has already started, so the investigator part is set in stone. The dip was purely for the dex to damage while TWFing, but the character is first and foremost a skillmonkey so I wasn't too happy with such a large dip for something that wasn't a focus of the character. I can pitch in in combat with 1 level of inspired blade and fencing grace.

Now the question is whether or not to get two-handed grace and dual-wield rapiers or just use a single rapier (or even 2, but without dex-to-damage) and get butterfly's sting and feed crits to the barbarian as my contribution to damage. Two-handed grace tacks on an extra -2 to attack, for a total of -4/-4 while dual wielding rapiers (off hand with an effortless lace). That penalty hurts, and the aesthetics of wielding two rapiers just don't feel right for my character. Plus, I kind of like the idea of poking at monsters to get their attention so they don't notice a dwarven longhammer whistling toward the back of their heads.


I decided to go with 1 level of inspired blade swashbuckler. I guess there's a reason the swashigator is a thing and the rogigator isn't lol.

Thanks everyone


Hopefully someone who has more system mastery and experience can tell me whether this is worth it. I'm playing a dex-based (int based, really, but I can't hit bad guys with my mind) investigator who's going twf. I see this dip as being very useful to up his damage in return for delays in investigator class features.

Pros of 3 levels of Unchained Rogue:
- 2d6 sneak attack
- dex to attack and damage (this is the big one, weapon finesse is easy but dex to damage is either expensive or narrowly limited depending on which way you go about it.)
- 1 rogue talent

Cons:
- everything delayed: extracts, inspiration, studied combat/strike, etc.

Is there anything I'm missing? None of the guides I've read mention this dip as anything noteworthy but it seems pretty good to become more useful in combat.

Thoughts?


Hello again Eltonj! I played Morley Hastings in your Greyhawk campaign here that unfortunately died out a couple of years ago, and I'd love to jump in again.

I'd probably bring over a character from another dead campaign, Griff Stonefist. Ignore all the mechanical specifics, all I'd transfer over to this game is the general background idea and personality. Rough-and-tumble, in-your-face tavern brawler.


I'm thinking I'll put together some type of Investigator.

Just in case I get lucky:

roll 1:

4d6 ⇒ (2, 6, 3, 2) = 13
4d6 ⇒ (5, 3, 2, 1) = 11
4d6 ⇒ (3, 4, 6, 6) = 19
4d6 ⇒ (1, 4, 2, 4) = 11
4d6 ⇒ (1, 4, 6, 4) = 15
4d6 ⇒ (5, 3, 1, 3) = 12

roll 2:

4d6 ⇒ (5, 1, 2, 1) = 9
4d6 ⇒ (2, 2, 5, 2) = 11
4d6 ⇒ (1, 4, 4, 5) = 14
4d6 ⇒ (1, 3, 3, 6) = 13
4d6 ⇒ (1, 4, 2, 1) = 8
4d6 ⇒ (2, 2, 3, 2) = 9

roll 3:

4d6 ⇒ (6, 3, 3, 6) = 18
4d6 ⇒ (4, 6, 1, 6) = 17
4d6 ⇒ (5, 2, 6, 1) = 14
4d6 ⇒ (2, 3, 2, 1) = 8
4d6 ⇒ (1, 5, 1, 4) = 11
4d6 ⇒ (4, 3, 2, 5) = 14

Well, it looks like I'm going with your rolls, moved around a bit:
16(15)
18(17)
14
11
14(15)
14(15)


haydenmccullen wrote:
My only problem with rolled stats is that it can create large imbalances between characters.

I like rolled stats in theory, but yeah, this is a major problem.


Chiming in with my interest.

With regard to the optional rules, I like that ABP, feat tax rules, and background skills cover some of the “required” stuff you’re supposed to have so you can use your feats, gold, and skills to be a more unique character. I vote for using them whenever it’s an option.


Here is Verus Deus Calvaluna; I finally got around to making an alias for him.

Everything should be there in the alias, if anything's missing just let me know.


This looks great, and I loved the novel approach to recruiting.

I'm tossing my hat in the ring with Haddek Balmont

He's an empiricist investigator, so he's a great skill monkey with basically everything in class and lots of skill ranks per level. He'll eventually wade into battle dual wielding his short swords, but his primary ability is to penetrate defenses without a fight, whether that's by sneaking, sweet-talking, or putting on a disguise.


Ooh!

1: 4d6 ⇒ (5, 2, 5, 6) = 18
2: 4d6 ⇒ (4, 5, 6, 4) = 19
3: 4d6 ⇒ (1, 4, 2, 5) = 12
4: 4d6 ⇒ (4, 4, 3, 1) = 12
5: 4d6 ⇒ (1, 4, 6, 6) = 17
6: 4d6 ⇒ (2, 3, 3, 1) = 9

rerolls:
3: 1d6 ⇒ 3
4: 1d6 ⇒ 4
5: 1d6 ⇒ 2
6: 1d6 ⇒ 6

comes out to 16, 15, 14, 12, 16, 12

Can't complain :)

I'll figure something out for that.


I present to you: Verus Deus Calvaluna

(despite anything he may say, he's given himself a name that roughly translates to "true god of the skull moon", which should tell you a little about how highly he thinks of himself.)

Nothing is set in stone, this is just the general idea. I'll make an alias eventually but for now here's an overview of the character. He'll be a "bad touch" cleric, full of debuffy goodness (badness?) with some buffs and skull-cracking tossed in for variety.

Crunchy Deliciousness:

Verus Deus Calvaluna
Male CN Human Cleric (Elder Mythos Cultist)
Level 1, Init 3, HP 11/11, Speed 20
Abilities Str 10, Dex 12, Con 14, Int 10, Wis 7, Cha 20
AC 16, Touch 11, Flat-footed 15, CMD 11, Fort 2, Ref 1, Will 5, CMB 0, Base Attack Bonus 0

Hide Armor, buckler (+4 Armor, +1 Shield, +1 Dex)

Heavy Flail +5 (1d10, 19-20/x2)
Dagger +0 (1d4, 19-20/x2)

Channel Energy 1d6 DC 15 Fort, 7/day
Vision of Madness Melee Touch Attack, 7/day
bonus of +1/2 cleric level to one of attack rolls, saving throws, or skill checks; penalty of -1/2 cleric level to the other two

Appearance and Personality:

Verus is an amiable man, gregarious and approachable. He seems to always have a small smile on his face, as if all is right in his world and nothing that happens could possibly bother him. He has the uncanny ability to seamlessly adapt his accent and speech patterns to fit in anywhere from a king's palace to a dockside tavern. Tall and handsome, he takes full advantage of his natural gifts to charm his way into ladies' bedrooms and seldom sleeps alone. His pale blue eyes stare mesmerizingly out from under his thick black hair, and his few days' growth of beard is intentionally just enough to give him a "rough and ready" look to those women who prefer that sort while short enough to appear elegant and dapper for the upper classes.

Background:

Verus can introduce himself better than I can, so I've given you a copy of one of his old speeches. Ignore the low quality of the writing and notes in the margins, he's become much better at public speaking since then.

Hello friends, allow me to introduce myself. My name is Verus Deus Calvaluna, and I used to be just like you. I grew up in a small village along the Yondabakari, creatively named Riverbend because, you guessed it, it was located inside a bend of the great river. I am the only child of Clement and Susanna Wyse, and they loved me as parents do, and I loved them as sons do. I had a childhood much like yours, I'm sure. I played with friends, I fished, I skipped rocks on the river. I grew into a young man like any other, interested in chasing girls and avoiding work, spending evenings trying to swipe a drink from the tavern with my friends.

Then it happened. Then it happened, my friends. On an unusually clear night in my twentieth summer, with the moon hanging large and low, I saw God. On the face of the moon was a skull, and it spoke to me.

He told me truths both obscure and obvious. People die. Animals die, plants die, even rocks die, after a fashion. I'm sure we've all seen stones worn down to sand on the shore mere steps from this very spot; that, my friends, is a form of death. We talked for hours before he told me the final and most important truth. Just as people die, just as animals die, everything dies.

[pause for emphasis]

The world, too, will die.

[pause again, let that statement settle a bit]

He did not tell me when. He did not tell me how, or why. These things are unknowable, even for a god. It is axiomatic, however - a very foundation of truth - that the world will die.

Naturally, this revelation took some time to grasp. I'm ashamed to admit that for a time I denied it despite its irrefutability. The world will die? That's madness, I thought. For nearly a year I continued on with my life as before, ignoring what had happened. Then I began to have the dreams. I saw the world end. I saw it end in rains of fire, in floods, earthquakes, meteors, and plagues. I saw the riots that would inevitably happen in the hours before the end. In the next months I dreamed every night, and I saw the world end a hundred times, in a hundred different ways. Then, my friends, I believed. The world will end, and the Harbinger of the Last Days, Groetus himself, had told me.

Well, what does a young man do when he realizes that the world may end at any time. I don't know what you would do, but let me tell ya, when I decided that there was no reason to plan for the future I decided to live for the now and I lived! It! Up!

[emphasize "lived! it! up!", pause for laughter]

Let me tell ya, I got more living done in the next few years than most men do in their lifetime. I fell in and out of love a half dozen times. I spent more time drunk than sober, and most of my sober time was working on the next drunk. I tagged along with adventurers going into the Mushfens and Fogscar Mountains. I traveled the world, or so I thought at the time. I never got farther from home than Magnimar or Whistledown, but to a boy from a tiny village on the river it felt like the great wide world.

[smile self-deprecatingly]

However, eventually I came to the realization that I was being selfish. I was capitalizing on the fact that nobody else had been given the knowledge that I had. While I lived from one adventure to the next, all around me were people who were planning long term, who didn't know that such distant plans were ultimately useless. So I took it upon myself to enlighten you. My friends, I came here to spread the word.

The world is ending, so let's enjoy it while it lasts.

Note: He seems to have glossed over a few small details, such as the fact that he gave himself the name Verus Deus Calvaluna, but it'll do for a sense of who he is and what he's all about. I must say, telling people that self-indulgence is the only reasonable way of life and will have no real consequences is a pretty ingenious way to get soft-minded fools to join your cult.


I have a question about the Guided Hand feat.

Since my archetype uses charisma instead of wisdom for everything (including non cleric-specific things like Will saves), can I use charisma instead of wisdom for this feat as well?


Shalm wrote:


Do you have a god in mind? Groetus seems perfect (and has all the listed domains). In short, we can reflavor but let's decide together which god makes the most sense.

Groetus would be great. Grimtongue's idea of a party of Groetus followers who are trying to get Groetus to be recognized as equal to the more popular gods would be an interesting twist on things, but I would understand if not everyone were up for that since it kind of narrows your own characters' backstories. Maybe a few of us were in that group and we join the others in Sandpoint out of convenience and not because they're particularly interested in meddling in the gods' business.

Mechanically I'll be an offensive cleric with my Heavy Flail (yay Groetus!) and tons of buffs/debuffs. The Madness domain looks pretty damn good for an offensive cleric so I'll go with that. An Elder Mythos Cultist of Groetus into the Evangelist prestige class.

It'll be fun to RP a seemingly normal but slightly-insane-under-the-surface cleric building a cult to worship his mad god. :)


Definitely interested.

I'm going to put together a cleric with the Elder Mythos Cultist archetype. It would be great if I could re-flavour it to allowing a different god while keeping all other restrictions such as alignment (CN obviously) and domain. This is mostly because most worshippers of the Great Old Ones are frickin insane. If not I can still work with it, and it might be even more interesting to role play.

This guy will have come to town to spread worship of his god, with the intent of starting his own church (ie, cult) in His honour. I hope to use the downtime rules for this, but I haven't looked too closely at them yet so I have yet to figure out how it would work.

A quick look at the archetype will tell you that this guy isn't the greatest healer, but an Infernal Healing wand or two can cover after-combat healing and his plan for in-combat healing is to just kill the other guys quicker. Having charisma instead of wisdom as his primary stat for everything cleric-related means he'll be a pretty good face as well.


Looks like I won't get my character finished in time. Have fun everyone.


This looks like a perfect opportunity to do something I've wanted to for a long time: a Dhampir cleric specializing in necromancy. I'll put together the specifics this weekend, but I'm tossing my hat in the ring as undead-master.

I'd never do this in a live game because of the bookkeeping involved, but an undead-focused pbp seems ideal. :)

10 second overview off the top of my head, will be fleshed-out considerably: He isn't ashamed or disgusted by his half-vampire heritage; in fact he's upset that he's only half. He became a cleric of Urgathoa to research ways to become fully undead (can be Pharasma if worshipping Urgathoa doesn't make sense in the Carrion Crown, I've never played it but the PG indicates lots of undead). This desire to become undead doesn't mean he's evil, in fact he considers himself a reasonably good person (despite being pretty much true neutral in game terms). He wouldn't kill innocents unless it's absolutely necessary, but if it's the only way to accomplish his goals then, well, omelets and eggs and all that.


Sorry I forgot to say nonlethal. I mentioned nonlethal in my attack that missed but forgot this time. We need to ask the bastard some questions before he dies lol.


Growling with frustration, Griff takes another swing at Phaen. "Damn wizards! The world'd be better off without the lot 'o ye!"

Power Attack.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Modifiers:
base: +5 attack, 1d6+5 damage, AC 19, Fort 5, Ref 6, Will 3

bless: +1 attack, saves vs fear (10 rounds)
Ward hex: +2 AC, saves until hit
Power attack: -1 attack, +2 damage
Weapon focus: +1 attack

Total: +6 attack, 1d6+7 damage, AC 21, Fort 7, Ref 8, Will 5 (6 vs fear)


I have the crunch finished for Merge, my half-dragon doppelganger.

I'll write up the fluff tonight or tomorrow, but basically he's been an agent of the boss dragon for a few years, using his ability to blend (merge) into the different groups of humanoid monsters. I'll make up a few different identities, one for each race he deals with often, as a part of his cover. His whole demeanor changes when he's shapeshifted (which is 99.9% of the time), so his natural personality isn't very well formed. Basically I'll do all the fluff for Merge, and then abbreviated versions for a half dozen other characters that are his cover identities. :)


This one is dotting for interest. This one has only ever played pathfinder but agrees that it is too rigid for the open skill system of Elder Scrolls.

I don't remember the older games, did argonians always use "this one" instead of "I" or is that only in skyrim?


This looks great. I'm thinking about a half-dragon doppelgänger that has been serving Lungarfiliax as a spy. He is mostly used just to go amongst the "people" and identify/eliminate problem areas before they erupt. He has a few identities that he uses most often when he is working with certain races, and is a (different) respected member of the community of each one. This should be a fun opportunity to RP different characters depending on what is needed at the time or who he's dealing with while still actually only playing one.

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