Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


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HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Also, GM, doesn't the Lunge feat just increase your reach by 5 feet? So, the spiders would be able to threaten, but not actually attack 10 feet away? Or am I missing something?


The spiders have 5 foot reach, so they can actually attack 10 feet away using Lunge. I'm still trying to logically reconcile that in my head, but apparently they have super enhanced wolf spider leaping ability.


The Albatross is up.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

fort: 1d20 + 1 ⇒ (11) + 1 = 12
fort: 1d20 + 1 ⇒ (7) + 1 = 8

Well crap, that's a lot of attacks incoming still. The plan for Corvus is still to defense up as best as possible and let everyone else grind them out. Any AC buffing magic would help :)

The Albatross' blade and cape spin and twirl in a defensive spin as the horde of spiders pile upon the trio.


Lose a Str point, Albatross, and then you'll have to make another Fort save for the next 3 rounds.


Machaera and the Black Merlin, you're up.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Merlin reloads and takes aim at another spider.

'Hold still Albatross' his shout is punctuated by the noise of his pistol.

Shooting at the spider one square East of Albatross

Pistol: 1d20 + 6 ⇒ (3) + 6 = 9 +1 if within 20 feet

Damage: 1d8 ⇒ 3 +1 if within 20 feet


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera rushes into the aft cabin, hesitating at the top of the stairs to draw a flask from her pack. Could Machaera figure out how flammable Yanis’ alcohol would be as an improvised thrown weapon? If it will do the trick as well as lamp oil, Machaera will prepare her alchemist’s fire, otherwise, she’ll get out some oil herself.

“Doctor?” she quips over her shoulder, “Some of your medicinal brandy might not go amiss right now!”


Merlin's shot goes wide as the spider deftly dodges the downward deadly bullet of doom. The brandy will light probably about as well as lamp oil, if we're assuming at least 100 proof, and you want to make it into a improvised thrown weapon..


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

then someone else wants to throw it.

Yanis pulls out the brandy, handing it over to Machaera.

"You might be a better shot than myself."

Yanis then moves to the door to get into the boat to help out.

Next action will be to pullout and drink a potion of CLW. Just to keep things moving. I had already thrown a alchemist acid.

CLW potion: 1d8 + 1 ⇒ (6) + 1 = 7 divided up how it is needed


Spider 10 bites at Albatross

Spider 10 bite: 1d20 + 4 ⇒ (2) + 4 = 6

Spider 13 bites at Albatross

Spider 13 bite: 1d20 + 4 ⇒ (14) + 4 = 18

Spider 7 bites at Albatross

Spider 7 bite: 1d20 + 4 ⇒ (7) + 4 = 11

Spider 3 bites at Io

Spider 3 bite: 1d20 + 4 ⇒ (17) + 4 = 21

Spider 12 bites at Albatross

Spider 12 bite: 1d20 + 4 ⇒ (12) + 4 = 16

Io, take another point of damage and make a Fort save.

You're up.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Ditto.


I meant Io was up.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Yanis, wouldn't the potion also heal your nonlethal from transfer Wounds as well? Seems like an easy way to double all our healing.
Fortitude: 1d20 + 6 ⇒ (8) + 6 = 14

Io grunts as another spider sinks her fangs through her armor, but retaliates with two quick jabs at the nearest spiders.

Brawler's Flurry: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 4 ⇒ (1) + 4 = 5
Brawler's Flurry: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 4 ⇒ (1) + 4 = 5


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

It should yes, so if people take the healing next round when I do it then they can heal both lethal and non-lethal.


Two more spiders die from the flashing fists of furious femininity.

Spiders 16 and 8 attack Albatross.

Spider 16 bite: 1d20 + 6 ⇒ (3) + 6 = 9
Spider 8 bite: 1d20 + 4 ⇒ (4) + 4 = 8


Both spiders bite at Albatross, but their fangs miss and sink into the hull. It's not tasty. Headsman, you're up.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Headsman swings for the nearest spiders. How could this many spiders even find enough food to swarm in these kinds of numbers?
Greataxe: 1d20 + 8 ⇒ (1) + 8 = 9Damage: 1d12 + 7 ⇒ (12) + 7 = 19


Headsman's axe swishes wide of the spider.


Spider 15 bites at Albatross

Spider 15 bite: 1d20 + 4 ⇒ (11) + 4 = 15

Spider 14 bites at Albatross

Spider 15 bite: 1d20 + 4 ⇒ (16) + 4 = 20

Spider 11 bites at Headsman

Spider 11 bite: 1d20 + 4 ⇒ (8) + 4 = 12

Spider 9 bites at Io

Spider 9: 1d20 + 4 ⇒ (5) + 4 = 9

Spider 6 bites at Albatross

Spider 6: 1d20 + 4 ⇒ (12) + 4 = 16

All the spiders miss. Albatross you're up.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Is that space open to the south of Io?

"As a great swordsman once said, 'Hello there... I don't suppose you could speed things up?'" quips the Albatross as he glances up at the group before reverting back to the septet swarm.

The Albatross is on full defense. Who says you can't tank in PF?


All I have to say is the 3.5 Knight, still the best example of MMO seep into 3.x rules...


@Albatross Let me check


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

I loved the knight, was a cool class.


@Albatross no, it isn't. You can occupy the same space as the spider though, if you like. I'm sure he or she wouldn't mind.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

It's ok, he'll hold. It's more heroic even if it does expose him to a flank. @Party - clear the flanker :P


Machaera and Black Merlin, you're up.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Merlin reloads and watches for an opening to clear the flanker from around the Albatross. 'Careful, Albatross, this shot is going to take some skin with it.' The vigilante pulls the trigger.

Pistol: 1d20 + 6 ⇒ (8) + 6 = 14 +1 if within 20ft

Damage: 1d8 ⇒ 5 +1 if within 20ft


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

As the doctor presses the bottle of brandy into her free hand, Machaera grins tight and grimly, before taking a few steps down into the hold where she can get a better shot. "Sorry for the delay," she says, "you know what it's like when you get your hands full!"

With that, she lobs the bottle of brandy at the densest part of the mass of spiders between her and the Albatross. Ranged (touch, I presume) brandy attack!: 1d20 + 4 ⇒ (4) + 4 = 8

I guess on the map that's the spider furthest away from her and the Albatross in the square diagonally between them. I suppose she could have tried lobbing both bottles at once, but even targeting touch, untrained two-weapon fighting seems a bit risky. And yeesh, that roll seems to confirm that theory!


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9
Yanis Boulin wrote:
I loved the knight, was a cool class.

Agreed. Sadly I never ended up using any of the classes in that book...


There are many excellent conversions for all of the 3.5 classes on the Paizo forums, as Paizo archetypes, or 3rd party. Working on resolution for actions.


Black Merlin's ball blows another spider into spidery heaven. Machaera's brandy bomb veers from the spider it was supposed to hit, burninating the rest of the spiders as it seems to explode more then it was supposed to (IE the GM is tired of rolling for all these spiders, CR equivalent or no CR equivalent.)

XP total is 266 per PC. Also, the total XP for everyone is 1793 per PC at this point, counting all of the orphans you saved


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

I have 2232 as per my hero lab, we are doing the quick advancement?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Yanis: yes


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin hastily reloads his gun while scanning the hold for skittery movement. 'We all clear down there? Why would they keep spiders in a boat?'


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

"I'd guess the spiders moved in on their own; it just makes a convenient trap for Lamm to use."


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

"All clear!" Io calls up from the hold, looking around for anything of note.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will tend to the wounded, applying bandages as need. He will also ingest the potion he has.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Spread it out as needed

After he will help with searching the boat.

"Do we expect to find much on this ship?"


Treasure found in hold where spiders are anyway
•Gem: Alabaster (5 gp) (unworked: DC 10 for 2d4)
•Gem: Azurite (5 gp) (unworked: DC 10 for 2d4)
•Gem: Coral (90 gp)
•Gem: Garnet (50 gp) (unworked: DC 15 for 2d4 *10)
•Gem: Obsidian (5 gp) (unworked: DC 10 for 2d4)
•Gem: Obsidian (5 gp) (unworked: DC 10 for 2d4)
•Gem: Peridot (25 gp) (unworked: DC 12 for 2d4 *5)
•Gem: Quartz (Rock Crystal) (5 gp) (unworked: DC 10 for 2d4)
•Gem: Quartz (milky; rose; smoky) (25 gp) (unworked: DC 12 for 2d4 *5)
•Gem: Saltwater Pearl (110 gp)
•Gem: Shell (11 gp)
•Potion of Cat's Grace (Sell for 150 gp)
•Potion of Delay Poison (Sell for 150 gp)
•Potion of Reduce Person (Sell for 25 gp)
•Potion of Resistance (Sell for 12.5 gp)
•Scroll of Acid Splash (Sell for 6.25 gp)
•Scroll of Doom (Sell for 12.5 gp)
•Scroll of Doom (Sell for 12.5 gp)
•170 cp
•154 sp
•97 gp
•22 pp
•Total Value: 1038.84gp


Not worried about ID rolls right now due to ease and DM headache from stupid financial stress of rental cars and finally getting a new car.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

"Well that was a volatile tide of battle. Let's press forward before the smoke makes it way to the main."


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

GM, for the "Quartz (milky; rose; smoky) (25 gp) (unworked: DC 12 for 2d4 *5)," is that three gems, each worth 25 gp?
Also, spreadsheet updated.

Io looks up from scavenging valuables from the hold, "Okay. But I'm still collecting a long-overdue salary. Give me one more minute."


No, I'm a moron and forgot to use the right random treasure generator, since that uses an option to allow for more gp generation out of unworked gems, which requires you to have Craft Gemcutting. The stock GP value is fine for now, unless someone decides to go into Craft Gemcutting at a later date. Most of these minor to medium encounters require some treasure alteration, like facing 16 drain spiders etc. The generator is simply an easier way to create treasure for them. The major ones, like Lamm etc, will be more tailor made for the PCs. Not that you can't sell stuff and get equipment made or expand your bases with what you get.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

I mean, we're super close to a level up... with all these gems, a craft (jewelry/gemcutting) rank might not be a bad call.

Io finishes, and stands up, looking around, "Okay. Finished. Now, how do we get out of here? I don't trust the deck anymore."

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

“I’m not sure,” Machaera says, looking up from where she’s been poking around in the hold. “Do you think this could be a dead end? Lamm’s obviously not here, but then…”

She falls quiet for a moment as she calculates where they are in relation to the main body of the warehouse and its interior layout. “Could there be something below that open hatch in the fishery?”

She casts her eye around the hold one more time, trying to spot if there’s another access point down here. Searching for secret doors, aiding Io’s check if she can. Perception: 1d20 + 3 ⇒ (3) + 3 = 6 Phooey.

"I owe you a bottle of brandy, Doctor," she muses distractedly, addressing Yanis, still surprised at how viciously it burned. "Your patients must be made of sterner stuff than I am!" ;)


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

"It is ok, I feel there will be more then enough things here to pay for some new brandy. I agree about Lamm is hiding somewhere but I feel that it is not here. Let us take the orphans back to safer lodging and meet somewhere after?"

Yanis will help with loading up items to take out.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin moves to the corner overlooking the gangway and crouches down on the roof, attempting to keep a low profile. He keeps watch for anyone attempting to approach the group from the rear.

Stealth: 1d20 + 8 ⇒ (2) + 8 = 10

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io shakes her head in response to Yanis' suggestion, "No. We finish this tonight. If we leave, that only gives Lamm a chance to get away, or recruit more henchmen, and then we have to start the whole process over again. This ends now."

I'll take 4 points of healing if there's extra.


So far, none of the party's keen eyes or sharp ears have detected anything unusual about the cargo hold. Other then the 16 dead and burnt corpses of spiders smelling of strong brandy, of course.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

perception: 1d20 + 11 ⇒ (7) + 11 = 18

As Yanis is helping with the wounded he will look around the interior of the boat.

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