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				Beacons of Hope: Wrath of the Righteous!
				
				Game Master 
					GM the Fifth
				 
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                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Alexa creeps up to the corner and peers around it while staying in the shadows. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   Uriel follows Alexa, careful to stay far enough back to give her room to maneuver. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I assume you are moving under stealth and will use your previous stealth roll. Alexa quietly creeps up to peer around the corner. What she sees is a large court in disarray. The walls are decorated with murals of angels and templars engaged in all manner of foul acts with beasts and demons. Two demonic statues sit in the room's center. Collapsed stone completely bars the way north. Four decorative columns still support the thirty-foot ceiling overhead. >>>>> Map <<<<< I've exposed a bit more of the room that you would actually see from your position just so it's more clear. @Alexa, give me a perception check. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Perception: 1d20 + 11 ⇒ (19) + 11 = 30 Alexa lets out a quiet snort. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   
First off, it does seem odd that the two statues in the center of the room are facing west (more or less towards you) instead of the main entrance to the south. Second, you hear a couple of faint scuffs. One sounds like it might be a boot against stone behind the column immediately ahead of you. The second is harder to make sense of, but it seems to come from the far end of the room. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   "Four enemies. Likely two constructs--the two statues facing this corridor. Two more, hiding deeper within." Alexa whispers to the others. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Arloric gives an annoyed grunt. "Unnatural things.  I can use magic to help you, but my sword and spells will be useless against them." 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Let me know how you want to proceed here. It's been one round since combat ended for the purpose of tracking spell durations. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   If Alexa's done all the scouting there is to do, it's probably time for the Uriel and Darya show. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Yep--I think Uriel and Darya should take point. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ;  AC 20/10/20 (24/14/24 during SMITE);  F+14 R+7 W+12;  Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3) 
              
              
                
                   
	
		   "Alright, let's see what vicious horrors lie in wait shall we?" Darya says giving Uriel a grin before turning to stride down the length of the room, sword in hand. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   She will follow the rest of the party. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Arloric follows, a grim look on his face as he mentally prepares to help the party battle the constructs, as they would shrug off his magic. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   Uriel grins right back and matches Darya step for step, only pausing to allow her to proceed him through the door.  "Ladies first..." he says, pulling it open for her. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Darya and Uriel step into the opening that leads from the corridor into the large entry hall, and several things happen at once. The two statues ahead spring to life, four archers appear from behind the pillars, and you become aware of four more statues, two on either side, moving in to engage. Since you took the time to scout ahead, I'll say that you manage to avoid an ambush and thus your opponents do not get a surprise round. You have seen statues like these before and identify them as gargoyles. Everyone roll for initiative. I'll give folks until this evening to do that. >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Initiative: 1d20 + 5 ⇒ (18) + 5 = 23 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   Initiative: 1d20 + 6 ⇒ (2) + 6 = 8 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   One thing I'll add here as we get this combat moving. These pillars are large enough that I'm going to treat them as if they are trees for the purposes of cover. Specifically: Quote: Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them.   
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   There's also considerable rubble in this room. If a 5' square is more than 50% covered with rubble, it's impassible. Otherwise, it is difficult terrain. If you are unsure, ask--we can play it by ear a bit. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Initiative: 1d20 + 2 ⇒ (14) + 2 = 16 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Two of the gargoyles move in to engage. One steps ion front of Uriel, the other in front of Darya. Each swipes with their stony claws. Gargoyle 4, claw vs Darya: 1d20 + 7 ⇒ (11) + 7 = 18
Gargoyle 2, claw vs Uriel: 1d20 + 7 ⇒ (13) + 7 = 20
 I don't believe this is enough to get through the flat-footed AC for either of you. Please correct me if I am mistaken. Heroism and Blur are still running, but Haste has expired. Round 1 Effects: Heroism (Darya, Uriel), Blur (Uriel) Gargoyle 4, Gargoyle 2
Alexa <---
 Guard 4, Guard 2
 Arloric
 Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel, Darya, Telerin
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Alexa grimaces at the sight of all the gargoyles. ...dammit. No room to maneuver. Holding action. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Two of the archers send their arrows towards Darya and Uriel. Guard 4, ranged vs Uriel, mwk, rapid shot, PBS, precise shot: 1d20 + 8 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 - 2 = 20
Guard 4, ranged vs Uriel, mwk, rapid shot, PBS, precise shot: 1d20 + 8 + 1 + 1 - 2 ⇒ (20) + 8 + 1 + 1 - 2 = 28
 Blur, 20% miss: 1d100 ⇒ 81
 piercing damage, composite bow: 1d8 + 2 ⇒ (8) + 2 = 10
 Guard 2, ranged vs Darya, mwk, rapid shot, precise shot: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Guard 2, ranged vs Darya, mwk, rapid shot, precise shot: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
 piercing damage, composite bow: 1d8 + 2 ⇒ (4) + 2 = 6
 piercing damage, composite bow: 1d8 + 2 ⇒ (4) + 2 = 6
 I believe that's one hit on Uriel and both on Darya. Let me know if that's not the case. Round 1 Effects: Heroism (Darya, Uriel), Blur (Uriel) Gargoyle 4, Gargoyle 2
Alexa
 Guard 4, Guard 2
 Arloric <---
 Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel, Darya, Telerin
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Arloric begins singing to try and bolster the group! Echoes of Nature's Song: Everyone gets +2 to AC and Ref saves! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Two other two archers shoot arrows towards Darya and Uriel. Guard 1, ranged vs Darya, mwk, rapid shot, PBS, precise shot: 1d20 + 8 + 1 + 1 - 2 ⇒ (5) + 8 + 1 + 1 - 2 = 13
Guard 1, ranged vs Darya, mwk, rapid shot, PBS, precise shot: 1d20 + 8 + 1 + 1 - 2 ⇒ (3) + 8 + 1 + 1 - 2 = 11
 Guard 2, ranged vs Uriel, mwk, rapid shot, precise shot: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 19
Guard 2, ranged vs Uriel, mwk, rapid shot, precise shot: 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 9
 None of the arrows find their targets. THe gargoyles continue to close in around the entryway. Round 1 Effects: Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all) Gargoyle 4, Gargoyle 2
Alexa
 Guard 4, Guard 2
 Arloric
 Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat <---
 Gargoyle 6
 Uriel, Darya, Telerin
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Botting Kemat Kemat steps between Telerin and Alexa and channels energy, excluding the gargoyles that are in her area of effect. channel + energy: 4d6 + 1 ⇒ (6, 3, 5, 5) + 1 = 20 One of the gargoyles slips northwest, out of sight. Round 1 Effects: Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all) Gargoyle 4, Gargoyle 2
Alexa
 Guard 4, Guard 2
 Arloric
 Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel, Darya, Telerin <---
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   As the gargoyles advance, Uriel swiftly activated his Righteous Medal of Agility, then channels holy power into his sword.  Glancing to Darya with raised eyebrow, he says "Draw them back into the hallway?" Swift action for the medal (+2 Dex for 1 minute), standard to make the sword +1, readying a move to step back and try to draw them out, if Darya agrees (don't want to step back and leave her by herself). 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ;  AC 20/10/20 (24/14/24 during SMITE);  F+14 R+7 W+12;  Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3) 
              
              
                
                   
	
		   "Sounds like a plan!" Darya replies, ready to step back in unison with Uriel, while activating her Righteous Medal of Agility as well. Swift action to activate medal. Standard action to activate Power of Faith (+1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute). Readied action to move and step back in tandem with Uriel, forcing them to pass in between us as they enter the hallway. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   She will cast magic circle of protection against evil. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Since you are in the doorway, and the walls are several feet thick, you can't do a 5' step back diagonally. It would have to be straight back. You don't need to ready an action to step back together since you are next to one another in initiative (and you could just hold your action to act together if you weren't). So, putting this together, you have a couple of options: 1) withdraw together, with Darya moving to B5 and Uriel moving to B8. That would prevent an AoO. This would be a full round action. (I will move Arloric down since I believe I am the one that put him at B8 in the first place). You wouldn't get an AoO vs movement through squares C6 and C7 because of that diagonal. 2) Step back together, with Darya moving to B6 and Uriel to B6, and ready an action to attack if they advance. This will let you make a single attack this turn. @Telerin: acknowledged. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   I'm using my Standard to empower my sword, so I don't think I could ready an attack anyway.  What say we Move back to A6 and A7, to allow more party members to surround them and join in? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ;  AC 20/10/20 (24/14/24 during SMITE);  F+14 R+7 W+12;  Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3) 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Uriel and Darya withdraw back to the stone doors behind them. The gargoyles quickly move in to fill the gap, with one swiping at Uriel and the other at Darya. gargoyle 4, claw vs Uriel: 1d20 + 7 ⇒ (12) + 7 = 19
gargoyle 2, claw vs Darya: 1d20 + 7 ⇒ (19) + 7 = 26
 gargoyle 2, claw damage vs Darya?: 1d6 + 2 ⇒ (2) + 2 = 4
 Round 2 Effects: Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all) Gargoyle 4, Gargoyle 2
Alexa <---
 Guard 4, Guard 2
 Arloric
 Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel, Darya, Telerin
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Alexa twirls her gladius and tries to stab the gargoyle in front of her. Stab: 1d20 + 8 ⇒ (10) + 8 = 18
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Alexa sinks her blade into the gargoyle's tough hide. Guard #2 runs forward from the back of the hall and takes a position opposite guard #1 at the pillar. Guard #4 takes aim and lets arrows fly at Uriel. guard 4, ranged atk vs Uriel, PBS, precise shot, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9
guard 4, ranged atk vs Uriel, PBS, precise shot, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24
 Blur, 20% miss: 1d100 ⇒ 77
 Uriel, composite longbow damage?: 1d8 + 2 ⇒ (1) + 2 = 3
 Uriel, let me know if that hits. I don't think it does? Round 2 Effects: Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all) Gargoyle 4, Gargoyle 2
Alexa
 Guard 4, Guard 2
 Arloric <---
 Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel, Darya, Telerin
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Arloric keeps the song going and casts a new spell, this time on himself, causing the light to shift and bend around him! Arloric casts displacement on himself. Then he steps forward to close the gap so the stone brutes can't attack the more vulnerable members of the group. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   GM the Fifth wrote: Uriel, let me know if that hits. I don't think it does? Just missed, thanks to my having the presence of mind to activate the Alacrity Medal earlier.  
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   
Gargoyle 3 takes flight, zipping to the north and out of view. A few seconds later, you hear a metallic thunk, and the door behind Uriel and Darya swings open to reveal a gargoyle.  You catch a glimpse of what appears to be a chapel with two human guards and a beautiful woman with bat-like wings at the front near the altar. The woman says to them, "Don't just stand there, you fools. Help them!" In the main haul, buard 3 rushes up to the closer pillar with guard 4. Guard 1 takes aim at Uriel. guard 1, ranged atk vs Uriel, PBS, precise shot, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18
guard 1, ranged atk vs Uriel, PBS, precise shot, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21
 Two more gargoyles close in behind them. Round 2 Effects: Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric) Gargoyle 4, Gargoyle 2
Alexa
 Guard 4, Guard 2
 Arloric
 Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat <---
 Gargoyle 6
 Uriel
 Guard 1
 Darya, Telerin
 Guard 2
 >>>>> Map <<<<< The map is getting messy. From left to right, next to Darya, are gargoyles 4 and 5. Next to Uriel, left to right, is 2 and 1. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Kemat holds A gargoyle comes flying in through the open doorway behind Uriel. Gargoyle 6, gore atk vs Uriel: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 It tries to rame the paladin with its horn, but comes up short. Uriel is now flanked. Round 2 Effects: Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centerd on Telerin) Gargoyle 4, Gargoyle 2
Alexa
 Guard 4, Guard 2
 Arloric
 Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel <---
 Guard 1
 Darya, Telerin
 Guard 2
 >>>>> Map <<<<< 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion 
              
              
                
                   
	
		   Uriel glances over his shoulder then, with a grimace of consternation, activates his Righteous Medal of Valor and attacks the gargoyle in front of him with a savage series of blows. Attack, +1 Bastard Sword: 1d20 + 14 ⇒ (20) + 14 = 34
Damage, Magical Slashing: 1d10 + 11 ⇒ (10) + 11 = 21
 Crit?
 Attack, +1 Bastard Sword: 1d20 + 14 ⇒ (9) + 14 = 23
 Damage, Magical Slashing: 1d10 + 11 ⇒ (3) + 11 = 14
 Attack, +1 Bastard Sword: 1d20 + 14 ⇒ (13) + 14 = 27
Damage, Magical Slashing: 1d10 + 11 ⇒ (4) + 11 = 15
 Attack, +1 Bastard Sword: 1d20 + 9 ⇒ (13) + 9 = 22
Damage, Magical Slashing: 1d10 + 11 ⇒ (2) + 11 = 13
 If I kill the first one, I move subsequent attacks to the next one in line, in front of Alexa.
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   That does confirm the crit. I assume you mean "in front of Darya" there? My understanding is that "in front of you" meant gargoyle 2 at B7. There is not a gargoyle in front of Alexa. If you meant something different, let me know and I'll correct it. Uriel cuts apart the gargoyle in front of him, then lands two punishing blows on the one in front of Darya. Behind you, in the room that resembles a chapel, a human man dressed in crusaders' armor moves in behind the gargoyles. Round 2 Effects: Righteous Medal of Valor (Uriel), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin) Gargoyle 4
Alexa
 Guard 4, Guard 2
 Arloric
 Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
 Kemat
 Gargoyle 6
 Uriel
 Guard 1
 Darya, Telerin <---
 Guard 2
 >>>>> Map <<<<< 
  
    
      
        
  
 
          
          
            
              
                 Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ;  AC 20/10/20 (24/14/24 during SMITE);  F+14 R+7 W+12;  Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3) 
              
              
                
                   
	
		   Darya Flamekissed wrote:  "Sounds like a plan!" Darya replies, ready to step back in unison with Uriel, while activating her Righteous Medal of Agility as well. Swift action to activate medal. Standard action to activate Power of Faith (+1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute). Readied action to move and step back in tandem with Uriel, forcing them to pass in between us as they enter the hallway.
 Darya slashes at the injured gargoyle in front of her.
 You missed Darya's medal buff and Power of Faith on everyone  +1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 18
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
  +1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Thanks for the reminder there. Appreciate it. Darya's first blow lands, and the gargoyle in front of her is looking haggard. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		    Was my circle of protection spell successful?  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Telerin Quenya wrote:   Was my circle of protection spell successful?   Yes, though remember it only has a 10' radius.  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   @Telerin do you have an action for this round? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   She will cast magic missile at the creature fighting  Uriel
4d4 + 4 + 4 ⇒ (4, 1, 4, 3) + 4 + 4 = 20 force
 
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Here it is!
Everyone from the recruitment thread is welcome to post here.
 And, I'll need a picture from everyone. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   I believe Arloric's is on his profile.  It's older than his actual age and the sword isn't right, but it captures the general aesthetic I had in mind when creating him! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Arloric Dziergas-Highbough wrote:  I believe Arloric's is on his profile.  It's older than his actual age and the sword isn't right, but it captures the general aesthetic I had in mind when creating him!  That's a fairly shnazzy [icture, I didn't expect the beard.
 @Telerin: Yeppers! I'm putting the maps on roll2o.net. Each player can move their pieces during combat. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		    So my profile pic is okay?  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Alexa Dorne wrote:  Checking in. :)  Hi!
 
Sorry for the anime-ish awkward introduction to the story.
 @Baleon: My apologies to you too. Did you see it? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Will get an introductory post in when I'm not posting from a phone... 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision 
              
              
                
                   
	
		   • @Asmodina: I considered taking the Drow-Blooded alternate racial trait (which trades low-light vision for Darkvision and gives me light blindness), but the former is such a hefty burden I'm a bit reluctant to take it. Do you think it would be doable? Truth be told, there are probably very few areas in the Worldwound which qualify as 'brightly lit'... 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Asmodina wrote:  Alexa Dorne wrote:  Checking in. :)  Hi!
Sorry for the anime-ish awkward introduction to the story. @Baleon: My apologies to you too. Did you see it?  Oh, it's fine. Don't worry. :)  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Asmodina wrote: Sorry for the anime-ish awkward introduction to the story. I really appreciated you tailoring the intro to the characters. It is a nice touch. And a little corny is totally fine. :)
 I sent this to Asmodina, but I'll post it here, too, now that I figured out that we have a discussion thread. This is a web-based Golarion calendar I put together a while back: http://dungeonetics.com/calendar/ Yeah, I am OCD about stuff like this. I like to know the date. The calendar is configurable and the settings can be bookmarked & saved. I am also working on setting up a WYSIWYG editor that generates Paizo-forum-style BBcode. If I get that working and stable, I'll post the link here. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Totally fine, Asmodina - actually appreciate a little tongue in cheek to offset the AP's darker moments 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   FYI. I am in an all-day training class today, and we have a new puppy at home, so I will be spotty today. I've posted (under a spoiler tag) what Aberus is thinking of doing in the next few moments. Feel free to have him act on that if you need it before I can check in again. That goes for Asmodina as well. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Paladin 1 
              
              
                
                   
	
		   Also, here's my character pic:  Baleon Pic 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   I hate to go too much farther before hearing from Uriel. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Ithilwen of the Myriad Stars wrote:  • @Asmodina: I considered taking the Drow-Blooded alternate racial trait (which trades low-light vision for Darkvision and gives me light blindness), but the former is such a hefty burden I'm a bit reluctant to take it. Do you think it would be doable? Truth be told, there are probably very few areas in the Worldwound which qualify as 'brightly lit'... 
 I feel your burden, and maybe we can invent sunglasses. Why not? Pathfinder has clockwork automatons and space-age androids. Let's rise up against our limitations and make for a better Golarion today!  
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   So, tell me about that introductory first post. Was it too big? I feel I gave a lot of fluff that was likely not seen. I mean, in the post I'm working on I am kind of picking on you for missing some of the fun details like Arl's decorated horns and Uriel's pillow.  @Aberus: We didn't lose him already did we? I won't post until we hear from him. I gave him a pillow he named Smite, how cool is that! 
  
    
      
        
  
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Asmodina wrote:  So, tell me about that introductory first post. Was it too big? I feel I gave a lot of fluff that was likely not seen. I mean, in the post I'm working on I am kind of picking on you for missing some of the fun details like Arl's decorated horns and Uriel's pillow.  @Aberus: We didn't lose him already did we? I won't post until we hear from him. I gave him a pillow he named Smite, how cool is that!  
 I really liked it. A lot. The first time I read it was actually late Wednesday night, close to midnight. It must have been right after you posted it. I intentionally waited until the morning to respond so that I could do it justice. It conveyed a sense of chaos and confusion, which was obviously the point, but mostly I enjoyed have segments tailored to each of us. Especially the way it established that we were, save for a couple of exceptions, off doing our own thing when whatever happened, happened. I also like how we each got different views of the event: some got the whole picture, some got extreme close-ups, and some (like me) got none of it.
 There were a lot of great details in there, and those details really make a difference. They gave us a lot to latch on to. Trying to incorporate every one of them in my own post, though, would probably have created something a little disjointed. I pulled out the ones that I felt the strongest connection to, and that I knew I could weave into a solid reply. Keep 'em coming. The pillow named smite was a nice touch, btw. You have a way of putting in small bits of humor without it detracting from the story. 
  
    
      
        
  
 
          
          
            
              
                 Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision 
              
              
                
                   
	
		   I also liked it very much. It firmly establishes the tone of the campaign while also giving glimpses of how you see our PCs, adding just another layer of depth to their characterization. The writing was also very enjoyable to read, a good mixture of gravitas and humour (also, I'm a big fan of anachronic order / interspersed scenes woven into the greater narration). While I think WotR is the perfect AP for epic, high fantasy RPing, a bit of comedic relief here and there is surely welcome as long as it doesn't stray into outright silliness ;) Re: light blindness, upon further reading it's not as bad as it seems. It's only crippling in broad daylight, i.e. a clear sunny day or a daylight spell. Clouds, a simple light spell, interior lighting etc. won't trigger it – so as long as we stay underground or the weather forecast in the Worldwound keeps predicting 'cloudy with a chance of blood and scorpions', Ithilwen should be fine :) As for the pic, still looking for it. Drow art seems lacking in, how to put it, credibly dressed characters? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   A well-done interpretation of a well-written intro as far as I'm concerned.  It wove each of us into the story and conveyed just how chaotic the attack was.  The only thing I'd note is Arloric doesn't have antlers.  Despite being a tiefling, he appears mostly human except for his weird eye, which he usually keeps covered. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Ithilwen of the Myriad Stars wrote: Re: light blindness, upon further reading it's not as bad as it seems. It's only crippling in broad daylight, i.e. a clear sunny day or a daylight spell. Though I think it makes sense that she'd be momentarily dazed by going from near-blackness to a light spell. It may not impact game mechanics, but it was a nice little descriptive moment.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Asmodina wrote:  And, I'll need a picture from everyone.  Working on it.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   Internet is acting up I will try to catchi up later this afternoon 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision 
              
              
                
                   
	
		   Aberus Ocellio wrote:  Ithilwen of the Myriad Stars wrote: Re: light blindness, upon further reading it's not as bad as it seems. It's only crippling in broad daylight, i.e. a clear sunny day or a daylight spell.Though I think it makes sense that she'd be momentarily dazed by going from near-blackness to a light spell. It may not impact game mechanics, but it was a nice little descriptive moment. Thanks! That was more or less my reasoning too.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Arloric Dziergas-Highbough wrote:  A well-done interpretation of a well-written intro as far as I'm concerned.  It wove each of us into the story and conveyed just how chaotic the attack was.  The only thing I'd note is Arloric doesn't have antlers.  Despite being a tiefling, he appears mostly human except for his weird eye, which he usually keeps covered.  Why did I think he had antlers?  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Asmodina wrote:  Arloric Dziergas-Highbough wrote:  A well-done interpretation of a well-written intro as far as I'm concerned.  It wove each of us into the story and conveyed just how chaotic the attack was.  The only thing I'd note is Arloric doesn't have antlers.  Despite being a tiefling, he appears mostly human except for his weird eye, which he usually keeps covered. Why did I think he had antlers? Getting him mixed up with his animal companion, maybe?  Where'd Red-Branch get to anyhow?  A megafauna like him'd be hard to miss.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   I'll probably be spending a lot of time enlarged with spells and wild shape.  It oughta help even the odds when we start fighting larger things! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   Incidentally, I'm just waiting on the Perception roll results. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Alexa Dorne wrote:  Incidentally, I'm just waiting on the Perception roll results.  I am posting!  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Asmodina wrote:  Arloric Dziergas-Highbough wrote:  I believe Arloric's is on his profile.  It's older than his actual age and the sword isn't right, but it captures the general aesthetic I had in mind when creating him! That's a fairly shnazzy [icture, I didn't expect the beard. He's working on it.  I'm hoping it'll get there by the end of his career!  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   Hooray my internet is up and running again! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Great!
Unfortunately, not much in the time for auras.
 And, I will see you tonight. The kids have a swimming meet today and after that it's just torrid storm of busy. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Quote: Almost as an afterthought, Ithilwen deftly steps to the side as some falling debris Nice imagery there.
 Quote:  Casting [...] prestidigitation. IMHO, the best spell in the game. :)  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Asmodina wrote: 
 And, I will see you tonight. The kids have a swimming meet today and after that it's just torrid storm of busy.
 Sounds good. Looks like everyone has posted their action so I might squeeze in a soft post between now and then, assuming this little guy doesn't keep us too busy. :)  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Hey, gang! I have created a WYSIWYG editor for the Paizo message forums. It includes support for the special forum syntax used in the online campaigns/play-by-post section such as: Dice rolls like this: 1d20 + 3 ⇒ (20) + 3 = 23 and OOC text. It's not perfect--I had to hack SCEditor pretty severely to get it to play ball (and SCEditor was quirky before)--but it is still 1,000 times better than struggling with Paizo's quirky BBcode-like syntax, especially for the OOC text which requires that each block of OOC lines: [ ooc]be surrounded by the ooc [ /ooc] [ ooc]tags like this. [ /ooc] Which is a pain. [ ooc]You can't just put tags around multiple lines if there's an intervening blank or it won't apply to the following blocks. Boo! [ /ooc] Just compose your post, switch to the source code view, and then copy & paste to here. Try it out and let me know if you find it useful or helpful. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Aberus Ocellio wrote:  Hey, gang! I have created a WYSIWYG editor for the Paizo message forums. It includes support for the special forum syntax used in the online campaigns/play-by-post section such as: [dice=Dice rolls like this]d20+3 and OOC text. It's not perfect--I had to hack SCEditor pretty severely to get it to play ball (and SCEditor was quirky before)--but it is still 1,000 times better than struggling with Paizo's quirky BBcode-like syntax, especially for the OOC text which requires that each block of OOC lines: [ ooc]be surrounded by the ooc [ /ooc] [ ooc]tags like this. [ /ooc] Which is a pain. [ ooc]You can't just put tags around multiple lines if there's an intervening blank or it won't apply to the following blocks. Boo! [ /ooc] Just compose your post, switch to the source code view, and then copy & paste to here. Try it out and let me know if you find it useful or helpful. 
 That is very cool and i used it for my latest post. It worked well.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Soon I will be handing you a link for roll20.net. Now, I can use an image that you give me or I can doodle one up. What I can do is give you a blank face that you can draw on and scan in. Then I can use that as a reference. Personally, it's easier and faster to find one already done. I'm not a professional artist. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   Hmm...tempted to ask you to doodle Arloric's face, Asmodina.  Your work's stellar! :D 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 THE MAP  , The Wardens 
              
              
                
                   
	
		   Arloric Dziergas-Highbough wrote:  Hmm...tempted to ask you to doodle Arloric's face, Asmodina.  Your work's stellar! :D  Thanks! I would send you a blank for you to fill out. Think of it like a guide for you.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   How would you guys recommend adding a very celestial feel to Telerin like Galadriel has in the LOTRs? I am planning on taking the good spells as well but are there any feats that help that out? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   I really like this sketch which I found on Deviant Art:  Cleric of Sarenrae I have contacted the artist about licensing the image for use. Assuming that goes through, I am good because this is darn near perfect. Otherwise, I'll have to find something else. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   Very nice! How do you embeded a pic from an outside source here? I have a really nice one that I have seen but would not know how to embed for use. 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Telerin Quenya wrote:  Very nice! How do you embeded a pic from an outside source here? I have a really nice one that I have seen but would not know how to embed for use. 
 I'm not sure that's possible here. You'll have to use the URL tags.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   I am fine with this picture 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision 
              
              
                
                   
	
		   Aberus Ocellio wrote: Quote:  Casting [...] prestidigitation.IMHO, the best spell in the game. :)
 If I could choose 3 spells to use in real life, they would probably be prestidigitation, mending, and remove disease.
 I'm also waiting for the chance to slip some 'soft' RP posts here and there, though given the urgency of our current situation I refrained from doing just that as they'd probably seem out of place. As soon as we make camp, perhaps. There's also the aspect of Ithilwen's redemption that I'd like to nail down a bit better; as of now her 14 CHA would afford her two 'sponsors', of whom one could be Alexa (due to their shared past) and another Aberus (as a worshipper of the Goddess of Redemption)? 
  
    
      
        
  
 
          
          
            
              
                 Male Human (Taldan) Cleric 5 |  Loot  
              
              
                
                   
	
		   Ithilwen of the Myriad Stars wrote: 
 I'm also waiting for the chance to slip some 'soft' RP posts here and there, though given the urgency of our current situation I refrained from doing just that as they'd probably seem out of place.
 As soon as we make camp, perhaps. There's also the aspect of Ithilwen's redemption that I'd like to nail down a bit better; as of now her 14 CHA would afford her two 'sponsors', of whom one could be Alexa (due to their shared past) and another Aberus (as a worshipper of the Goddess of Redemption)? 
 Same here. The middle of combat is not the place for an RP post. If I was a little bit faster yesterday... I'll just say that puppies are exhausting.
 As for your plan, Aberus would absolutely do this. He didn't really come to Kenabres to take a direct role in the fight, he came to support those who did. That's perfectly in line with what Ithilwen would be asking. The concept I worked up for Aberus was someone who found themselves thrust into a position they weren't expecting to be in, similar to (but not exactly the same as) what happened to his father. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   Aberus, how do you think I could blend the wizard and be a bit divine as well without losing wizard stuff. I am thinking of the angelic aspects spells. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12 
              
              
                
                   
	
		   I'm not Aberus, but I'd advise you to be careful if you're planning to multiclass.  Generally, if you're multiclassing, you're gonna wanna only take a 1 or 2 level dip to ensure you can cast 9th level spells later down the line...there's a reason people hate Mystic Theurges. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5 
              
              
                
                   
	
		   No, no, no multi class at all. I am looking for the flavor as well as some of the mechanics without being a cleric. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11 
              
              
                
                   
	
		   On the subject of Ithilwen's redemption sponsors, Alexa would be more than happy to be one. :) |