
GM the Fifth |

The rest of the L-shaped room more or less matches what you saw through the door. It's lined with storage shelves and racks that have been emptied out. Some grains scattered around the floor suggest that dried foods were some of what was kept here. Empty barrels in the middle were probably used for water. Having spent time with an army for several weeks, it is reminiscent of the kind of stores you'd need to feed a large number of people.
There's another door to the east that is closed but not locked.

Alexa Dorne |

Alexa moves to check the next eastern door and what's beyond.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Uriel Aurelius |

Uriel lets Darya move to the front, and instead watches the group's rear, staying by the last door until the group is ready to move on.

GM the Fifth |

The door opens easily and does not appear to be trapped. You step through into a long hallway that's 10' wide and over 70' long. YOu can see large, stone double doors to your right. At the end of the hall is another set of stone doors on the left, and a passageway across from it on the right.
>>> Map <<<

Alexa Dorne |

Alexa checks the doors to the immediate right of her and opens them if they're unlocked.
Taking 10 on Perception for a total of 21.

Uriel Aurelius |

Uriel stays art the rear for the moment, but tightens up the distance in case he needs to charge forward.

Darya Flamekissed |

"Makes sense, either strongly barricaded or magic." Darya replies. "Be ready, if we use the chime it'll definitely alert anyone on the other side."

GM the Fifth |

The chime echoes down the hallway, but the doors remain completely motionless.
A few seconds later, a large creature that appears to be half vulture, half man steps into the hallway at the far end.
Everyone roll for initiative.
>>> Map <<<

Darya Flamekissed |

"Looks like we have company!" Darya says, turning to face the newcomer.
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Knowledge Planes: 1d20 + 5 ⇒ (9) + 5 = 14

Alexa Dorne |

Alexa narrows her eyes and raises her blade.
Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Knowledge (Planes): 1d20 + 8 ⇒ (18) + 8 = 26

Uriel Aurelius |

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge(Religion): 1d20 + 11 ⇒ (4) + 11 = 15 I doubt that helps, but just in case.

GM the Fifth |

Initiative (Telerin): 1d20 + 2 ⇒ (15) + 2 = 17
The Vrock advances down the corridor towards you and lets out a shrill, ear-piercing screech. The deafening sound echoes throughout the hall.
@Arloric, @Alexa, @Darya, make a DC21 Fort save to avoid being stunned.
Round 1
Vrock <---
Telerin, Darya, Uriel, Alexa, Kemat, Arloric
>>>>> Map <<<<<

Darya Flamekissed |

Fort: 1d20 + 14 ⇒ (18) + 14 = 32
Staring down the advancing demon, Darya strides forward, bringing her blade up in a powerful slash against the vile fiend.
Radiance/Evil outsider: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Magic/Cold Iron/ Slashing/Bane: 1d10 + 3 + 2 + 2d6 ⇒ (3) + 3 + 2 + (4, 1) = 13
Move to A,9. Attack

Darya Flamekissed |

Yeah, but I'll also use Smite Evil, so +4 to attack/ +14 to damage and +4 to AC

Alexa Dorne |

Fortitude Save: 1d20 + 4 ⇒ (2) + 4 = 6
Alexa abruptly claps her hands over her ears as the vrock's screech damn near bursts her eardrums.

Telerin Quenya |

The wizard will move up 5' and then cast haste I think that should get everyone
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuse

Telerin Quenya |

If she can she will try to recognize what it is to look for weakness
1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 know planes +2 for chosen enemy

GM the Fifth |

@Arloric, @Uriel, @Kemat you are up. @Arloric I need a Fort save.
Round 1
Vrock
Telerin, Darya, Uriel, Alexa, Kemat, Arloric <---
>>>>> Map <<<<<

Uriel Aurelius |

Uriel dashes forward with a burst of incredible speed, then takes two hacks at the Vrock.
Move action to move up, Swift action to use Fleet Charge, that gets me the rest of the way there, where I use the attack from it and then my normal Standard action for a Vital Strike.
Attack, Fleet Charge: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage, Cold Iron, Slashing: 1d10 + 10 ⇒ (3) + 10 = 13
Crit?
Attack, Fleet Charge: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage, Cold Iron, Slashing: 1d10 + 10 ⇒ (4) + 10 = 14
Attack, Vital Strike: 1d20 + 11 ⇒ (17) + 11 = 28
Damage, Cold Iron, Slashing: 2d10 + 10 ⇒ (6, 5) + 10 = 21

GM the Fifth |

Vrocks have Combat Reflexes. I assume you are OK with that attack of opportunity. Also, don't forget that you have been hasted.
Vrock, AoO vs Uriel, claw attack: 1d20 + 13 ⇒ (7) + 13 = 20
The Vrock swipes at Uriel but the paladin ducks under the attacks, gets in close, and slashes into it.
And yes, that crits.
Round 1
Vrock
Telerin, Darya, Uriel, Alexa, Kemat, Arloric <---
>>>>> Map <<<<<

Arloric Dziergas-Highbough |

Arloric about-faces and follows Darya and Uriel, chanting in Kellid before touching Uriel's shoulder and infusing him with heroic vigor.
Casting heroism on Uriel, better late than never!

Telerin Quenya |

GM, is there a way to post active conditions on the Initiative tracker so that people can be reminded what is up?

GM the Fifth |

Yeah, I forgot to do that this time around.
@Arloric, you are stunned so you aren't able to cast a spell this round.
However, that effect only lasts a single round, so...
The Vrock screeches in anger, and a cloud of spores sprays out from its body, enveloping Daria and Uriel.
As Paladins, however, they are immune to disease, so this has no effect on them.
It claws at Darya.
claw 1 attack vs Darya: 1d20 + 13 ⇒ (20) + 13 = 33
claw 2 attack vs Darya: 1d20 + 13 ⇒ (7) + 13 = 20
claw 1 damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
Then bites at Uriel.
bite attack vs Uriel: 1d20 + 13 ⇒ (15) + 13 = 28
bite damage?: 1d8 + 5 ⇒ (4) + 5 = 9
Then it rakes at each of the Paladins with its talons.
talon 1 attack vs Darya: 1d20 + 13 ⇒ (5) + 13 = 18
talon 2 attack vs Uriel: 1d20 + 13 ⇒ (10) + 13 = 23
talon 2 damage?: 1d6 + 5 ⇒ (1) + 5 = 6
Uriel, let me know if the bite and talon hit.
Alexa and Arloric recover from the ear-piercing screech.
You can both act, though remember that when you are stunned, you drop whatever you are carrying.
Initiative, Brimorak 1: 1d20 + 7 ⇒ (11) + 7 = 18
Initiative, Brimorak 2: 1d20 + 7 ⇒ (19) + 7 = 26
You see two Brimoraks enter the hallway behind the vrock.
Round 2
Effects: Haste (all PCs, source: Telerin)
Brimorak 2, Vrock, Brimorak 1
Telerin, Darya, Uriel, Alexa, Kemat, Arloric <---
>>>>> Map <<<<<

Uriel Aurelius |

With Haste, my AC is 24, so the talon missed.
"Today you taste the wrath of Ragathiel! Smite Evil Uriel says to the Vrock, before laying into iot with quick slashes from his sword.
Smite ignores DR, the first one to hit does an extra 6 damage
Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Damage, Cold Iron/Slashing: 1d10 + 16 ⇒ (10) + 16 = 26
Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage, Cold Iron/Slashing: 1d10 + 16 ⇒ (5) + 16 = 21
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage, Cold Iron/Slashing: 1d10 + 16 ⇒ (4) + 16 = 20

Darya Flamekissed |

Seeing the pair of Brimoraks step into the hallway beyond, Darya resolves to drop the bigger demon as quickly as possible, lashing out with a vengeful fury, her first attack, a devastating slash aimed high at the demon's neck
Radiance/Evil outsider/Smite: 1d20 + 13 + 2 + 4 ⇒ (19) + 13 + 2 + 4 = 38
Magic/Cold Iron/ Slashing/Bane/Smite: 1d10 + 3 + 2 + 2d6 + 7 ⇒ (8) + 3 + 2 + (4, 1) + 7 = 25
All attacks bypass all enemy DR
Radiance/Evil outsider/Smite: 1d20 + 8 + 2 + 4 ⇒ (2) + 8 + 2 + 4 = 16
Magic/Cold Iron/ Slashing/Bane/Smite: 1d10 + 3 + 2 + 2d6 + 7 ⇒ (7) + 3 + 2 + (2, 5) + 7 = 26
All attacks bypass all enemy DR
Hasted attack
Radiance/Evil outsider/Smite: 1d20 + 13 + 2 + 4 ⇒ (2) + 13 + 2 + 4 = 21
Magic/Cold Iron/ Slashing/Bane/Smite: 1d10 + 3 + 2 + 2d6 + 7 ⇒ (3) + 3 + 2 + (4, 5) + 7 = 24
All attacks bypass all enemy DR
CONFIRM CRIT
Radiance/Evil outsider/Smite: 1d20 + 13 + 2 + 4 ⇒ (5) + 13 + 2 + 4 = 24
Magic/Cold Iron/ Slashing/Bane/Smite: 1d10 + 3 + 2 + 2d6 + 7 ⇒ (9) + 3 + 2 + (5, 4) + 7 = 30
All attacks bypass all enemy DR

GM the Fifth |

Urial and Darya slash furiously at the Vrock. Uriel lands a blow and Darya follows that up with two slices that nearly cut it apart. The vrock collapses to the ground, dead.
Round 2
Effects: Haste (all), Heroism (Uriel)
Brimorak, Brimorak
Telerin, Arloric, Darya, Uriel, Alexa, Kemat <---
>>>>> Map <<<<<

Telerin Quenya |

She will channel energy against fiends
4d6 ⇒ (6, 1, 2, 1) = 10
DC 14 FORT
Channel energy that harms extraplanar creatures.

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Kemat moves to assist Darya in her fighting. From behind she somehow manages to attend to the paladin's wounds in a way that reinvigorates her with a moment's touch.
Heal, specialized healer's satchel: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26
Using Healer's Hands feat causes this application of Treat Deadly Wounds to take only a full round action. Incredible Healer feat causes it to heal damage equal to the Heal check, so Darya is healed 26 hit points.

GM the Fifth |

Since the Brimoraks are more than 30' away, I'll assume Telerin is readying an action to channel when they get in range.
The two brimoraks gesture with their hands, and send small beads towards the party. Each one bursts into a ball of fire.
Fireball, fire damage, DC15 Refl half: 6d6 ⇒ (6, 6, 6, 3, 3, 3) = 27
Fireball, fire damage, DC15 Refl half: 6d6 ⇒ (3, 2, 4, 4, 5, 2) = 20
Then they advance towards Uriel and Darya, who stand over the body of the fallen vrock. They stop 10' away, and brandish flaming longswords. As they get in range, Telerin channels energy.
Pretty sure this works like a Cleric's channel, so the save is Will not Fort
brimorak 1, Will save: 1d20 + 3 ⇒ (12) + 3 = 15
brimorak 2, Will save: 1d20 + 3 ⇒ (7) + 3 = 10
Both brimorak's feel the impact of the positive energy, though one is clearly more affected than the other.
Round 3
Effects: Haste (all), Heroism (Uriel)
Brimorak 2, Brimorak 1
Telerin, Arloric, Darya, Uriel, Alexa, Kemat <---
>>>>> Map <<<<<

Darya Flamekissed |

Darya breathes a sigh of relief as Kemat's touch heals her, uttering a quick word of thanks, moments before the brimoraks launch twin eruptions of fire.
Though she manages to avoid the worst of it, she hisses as the fire still manages to singe her, immediately retaliating by dashing forward with a powerful slash at the demon in front of her, calling upon the well of divine power within to react with incredible speed, striking a second blow in a blur of motion.
Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Radiance/ Haste/ Evil outsider vs Brimorak 1: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 32
Slashing/Magic/Bane/Cold Iron: 1d10 + 3 + 2 + 2d6 ⇒ (4) + 3 + 2 + (6, 6) = 21
Free action: Spend 1 Mythic Point - Amazing Initiative (take an extra standard action)
Radiance/ Haste/ Evil outsider vs Brimorak 1: 1d20 + 13 + 1 + 2 ⇒ (14) + 13 + 1 + 2 = 30
Slashing/Magic/Bane/Cold Iron: 1d10 + 3 + 2 + 2d6 ⇒ (3) + 3 + 2 + (2, 4) = 14

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Kemat launches a burst of radiance at the brimoraks. A shimmering sphere of brilliant light flares outward, its holy power searing the fiends.
Burst of radiance damage: 5d4 ⇒ (1, 4, 3, 3, 2) = 13 (This is not resisted)
Blindness duration: 1d4 ⇒ 4 rounds (DC 16 Ref save to change to dazzled)
In case I need to penetrate SR
Level check: 1d20 + 7 ⇒ (8) + 7 = 15
Level check: 1d20 + 7 ⇒ (1) + 7 = 8