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![]() No one around Kemat is injured so, total defense it is. Round 4 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat) Telerin, Darya, Alexa <---
>>>>> Map <<<<< ![]()
![]() Uriel lands another blow, and the succubus is looking haggard. Round 3 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat) Telerin, Darya, Alexa
>>>>> Map <<<<< ![]()
![]() The succubus engaged with Uriel steps out from between him and the goblin dog, then takes another swing with her rapier. succubus 1, melee vs Uriel: 1d20 + 7 ⇒ (3) + 7 = 10 The babau demon steps up to Arloric, and sends a bite at Arloric and 2 claws at Uriel. babau, bite vs Arloric: 1d20 + 12 ⇒ (16) + 12 = 28
babau, claw 1 vs Uriel: 1d20 + 12 ⇒ (19) + 12 = 31
@Uriel, I believe that 31 hits? The other succubus strikes at Darya and Alexa succubus 2, claw 1 vs Darya: 1d20 + 11 ⇒ (19) + 11 = 30
@Alexa, @Darya, are those hits? Round 3 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat) Telerin, Darya, Alexa
>>>>> Map <<<<< ![]()
![]() The goblin dog appears behind the succubus to flank with Uriel. It attempts a bite, but can't get its jaws on her. Telerin steps back and channels energy. Channel energy is a Will save, not Fort, unless there's something I'm missing. Succubus 1, DC18 Will: 1d20 + 6 ⇒ (15) + 6 = 21
Both succubi shake off some of the effect. Round 3 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat) Telerin, Darya, Alexa <---
>>>>> Map <<<<< ![]()
![]() Telerin Quenya wrote: I hope that you are looking for another job. There's not much out there at the moment, though I haven't done an exhaustive search. I am actually feeling a lot safer than I was. We'll see how that holds up at the end of the year. I qualify for retirement under the rule of 75--I have been here a long time--so if I am laid off I (involuntarily) retire instead, which means I get a retirement package instead of a severance package. That's not a financial windfall or anything, but it would give me more time to figure out the next steps. ![]()
![]() Round 3 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat), Summon Monster (Telerin) Telerin, Darya, Alexa <---
>>>>> Map <<<<< ![]()
![]() Kemat focuses on defending herself from attacks. Uriel flies across the room, and strikes the succubus, landing a solid hit. Round 2 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemar), Summon Monster (Telerin) Telerin, Darya, Alexa
>>>>> Map <<<<< ![]()
![]() The succubus Dary and Uriel are engaging steps back into the closet and pops away, reappearing on the far side of the room. No AoO there since the corner provides cover to square H2. Round 2 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Summon Monster (Telerin) Telerin, Darya, Alexa
>>>>> Map <<<<< ![]()
![]() Alexa attempts to tumble through the succubus's space, but the demon is too fast even for the nimble aasimar. Even with your surge that was not enough, and this provokes an AoO. You are stopped in Arloric's square, but per the rules you can't end your movement there so you have to move back to the last legal space, which I'll choose as J4. succubus, melee vs Alexa: 1d20 + 7 ⇒ (5) + 7 = 12 Fortunately, Alexa is fast enough to avoid an opportunistic swipe from the succubus's sword. There's pop in the air as another succubus appears in the room. You recognize this one from the chapel area not long ago. Immediately after, a babau demon casually strolls in through the open door. ![]()
![]() OK. I will just move Darya into position so she can attack, and remove the flanking bonus. It takes 10' of movement to get there, so she'll only get one attack. Telerin starts casting a spell. Darya steps in to attack with Radiance, but she's unable to land a blow against the succubus. @Alexa you are up. Round 2 Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Summon Monster (Telerin) Telerin, Darya, Alexa <---
>>>>> Map <<<<< ![]()
![]() OK. Looks like some of my map updates did not publish because I see an old map is up there. <Insert random curses about automation here>. And also, someone tell the GM they need to be checking on this stuff. I have posted the updated/correct map. The maps from the previous couple of "updates" are lost forever, sadly. But this will get us back on track. I apologize for this mistake. As you might guess, I've been distracted lately. Nothing serious. Just lots of competing priorities. @Alexa, @Darya, decide which of you wants to move in to engage here. mysterious die roll: 1d20 ⇒ 11 ![]()
![]() Uriel lands a blow but Arloric's blade fails to connect. Round 2 Ongoing effects: Angelic Bond (Darya), Bless (Kemat) Telerin, Darya, Alexa <---
>>>>> Map <<<<< ![]()
![]() I think I didn't make it clear that Arloric and Kemat are up. Round 1 Ongoing effects: Angelic Bond (Darya) Telerin, Darya, Alexa
>>>>> Map <<<<< ![]()
![]() succubus, Fort save DC18: 1d20 + 9 ⇒ (2) + 9 = 11 Telerin strikes the succubus with her magic missiles. Then the succubus bears the full brunt of the channeled energy. The succubus seems visibly shaken as Darya stares her down. Alexa moves into flanking position and strikes, landing a solid blow. The succubus steps back out of reach, and teleports to the north end of the room, by the open door to what looks like a storage room. Alexa sees her pull a rapier from an otherwise bare set of shelves, and readies herself to fight. @Darya, haven't you already used your angelic bond today? ![]()
![]() The figure shifts into the form of a succubus with long, white hair. "So you're the reason the halfling won't speak to me anymore." She says, taking a guarded stance. Round 1
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![]() @Telerin, it was Greater Teleport, and it was a spell-like ability rather than a traditional spell. Kemat and Arloric check on the prisoner, and he eagerly accepts the offer of food and water. Then Telerin channels energy into the room, and he shudders as it washes over him. Fort save: 1d20 + 7 ⇒ (7) + 7 = 14 His tone immediately changes from that of a weakened, desperate man to something altogether different. In a firm, appraising voice, he says, "Clever. And here I believed I'd thought of everything." The manacles fall off as his form shifts. Back to initiative! We'll re-roll. Initiative, mysterious figure: 1d20 + 3 ⇒ (8) + 3 = 11 ![]()
![]() Uriel steps into the room and sweeps his vision from one side to another. He detects a tainted aura from the man who is shackled to one of the bunks. He cries out, "What did you do to her?" Arloric and Alexa have a look as well. This was definitely barracks of some sort, and the room has mostly been cleared out, but there's a pile of tattered clothes under one of the bunks, and bundled in them is a rapier. Kemat's spell, however, has an immediate effect. The shackled man stares blankly as her spell washes over him, and then he collapses to the bed behind him grabbing hs head with his hands. "No. No, no, no. She did it to me again! It doesn't stop. It never stops! ![]()
![]() Not sure how I got Round 6 up there. Round 1
>>>>> Map <<<<<
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![]() Initiative (Kemat): 1d20 + 3 ⇒ (20) + 3 = 23 Round 6
>>>>> Map <<<<< ![]()
![]() The big battle you were in just a few minutes ago. She disappeared from the chapel in the middle of the fight. ![]()
![]() The door opens quietly. You see a succubus, the one from the battle near the chapel a few minutes ago, looming over a male figure in somewhat tattered clothes. She is speaking angrily to him and you get the last part of it. "...what good are you?!" Perception: 1d20 + 21 ⇒ (17) + 21 = 38 She snaps her head around when the door opens, looking right at Alexa. Her eyes narrow in recognition. The room looks like another barracks, lined with large, sturdy bunks. The man is manacled and chained to one of them. Let's roll initiative. Initiative, succubus: 1d20 + 3 ⇒ (17) + 3 = 20 ![]()
![]() There were several minutes involved in escorting your prisoners out, getting the attention of your army below, coordinating the transfer, then getting back to where you were. Let's call that 10 minutes, so anything you had running at minutes/level have expired. Anything running at 10 minutes/level are still running. ![]()
![]() You check all the doors around this room. The ones to the north are quiet, and you open them to reveal a long hall that ascends some steps before turning right. You see daylight and smell fresh air. The west doors are also quiet, and lead to now-empty barracks. The south is quiet as well, and opens to another barracks. From both of the east doors, however, you hear what are at least two voices. You can't make out words, but from the tone and the pattern it sounds like they are having a heated discussion. Double checking both, you sense they two entrances to the same room or place, and not a unique set of voices behind each. >>>>> Map <<<<< ![]()
![]() You don't hear anything through the door, and it's not locked. The door swings open to reveal another hall with even more doors in every direction. Referring to Nurah's map, you appear to be near the northeastern corner of the castle. >>>>> Map <<<<< ![]()
![]() @Telerin You don't detect any magic in the empty room, or in the corridor. @Alexa I need you to clarify. You have two doors that would qualify as "eastern doors". The north-south leg of the hallway has a double door on the east wall (among others), and the east-west leg of the hallway has a single door at the east and of the hall. ![]()
![]() You step through the hole in the wall and approach the doors to the north, but as you cross over the threshold you see you're really in an L-shaped corridor. The wider leg runs north-south, with double doors to the west and east. The narrow leg runs east, and ends in a single door. >>>>> Map <<<<< ![]()
![]() The door is not locked, and opens to what appears to have been barracks for soldiers. The room has been completely cleared out save for small bits of trash and debris. >>>>> Map <<<<<
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