Activation Cube

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1,031 posts. Alias of John Mechalas.


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@Telerin did you want to take a 5' step away from the demon before casting?

Alexa tumbles into position behind the succubus. Both she and Darya land blows against the demoness.

Both succubi are looking fairly beat up here.


No one around Kemat is injured so, total defense it is.

Round 4

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa <---
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat

>>>>> Map <<<<<


I survived the next wave of layoffs, though one of my co-workers was caught up in it.

There is potentially one more wave coming, but indicators are that the biz group I am will be impacted either very lightly or not at all.


OK, I have added a "legend" of the player tokens to the map, so that should solve that problem. I should have done this a long time ago.

A 5' step back to cast is perfectly fine.


Magic circle only protects you from evil summoned creatures. Neither the babau or the succubi are summoned (they wouldn't be able to get within 10' of you if they were). Let me know if you want to change your action.


Uriel lands another blow, and the succubus is looking haggard.

Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<


The succubus engaged with Uriel steps out from between him and the goblin dog, then takes another swing with her rapier.

succubus 1, melee vs Uriel: 1d20 + 7 ⇒ (3) + 7 = 10

The babau demon steps up to Arloric, and sends a bite at Arloric and 2 claws at Uriel.

babau, bite vs Arloric: 1d20 + 12 ⇒ (16) + 12 = 28
piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6

babau, claw 1 vs Uriel: 1d20 + 12 ⇒ (19) + 12 = 31
slashing damage: 1d6 + 5 ⇒ (2) + 5 = 7
babau, claw 2 vs Uriel: 1d20 + 12 ⇒ (3) + 12 = 15

@Uriel, I believe that 31 hits?

The other succubus strikes at Darya and Alexa

succubus 2, claw 1 vs Darya: 1d20 + 11 ⇒ (19) + 11 = 30
slashing damage: 1d6 + 1 ⇒ (6) + 1 = 7
succubus 2, claw 2 vs Alexa: 1d20 + 11 ⇒ (12) + 11 = 23
slashing damage?: 1d6 + 1 ⇒ (3) + 1 = 4

@Alexa, @Darya, are those hits?

Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<


The goblin dog appears behind the succubus to flank with Uriel. It attempts a bite, but can't get its jaws on her.

Telerin steps back and channels energy.

Channel energy is a Will save, not Fort, unless there's something I'm missing.

Succubus 1, DC18 Will: 1d20 + 6 ⇒ (15) + 6 = 21
Succubus 2, DC18 Will: 1d20 + 10 ⇒ (11) + 10 = 21
babau demon, DC18 Will: 1d20 + 5 ⇒ (12) + 5 = 17

Both succubi shake off some of the effect.

Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa <---
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat

>>>>> Map <<<<<


Telerin Quenya wrote:
I hope that you are looking for another job.

There's not much out there at the moment, though I haven't done an exhaustive search. I am actually feeling a lot safer than I was. We'll see how that holds up at the end of the year.

I qualify for retirement under the rule of 75--I have been here a long time--so if I am laid off I (involuntarily) retire instead, which means I get a retirement package instead of a severance package. That's not a financial windfall or anything, but it would give me more time to figure out the next steps.


Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat), Summon Monster (Telerin)

Telerin, Darya, Alexa <---
Succubus 1, Babau, Succubus 2
Arloric, Uriel, Kemat

>>>>> Map <<<<<


@Telerin Succubus #2 just teleported in this round, at the same time the babau entered the room, so neither was here when you channeled.


Only the one succubus has any injuries, and she is about halfway down.


Kemat focuses on defending herself from attacks. Uriel flies across the room, and strikes the succubus, landing a solid hit.

Round 2

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemar), Summon Monster (Telerin)

Telerin, Darya, Alexa
Succubus 1, Babau, Succubus 2
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<


I'm in my 50's. Age discrimination is a real thing. On top of that, I am in an industry that has been getting hammered for the last couple of years.

It's never a good time to lose a job, but now would be especially bad.


The succubus Dary and Uriel are engaging steps back into the closet and pops away, reappearing on the far side of the room.

No AoO there since the corner provides cover to square H2.

Round 2

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Summon Monster (Telerin)

Telerin, Darya, Alexa
Succubus 1, Babau, Succubus 2
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<


Alexa attempts to tumble through the succubus's space, but the demon is too fast even for the nimble aasimar.

Even with your surge that was not enough, and this provokes an AoO. You are stopped in Arloric's square, but per the rules you can't end your movement there so you have to move back to the last legal space, which I'll choose as J4.

succubus, melee vs Alexa: 1d20 + 7 ⇒ (5) + 7 = 12

Fortunately, Alexa is fast enough to avoid an opportunistic swipe from the succubus's sword.

There's pop in the air as another succubus appears in the room. You recognize this one from the chapel area not long ago. Immediately after, a babau demon casually strolls in through the open door.


I'm safe but only for now. It's possible there will be another round in a couple of months, when some division budgets get trimmed.

This has been stressful. We went from 500 laid off (that's just in our city/metro area) to 2400+ with almost no warning.


Hey, all. I hope you had a happy 4th of July holiday last weekend.

I am hoping to not be laid off in the next couple of weeks. Will keep you all posted.


OK. I will just move Darya into position so she can attack, and remove the flanking bonus. It takes 10' of movement to get there, so she'll only get one attack.

Telerin starts casting a spell.

Darya steps in to attack with Radiance, but she's unable to land a blow against the succubus.

@Alexa you are up.

Round 2

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Summon Monster (Telerin)

Telerin, Darya, Alexa <---
Kiranda
Arloric, Uriel, Kemat

>>>>> Map <<<<<


Be sure to review the corrected map. There's no flanking position.


OK. Looks like some of my map updates did not publish because I see an old map is up there. <Insert random curses about automation here>. And also, someone tell the GM they need to be checking on this stuff.

I have posted the updated/correct map. The maps from the previous couple of "updates" are lost forever, sadly. But this will get us back on track.

I apologize for this mistake. As you might guess, I've been distracted lately. Nothing serious. Just lots of competing priorities.

@Alexa, @Darya, decide which of you wants to move in to engage here.

mysterious die roll: 1d20 ⇒ 11


Beat up but not severely so. In game mechanics, not quite to the halfway point.


Uriel lands a blow but Arloric's blade fails to connect.

Round 2

Ongoing effects: Angelic Bond (Darya), Bless (Kemat)

Telerin, Darya, Alexa <---
Kiranda
Arloric, Uriel, Kemat

>>>>> Map <<<<<


I think I didn't make it clear that Arloric and Kemat are up.

Round 1

Ongoing effects: Angelic Bond (Darya)

Telerin, Darya, Alexa
Kiranda
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<


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Aha. I got it mixed up with Power of Faith. Carry on!


succubus, Fort save DC18: 1d20 + 9 ⇒ (2) + 9 = 11

Telerin strikes the succubus with her magic missiles. Then the succubus bears the full brunt of the channeled energy.

The succubus seems visibly shaken as Darya stares her down.

Alexa moves into flanking position and strikes, landing a solid blow.

The succubus steps back out of reach, and teleports to the north end of the room, by the open door to what looks like a storage room. Alexa sees her pull a rapier from an otherwise bare set of shelves, and readies herself to fight.

@Darya, haven't you already used your angelic bond today?


Only ongoing effect is your Magic Circle Against Evil.


I arranged people using my judgement, based on what you were doing in the room. Let me know if your positioning should differ from what I chose.


The figure shifts into the form of a succubus with long, white hair.

"So you're the reason the halfling won't speak to me anymore." She says, taking a guarded stance.

Round 1
Telerin, Darya, Alexa <---
Kiranda
Arloric, Uriel, Kemat
>>>>> Map <<<<<


1 person marked this as a favorite.

@Telerin, it was Greater Teleport, and it was a spell-like ability rather than a traditional spell.

Kemat and Arloric check on the prisoner, and he eagerly accepts the offer of food and water. Then Telerin channels energy into the room, and he shudders as it washes over him.

Fort save: 1d20 + 7 ⇒ (7) + 7 = 14

His tone immediately changes from that of a weakened, desperate man to something altogether different. In a firm, appraising voice, he says, "Clever. And here I believed I'd thought of everything."

The manacles fall off as his form shifts.

Back to initiative! We'll re-roll.

Initiative, mysterious figure: 1d20 + 3 ⇒ (8) + 3 = 11


Corrected the description, above.


Uriel steps into the room and sweeps his vision from one side to another. He detects a tainted aura from the man who is shackled to one of the bunks. He cries out, "What did you do to her?"

Arloric and Alexa have a look as well. This was definitely barracks of some sort, and the room has mostly been cleared out, but there's a pile of tattered clothes under one of the bunks, and bundled in them is a rapier.

Kemat's spell, however, has an immediate effect. The shackled man stares blankly as her spell washes over him, and then he collapses to the bed behind him grabbing hs head with his hands.

"No. No, no, no. She did it to me again! It doesn't stop. It never stops!


Not sure how I got Round 6 up there.

Round 1
Kemat, Arloric
Succubus
Alexa, Uriel, Darya, Telerin <---

>>>>> Map <<<<<


succubus, Will save: 1d20 + 10 ⇒ (19) + 10 = 29
prisoner, Will save: 1d20 + 2 ⇒ (5) + 2 = 7

"Not today, crusader," she says to Arloric. "But fine. Take this one. He bores me, anyway."

She steps back five feet, and disappears again.

The chained up human cries out, "No! Come back!"


Ha!

Almost as fun is the lingering cough.


Initiative (Kemat): 1d20 + 3 ⇒ (20) + 3 = 23

Round 6
Kemat, Arloric <---
Succubus
Alexa, Uriel, Darya, Telerin

>>>>> Map <<<<<


Apologies, folks. I came down with a bad case of bronchitis.


The big battle you were in just a few minutes ago. She disappeared from the chapel in the middle of the fight.


The door opens quietly. You see a succubus, the one from the battle near the chapel a few minutes ago, looming over a male figure in somewhat tattered clothes. She is speaking angrily to him and you get the last part of it.

"...what good are you?!"

Perception: 1d20 + 21 ⇒ (17) + 21 = 38

She snaps her head around when the door opens, looking right at Alexa. Her eyes narrow in recognition.

The room looks like another barracks, lined with large, sturdy bunks. The man is manacled and chained to one of them.

Let's roll initiative.

Initiative, succubus: 1d20 + 3 ⇒ (17) + 3 = 20


There were several minutes involved in escorting your prisoners out, getting the attention of your army below, coordinating the transfer, then getting back to where you were. Let's call that 10 minutes, so anything you had running at minutes/level have expired. Anything running at 10 minutes/level are still running.


Are you trying to open it quietly, or just opening it?


You check all the doors around this room. The ones to the north are quiet, and you open them to reveal a long hall that ascends some steps before turning right. You see daylight and smell fresh air.

The west doors are also quiet, and lead to now-empty barracks. The south is quiet as well, and opens to another barracks.

From both of the east doors, however, you hear what are at least two voices. You can't make out words, but from the tone and the pattern it sounds like they are having a heated discussion. Double checking both, you sense they two entrances to the same room or place, and not a unique set of voices behind each.

>>>>> Map <<<<<


Noro is awful. Glad you are doing better.


You don't hear anything through the door, and it's not locked. The door swings open to reveal another hall with even more doors in every direction.

Referring to Nurah's map, you appear to be near the northeastern corner of the castle.

>>>>> Map <<<<<


@Telerin You don't detect any magic in the empty room, or in the corridor.

@Alexa I need you to clarify. You have two doors that would qualify as "eastern doors". The north-south leg of the hallway has a double door on the east wall (among others), and the east-west leg of the hallway has a single door at the east and of the hall.


Ouch! Hope you are feeling better.


You step through the hole in the wall and approach the doors to the north, but as you cross over the threshold you see you're really in an L-shaped corridor. The wider leg runs north-south, with double doors to the west and east. The narrow leg runs east, and ends in a single door.

>>>>> Map <<<<<


The western doors are not locked, but they don't budge when you try to open them. It feels like they are blocked from the other side.


The door is not locked, and opens to what appears to have been barracks for soldiers. The room has been completely cleared out save for small bits of trash and debris.

>>>>> Map <<<<<


Alexa, perception: 1d20 + 11 ⇒ (20) + 11 = 31

Alexa listens at the door to the east, and hears nothing from the other side.

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