Aberus was born in Nerosyan, and like most who lived there he was raised in the church of Iomedae. His parents, Laenus and Statia, were devout followers but it was the evolution of his father's faith that had the greatest influence on him. Inspired by the church's tireless fight against the demonic incursions from the Worldwound, and Iomadae's own ascension from mortality, his father gradually assumed a more active and direct role in the church's efforts, eventually training to take up arms. When Aberus was 12 years old his father joined the Fourth Crusade as a paladin of his goddess.
Aberus's world, and his faith, collapsed when his father did not return from his first incursion into the Worldwound. The next several years added hardship to grief with only Statia's meager income to support them. Both he and his mother felt betrayed and then abandoned by the church, and blamed it for sending Laenus into a battle for which he had been ill-prepared. They turned away from Iomedae and never returned.
While Statia would eventually reject all religion, Aberus felt an emptiness and loss that he could not fill without faith, and a chance encounter with a cleric of Sarenrae set him on a new path. The more time he spent in her church, the more he understood that this was where he belonged: the path to her church had always been there, he had just not been able to see it before.
Despite what had happened to his father, he still felt a pull to the Crusades against the Worldwound. It was not right to turn away from that fight just because it had claimed Laenus's life, and Iomedae was not necessarily at fault for her church's failings: it was just that the clergy in Nerosyan was overzealous and lacked guidance. Too many of its elders had a direct role in the struggle, and not enough were at home instilling a responsible approach to the same. As a cleric of Sarenrae, he felt he could help the next Crusade by offering some temperance, and a compassion for the soldiers that Iomedae's clergy often lacked. And, of course, he could provide some much-needed healing in the hopes that it might save the life of someone else's mother or father.
While his anger at the church of Iomedae has faded, there is a lingering bitterness that will always be there.
Aberus is a tall, Taldan man, standing just shy of 6 feet in height, with brown eyes and tussled brown hair that comes down far enough to just cover his ears. He wears a simple white tunic with gold accents, and a sky blue cloak adorned with gold sunbursts. A silver ankh hangs from a leather chain around his neck.
Male human (Taldan) cleric of Sarenrae 4
CG Medium humanoid (human)
Init +0; Senses Perception +4
AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 31 (4d8+8)
Fort +5, Ref +2, Will +10 (+2 trait bonus vs. divine spells of different faith than you); +1 morale vs. fear, +2 trait bonus vs. fear, +2 trait bonus vs. emotion spells and effects
Speed 30 ft. (20 ft. in armor)
Melee morningstar +7 (1d8+1) or
. . scimitar +7 (1d6+1/18-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 16, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—touch of glory (+4)
Cleric Spells Prepared (CL 4th; concentration +7)
. . 2nd—align weapon, bless weapon[D], silence (DC 15), sound burst (DC 15)
. . 1st—bane, bless (2), protection from evil (2), shield of faith[D]
. . 0 (at will)—create water, detect magic, light, resistance
. . D Domain spell; Domains Glory (Heroism[APG] subdomain), Healing (Restoration[APG] subdomain)
Str 12, Dex 10, Con 10, Int 14, Wis 17, Cha 15
Base Atk +3; CMB +7; CMD 14
Feats Iron Will, Selective Channeling, Toughness
Traits courageous, disdainful defender, grief-filled, touched by divinity
Skills Acrobatics -5 (-9 to jump), Bluff +3, Diplomacy +9, Heal +9, Knowledge (history) +8, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Perception +4, Profession (gambler) +7, Profession (peddler) +7, Sense Motive +7, Spellcraft +7
Languages Abyssal, Celestial, Common, Daemonic, Dwarven, Infernal
SQ restorative touch
Combat Gear scroll of remove disease; Other Gear scale mail, buckler, crossbow bolts (20), light crossbow, morningstar, scimitar, cloak of resistance +1, terendelev's scales (resistance), 35 gp
Cleric Channel Positive Energy 2d6 (52/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism) Cleric Domain (Restoration) Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Glory +4 (6/day) (Sp) Grant +4 to a CHA-based skill or ability check.
Touched by Divinity (Cure Light Wounds) - He was raised in the church of Iomedae, but he was really meant to be a cleric of Sarenrae. It took some ugliness to show him the way. (Gain the use of a 1st-level domain spell as a spell-like ability, usable once per day). Cure Light Wounds, 01/day.
Grief-Filled - His father died when he was young. (+2 trait bonus on all saving throws against emotion spells and effects)
Disdainful Defender - He rejected the faith he was raised in. (+2 trait bonus on all Will saves vs divine spells from other faiths)
Courageous - When life serves you lemons, you make lemon meringue angel cake. Or maybe frozen lemon mousse. Or maybe lemon souffle pudding cake. THERE'S NO WRONG ANSWER HERE. (+2 trait bonus on saving throws against fear effects)
- Loyal to Sarenrae
- Always helps others in need, especially those who have gotten in over their heads
- Those truly looking for redemption should be supported and afforded every opportunity, so long as they are genuinely trying