AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
About Telerin Quenya
Telerin Quenya is a an elven wizard from Kyonin. Both of her parents were part of an elite and royal school of wizards whose job it was to use ancient elven magic in the defeat of Treerazor and his demons who have terrorized Kyonin. She was born under the power of the moon and had a birthmark on her ring finger. She did not get to learn what this portent meant from her parents since they were both killed by invading and raiding demons.
Raised in the Towers, she did not spent much of her time using traditional elven weapons but spent her time researching history and the planes and what her birth mark meant. When she become of age, she received a ring, left to her by her mother, the ring she wore when she died, and in the ring was an inscription which stated simply, in elven, Riftwardens. Her parents, it was revealed, were members of this organization. Though she does not know much about them, she has traveled to Kembres to learn about the Riftwarden and to learn new magic or even strike an alliance with the Riftwardens, to bring them to Kyonin to help in the fight against Treerazer.
Her loyalties are to: Freeing her homeland from Demons
Learning More about Her school and how to overcome magical limitations
Destruction of demons
Female elf abjurer (banishment APG) 4 ( Pathfinder RPG Advanced Player's Guide 144, Pathfinder RPG
Adventurer's Guide 63)
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +4
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 18 (4d6)
Fort +1, Ref +3, Will +6 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments
Defensive Abilities resistance; Immune sleep; Resist fire 5
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4/19-20) or
quarterstaff +2 (1d6)
Special Attacks unstable bonds
Abjurer Spells Prepared (CL 4th; concentration +10)
2nd—acid arrow , lesser angelic aspect , blur, resist energy , resist energy
1st—mage armor , protection from evil , protection from evil , shield, snowballUW, Magic Missile
0 (at will)— acid splash , daze (DC 14), detect magic , read magic
Str 10, Dex 15, Con 10, Int 18, Wis 14, Cha 13
Base Atk +2; CMB +2; CMD 14
Feats Scribe Scroll, Spell Focus (abjuration), Spell Penetration
Traits iadaran illusionist, magical knack, riftwarden orphan
Skills Acrobatics -1 (-5 to jump), Appraise +8, Fly +3, Knowledge (arcana) +11, Knowledge (geography)
+9, Knowledge (history) +10, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +11,
Perception +4, Spellcraft +11 (+13 to identify magic item properties), Survival +4; Racial Modifiers +2
Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Elven, Infernal, Shoanti, Sylvan, Tengu
SQ arcane bond (ring), arcane focus ARG, elven magic
Other Gear dagger, quarterstaff, arcane bond ring , backpack, bedroll, belt pouch, flint and steel, ink,
inkpen, mess kit UE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard
starting spellbook, 172 gp
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration
required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Envy (Banishment) Associated School: Abjuration
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resistance 5 (Fire) (Ex) When choosing spells, gain Fire resistance 5 until next day.
Spell Focus (Abjuration) Spells from one school of magic have +1 to their save DC.
Unstable Bonds (2 rounds, 7/day) (Su) Melee touch attack shakes and staggers a sumoned or called