Beacons of Hope: Wrath of the Righteous!
Game Master
GM the Fifth
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Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11
Alexa leaps at the blinded guard with her gladius!
Sneak Attack *Blind Enemy*: 1d20 + 8 ⇒ (18) + 8 = 26
Sneak Attack Damage: 1d6 + 3 + 4d6 ⇒ (1) + 3 + (2, 6, 1, 4) = 17
Telerin Quenya wrote: She didn't get her attack
Whoops. Sorry about that. Not sure what I was thinking there!
Telerin's snowball strikes the blinded guard, and Alexa follows that up with a swift strike from her gladius. The guard falls to the floor, dead.
More later
Apologies for the delays. It is that time of year.
The two remaining guards that aren't blinded grab their friends, saying something in orcish, and pull them south towards what looks like the hall's main entrance. One pair makes it through the doorway with the other pair not far behind.
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin), Prayer (Kemat)
Round 6
Alexa
Guard 4, Guard 2
Arloric <---
Guard 3, Guard 1
Kemat, Uriel, Darya, Telerin
Guard 5
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Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
"They run! Do we give chase?!" Arloric asks.
Don't wanna just rush off if the party wants to stick together.
Let me know what you want to do. Let them go? Go after them? Some third option?
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
"If we let them go they'll be back from that direction with reinforcements. Better not to leave an enemy at our backs!" Darya says, encouraging them to chase after the fleeing guards.
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
"Then LET'S GO!" Arloric replies before returning to the song and runs after the retreating guards, pausing behind the pillar on the way so he's not shot full of arrows.
AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
She nods. We must be wary, they may set traps for us, or announce our coming to fresh foes. Should we see if those we have dispatched have anything of value?
Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
"If so, we'd better do it quickly!" Uriel says, glancing back and forth between the downed bodies and the direction the others fled.
OK. There aren't really rules that I see for being pulled along by someone else, so I'll make the judgement call here that guard 1 and 3 sacrificed their move action on their turn when they agreed to be grabbed and moved by guards 2 and 4. Since they can't really use their remaining move/standard action, this round all they can really do is try to shake the blindness effect.
Next turn, guards 2 and 4 will be able to do a full move with their companions.
Guard 1, Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Guard 3, Will save: 1d20 + 2 ⇒ (11) + 2 = 13
Round 6
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin), Prayer (Kemat)
Alexa
Guard 4, Guard 2
Arloric
Guard 3, Guard 1
Kemat, Uriel, Darya, Telerin <---
Guard 5
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Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
"Yes. Let's end this!"
Seeing the enemy retreating, Darya surges forward pressing the advantage as she moves within range, her halo flashing to life, bathing her in fiery golden light as she makes an imposing flourish, staring down the guards with Radiance in hand, an open challenge and promise of a swift death.
Advance to G,8. Menacing presence to Intimidate.
Intimidate: 1d20 + 17 ⇒ (16) + 17 = 33
Path ability: Menacing Presence (Su)
Something about you puts others on edge. You can attempt an Intimidate check to influence a creature’s attitude as full-round action instead of it taking 1 minute. In combat, you can attempt an Intimidate check to demoralize an opponent as a move action. If you expend one use of mythic power, you can attempt to use Intimidate to demoralize all enemies within 30 feet as a standard action, or as a move action if using the Dazzling Display feat

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Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Darya Flamekissed wrote: "Yes. Let's end this!"
Seeing the enemy retreating, Darya surges forward pressing the advantage as she moves within range, her halo flashing to life, bathing her in fiery golden light as she makes an imposing flourish, staring down the guards with Radiance in hand, an open challenge and promise of a swift death.
Advance to G,8. Menacing presence to Intimidate.
[dice=Intimidate]1d20+17
Path ability: Menacing Presence (Su)
Something about you puts others on edge. You can attempt an Intimidate check to influence a creature’s attitude as full-round action instead of it taking 1 minute. In combat, you can attempt an Intimidate check to demoralize an opponent as a move action. If you expend one use of mythic power, you can attempt to use Intimidate to demoralize all enemies within 30 feet as a standard action, or as a move action if using the Dazzling Display feat
HEAVEN YEAH! :P
Square G8 is 40' away. Did you mean G6? Regardless, you can only catch Guard 2 in this effect as you don't have line of sight to Guard 4 and Guard 3 is blind.
Guard 2 sees Darya advance out of the corner of his eye and is very visibly shaken.
Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
Uriel steps up behind Darya, his bastard sword in hand. "Surrender and we will spare your lives." Uriel calls out, pitching his voice to reach the farther guards as well.
Intimidate: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Don't think I can get to a point where I can see the other two, but they should be able to hear me.
Uriel's announcement has an immediate effect: both pairs of half-orcs come to an immediate halt, the blind ones stumbling at the abrupt stop.
"OK!" the half-orc in the closer group who can still see exclaims. He leans over to set his bow on the ground, holding both hands up. "We surrender!" His companion does the same.
The group that is out of sight backs into the room, their hands also up. They've dropped their bows as well.
AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
She looks at the more martially minded party members and raises her eyebrow, questioning what they will do.
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Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11
Alexa twirls her gladius before sheathing it, looking to Darya with a mix of 'go ahead' and 'I'm going to absolutely ravish you later'.
I'll drop us out of initiative here and stop updating the map.
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
Catching Alexa's gaze and responding with a quick grin of her own, Darya's face returns to it's previously deadly serious expression as she approaches the surrendering guards, kicking aside their weapons and commanding them each to extend their arms with wrists together as she proceeds to tie a series of handcuff knots with a 50ft length of rope, allowing them to be led along together while restrained.
DC to escape is 20+ Darya's CMB (+10) = 30
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They don't resist as you tie them up. One of them even says, "You went through Konneshka and the gargoyles like they were paper. I'm not stupid enough to try something."
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Arloric sings the last line of the song and smiles a bit as they tie up the surrendering cultists.
"So...what questions shall we ask them?" he asks the others in a chipper tone.
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
"Well first of all, who is in charge in this place?" Darya asks, looking at each of the guards.
The guards look at each other for a moment, then the one that surrendered to you says, "Up here? Lord Vhane."
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
"And where are we most likely to find him?" Darya replies, for the moment ignoring the specificity of the 'up here' part of the response.
He points to the north and says, "Officer's quarters and planning rooms are through there, towards the tower. That's where I'd go if I wanted to find him." He gestures to the rubble by tilting his head. "They leave all this here on purpose. So you gotta work your way around it."
The two sets of double doors directly to the north are blocked, but you could pick your way through to the open passage to the northeast, or to either the doors or the opening to the east.
Exploration/battle map
Citadel map from Nurah
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
"Much like the rest of the lands under the demons' sway," Arloric comments on the guards' explanation of the rubble being left where it fell as an obstacle.
AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
Does anyone have sense motive?
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
Sense Motive: 1d20 + 13 ⇒ (20) + 13 = 33
Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
"You said 'up here' earlier. Is someone else in charge in the basement?"
"There's a shadow demon down there. It's who's really in charge here, but it leaves the castle and the city to Vhane. Sometimes it comes up here, though. Sometimes even in the daylight, which I guess is a big deal 'cause people talk about it."
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Arloric's eyebrows rise at the description of the shadow demon walking in the day.
"Another...empowered foe? Like that chimera out in the battle? Or like...us?" he wonders aloud.
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
Darya nods. "Yes, the shadow demon Jestak warned us about. That checks out." she says, remembering the warning from the barbarian woman they'd allowed to leave.
You got hints about this from a couple of other sources as well and they all line up: a shadow demon who can move freely in the light.
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
I completely derped out and forgot! Sorry! XD
What is your plan for the prisoners? And what do you want to do next?
AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
Would the paladins try to off the prisonsers?
That would be a bad idea. It would be against a paladin's code to do a summary execution of a prisoner who has surrendered.
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
Yeah. Ragathiel's code supports execution of the unrepentant guilty, but is very much about offering Redemption.
Have we encountered a room or chamber we couldlock them up in for now, and come back for them once we're done?
If they were resisting, defiant, or combative it would be a different story.
The doors you've encountered so far don't lock. You did let Jestak go off on her own. The castle is, after all, surrounded by your army. You could just lead them out and let your soldiers take them as POWs.
Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11
Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
OK. With this wing of the castle cleared it's easy to lead them to the parapet and turn them over. They descend ropes into the waiting arms of your soldiers, and you return to the main hall.
Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11
"...right. Let's get back to it."
Alexa starts leading the way to the officers' quarters.
AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
With a nod, Darya draws radiance, falling into formation.
Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Arloric twirls his sword around a bit.
"Lead the way, Alexa!"
I think the VTT thing needs some kind of update, it's getting flagged as a security risk.
Darya, you are down quite a few HP (I am showing you at 50/79). I assume you want to pause for healing before moving on? Uriel is down very slightly.
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