
GM the Fifth |

With the party closing in, the berbalang spreads its attacks. It attempts to bite Darya, and slashes at Alexa and Arloric with its claws.
bite vs Darya: 1d20 + 9 ⇒ (4) + 9 = 13
claw vs Alexa: 1d20 + 9 ⇒ (14) + 9 = 23
slashing damage: 1d6 + 3 ⇒ (6) + 3 = 9
claw vs Arloric: 1d20 + 9 ⇒ (15) + 9 = 24
slashing damage: 1d6 + 3 ⇒ (1) + 3 = 4
@Alexa, @Arloric, I need DC18 Fort saves to avoid paralysis
It steps back 5', deeper into the chamber.
Round 6
Effects: Haste, Echo of Nature's Song, Power of Faith
berbalang
Telerin, Darya, Arloric, Alexa <---
>>> Combat Map <<<

Telerin Quenya |

1d20 + 5 ⇒ (14) + 5 = 19 ranged tpuch arraThe elven wizRdress will spread out her hands as an arrow of acid flies pit, stijing at the creature.
2d4 + 2 ⇒ (4, 3) + 2 = 9 acid arrow

Alexa Dorne |

Fortitude Save: 1d20 + 4 ⇒ (10) + 4 = 14
Mythic Surge: 1d6 ⇒ 4
The claw swipe from Alexa would have frozen her to the spot were it not for a surge of mythic power from deep within her core. Alexa retaliates!
Stab *Haste*: 1d20 + 8 ⇒ (14) + 8 = 22
Damage?: 1d6 + 2 ⇒ (4) + 2 = 6
Stab *Haste*: 1d20 + 8 ⇒ (3) + 8 = 11

Arloric Dziergas-Highbough |

Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16
Mythic Surge: 1d6 ⇒ 3
Arloric too would have been paralyzed if a similar surge of power hadn't burst forth from within! He keeps the song going as he strikes back!
Cold Iron Broken-Back Seax: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 3 ⇒ (3) + 3 = 6

Darya Flamekissed |

Effortlessly deflecting the bite attempt, and embracing her divine fury, Darya steps forward, unleashing a flurry of attacks against the berbalang.
Radiance/Smite/Haste: 1d20 + 12 + 3 + 1 ⇒ (18) + 12 + 3 + 1 = 34
Magic/Smite: 1d10 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12
Radiance/Smite/Haste: 1d20 + 12 + 3 + 1 ⇒ (6) + 12 + 3 + 1 = 22
Magic/Smite: 1d10 + 3 + 6 + 1 ⇒ (7) + 3 + 6 + 1 = 17
Radiance/Smite/Haste: 1d20 + 7 + 3 + 1 ⇒ (6) + 7 + 3 + 1 = 17
Magic/Smite: 1d10 + 3 + 6 + 1 ⇒ (8) + 3 + 6 + 1 = 18
smite evil attacks automatically bypass any DR the creature might possess.

GM the Fifth |

Please mind the map: the berbalang took a 5' step back along the wall. Alexa, you are attacking around a corner. This is fine but they are going to get a cover bonus to AC. Darya needs a 5' step to make a full attack, Arloric needs to move.
I'll make what I think is the most logical movement for you.
Telerin's acid arrow strikes the berbalang, leaving a patch of acid sizzling on its flesh. Alexa tries to stab at it around the wall, but is not able to come close. Arloric steps up, leaving room for Darya, and has similar difficulty landing a blow.
Darya, however, steps up and slashes with her sword. The first blow lands and the berbalang howls in anger.
It lashes out, sending a bite and claw at Darya, and another claw at Arloric.
Berbalang, bite attack vs Darya: 1d20 + 9 ⇒ (6) + 9 = 15
Berbalang, claw attack vs Darya: 1d20 + 9 ⇒ (1) + 9 = 10
Berbalang, claw attack vs Arloric: 1d20 + 9 ⇒ (2) + 9 = 11
Frustrated, the creature steps back again along the wall.
It is hurting badly. Arloric and Alexa, you are finding this thing very, very difficult to hit.
Round 7
Effects: Haste, Echo of Nature's Song, Power of Faith
berbalang
Telerin, Darya, Arloric, Alexa <---
>>> Combat Map <<<

Telerin Quenya |

If I were to move into the room and fire a direball in the corner, woukd it be enough to get tbe berbelang abd not us?

Telerin Quenya |

She walks in and seeing where here foe is abd where her allies are unleashes a fireball. 6d6 + 2 ⇒ (1, 4, 1, 2, 3, 5) + 2 = 18 refkex dc 17

Arloric Dziergas-Highbough |

Arloric keeps the song going and waits for Telerin's flames to dissipate before stubbornly marching up and swinging at the berbalang!
Cold Iron Broken-Back Seax (Hasted): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d10 + 3 ⇒ (6) + 3 = 9
Cold Iron Broken-Back Seax (Hasted): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d10 + 3 ⇒ (10) + 3 = 13
EDIT: Crit Confirm?: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

GM the Fifth |

Arloric steps forward to engage the berbalang. He strikes twice with his seax and the first swing lands a powerful blow...which leaves not even a scratch on the berbalang's flesh.
There is definitely some DR in effect here, and cold iron is not getting through.
Please note the map: with Arloric stepping forward, either Darya or Alexa can make a 5' step to full attack, but not both.
Round 7
Effects: Haste, Echo of Nature's Song, Power of Faith
berbalang
Telerin, Darya, Arloric, Alexa <---
>>> Combat Map <<<

Darya Flamekissed |

Darya takes a step forward alongside Arloric, barely waiting for the flames to dissipate before she begins to attack, blade flashing out with furious intensity, seeking to drop the vile enemy.
Radiance/Smite/Haste/Power of Faith: 1d20 + 12 + 3 + 1 + 1 ⇒ (12) + 12 + 3 + 1 + 1 = 29
Magic/Smite/PoF: 1d10 + 3 + 6 + 1 + 1 ⇒ (7) + 3 + 6 + 1 + 1 = 18
Radiance/Smite/Haste/Power of Faith: 1d20 + 12 + 3 + 1 + 1 ⇒ (17) + 12 + 3 + 1 + 1 = 34
Magic/Smite/PoF: 1d10 + 3 + 6 + 1 + 1 ⇒ (6) + 3 + 6 + 1 + 1 = 17
Radiance/Smite/Haste/Power of Faith: 1d20 + 7 + 3 + 1 + 1 ⇒ (7) + 7 + 3 + 1 + 1 = 19
Magic/Smite/PoF: 1d10 + 3 + 6 + 1 + 1 ⇒ (4) + 3 + 6 + 1 + 1 = 15

Darya Flamekissed |

"I can imagine." Darya says gently resting a hand on Alexa's shoulder, and channeling healing energy into her as she flicks the last of the gore off of her sizzling blade.
Lay on Hands: 3d6 ⇒ (2, 1, 3) = 6
"How are you doing, Arloric?"

Arloric Dziergas-Highbough |

Arloric gives Darya a thumbs up.
"Thing only scratched me a bit. I've endured worse," he says, gesturing to his scars briefly.
"Now, what was so important here that they needed to guard it?" he wonders aloud as he begins checking the room.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Darya Flamekissed |

"Something that thrives in darkness." Darya conjectures as she looks around.
Perception: 1d20 ⇒ 6

Darya Flamekissed |

Moving around through the chamber to give the daylight spell surrounding her a chance to touch every part of the room, Darya checks for any other signs of activity or anything of importance.

Darya Flamekissed |

"Alright, let's keep moving. Unless we can disable the darkness spell, we've done what we can in this spot by slaying the berbalang." the paladin says, leading her team out of the crypt.

GM the Fifth |

As you exit the tomb, you become aware of the sounds of the battle raging to the south. You carefully make your way through the graveyard, watching for ghouls as you advance. None emerge to challenge you.
Ranged phase, Knights vs DV17: 1d20 + 16 ⇒ (7) + 16 = 23
6 hp of damage to the ghoul army
Knights of Kenabres: Standard Tactics, Standard Strategy
Ghoul army: Standard Tactics, Aggressive Strategy
Melee phase, Knights vs DV15: 1d20 + 16 ⇒ (20) + 16 = 36
Melee phase, Ghouls vs DV22: 1d20 + 7 ⇒ (12) + 7 = 19
[ooc]Ghoul army is destroyed. No damage to Knights of Kenabres[/dice]
Why that is seems clear after you get a look at the battlefield. Dozens of former ghouls lie motionless on the ground, most with multiple arrows protruding from their bodies. Behind the ghouls' former defensive line, you see the line of paladin soldiers pushing them back, and slowly encircling those that are still fighting.
It takes a half hour in all. Groups of ghouls make several thrusts into the paladins, attempting to paralyze the soldiers so that they can break through, but each attack is repulsed. The paladins, in turn, move slowly and carefully, wary of their foes' abilities.
Once the circle is complete, they close in carefully, whittling away at the perimeter of the now-surrounded ghouls, shrinking the circle of undead one by one. When the ghouls are reduced to just a dozen or so, they surge wildly in all directions, and are quickly cut down.
When the last ghoul is fallen, you hear a horn blow from the edge of the graveyard. The army reassembles into companies, and several fan out to ensure the graveyard is secured.

Darya Flamekissed |

Breathing a sigh of relief as the ghouls are vanquished, Darya leads their squad to find Irabeth's command position to discuss thier next course of action.
"Looks like that creature really was what was drawing and empowering the ghouls."

Alexa Dorne |
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When Alexa watches the spectacle of battle this time, she doesn't look away.
The sight of ghouls being methodically butchered has a decidedly opposite impact on her, compared to watching enemy combatants die--she watches each undead beast get hacked apart with a gradually growing smile.
"...good." She nods. "Undead are among those creatures that may be slain without guilt."

Darya Flamekissed |

Darya smiles at Alexa's quiet comment, taking joy in her expression,and the knowledge that this was a battle that left her without the weighty internal conflict that was prevalent in their dealing with living enemy soldiers.

Alexa Dorne |

"Berbalang." Alexa corrects Arloric. "Supposedly, it was the creature responsible for empowering the ghouls."

GM the Fifth |

1d20 + 5 ⇒ (17) + 5 = 22
Irabeth nods thoughtfully. "Berbalang. I've heard of them. They like to prey on communities. They can make themselves look human. Not for long, but for long enough. A graveyard filled with ghouls seems like their kind of home.
"I don't like having a patch of darkness in our new city. Sends the wrong message," she says, frowning. "I'll send Sosiel to look at it once we're sure there are no more ghouls. Maybe he can figure out how to get rid of it.
"In other news, I received a sending this morning, just as the attack was starting. The timing was lousy but the news is good: there are reinforcements on the way, arriving this evening. Remember the garrison at Vilareth Ford? Sergeant Dann made it to Kenabres, and command sent a small contingent to re-occupy it and watch our backs. One company of soldiers was sent on ahead with a couple more specialists to catch up to us. They've been able to move fast because we cleared the way for them.
"I want you to keep an eye out for them. Make sure they don't run into any surprises on the way in."

Darya Flamekissed |

"Will do! The reinforcements will be a welcome addition before hitting the main stronghold and the demons within." Darya says, pleased to hear that the Sergeant had made it safely to Kenabres after all.