Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

>>> Campaign resources one-stop-shop <<<
Quick links:
Interactive map and VTT
Current battle map (static images)
Loot Spreadsheet


101 to 150 of 3,080 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Baleon will direct his swing to the maggot directly to his right - though based on his roll, he probably isn't hitting much this turn :P


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0
halfdragon62 wrote:
Baleon will direct his swing to the maggot directly to his right - though based on his roll, he probably isn't hitting much this turn :P

That might actually hit. Giant maggots are not know for their AC.


THE MAP , The Wardens
halfdragon62 wrote:
Baleon will direct his swing to the maggot directly to his right - though based on his roll, he probably isn't hitting much this turn :P

Whoop! I missed this and started posting for you. Alright...I will just have to fix that. One second as I make the adjustments. A post is coming.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Really loving your combat descriptions, Asmodina!


THE MAP , The Wardens
Aberus Ocellio wrote:
Really loving your combat descriptions, Asmodina!

Thanks! But, I have to say after reading that a couple of those sentences are REALLY bad. Plus, I'm mixing up my tenses.

And...it's really not enough for players and GMs just to say, 'You hit it', or 'a 9 will hit' and move on. No matter if you RP on a PBP or over tabletop there needs to be some fire in the game.

Give me whatever you got so I can keep things burning because I don't want to lose interest.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Heh. I hadn't noticed the switch in verb tense. But now that you pointed it out, I am of course horribly embarrassed to be a part of this. ;) We are our own worst critics, of course.

I catch myself mixing verb tense from time to time. I write more naturally in past tense (does that bug people? I know it's not the norm) but every now and then I get lost in my head and it comes out in present.

I am pretty inexperienced when it comes to describing action so I am not very good at it yet. I will push myself a little harder here. It's the only way to get better!


THE MAP , The Wardens
Aberus Ocellio wrote:

Heh. I hadn't noticed the switch in verb tense. But now that you pointed it out, I am of course horribly embarrassed to be a part of this. ;) We are our own worst critics, of course.

I catch myself mixing verb tense from time to time. I write more naturally in past tense (does that bug people? I know it's not the norm) but every now and then I get lost in my head and it comes out in present.

I am pretty inexperienced when it comes to describing action so I am not very good at it yet. I will push myself a little harder here. It's the only way to get better!

For players, it isn't so much describing as it is giving your characters some depth. Like, during a fight having him or her have a flashback to a memory. Or, maybe, have a little cry because you are scared. Perhaps, when a maggot barfs on you, you have a moment to do the 'so gross!' dance.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Or at least the wrinkling of the face which seems to be common to cultures throughout the world when experiencing disgust.


THE MAP , The Wardens
Telerin Quenya wrote:
Or at least the wrinkling of the face which seems to be common to cultures throughout the world when experiencing disgust.

You're on the right track, but a little more than that. Like, explaining why she has that face. Like, does maggot goo make her feel sick? Or, does it remind her of her Uncle Charles' cooking?

No offense Alexa, I am not picking on you. I am just recycling the situation.


THE MAP , The Wardens

Uriel Why can you not see the map...which is a dumb question. Because if you knew you could fix it. Duh.

Alright, I am guessing you are on a tablet. Or, you need to use the scroll bars to move around and see the map.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Yeah, I'm getting a "mobile browsers not supported" message. I'll check back in a few hours, I'm on my phone at work atm.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

It's $5/month to get mobile support on a game you GM. I am willing to fund that for a couple months as a try-before-you-buy if that's something that you all think would be good to have as an option, and pitch in for longer term if we think it's worth keeping.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

I can actually access the map from my phone, as long a I set it into "Desktop mode"... Perhaps worth a try? I don't know if Safari supports it, though


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
Ithilwen of the Myriad Stars wrote:
I can actually access the map from my phone, as long a I set it into "Desktop mode"... Perhaps worth a try? I don't know if Safari supports it, though

Interesting. I don't see a "desktop mode" button or anything. How do you change it?


THE MAP , The Wardens

Ithilwen, thanks for putting your vitals in your tagline, or whatever that spot is under your name. Now I can see your AC and what kind of vision you have. That's helpful.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision
Uriel Aurelius wrote:
Ithilwen of the Myriad Stars wrote:
I can actually access the map from my phone, as long a I set it into "Desktop mode"... Perhaps worth a try? I don't know if Safari supports it, though
Interesting. I don't see a "desktop mode" button or anything. How do you change it?

It's a feature of the Edge browser, probably trying to ameliorate the lack of apps by giving the option to emulate a regular PC browsing experience. It's often not the handiest way to access the internet but it helps circumvent a couple of paywalls and/or forced redirects.

I'd be surprised if there weren't some similar option for Android. As I said, I'm not sure about Safari 'cause it would probably clash against both their own AppStore and Apple's whole design philosophy. For what is worth, I found the option in browser settings => navigate as (mobile/desktop).

Asmodina wrote:
Ithilwen, thanks for putting your vitals in your tagline, or whatever that spot is under your name. Now I can see your AC and what kind of vision you have. That's helpful.

Yes, it's a nice trick and I should have actually done it sooner. It's not terribly complete as it lacks some situational modifiers (like her elven bonus to saves vs. enchantment, or her trait bonus against charm etc. etc.), but I'll strive to point them out OOC should they become relevant.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

@Alexa: Baleon's 9 actually managed to hit it earlier... Those guys don't seem to be the most dexterous and/or armoured fellows around.


THE MAP , The Wardens

"Scorpion Whip: This whip has a series of razor-sharp blades and fangs inset along its tip. If you are proficient with whips, you are proficient with Scorpion Whip, and can use it as a whip that deals lethal damage, even to foes with armor bonuses. A Scorpion Whip also has the Performance quality."

I found this here.

Is this what you wanted to know Ithilwen?


THE MAP , The Wardens

Also, Ithilwen, the pink maggot stopped moving the previous turn. Both you and Arloric damaged it. You can attack it if you'd like, but to be fair it's just sitting there losing its blood. With your whip, if I have the rules correct, you can hit maggot number 5 and get flanking from Baleon instead. Whips have a reach of 15 and can attack adjacent foes.

Which option do you like more?


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

I had read that reddit thread, and though AA SW is simpler than UC SW (not to mention less feat-intensive) it still isn't clear whether it's finessable or not (or even if it threatens, which is a pre-req for flanking and which a normal whip doesn't). The FAQed version that appears in UC and UE, however, though requiring 2 feats to be used at its full potential (both of which I can get from other sources, namely bard proficiencies and half-elf alternate race traits), is clearly finessable (being light) and when used in 'vanilla' mode (i.e. without reach or its other whip-inherited special properties) should also threaten adjacent squares since it's not specified otherwise (while not making its wielder subject to AoOs). So I'll probably just stick to it ;)

Maggot #5 sounds like a perfect target for some whipping!


THE MAP , The Wardens
Ithilwen of the Myriad Stars wrote:
...it still isn't clear whether it's finessable or not...

Yeah.

I'm pretty sure it qualifies, but you made me aware that I misread whips. They don't threaten and using them creates attacks of opportunity. These details seem special just to whips, and in everything I've read about, 'scorpion whips' did not address these two details.

To be honest I am not worried about the scorpion whip one way or another. The adventure is going to hand out the weapons it wants you to use and they're better. What I propose is that we fix this together and cast a vote. My vote will be last.

Should the scorpion whip threaten squares for the sake of flanking? Yes[] or No[]

Should the scorpion whip, when used, provoke AoOs? Yes[] or No[]

No debate is necessary, or should be included. Just copy and paste the above and make your choice. We're all adults. But, if this does get a little twinky I reserve the ability to make a tweak and limit it, just in case.


THE MAP , The Wardens

And feel free to PM your votes.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I say yes.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Would a spell focus cold fit well since that is what will add to water spells, IIRC?


THE MAP , The Wardens
Telerin Quenya wrote:
Would a spell focus cold fit well since that is what will add to water spells, IIRC?

Sorry, but I a not sure what you want me to answer.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Flavor wise since the ring Galadriel has gave her control over water.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

I seem to have dropped off the list at roll20 so I am not sure where we are in initiative this round.

Are we waiting on:


  • The voting and decision on Ithilwen's whip
  • The remaining maggots to take their action
  • Me

?


THE MAP , The Wardens
Aberus Ocellio wrote:

I seem to have dropped off the list at roll20 so I am not sure where we are in initiative this round.

Are we waiting on:


  • The voting and decision on Ithilwen's whip
  • The remaining maggots to take their action
  • Me

?

We don't have to wait. Not everyone is posting in turn. I take your posts together and make something out of it.But knowing what I am going to do about that whip thing would help since it's has some 'special' rules.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

As far as the whip goes, I'd be inclined to allow it. It's too early to tell if it's too powerful or not, and like you said yourself, Asmodina, you can always nerf it later if it turns out that it needs it...


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0
Asmodina wrote:
We don't have to wait. Not everyone is posting in turn. I take your posts together and make something out of it.

Thanks, and my apologies if I held things up.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision
Asmodina wrote:
Ithilwen of the Myriad Stars wrote:
...it still isn't clear whether it's finessable or not...

Yeah.

I'm pretty sure it qualifies, but you made me aware that I misread whips. They don't threaten and using them creates attacks of opportunity. These details seem special just to whips, and in everything I've read about, 'scorpion whips' did not address these two details.

Just to make sure we're on the same line :)

The Scorpion Whip as written in Adventurer's Armory (which, apparently, is the official version used in Pathfinder Society play) is basically a whip which deals lethal damage and can be used by anyone who's proficient with whips. It's a straight upgrade, though it still doesn't threaten and provokes AoOs (but I agree, the way it's written it is probably 99% finessable, as it gets all of a whip's peculiarities).

The Scorpion Whip as written in Ultimate Combat and Ultimate Equipment (which should be noted were actually published later), and clarified in a subsequent FAQ, is merely a light exotic weapon which

  • threatens (as it's not specified otherwise)
  • doesn't provoke AoOs (ditto)
  • has the performance quality
  • doesn't have reach.

If one is also proficient with regular whips (so, a two-feats tax compared to just one for the AA version), it can be used as one, meaning it

  • gets 15 ft. reach, trip, and disarm
  • provokes AoOs
  • doesn't threaten
  • though it still deals lethal damage, even to armoured foes.

My understanding is that I can switch between modes at my leisure, so I'll probably want to use it as a standard light weapon when in melee range (so as to threaten and avoid AoOs), and as a whip in every other occasion (or when I need to trip a foe).

Asmodina wrote:
To be honest I am not worried about the scorpion whip one way or another. The adventure is going to hand out the weapons it wants you to use and they're better.

To my knowledge, however, a whip is the only finessable weapon Slashing Grace applies to (so DEX to both attack and dmg.) without the need for additional exclusive class features (like Swashbuckler Finesse), other than a dagger I mean. I'm also planning to go down the whip mastery line of feats (perhaps with a couple-levels dip in fighter); as it is, it happens to be pretty crucial to my build, and once it starts kicking into gear, probably better than any other weapon the AP can throw at me.


I'm also inclined to vote yes regarding the scorpion whip


THE MAP , The Wardens

The majority rules.


    [.5] Can do what a whip can do, per the rules in the core book.

    [.75]Therefore it -is- compatible with the feat: 'weapon finesse'.

    [1]The 'scorpion whip' can have 'reach' and 'threaten' up to 15 feet, providing 'flanking' per the rules thereof.

    [2]The 'scorpion whip' does do lethal damage to foes armored and unarmored, unless the wielder determines to use it for nonlethal damage at hs discretion.

    [3] Attacking with the whip will not, when used for combat, provoke Attacks of Opportunity.

    [4]The 'scorpion whip' has these qualifiers: Reach 15', Disarm, Lethal, Trip, Slashing and Nerfable.

    [5]Nerfable: if this item is considered by the GM as twinky (overpowered, imbalanced, unfair, or just boring), the GM reserves the right to tweak it.

    [7] Twinky-tweak or, the nerfing: The 'scorpion-whip' will be seen as a hybrid weapon, both melee and ranged. The reach qualifier will be "removed"(more so in spirit than application), and any attacks beyond 5' will be considered 'ranged' and fall under these ranged rules: a -4 penalty when allies are in melee, making the feat 'Precise Shot' desirable. Whipping your allies is only hot in the bedroom, not the battlefield....maybe. If it's Telerin or Alexa then it's just simply awesome. Then, by all means, whip away!

    [8]Blah. Blah.Blah.Blah. Blah.Blah.Blah.Blah.Blah.Blah.Blah. Blah.Blah.Blah.Blah.Blah.Blah.Blah. Blah.Blah. Blah.Blah.Blah.Blah.Blah. Blah.Blah. Blah. Blaaaaaaaaah.

And that's it. This is the 'Blah.Blah.' of the scorpion whip I am comfortable with. I've read too much of the matter and this should be fair. I beg of you not to debate about points 5 through 8, especially 6. It's much too dull and I really just hate 6. It's a crappy number anyway. 8 is okay. I don't mind 8 that much.

Yes, I did include a nerf which I don't foresee needing. I just added it to be thorough.

When I asked the demons about it, they just asked if they could eat your souls. I said yes for 20 bucks.

They didn't have 20 bucks.

burp!:

Yes, I know there is no '6'.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

Considering it's an around-the-clock improvement over even the most liberal interpretation... I can only bow to the wisdom of the masses.

One last question and the I'm done (I promise): do I have to be proficient in both whips and scorpion whips in order to get all this goodness? Or is proficiency with simple whips enough?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

I think I spent my turn casting deathwatch, correct?


THE MAP , The Wardens
Ithilwen of the Myriad Stars wrote:

Considering it's an around-the-clock improvement over even the most liberal interpretation... I can only bow to the wisdom of the masses.

One last question and the I'm done (I promise): do I have to be proficient in both whips and scorpion whips in order to get all this goodness? Or is proficiency with simple whips enough?

Seriously?

You just need to a proficiency with whips.


THE MAP , The Wardens

So!
I finally got on the wi-fi. We're on vacation for the Fourth of July, and the spot has wi-fi, but there are too many people to support that I am lucky that I got on.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0
Asmodina wrote:
I finally got on the wi-fi. We're on vacation for the Fourth of July, and the spot has wi-fi, but there are too many people to support that I am lucky that I got on.

Enjoy the vacation! We have a four-day weekend, but I am lucky in that I only need to work on two of them.

WiFi woes!

Our company is huge and runs it's own internal air shuttle using regional jets, so that we can travel between sites without fussing with long airport lines. The jets have WiFi on them, but it's all but useless. You have about 5 minutes to get anything done that requires bandwidth before the nearly entire plane is connected. I've occasionally had to struggle with interactive sessions like ssh. It's not unusual to see a 10 or 20 second lag. Between keystrokes.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Dont feel bad I am spending part of last night and this morning backing up my computer which is dying to an exteral drive so that I can install my new computer but to be fair this old gal gave me almost 9 years of goodness and helped me write my disseration.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision
Asmodina wrote:
Ithilwen of the Myriad Stars wrote:

Considering it's an around-the-clock improvement over even the most liberal interpretation... I can only bow to the wisdom of the masses.

One last question and the I'm done (I promise): do I have to be proficient in both whips and scorpion whips in order to get all this goodness? Or is proficiency with simple whips enough?

Seriously?

You just need to a proficiency with whips.

Yup. UC SW needed both proficiencies to work.

Good news, then – it means I get my half-elf Skill Focus bonus feat back! Uhm... which skill shall I use it for – Stealth, probably?


THE MAP , The Wardens
Ithilwen of the Myriad Stars wrote:
Asmodina wrote:
Ithilwen of the Myriad Stars wrote:

Considering it's an around-the-clock improvement over even the most liberal interpretation... I can only bow to the wisdom of the masses.

One last question and the I'm done (I promise): do I have to be proficient in both whips and scorpion whips in order to get all this goodness? Or is proficiency with simple whips enough?

Seriously?

You just need to a proficiency with whips.

Yup. UC SW needed both proficiencies to work.

Good news, then – it means I get my half-elf Skill Focus bonus feat back! Uhm... which skill shall I use it for – Stealth, probably?

Use it on something that compliments your class. Somebody with knowledge planes can identify demons and their weaknesses.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

Heh... I'd really love to, but you hit a sore spot in my build there. Being a more combat-oriented archetype than your average bard, the arcane duelist archetype loses Bardic Knowledge.

So in order to get a half-decent, 'workable' knowledge score, I'd have to actually invest skill points into it, and I'm already spread thin as I am (even with her 13 INT and favoured class bonus – it's one of the reasons why I inquired about Background Skills back during requirement). I referenced this in Ithilwen's background when I wrote that she was trained as an infiltrator and an enforcer, rather than a scholar and a decision-maker. So basically, just CHA and DEX-based skills. Luckily, with Telerin, Aberus and Alexa having put ranks into it, I feel we've got our backs covered on this one – not everyone can be good at everything after all :)


THE MAP , The Wardens
Ithilwen of the Myriad Stars wrote:

Heh... I'd really love to, but you hit a sore spot in my build there. Being a more combat-oriented archetype than your average bard, the arcane duelist archetype loses Bardic Knowledge.

So in order to get a half-decent, 'workable' knowledge score, I'd have to actually invest skill points into it, and I'm already spread thin as I am (even with her 13 INT and favoured class bonus – it's one of the reasons why I inquired about Background Skills back during requirement). I referenced this in Ithilwen's background when I wrote that she was trained as an infiltrator and an enforcer, rather than a scholar and a decision-maker. So basically, just CHA and DEX-based skills. Luckily, with Telerin, Aberus and Alexa having put ranks into it, I feel we've got our backs covered on this one – not everyone can be good at everything after all :)

Stealth and acrobatics would be on my list. Acrobatics mainly because it would allow for mobility without opening yourself up to AoO. Since the adventures follow marching an army into Worldwound, I'm concerned that skill might get underused.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Has 1 minute passed? I'm uncertain of when Arloric will shrink back to Medium...


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

A round is 6 seconds right? Should be on or about round 10, assuming you cast it at the beginning of the combat.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Arloric cast Enlarge Person before the spider dropped, so that he could try and move some of the rubble. Here's a rough estimation of the count:


  • Arloric moves rubble (1 round)
  • rubble shifts causing a slide (1 round)
  • the spider descends (1 round)
  • reflex saves to avoid being pinned by the spider (1 round)
  • spider twitches on the ground as we examine it (1 round)
  • maggots erupt (1 round)
  • enter initiative and combat (2 rounds, currently on the 3rd)

So, that suggests we are on round 9 since the spell was cast. So one more round before it expires.


THE MAP , The Wardens
Aberus Ocellio wrote:

Arloric cast Enlarge Person before the spider dropped, so that he could try and move some of the rubble. Here's a rough estimation of the count:


  • Arloric moves rubble (1 round)
  • rubble shifts causing a slide (1 round)
  • the spider descends (1 round)
  • reflex saves to avoid being pinned by the spider (1 round)
  • spider twitches on the ground as we examine it (1 round)
  • maggots erupt (1 round)
  • enter initiative and combat (2 rounds, currently on the 3rd)

So, that suggests we are on round 9 since the spell was cast. So one more round before it expires.

That sounds pretty fair and good Aberus, let's use that.


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision
Asmodina wrote:
Ithilwen of the Myriad Stars wrote:

Heh... I'd really love to, but you hit a sore spot in my build there. Being a more combat-oriented archetype than your average bard, the arcane duelist archetype loses Bardic Knowledge.

So in order to get a half-decent, 'workable' knowledge score, I'd have to actually invest skill points into it, and I'm already spread thin as I am (even with her 13 INT and favoured class bonus – it's one of the reasons why I inquired about Background Skills back during requirement). I referenced this in Ithilwen's background when I wrote that she was trained as an infiltrator and an enforcer, rather than a scholar and a decision-maker. So basically, just CHA and DEX-based skills. Luckily, with Telerin, Aberus and Alexa having put ranks into it, I feel we've got our backs covered on this one – not everyone can be good at everything after all :)

Stealth and acrobatics would be on my list. Acrobatics mainly because it would allow for mobility without opening yourself up to AoO. Since the adventures follow marching an army into Worldwound, I'm concerned that skill might get underused.

Went with Acrobatics. Thematically fitting and I have all the invisibility spells to boost my stealth anyway.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0
Ithilwen of the Myriad Stars wrote:
Went with Acrobatics. Thematically fitting and I have all the invisibility spells to boost my stealth anyway.

I was going to suggest Craft (baskets) but your choice is fine I guess.


THE MAP , The Wardens

Arloric,
I just saw your roll, and it says 1d20 - 2. I looked at your sheet and it says that you have a +2 with your longsword. Your roll should be a 9, or am I mistaken.

101 to 150 of 3,080 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Beacons of Hope:Wrath of the Righteous! Discussion All Messageboards

Want to post a reply? Sign in.