Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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Telerin's magic missiles strike the gargoyle in front of Uriel and it falls, bleeding out.

From the chapel area, the two crusaders move in behind the gargoyles, looking ready to enter the fray.

Round 3

Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)

Alexa <---
Guard 4, Guard 2
[ooc]Arloric

Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat
Gargoyle 6
Uriel, Darya, Telerin
Guard 6, Guard 5

>>>>> Map <<<<<


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa turns her gladius on the gargoyle next to Uriel.

Stab: 1d20 + 8 ⇒ (14) + 8 = 22
Damage?: 1d6 + 3 ⇒ (1) + 3 = 4


Alexa hits gargoyle 6 with her gladius.

More arrows come flying in, two aimed at Uriel and the other two at Darya.

Guard 4 ranged attack vs Darya, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25
Guard 4 ranged attack vs Darya, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Guard 2 ranged attack vs Uriel, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10
Guard 2 ranged attack vs Uriel, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10

@Darya, you have soft cover from guard 4 so you get a +4 AC bonus. I believe that prevents you from being hit here.

Round 3

Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)

Alexa
Guard 4, Guard 2
Arloric <---
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat
Gargoyle 6
Uriel, Darya, Telerin
Guard 6, Guard 5

>>>>> Map <<<<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 57/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(1);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Yeah the soft cover saves me here


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Hooray!


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric keeps the song going and stabs at the gargoyle before him!

mwk cold iron scimitar: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 3 ⇒ (5) + 3 = 8
mwk cold iron scimitar: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 3 ⇒ (2) + 3 = 5


Arloric tries to stab at gargoyle 1 around the corner but can't land a blow.

1d100 ⇒ 45

The succubus moves down the aisle of the chapel area, slightly frustrated as her attempt to summon help last round fails. She looks squarely at Uriel and says, "Stop this senseless fighting. Come sit here, and talk this out." She puts magic behind it, and Uriel feels it pressing on his will, but effect from Telerin's Magic Cirle spell smothers the influence and he's unaffected.

Gargoyles 1 and 5 close in to flank the paladins as the archers continue to shoot, only now using a single arrow at a time to improve their accuracy.

Gargoyle 3, bite atk vs Darya: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Gargoyle 3, gore atk vs Darya: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Gargoyle 3, claw 1 atk vs Darya: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Gargoyle 3, claw 2 atk vs Darya: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Gargoyle 3, slashing damage: 1d6 + 2 ⇒ (4) + 2 = 6

Guard 3, ranged atk vs Darya, precise shot, PBS: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Gargoyle 5, bite atk vs Darya: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Gargoyle 5, piercing damage vs Darya: 1d4 + 2 ⇒ (3) + 2 = 5
Gargoyle 5, gore atk vs Darya: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Gargoyle 5, claw 1 atk vs Darya: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Gargoyle 5, claw 2 atk vs Darya: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Gargoyle 5, slashing damage vs Darya: 1d6 + 2 ⇒ (4) + 2 = 6

Guard 1, ranged atk vs Uriel, precise shot, PBS: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Guard 1, piercing damage vs Uriel: 1d8 + 2 ⇒ (5) + 2 = 7

Gargoyle 1, bite atk vs Uriel: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Gargoyle 1, piercing damage vs Uriel?: 1d4 + 2 ⇒ (3) + 2 = 5
Gargoyle 1, gore atk vs Uriel: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Gargoyle 1, claw 1 atk vs Uriel: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Gargoyle 1, slashing damage vs Uriel?: 1d6 + 2 ⇒ (2) + 2 = 4
Gargoyle 1, claw 2 atk vs Uriel: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

@Uriel does 27 hit you? I don't have your base AC on hand.

Round 3

Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)

Alexa
Guard 4, Guard 2
Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat <---
Gargoyle 6
Uriel, Darya, Telerin
Guard 6, Guard 5

I'll try to get the map updated later today. Gargoules 1 and 5 took a 5' step in so they are flanking Darya and Uriel now.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Hooray for my spell


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@Kemat, you are up

Yeah, I figured that the succubus would target Uriel vs Darya because she saw him first. And of course she had no reason to believe a protective spell would be in place.


@Kemat, are you still with us?

@Kemat holds

The gargoyle in front of Uriel attacks with everything it has.

Gargoyle 6, bite vs Uriel: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Gargoyle 6, piercing damage vs Uriel: 1d4 + 2 ⇒ (3) + 2 = 5

Gargoyle 6, gore vs Uriel: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Gargoyle 6, claw 1 vs Uriel: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Gargoyle 6, claw 2 vs Uriel: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Gargoyle 6, slashing damage vs Uriel: 1d6 + 2 ⇒ (6) + 2 = 8

I believe a 25 hits. LMK if I am mistaken.

Round 3

Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)

Alexa
Guard 4, Guard 2
Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat
Gargoyle 6
Uriel, Darya, Telerin <---
Guard 6, Guard 5

>>>>> Map <<<<<


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

It does hit, but I've got blur. Roll your miss chance. :P

Uriel glances back and forth, mildly concerned that they're surrounded in such a tight hallway. Then he attacks the most injured gargoyle.
I think that's Gargoyle 6. If I kill it I'll switch to Gargoyle 3.

Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage, Magical Slashing: 1d10 + 9 ⇒ (10) + 9 = 19

Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage, Magical Slashing: 1d10 + 9 ⇒ (6) + 9 = 15

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, Magical Slashing: 1d10 + 9 ⇒ (9) + 9 = 18

As he finishes, he quickly moves to heal some of his wounds.
Lay on Hands: 3d6 ⇒ (6, 4, 2) = 12


Ah. Thank you for reminding me.

Concealment vs bite: 1d100 ⇒ 97
Concealment vs claw: 1d100 ⇒ 19

The bite connects.

Uriel slashes furiously at the gargoyle, and with three solid hits, it falls dead.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 57/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(1);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Darya lays into the enemy beginning with the gargoyle on her right, hoping to clear a path should a strategic fallback become necessary.

+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8


I am not sure which direction you are facing. Are you going after gargoyle 3 at -B,6 or gargoyle 5 at B,6?


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 57/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(1);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Let's go with gargoyle 5 at B,6


Darya lands two solid blows against the gargoyle.

@Telerin is up


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Catching up!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The wizard concentrates and pulls out a dart from her spell component pouch. As she speaks eldritch words in the language of magic an arrow of acid shoots forth from her hand and flies towards the gargoyle in front of her

1d20 + 5 ⇒ (11) + 5 = 16 RTA acid arrow

2d4 ⇒ (4, 2) = 6 acid it should stay 2 more round

An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round.


Your target is Gargoyle 5

Telerin sends the acid into the gargoyle closest to her. It strikes true,
and leaves an acidic residue that continues to burn.

The two crusaders move in, one getting up next to Uriel. He swings his heavy flail, aiming for Uriel's sword.

Sunder vs Uriel, Improved Sunder: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

He has Improved Sunder, so this does not provoke.

The other hangs back and loads a heavy crossbow.

Round 4

Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)

Alexa <---
Guard 4, Guard 2
Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat, Uriel, Darya, Telerin
Guard 6, Guard 5

>>>>> Map <<<<<


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa aims a stab at Gargoyle #1.

Stab: 1d20 + 8 ⇒ (12) + 8 = 20
Damage?: 1d6 + 3 ⇒ (2) + 3 = 5


GM the Fifth wrote:
Your target is Gargoyle 5

Whoops. I meant gargoyle 1. Apologies for the error.

Alexa stabs the gargoyle that Telerin just hit.


The archers in the hall fire at Darya and Uriel, this time using just a single arrow to improve their accuracy.

Guard 4, ranged atk vs Darya, precise shot, PBS: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Guard 2, ranged atk vs Uriel, precise shot, PBS: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18

Both arrows go wide and impact the wall in the corridor.

They are not having a good day.

Round 4

Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)

Alexa
Guard 4, Guard 2
Arloric <---
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat, Uriel, Darya, Telerin
Guard 6, Guard 5

>>>>> Map <<<<<

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