
GM the Fifth |

Telerin's magic missiles strike the gargoyle in front of Uriel and it falls, bleeding out.
From the chapel area, the two crusaders move in behind the gargoyles, looking ready to enter the fray.
Round 3
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa <---
Guard 4, Guard 2
[ooc]Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat
Gargoyle 6
Uriel, Darya, Telerin
Guard 6, Guard 5
>>>>> Map <<<<<

Alexa Dorne |

Alexa turns her gladius on the gargoyle next to Uriel.
Stab: 1d20 + 8 ⇒ (14) + 8 = 22
Damage?: 1d6 + 3 ⇒ (1) + 3 = 4

GM the Fifth |

Alexa hits gargoyle 6 with her gladius.
More arrows come flying in, two aimed at Uriel and the other two at Darya.
Guard 4 ranged attack vs Darya, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25
Guard 4 ranged attack vs Darya, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Guard 2 ranged attack vs Uriel, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10
Guard 2 ranged attack vs Uriel, point blank, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10
@Darya, you have soft cover from guard 4 so you get a +4 AC bonus. I believe that prevents you from being hit here.
Round 3
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric <---
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat
Gargoyle 6
Uriel, Darya, Telerin
Guard 6, Guard 5
>>>>> Map <<<<<

Arloric Dziergas-Highbough |

Arloric keeps the song going and stabs at the gargoyle before him!
mwk cold iron scimitar: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 3 ⇒ (5) + 3 = 8
mwk cold iron scimitar: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 3 ⇒ (2) + 3 = 5

GM the Fifth |

Arloric tries to stab at gargoyle 1 around the corner but can't land a blow.
1d100 ⇒ 45
The succubus moves down the aisle of the chapel area, slightly frustrated as her attempt to summon help last round fails. She looks squarely at Uriel and says, "Stop this senseless fighting. Come sit here, and talk this out." She puts magic behind it, and Uriel feels it pressing on his will, but effect from Telerin's Magic Cirle spell smothers the influence and he's unaffected.
Gargoyles 1 and 5 close in to flank the paladins as the archers continue to shoot, only now using a single arrow at a time to improve their accuracy.
Gargoyle 3, bite atk vs Darya: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Gargoyle 3, gore atk vs Darya: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Gargoyle 3, claw 1 atk vs Darya: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Gargoyle 3, claw 2 atk vs Darya: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Gargoyle 3, slashing damage: 1d6 + 2 ⇒ (4) + 2 = 6
Guard 3, ranged atk vs Darya, precise shot, PBS: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Gargoyle 5, bite atk vs Darya: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Gargoyle 5, piercing damage vs Darya: 1d4 + 2 ⇒ (3) + 2 = 5
Gargoyle 5, gore atk vs Darya: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Gargoyle 5, claw 1 atk vs Darya: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Gargoyle 5, claw 2 atk vs Darya: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Gargoyle 5, slashing damage vs Darya: 1d6 + 2 ⇒ (4) + 2 = 6
Guard 1, ranged atk vs Uriel, precise shot, PBS: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Guard 1, piercing damage vs Uriel: 1d8 + 2 ⇒ (5) + 2 = 7
Gargoyle 1, bite atk vs Uriel: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Gargoyle 1, piercing damage vs Uriel?: 1d4 + 2 ⇒ (3) + 2 = 5
Gargoyle 1, gore atk vs Uriel: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Gargoyle 1, claw 1 atk vs Uriel: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Gargoyle 1, slashing damage vs Uriel?: 1d6 + 2 ⇒ (2) + 2 = 4
Gargoyle 1, claw 2 atk vs Uriel: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
@Uriel does 27 hit you? I don't have your base AC on hand.
Round 3
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat <---
Gargoyle 6
Uriel, Darya, Telerin
Guard 6, Guard 5
I'll try to get the map updated later today. Gargoules 1 and 5 took a 5' step in so they are flanking Darya and Uriel now.

GM the Fifth |

@Kemat, are you still with us?
@Kemat holds
The gargoyle in front of Uriel attacks with everything it has.
Gargoyle 6, bite vs Uriel: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Gargoyle 6, piercing damage vs Uriel: 1d4 + 2 ⇒ (3) + 2 = 5
Gargoyle 6, gore vs Uriel: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Gargoyle 6, claw 1 vs Uriel: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Gargoyle 6, claw 2 vs Uriel: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Gargoyle 6, slashing damage vs Uriel: 1d6 + 2 ⇒ (6) + 2 = 8
I believe a 25 hits. LMK if I am mistaken.
Round 3
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat
Gargoyle 6
Uriel, Darya, Telerin <---
Guard 6, Guard 5
>>>>> Map <<<<<

Uriel Aurelius |

It does hit, but I've got blur. Roll your miss chance. :P
Uriel glances back and forth, mildly concerned that they're surrounded in such a tight hallway. Then he attacks the most injured gargoyle.
I think that's Gargoyle 6. If I kill it I'll switch to Gargoyle 3.
Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage, Magical Slashing: 1d10 + 9 ⇒ (10) + 9 = 19
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage, Magical Slashing: 1d10 + 9 ⇒ (6) + 9 = 15
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, Magical Slashing: 1d10 + 9 ⇒ (9) + 9 = 18
As he finishes, he quickly moves to heal some of his wounds.
Lay on Hands: 3d6 ⇒ (6, 4, 2) = 12

Darya Flamekissed |

Darya lays into the enemy beginning with the gargoyle on her right, hoping to clear a path should a strategic fallback become necessary.
+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

Telerin Quenya |

The wizard concentrates and pulls out a dart from her spell component pouch. As she speaks eldritch words in the language of magic an arrow of acid shoots forth from her hand and flies towards the gargoyle in front of her
1d20 + 5 ⇒ (11) + 5 = 16 RTA acid arrow
2d4 ⇒ (4, 2) = 6 acid it should stay 2 more round
An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round.

GM the Fifth |

Your target is Gargoyle 5
Telerin sends the acid into the gargoyle closest to her. It strikes true,
and leaves an acidic residue that continues to burn.
The two crusaders move in, one getting up next to Uriel. He swings his heavy flail, aiming for Uriel's sword.
Sunder vs Uriel, Improved Sunder: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
He has Improved Sunder, so this does not provoke.
The other hangs back and loads a heavy crossbow.
Round 4
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa <---
Guard 4, Guard 2
Arloric
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat, Uriel, Darya, Telerin
Guard 6, Guard 5
>>>>> Map <<<<<

Alexa Dorne |

Alexa aims a stab at Gargoyle #1.
Stab: 1d20 + 8 ⇒ (12) + 8 = 20
Damage?: 1d6 + 3 ⇒ (2) + 3 = 5

GM the Fifth |

The archers in the hall fire at Darya and Uriel, this time using just a single arrow to improve their accuracy.
Guard 4, ranged atk vs Darya, precise shot, PBS: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Guard 2, ranged atk vs Uriel, precise shot, PBS: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Both arrows go wide and impact the wall in the corridor.
They are not having a good day.
Round 4
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric <---
Succubus, Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat, Uriel, Darya, Telerin
Guard 6, Guard 5
>>>>> Map <<<<<

Arloric Dziergas-Highbough |

Arloric, not really having many more options, keeps the song going and tries to chip at the gargoyle once more!
mwk cold iron scimitar: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 3 ⇒ (1) + 3 = 4
mwk cold iron scimitar: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (1) + 3 = 4

GM the Fifth |

Arloric slashes twice, and his second blow lands.
The succubus in the chapel considers the scene in front of her, speaks some words you can't hear over the noise of battle, and disappears.
The gargoyle on one side of Darya attacks.
gargoyle 3, claw 1 vs Darya: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
gargoyle 3, claw 2 vs Darya: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
gargoyle 3, bite vs Darya: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
gargoyle 3, bite damage: 1d4 + 1 ⇒ (4) + 1 = 5
gargoyle 3, gore vs Darya: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
The guard in the hall shoots an arrow at Darya and it finds its mark.
guard 3, ranged atk vs Darya, precise shot, PBS: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
guard 3, piercing damage: 1d8 + 2 ⇒ (7) + 2 = 9
Darya is looking pretty roughed up.
The gargoyle on the other side of Darya attacks.
gargoyle 5, claw 1 vs Darya: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
gargoyle 5, claw 2 vs Darya: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
gargoyle 5, bite vs Darya: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
gargoyle 5, gore vs Darya: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
The guard in the hall shoots an arrow at Uriel.
guard 1, ranged atk vs Uriel, precise shot, PBS: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
The gargoyle next to Uriel and Arloric slashses at Uriel with its claws, and bites and gores at Arloric. It manages to land a hit on each.
gargoyle 1, claw 1 vs Uriel: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Concealment vs claw: 1d100 ⇒ 27
gargoyle 1, claw damage vs Uriel: 1d6 + 2 ⇒ (4) + 2 = 6
gargoyle 1, claw 2 vs Uriel: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
gargoyle 1, bite vs Arloric: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
gargoyle 1, gore vs Arloric: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
gargoyle 1, gore damage vs Arloric: 1d6 + 2 ⇒ (1) + 2 = 3
Round 4
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric
Gargoyle 3, Guard 3, Gargoyle 5, Guard 1, Gargoyle 1
Kemat, Uriel, Darya, Telerin <---
Guard 6, Guard 5
>>>>> Map <<<<<

Uriel Aurelius |

Uriel strikes back at the gargoyle that clawed him him.
Attack, mwk bastard sword: 1d20 + 14 ⇒ (2) + 14 = 16
Damage, cold iron/slashing: 1d10 + 11 ⇒ (5) + 11 = 16
Attack, mwk bastard sword: 1d20 + 14 ⇒ (2) + 14 = 16
Damage, cold iron/slashing: 1d10 + 11 ⇒ (2) + 11 = 13
Attack, mwk bastard sword: 1d20 + 9 ⇒ (14) + 9 = 23
Damage, cold iron/slashing: 1d10 + 11 ⇒ (9) + 11 = 20
Double checked my numbers and found I'd forgotten to count a couple of buffs. Thanks for including that Effects line, GM.

Telerin Quenya |

The wizardress concentrates and seeing that Darya is in trouble, projects 4 eldritch bolts in the shape of silver dragons that strike unerringly at the flanker in front of her
4d4 + 4 + 4 ⇒ (2, 3, 4, 2) + 4 + 4 = 19 force

Darya Flamekissed |

Darya battles on, laying into the wounded gargoyle attacking her in the heat of battle.
+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 13 + 1 + 2 ⇒ (8) + 13 + 1 + 2 = 24
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

GM the Fifth |

Telerin's acid arrow and Uriel's first two blows are enough to take down the Gargoyle next to Uriel. (Gargoyle 1)
Darya strikes at the gargoyle next to it (Gargoyle 5), and it is severely injured.
I'll move Telerin's magic missile to Gargoyle 5, which finishes it off.
Telerin's missiles strike it next, and it falls, too.
Uriel, you can direct your 3rd attack to Guard 6 or Gargoyle 3.
>>>>> Map <<<<<

Ouachitonian |

Telerin's acid arrow and Uriel's first two blows are enough to take down the Gargoyle next to Uriel. (Gargoyle 1)
Darya strikes at the gargoyle next to it (Gargoyle 5), and it is severely injured.
I'll move Telerin's magic missile to Gargoyle 5, which finishes it off.
Telerin's missiles strike it next, and it falls, too.
Uriel, you can direct your 3rd attack to Guard 6 or Gargoyle 3.
>>>>> Map <<<<<
Gargoyle 3, please.

GM the Fifth |

Kemat will channel to heal
Channel positive energy, heal, selective channeling: 4d6 + 1 ⇒ (4, 3, 3, 1) + 1 = 12
One of the two guards hustles out of sight and you see him reappear on the other side of the hallway. The other guard moves in and draws a sap, which he uses to attack Uriel.
Guard 6, attack, sap vs Uriel: 1d20 + 5 ⇒ (16) + 5 = 21
Round 5
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa <---
Guard 4, Guard 2
Arloric
Gargoyle 3, Guard 3, Guard 1
Kemat, Uriel, Darya, Telerin
Guard 6, Guard 5
>>>>> Map <<<<<

Alexa Dorne |

Seeing an opening, Alexa tries to leap past the guard facing Uriel...
Acrobatics *Through Occupied Square*: 1d20 + 12 ⇒ (7) + 12 = 19
Mythic Surge: 1d6 ⇒ 1
...wow, really?
...before striking!
Gladius Stab: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Never mind that, then. How dare I try to speed this up.

GM the Fifth |

The guards in the hall look nervous as they see the growing pile of fallen gargoyles.
mysterious roll: 1d20 ⇒ 13
mysterious roll: 1d20 ⇒ 10
One takes aim at Darya, and the other at Uriel.
Guard 4, ranged atk vs Darya, precise shot, PBS: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Guard 2, ranged atk vs Uriel, precise shot, PBS: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Round 5
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric <---
Gargoyle 3, Guard 3, Guard 1
Kemat, Uriel, Darya, Telerin
Guard 6, Guard 5
>>>>> Map <<<<<

Arloric Dziergas-Highbough |

Arloric keeps the song going as he steps into the breach behind Uriel. The tenor shifts, from a humble harmony with the world's rhythms to a rising mockery of the enemy, pebbles trying to break a boulder, beckoning them to come and fling themselves at them!
Then he pulls a handful of ground mica from the pouch at his belt and throws it into the air over the enemies' heads!
Arloric moves behind Uriel and casts glitterdust behind Guard 5 to catch all the guards in a circle!

GM the Fifth |

@Arloric, what is your save DC? I think I know what it is (15, which matches your online stat block), but two of these rolls are really close so I want to be sure.
Guard 1, Will save: 1d20 + 2 ⇒ (12) + 2 = 14
Guard 2, Will save: 1d20 + 2 ⇒ (19) + 2 = 21
Guard 3, Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Guard 4, Will save: 1d20 + 2 ⇒ (14) + 2 = 16
Guard 5, Will save: 1d20 + 1 ⇒ (4) + 1 = 5

GM the Fifth |

In the interest of just getting us moving, I'll assume DC15 is the right answer.
A cloud of glittering, golden dust bursts in the hall and engulfs the guards. Two of the archers and the guard in crusader armor get dust in their eyes and are unable to see.
Round 5
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin)
Alexa
Guard 4, Guard 2
Arloric
Gargoyle 3, Guard 3 (blinded), Guard 1 (blinded)
Kemat, Uriel, Darya, Telerin <---
Guard 6, Guard 5 (blinded)
>>>>> Map <<<<<

Darya Flamekissed |

Darya continues to lay into the closest gargoyle, before turning her attention to the guards.
+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 13 + 1 + 2 ⇒ (17) + 13 + 1 + 2 = 33
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
+1 Evil Outsider bane Cold Iron Bastard Sword/PoF/Heroism/ Medal(Agility)/Nature’s Song: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
Magic/Slashing/Heroism/POF: 1d10 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

![]() |

Sorry for the delay, once again got that no notifications bug.
Kemat launches her prayer spell into the fray to aid her allies and hinder the foes.

Uriel Aurelius |

Uriel attacks the guard in front of him.
Attack, Mwk Bastard Sword: 1d20 + 15 ⇒ (13) + 15 = 28
Damage, Slashing/Cold Iron: 1d10 + 12 ⇒ (3) + 12 = 15
Attack, Mwk Bastard Sword: 1d20 + 15 ⇒ (13) + 15 = 28
Damage, Slashing/Cold Iron: 1d10 + 12 ⇒ (10) + 12 = 22
Attack, Mwk Bastard Sword: 1d20 + 15 ⇒ (7) + 15 = 22
Damage, Slashing/Cold Iron: 1d10 + 12 ⇒ (9) + 12 = 21

GM the Fifth |

Kemat steps forward to get better positioning and casts her spell, catching guards 1, 2, and 5 in the burst.
Dropping the gargoyle and guard that did not survive this round for brevity
Guard 1, Will save: 1d20 + 2 ⇒ (9) + 2 = 11
Guard 2, Will save: 1d20 + 2 ⇒ (4) + 2 = 6
Guard 5, Will save: 1d20 + 1 ⇒ (18) + 1 = 19
Darya fells the last remaining gargoyle, and Uriel cuts down the guard in front of him.
Guard 5, attack vs Arloric: 1d20 + 5 ⇒ (2) + 5 = 7
The other guard in crusader armor rushes forward to strike at Arloric with his sap, but can't land a blow.
Round 6
Effects: Righteous Medal of Valor (Uriel), Righteous Medal of Agility (Darya), Power of Faith (all), Heroism (Darya, Uriel), Blur (Uriel), Echoes of Nature's Song (all), Displacement (Arloric), Magic Circle Against evil (centered on Telerin), Prayer (Kemat)
Alexa <---
Guard 4, Guard 2
Arloric
Guard 3, Guard 1
Kemat, Uriel, Darya, Telerin
Guard 5
>>>>> Map <<<<<

Telerin Quenya |

Seeing that there is another bad guy in front of her, trying to sap her party members she concentrates and using the spidery language of magic and arcane getures, summons a snowball to strike at their foe
1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 rta snowball
You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level (maximum 5d6) on a successful hit, and the target must make a successful Fortitude saving throw or be staggered for 1 round.
5d6 ⇒ (1, 4, 6, 2, 2) = 15 cold damage
15 Fort DC