Demon Slayer

Uriel Aurelius's page

634 posts. Alias of Ouachitonian.


Full Name

Uriel Aurelius

Race

Angelkin Aasimar

Classes/Levels

Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Gender

Male

Size

Medium

Age

27

Alignment

Lawful Good

Deity

Ragathiel

Location

Mendev

Languages

Common, Celestial, Draconic

Occupation

Paladin

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Uriel Aurelius

Uriel Aurelius
Male angel-blooded aasimar (angelkin) crimson templar 1/paladin (oath against fiends, oath of vengeance, tempered champion) 6/Champion 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder Player Companion: Paths of the Righteous 8, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60, 60, Weapon Master's Handbook 7)
LG Medium outsider (native)
Hero Points 0
Init +5; Senses darkvision 60 ft.; Perception +9
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +1 natural, +3 shield)
hp 87 (7d10+30)
Fort +15, Ref +10, Will +10; +2 vs. [evil], +2 sacred bonus vs. insanity or confusion effects
Defensive Abilities hard to kill; Immune disease, fear; Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +8/+3 (1d4+9/19-20) or
mwk Legendary cold iron bastard sword +10/+5 (1d10+9/19-20)
Ranged composite longbow +9/+4 (1d8+2/×3)
Special Attacks champion's strike (fleet charge), mythic power (7/day, surge +1d6), smite evil 2/day (+4 attack and AC, +6 damage)
Spell-Like Abilities (CL 7th; concentration +11)
1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 16)
Paladin Spell-Like Abilities (CL 6th; concentration +10)
At will—detect evil
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +7; CMB +8; CMD 24
Feats Angelic Blood[ARG], Angelic Flesh (steel)[ARG], Celestial Obedience, Exotic Weapon Proficiency (bastard sword), Power Attack[M], Vital Strike, Weapon Focus (bastard sword)
Traits signature moves, stolen fury
Skills Acrobatics -2 (-6 to jump), Bluff +4 (+5 while wielding Bastard Sword), Disguise +2, Heal +5, Intimidate +10 (+11 while wielding Bastard Sword), Knowledge (engineering) +3, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (nobility) +7, Knowledge (religion) +11, Perception +9, Profession (soldier) +6, Sense Motive +6, Spellcraft +6 (+8 to identify evil outsiders or items or effects created by evil outsiders), Stealth -4
Languages Celestial, Common, Draconic
SQ amazing initiative, celestial crusader[ARG], channel wrath, divine bond, divine bond (weapon +1, 1/day), divine weapon specialization, fiendish studies +2 (move action), hero points, lay on hands 7/day (3d6), legendary item[MA], legendary power, legendary surge, mercies (fatigued, sickened), mortal herald, mythic bond, returning, shield of wings
Other Gear +1 breastplate, +1 heavy steel shield, cold iron dagger, composite longbow (+2 Str), mwk Legendary cold iron bastard sword, cloak of resistance +1, righteous medal of agility, righteous medal of clarity, righteous medal of valor, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Ragathiel)[UE], mess kit[UE], pot, silver holy symbol of Ragathiel, soap, torch (10), trail rations (5), waterskin, 1,271 gp, 1 sp, 8 cp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Angelic Flesh (Steel) +1 natural AC and your natural attacks count as cold iron.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Celestial Crusader +1 att/AC vs. evil outsider & +2 Spellcraft/Knowledge (planes) to ID them or thier items/effects.
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Su) Expend a lay on hands usage to activate your divine bond
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Divine Weapon Specialization (Ex) Gain increased weapon damage with deity's favored weapon, as Sacred Weapon.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fiendish Studies +2 (move action, 1 at a time) (Ex) As a move action, gain bonus to att/dam/DC and various skills vs. evil outsider in sight.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+2 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legendary Power (2/day) All legendary items contain a pool of power - at least two uses that recharge each day. This power is called legendary power, and it works differently than mythic power. Any creature bearing the item can expend the items uses of legendary power, whet
Legendary Surge (+1d6 to Attack Rolls - All, Combat Maneuver Checks) All legendary items have a legendary surge ability, similar to a mythic character's surge ability (see page 170). It can be used only on specific rolls or checks based on the nature or purpose of the legendary item - see the Legendary Surge sidebar o
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mortal Herald (Ragathiel, Destruction) (Sp) Spend 1 power to cast spell from domain lower than your tier as spell-like ability.
Mythic Bond A legendary item is typically bonded to a single mythic creature. Others can pick up and use a legendary item for its basic functions (like hitting a foe with a legendary mace), but only the creature bonded to the item can utilize it fully.

A myth
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Returning (Same Plane) The creature bonded to this item can expend one use of mythic power to teleport the item to her waiting hand, as if using teleport object. The item must be on the same plane as the bonded creature for this ability to function. This ability can
Shield of Wings (1 minute) (Su) Swift action, gain fly 40 (average) for duration. Lose fire resist/imm after manifest.
Smite Evil (2/day) (Su) +4 to hit, +6 to damage, +4 deflection bonus to AC when used.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vital Strike Standard action: x2 weapon damage dice.

Loyalties:

Spoiler:

Ragathiel
His Paladin's Code
Purification(that is, purifying Golarion of evil outsiders)

Description:

Spoiler:

Uriel is of around average height for an Aasimar, perhaps slightly on the thin side. He has hair the color of copper, trimmed short to fit under his helmet. His eyes are gold-irised, his skin tan. He wears armor of gold-tinted steel and crimson leather, and carries his (mortal) grandfather's bastard sword in a scabbard on his back, Its crimson wing-shaped crossguards the only adornment on an otherwise plain sword, its blade of unnaturally cool gray metal.

Uriel comes from an ancient lineage of aasimar, one so old its origins are, to most, lost to the mists of time. Within the family, it has always been said that they are directly descended from Ragathiel himself (or "Grandfather Ragathiel, as they refer to him privately). Indeed, their lineage is said to be so ancient that their family was once composed of Tieflings(or Ifrits. Accounts vary among relatives.) But after Ragathiel's ascension to the Celestial ranks, they were (so they say) transformed into angelkin. Uriel is loyal to "Grandfather Ragathiel" above all else, and will quickly, if not boisterously, proclaim such at any opportunity. His family has a long history of fighting in Ragathiel's name, a tradition that brought Uriel's grandfather to Mendev and the nascent Worldwound decades ago. The Mendevian Crusades have since claimed the lives of his grandfather, aunt, and several cousins, all of which has only strengthened his resolve to rid Golarion of Demonic filth. It is a loyalty he has had for as long as he could remember. Shrines and temples of the General of Vengeance have always been the places he was most comfortable, and relatives say he has talked of taking up the holy mantle of Paladin practically since he could walk. He swore his Paladin's vows on his grandfather's blade at 20 years of age, and has added further oaths of vengeance and the annihilation of demons in the years since. He stands ready and eager to strike at the Abyss's legions. Secretly, he fully expects to die in this war, but so long as he dies a martyr in service to his holy ancestor, he sees no reason to fear his mortal end.