Pathfinder Campaign Setting: Technology Guide (PFRPG)

4.30/5 (based on 17 ratings)
Pathfinder Campaign Setting: Technology Guide (PFRPG)
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Ray Guns and Rocket Packs!

It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide—an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!

Within this book, you’ll find:

  • Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!
  • New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
  • Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!
  • The technomancer prestige class, which allows you to use magic to command robots and power your technology .
  • Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!

The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.

ISBN-13: 978-1-60125-672-0

Technology Guide Errata
Last Updated - 12/16/2014

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4.30/5 (based on 17 ratings)

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paper quality is bad

4/5

Nice book with a lot of sci-fi items,, something like Wizardry in Golarion .. I woud like to give this book 5/5, but I cant. Reason why I cant do like that is simple, the quality of paper is just terrible. Paper Quality of Paizo books is going down, what is sad .. for me 4/5


Essential for Adding Tech to Pathfinder

4/5

Read my full review on Of Dice and Pen.

The Technology Guide provides gamemasters with the information and items they need to add technology into their fantasy games. It's not particularly exciting or innovative, but that's not really its point. Instead, it forms the necessary baseline for other books to build upon, much like the Core Rulebook provides the baseline rules for the entire game. If you want technology in your games, it's a book you really can't do without.


Meh

2/5

There are some interesting items in here but having sci-fi with magic breaks the immersion for me.


Pretty damn cool

4/5

I picked up this as a pdf because it looked interesting, and I was not disappointed. I used it to write an adventure (crashed UFO in a fantasy setting), and it led to the most fun I have ever had running a game. It would be useful if it had suggestions for other books containing some of the referenced monsters (such as certain types of monsters which I found on the pfsrd), but all in all it does exactly as promised.


Yes. Get it.

5/5

If you have any interest at all in genre fusion in your adventuring, this book is a must buy.


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2 people marked this as a favorite.

"F5s"

*cries*

;_;


1 person marked this as a favorite.

Well, you are the demon lord of false hope...

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Hey quick question since I can't seem to find the answer, do you use heal to make pharmaceuticals or some other skill?

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Maps Subscriber

*COUGH* Here is your, uh, Beam sword. *COUGH*

"Anyone can use a laser pistol or a rocket launcher—but to use a beam sword well was a mark of someone a cut above the ordinary."
―Sidrah Imeruss, Divinity's Chief of Security

BEAM SWORD
PRICE ???
TYPE One-handed melee
PROFICIENCY exotic (beam sword)
DMG (M) 1d10 e and f DMG (S) 1d8 e and f CRITICAL 19-20/x2
CAPACITY 10 USAGE 1 charge/hour
SPECIAL touch WEIGHT 2.2 lbs. RANGE 4.5 feet

The beam sword is Androffan's most potent energy-based melee weapon. A small metal handle generates a solid beam of plasma contained by a gravity-induced force field. Attacks from a beam sword resolve as touch attacks and deal 1d10 points of electricity and fire damage.[NOTE: Should the damage be modified by STRENGTH?] When the beam sword is used to sunder, its damage bypasses up to 30 points of hardness, and damage is not halved (as is normally the case for energy damage applied to objects) unless the object is particularly plasma-resistant.

CONSTRUCTION Craft Technological Arms and Armor, military lab CRAFT DC ??? COST ???


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber

The whole team that worked on this book did a great job; good work! Now, I am thinking of making an Arcanist Technomancer. I am, however, somewhat surprised that a Robot-Commander Summoner archetype was not created for this book... or maybe it got cut?

Paizo Employee Creative Director

Ashanderai wrote:
The whole team that worked on this book did a great job; good work! Now, I am thinking of making an Arcanist Technomancer. I am, however, somewhat surprised that a Robot-Commander Summoner archetype was not created for this book... or maybe it got cut?

Nope; robots and summoners don't mix that way.


1 person marked this as a favorite.
Tacticslion wrote:
Well, you are the demon lord of false hope...

So mean! I don't deserve this treatment! :p


Waiting for my hard copy to really dive into this, but at a cursory glance over my pdf, there is a lot going on in this adventure, particularly for a 1st entry in an AP. Wow. Great job, everyone!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Cthulhudrew wrote:
Waiting for my hard copy to really dive into this, but at a cursory glance over my pdf, there is a lot going on in this adventure, particularly for a 1st entry in an AP. Wow. Great job, everyone!

Um, are you sure you didn't mean to post this here instead?


1 person marked this as a favorite.
Irnk, Dead-Eye's Prodigal wrote:
Um, are you sure you didn't mean to post this here instead?

LOL! Yes, that's where I meant to post it. Darn multiple open tabs...


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber
James Jacobs wrote:
Ashanderai wrote:
The whole team that worked on this book did a great job; good work! Now, I am thinking of making an Arcanist Technomancer. I am, however, somewhat surprised that a Robot-Commander Summoner archetype was not created for this book... or maybe it got cut?
Nope; robots and summoners don't mix that way.

Okay. Then, how about a Hunter archetype? :D

It could be like Hiro Himada and Baymax, Hogarth and the Iron Giant, Heroman and Joey, Will Robinson and Robot, or like Ital and Zaxon from Genesis Survivor Gaiarth (which is a closer fit). Heck, I could even make an android hunter with a robot companion to get some quasi-R2D2/C3PO antics on. :P


4 people marked this as a favorite.
christos gurd wrote:
please, i beg anyone. I need to know if i can start slaying undead with a chainsaw hand.

Shop smart. Shop, S-Mart.


4 people marked this as a favorite.
jimibones83 wrote:
christos gurd wrote:
please, i beg anyone. I need to know if i can start slaying undead with a chainsaw hand.
Shop smart. Shop, S-Mart.

klaatu veracta ....

Scarab Sages

4 people marked this as a favorite.
christos gurd wrote:
jimibones83 wrote:
christos gurd wrote:
please, i beg anyone. I need to know if i can start slaying undead with a chainsaw hand.
Shop smart. Shop, S-Mart.
klaatu veracta ....

Necktie?


Are there "space jumpsuits" like what Lirianne is wearing that aren't armour?

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
christos gurd wrote:
jimibones83 wrote:
christos gurd wrote:
please, i beg anyone. I need to know if i can start slaying undead with a chainsaw hand.
Shop smart. Shop, S-Mart.
klaatu veracta ....

Umm... maybe? I just read integrated weapon and it allows you to use it for light or 1 handed weapons. Unfortunately the chainsaw in here is a 2 handed weapon. With that said the integrated weapon allows said weapon to slip away into your arm rather than just mount it to you so you might get lucky with a more primitive one that sacs the hand but lets you wield it or a smaller one that comes out of one of the iron gods books.


You know, the wait I have to go through for this is painful. It's too perfect for my home campaign setting.


doc the grey wrote:
Umm... maybe? I just read integrated weapon and it allows you to use it for light or 1 handed weapons. Unfortunately the chainsaw in here is a 2 handed weapon. With that said the integrated weapon allows said weapon to slip away into your arm rather than just mount it to you so you might get lucky with a more primitive one that sacs the hand but lets you wield it or a smaller one that comes out of one of the iron gods books.

Can a medium creature wield a small 2 handed weapon in 1 hand? If so then you could just use a small one and never retract it.


jimibones83 wrote:
doc the grey wrote:
Umm... maybe? I just read integrated weapon and it allows you to use it for light or 1 handed weapons. Unfortunately the chainsaw in here is a 2 handed weapon. With that said the integrated weapon allows said weapon to slip away into your arm rather than just mount it to you so you might get lucky with a more primitive one that sacs the hand but lets you wield it or a smaller one that comes out of one of the iron gods books.
Can a medium creature wield a small 2 handed weapon in 1 hand? If so then you could just use a small one and never retract it.

I believe so, but with a penalty.

Scarab Sages

I'm not sure why integrated weapon allows one-handed items, it seems like it should be light only. A 4.5 ft long bastard sword or trident can retract into you arm like wolverine? Are you still able to bend your arm?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Heretical Zed wrote:
If magic and science both work, and magic can't be explained by the current ken of the world gained from science, then magic operates under some higher order of physical law, and the world we live in and that is studied by science is a special case of those higher laws. In a world or story where "magic" and "science/technology" exist side by side and their conflict is thematically important, magic serves to highlight the things we don't know about the universe and have yet to truly comprehend, while science and technology covers the stuff we do.

Or can it be that magic is simple an arbitrary conscious design overlaid on the dead rationality of science? Science works the way it does because equations demand that it do so. Perhaps the difference in magic is that magic ultimately works the way it does because the powers behind magic simply decree that it does so? That ultimately Clarke's law is wrong from both sides on Golarion?


Imbicatus wrote:
I'm not sure why integrated weapon allows one-handed items, it seems like it should be light only. A 4.5 ft long bastard sword or trident can retract into you arm like wolverine? Are you still able to bend your arm?

im thinking a bastard sword wouldn't qualify because its not truly a 1 handed weapon. It's technically an exotic weapon that can be wielded in 1 hand with the proper feat. A trident is a good example for your point though, but I'm kinda seeing it as just the weapon end without the pole attached.


Looking forward to ordering the hardcopy and pdf later his week. And just from some of the homebrew ideas, looks like if I want a sun sword, I'll have enough resources to stat that up, or at least my version.

Paizo Employee Creative Director

Imbicatus wrote:
I'm not sure why integrated weapon allows one-handed items, it seems like it should be light only. A 4.5 ft long bastard sword or trident can retract into you arm like wolverine? Are you still able to bend your arm?

I'd say use common sense—a weapon that can't be hidden in an arm can't be hidden... but it could still be attached so that it could gain the advantages of not being disarmed.

It would indeed have been better to limit the integrated weapons to light only, in hindsight.

Scarab Sages

1 person marked this as a favorite.
James Jacobs wrote:
Imbicatus wrote:
I'm not sure why integrated weapon allows one-handed items, it seems like it should be light only. A 4.5 ft long bastard sword or trident can retract into you arm like wolverine? Are you still able to bend your arm?

I'd say use common sense—a weapon that can't be hidden in an arm can't be hidden... but it could still be attached so that it could gain the advantages of not being disarmed.

It would indeed have been better to limit the integrated weapons to light only, in hindsight.

Well, it is technology after all. It could be like Sulu's sword in the Star Trek reboot.


Steven "Troll" O'Neal wrote:
You know, the wait I have to go through for this is painful. It's too perfect for my home campaign setting.

2 days, 11 hours, 42 minutes, and 45 seconds until the PDF is available.


Imbicatus wrote:
James Jacobs wrote:
Imbicatus wrote:
I'm not sure why integrated weapon allows one-handed items, it seems like it should be light only. A 4.5 ft long bastard sword or trident can retract into you arm like wolverine? Are you still able to bend your arm?

I'd say use common sense—a weapon that can't be hidden in an arm can't be hidden... but it could still be attached so that it could gain the advantages of not being disarmed.

It would indeed have been better to limit the integrated weapons to light only, in hindsight.

Well, it is technology after all. It could be like Sulu's sword in the Star Trek reboot.

Or like a certain jaeger's extending and locking chain sword.

But yeah, I'd limit it to light and one-handed integrated weapons.


Hey, you can still do it cool like.
Remember the guy that had the sword worn over his hand and arm in the movie Willow. Could make it like that.


How is there still no Artificer class in this game and why haven't we heard the news about the follow up book yet??


Any Inquisitor archetypes in this book?


Aaron Scott 139 wrote:
How is there still no Artificer class in this game and why haven't we heard the news about the follow up book yet??

Because the book isn't even out to the public yet. Only subscribers have it. And there hasn't been enough time for the developers to deem it successful enough to warrant another. So you just gotta wait.

Also, for everyone else. I'm looking at the prices and while it makes sense when it's fantasy themes with woke technology, how would I modify the prices for a full on sci fi campaign?


Starfinder Charter Superscriber

For the Paizo team - I've started a subscription, but have had an issue with the order (spoilered below, so I don't clutter up the thread)

Spoiler:
I've received an email stating that Paizo has no payment information on file for the order, however under my account it shows that I have selected my credit card on file for the subscription. I've gone in and reselected the credit card to dismiss the error message, but any other advice or suggestion on why this has happened? Thanks

Scarab Sages

Alfray Stryke wrote:

For the Paizo team - I've started a subscription, but have had an issue with the order (spoilered below, so I don't clutter up the thread)

** spoiler omitted **

You should probably repost a new thread in the customer service forum with your order #, better chance of the right people seeing it that way.


Starfinder Charter Superscriber
Imbicatus wrote:
Alfray Stryke wrote:

For the Paizo team - I've started a subscription, but have had an issue with the order (spoilered below, so I don't clutter up the thread)

** spoiler omitted **

You should probably repost a new thread in the customer service forum with your order #, better chance of the right people seeing it that way.

Cheers :). I completely missed that there was a customer service forum.


I've been playing PF for a few years now but just started my first subscription because of the Numeria/Technology Guide/Iron Gods stuff. I hope it sells fantastically for you all and leads you to try more daring campaign settings like this in the future.


1 person marked this as a favorite.

I can hope that these products selling well will allow for a Distant Worlds hardcover and AP:)


Odraude wrote:
So mean! I don't deserve this treatment! :p

But... but... but... demon lord!


3 people marked this as a favorite.
Tacticslion wrote:
Odraude wrote:
So mean! I don't deserve this treatment! :p
But... but... but... demon lord!

Paizo-poster extraordinaire ♫

♬ Demon Lord! Demon Lord!...


2 people marked this as a favorite.
Odraude wrote:
Aaron Scott 139 wrote:
How is there still no Artificer class in this game and why haven't we heard the news about the follow up book yet??

Because the book isn't even out to the public yet. Only subscribers have it. And there hasn't been enough time for the developers to deem it successful enough to warrant another. So you just gotta wait.

Also, for everyone else. I'm looking at the prices and while it makes sense when it's fantasy themes with woke technology, how would I modify the prices for a full on sci fi campaign?

Move the decimal to the left until you feel it's appropriate, I'd say start with two places if they're priced like magic items.

Shadow Lodge

5 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So has anyone here used anything in this book yet besides me?

Currently my party has found:
a 20ft roll of duct tape, a zipstick, and a dart gun. In that time they've managed to live wrangle a Dire Boar with said duct tape and blind the alchemist after firing the dart gun for the first time. As a GM I'm loving every minute.


5 people marked this as a favorite.

Gotta say, I don't normally purchase most Paizo products, I have purchased the core(though this core book cost me 500 dollars xD), bestiary one, and the Advanced Players Guide. For pretty much everything else I use the SRD.

But with this, and the other Numeria items coming out, I am going to be throwing a LOT more money at Paizo (Buying physical copies for myself, and PDF copies for my friends).

I really hope they continue to make products like this and not go back to "standard" fantasy. I love settings that mix fantasy and science!

Thanks again for being awesome Paizo!


Steven "Troll" O'Neal wrote:
Odraude wrote:
Aaron Scott 139 wrote:
How is there still no Artificer class in this game and why haven't we heard the news about the follow up book yet??

Because the book isn't even out to the public yet. Only subscribers have it. And there hasn't been enough time for the developers to deem it successful enough to warrant another. So you just gotta wait.

Also, for everyone else. I'm looking at the prices and while it makes sense when it's fantasy themes with woke technology, how would I modify the prices for a full on sci fi campaign?

Move the decimal to the left until you feel it's appropriate, I'd say start with two places if they're priced like magic items.

True. I could do that for the lasers or arc pistols. Maybe not the atom gun :)


Also I'm reading about implanted weapons and it says that it works for light weapons for melee only . Where does it say one handed?

Paizo Employee Creative Director

5 people marked this as a favorite.
Odraude wrote:
Also I'm reading about implanted weapons and it says that it works for light weapons for melee only . Where does it say one handed?

Ah! You're right. Looks like the original poster misread it, and I forgot to double-check.

Implanted weapons must either be light melee weapons or one-handed firearms.

Note. This includes monowhips. HANDLE WITH CARE.

Scarab Sages

5 people marked this as a favorite.
James Jacobs wrote:
Odraude wrote:
Also I'm reading about implanted weapons and it says that it works for light weapons for melee only . Where does it say one handed?

Ah! You're right. Looks like the original poster misread it, and I forgot to double-check.

Implanted weapons must either be light melee weapons or one-handed firearms.

Note. This includes monowhips. HANDLE WITH CARE.

As one of the three people on the planet that actually enjoyed Johnny Mnemonic, this pleases me greatly.


1 person marked this as a favorite.
James Jacobs wrote:
Implanted weapons ... one-handed firearms.

I know what I must do. It is time for me to convince the party barbarian. My technology based character could do no less.


I dont know if its clear yet, are monowhips finessible?


1 person marked this as a favorite.
Poldaran wrote:
James Jacobs wrote:
Implanted weapons ... one-handed firearms.

I know what I must do. It is time for me to convince the party barbarian. My technology based character could do no less.

The problem is that Guts has a cannon in his arm, not a pistol. Maybe that's the closest you can get to being him, though.

That, and playing as a Titan Mauler. :)


2 people marked this as a favorite.
Imbicatus wrote:
James Jacobs wrote:

Implanted weapons must either be light melee weapons or one-handed firearms.

Note. This includes monowhips. HANDLE WITH CARE.

As one of the three people on the planet that actually enjoyed Johnny Mnemonic, this pleases me greatly.

Yeah, Shadowrun has already thoroughly prepared me for the dangers of monowhips and monowire.

Gift certificate bought and redeemed: ✓
ACG and TechGuide product pages bookmarked: ✓
Re-re-re-re-attempt to add ACG and TechGuide to shopping cart: ✗
Current countdown: 1 day, 11 hours, 14 minutes, 23 seconds

Paizo Employee Creative Director

1 person marked this as a favorite.
christos gurd wrote:
I dont know if its clear yet, are monowhips finessible?

They're light weapons. So... yes.

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