Pathfinder Campaign Setting: Technology Guide (PFRPG)

4.30/5 (based on 17 ratings)
Pathfinder Campaign Setting: Technology Guide (PFRPG)
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Ray Guns and Rocket Packs!

It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide—an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!

Within this book, you’ll find:

  • Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!
  • New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
  • Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!
  • The technomancer prestige class, which allows you to use magic to command robots and power your technology .
  • Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!

The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.

ISBN-13: 978-1-60125-672-0

Technology Guide Errata
Last Updated - 12/16/2014

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4.30/5 (based on 17 ratings)

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paper quality is bad

4/5

Nice book with a lot of sci-fi items,, something like Wizardry in Golarion .. I woud like to give this book 5/5, but I cant. Reason why I cant do like that is simple, the quality of paper is just terrible. Paper Quality of Paizo books is going down, what is sad .. for me 4/5


Essential for Adding Tech to Pathfinder

4/5

Read my full review on Of Dice and Pen.

The Technology Guide provides gamemasters with the information and items they need to add technology into their fantasy games. It's not particularly exciting or innovative, but that's not really its point. Instead, it forms the necessary baseline for other books to build upon, much like the Core Rulebook provides the baseline rules for the entire game. If you want technology in your games, it's a book you really can't do without.


Meh

2/5

There are some interesting items in here but having sci-fi with magic breaks the immersion for me.


Pretty damn cool

4/5

I picked up this as a pdf because it looked interesting, and I was not disappointed. I used it to write an adventure (crashed UFO in a fantasy setting), and it led to the most fun I have ever had running a game. It would be useful if it had suggestions for other books containing some of the referenced monsters (such as certain types of monsters which I found on the pfsrd), but all in all it does exactly as promised.


Yes. Get it.

5/5

If you have any interest at all in genre fusion in your adventuring, this book is a must buy.


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Paizo Employee Creative Director

8 people marked this as a favorite.
Aaron Scott 139 wrote:
James far be it for me to tell you how to run Paizo, BUT if you don't do a follow up book to this one you are an insane person who hates money.

I've been called worse.


3 people marked this as a favorite.
James Jacobs wrote:
Aaron Scott 139 wrote:
James far be it for me to tell you how to run Paizo, BUT if you don't do a follow up book to this one you are an insane person who hates money.
I've been called worse.

Almost sounds like a compliment to me.... :)


8 people marked this as a favorite.
Mark Moreland wrote:
... As it stands, there are several technological melee weapons that resolve against touch AC and deal energy damage, but that aren't light sabers or Thundarr's sword. If those are items you want in your game, as James has said above and elsewhere, they may be able to be added to the AP in a later volume, or you can extrapolate from the rules that are presented in this book and Iron Gods to formulate your own.

Lords of light! No Sunsword? Demon dogs!


10 people marked this as a favorite.

Raawrrrr rrwarrraw rowrrrew rooarrawrr raarrrr rarr rwaolrrr! :)

Sovereign Court

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Can it be true? I can finally run my Pathfinder rules based science-fantasy campaign without doing lengthy (and painful) conversions from previous D20 products?? I'm in!!


3 people marked this as a favorite.

Am I the only one fantasying about possibly making a Galen (from Babylon 5: Crusade) themed Technomancer?

Scarab Sages

8 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

This just won't be a proper technology guide for a (any) fantasy roleplaying game without proper flow charts for the PC's killing themselves with the tech they find. ;)


So is this the final cover or a mock-up?

Lantern Lodge RPG Superstar 2014 Top 4

That cover is a mock up. The art is originally from the module Wardens of the Reborn Forge.


I thought I had seen that pic before.


3 people marked this as a favorite.

Rules for AI.

How many minutes after release do you think it will be before we'll see a conversion of S.H.O.D.A.N.?


7 people marked this as a favorite.
Cheapy wrote:

Rules for AI.

How many minutes after release do you think it will be before we'll see a conversion of S.H.O.D.A.N.?

The Ileosa form is dead, insect.


Maybe the rules for crafting technological devices will be a feat(s) that anyone can get not just spell casters.


2 people marked this as a favorite.
Evil Midnight Lurker wrote:
Cheapy wrote:

Rules for AI.

How many minutes after release do you think it will be before we'll see a conversion of S.H.O.D.A.N.?

The Ileosa form is dead, insect.

I have a backup.


7 people marked this as a favorite.

With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.


This may be the book I have looked forward to more than any book every written for and RPG if done right. Of course I will steal and modify these things to fit my Space Wizards campaign.

Silver Crusade

James, are any of the Iron Gods books going to have lower tech items like Lever action or semi auto slug throwers? I think gunslingers need them as the current black Powder rules just suck IMO as they have unrealistic rates of fire. I think Pazio needs to do a redo on the firearms rules Increase the damage and reduce the rate of fire to a max of 2 shots a round.

I am really looking forward to Iron gods and will buy all of the AP and books for it.


What I'm wondering is if any of this stuff will be PFS legal...

Probably not. Actually, definitely not.


1 person marked this as a favorite.
Tsiron Ragmar wrote:

What I'm wondering is if any of this stuff will be PFS legal...

Probably not. Actually, definitely not.

Why definitely not? No point jumping the gun on what will or won't be legal until we hear from the campaign admins.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Tinkergoth wrote:
Tsiron Ragmar wrote:

What I'm wondering is if any of this stuff will be PFS legal...

Probably not. Actually, definitely not.

Why definitely not? No point jumping the gun on what will or won't be legal until we hear from the campaign admins.

especially considering how many of the scenarios from season 6 seem to give the sense that we will be heading to Numeria or dealing with it's stuff.

Sovereign Court

2 people marked this as a favorite.

Paizo, I want to have your babies. There, I said it.


Dragon78 wrote:
Maybe the rules for crafting technological devices will be a feat(s) that anyone can get not just spell casters.

Indeed. It would be inexplicable, AFAIC, that spellcasters could be the only ones to craft technological items.


1 person marked this as a favorite.

I'd like to see the opposite personally. Only non-spellcaster characters could craft tech items.

Give it an Arcanum feel where technology and magic doesn't mingle very well.

...Then provide a series of elaborate feats to let magic users craft a single type of tech item, such as "boot" or "metal weapon". Call it... Apprentice Craftsman.


I don't think Paizo is going the whole 'technology is incompatible with magic' route, or they probably would have mentioned it somewhere. As it stands, my understanding is this AP is about what happens when you mix magic with technology, so it's not going to be a case where one causes the other to malfunction or something.


Especially considering the technomancer is supposed to be someone who has or can blend the two, if I am not mistaken.

Paizo Employee Creative Director

GrayJester23 wrote:
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.

Mecha are well beyond the scope of this book. In fact, vehicles of pretty much any kind are beyond the scope of this book. At 64 pages, we had to focus in pretty much on just elements that directly impact the Iron Gods Adventure Path and Numeria itself, and fully functional technological vehicles, especially giant ones, are not really a part of either.

Paizo Employee Creative Director

6 people marked this as a favorite.
Lou Diamond wrote:

James, are any of the Iron Gods books going to have lower tech items like Lever action or semi auto slug throwers? I think gunslingers need them as the current black Powder rules just suck IMO as they have unrealistic rates of fire. I think Pazio needs to do a redo on the firearms rules Increase the damage and reduce the rate of fire to a max of 2 shots a round.

I am really looking forward to Iron gods and will buy all of the AP and books for it.

No. This book focuses pretty much entirely on high-tech stuff. "Modern" weapons, AKA 20th-21st century firearms, do not have a place in this book.

In any case, I have a gunslinger in my group and after seeing that character over the course of a year or so in play, I completely disagree about the claim that the rules "Just suck." That gunslinger regularly does over a hundred points of damage a round, and is EASILLY competing for damage with the paladin and the fighter and the wizard.

Also, as a side note, using language like "rules just suck" is not a productive way to encourage a discussion. We're always open to constructive criticisim, but the key word there is "constructive." A better way to say that would have been "the current black powder rules are insufficient, in my opinion."

Word choice and phrasing matter.

Paizo Employee Creative Director

5 people marked this as a favorite.

There will be rules for crafting technological items in this book.

Whether or not they are available to PCs is entirely left to the GM, though, since once you open those rules up to the PCs, then technological items become a lot more prevalent and commonplace.

Iron Gods does NOT assume PCs have access to these rules, but the items themselves, the rules for creating them, and the way they're balanced is modeled after the economics and rules and regulations for magic item creation, so from a strict power-curve/balance viewpoint, allowing technological item creation in your game won't impact the power level any more than does allowing magic item creation, especially since both use similar resources (time and gold).

Spellcasters can use the rules to craft technological items, but so can nonspellcasters, and neither one has a built-in intrinsic advantage over the other. Magic spells and Spellcraft ranks are not required for crafting technological items. They have different requirements that I'm not ready to talk about yet. Mabye in a few months...


Would the movie Treasure Planet, be a more accurate depiction of technology in Numeria/Iron Gods than something like Star Wars?


This could change some things I have planned in two campaigns in most interesting ways. Dotting to remind myself to pre-order it when I have money.

Paizo Employee Creative Director

14 people marked this as a favorite.
Tels wrote:
Would the movie Treasure Planet, be a more accurate depiction of technology in Numeria/Iron Gods than something like Star Wars?

Nope.

I guess Mass Effect combined with Gamma World would be a pretty good way to look at things.

Webstore Gninja Minion

5 people marked this as a favorite.
James Jacobs wrote:
I guess Mass Effect combined with Gamma World would be a pretty good way to look at things.

Approve!


3 people marked this as a favorite.

I am already painting privateer press miniatures for all of this

Dark Archive

Pathfinder Adventure Path Subscriber
doc the grey wrote:
Tinkergoth wrote:
Tsiron Ragmar wrote:

What I'm wondering is if any of this stuff will be PFS legal...

Probably not. Actually, definitely not.

Why definitely not? No point jumping the gun on what will or won't be legal until we hear from the campaign admins.
especially considering how many of the scenarios from season 6 seem to give the sense that we will be heading to Numeria or dealing with it's stuff.

Given the reveal of Destiny of the Sands II, I think that anything Paizo publishes is fair game to show up in a PFS mod from hereon.

Liberty's Edge

4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Tels wrote:
Would the movie Treasure Planet, be a more accurate depiction of technology in Numeria/Iron Gods than something like Star Wars?

Nope.

I guess Mass Effect combined with Gamma World would be a pretty good way to look at things.

Hello Devil Dinosaur!

This is Matt Murdock, Attorney at Law and I hereby serve you with notice to sue due to causing my clients head asplode.

Best regards,

Daredevil


James Jacobs wrote:
GrayJester23 wrote:
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.
Mecha are well beyond the scope of this book. In fact, vehicles of pretty much any kind are beyond the scope of this book. At 64 pages, we had to focus in pretty much on just elements that directly impact the Iron Gods Adventure Path and Numeria itself, and fully functional technological vehicles, especially giant ones, are not really a part of either.

I suppose that's fair. Don't wanna complicate things too much. Respect.

A bit off-topic, perhaps, but going back to my original post: will there be more Kaiju entries released in the future? :P


1 person marked this as a favorite.
Tels wrote:
I don't think Paizo is going the whole 'technology is incompatible with magic' route, or they probably would have mentioned it somewhere. As it stands, my understanding is this AP is about what happens when you mix magic with technology, so it's not going to be a case where one causes the other to malfunction or something.

If technology were incompatible with magic, we wouldn't have the spellslinger wizard archetype.


GrayJester23 wrote:
Tels wrote:
I don't think Paizo is going the whole 'technology is incompatible with magic' route, or they probably would have mentioned it somewhere. As it stands, my understanding is this AP is about what happens when you mix magic with technology, so it's not going to be a case where one causes the other to malfunction or something.
If technology were incompatible with magic, we wouldn't have the spellslinger wizard archetype.

that may depend entirely on the level of technology, black powders fine but digital gets interference.


1 person marked this as a favorite.
christos gurd wrote:
GrayJester23 wrote:
Tels wrote:
I don't think Paizo is going the whole 'technology is incompatible with magic' route, or they probably would have mentioned it somewhere. As it stands, my understanding is this AP is about what happens when you mix magic with technology, so it's not going to be a case where one causes the other to malfunction or something.
If technology were incompatible with magic, we wouldn't have the spellslinger wizard archetype.
that may depend entirely on the level of technology, black powders fine but digital gets interference.

Sounds like a Dresden Files relationship concept (between wizards and technology).


1 person marked this as a favorite.
Alleran wrote:
Sounds like a Dresden Files relationship concept (between wizards and technology).

It's fluid in Dresden Files. It probably interfered with black powder at one point. It's mentioned that in olden times, magic tended to make flames burn odd colors and curdle milk in a wizard's presence.


Poldaran wrote:
Alleran wrote:
Sounds like a Dresden Files relationship concept (between wizards and technology).
It's fluid in Dresden Files. It probably interfered with black powder at one point. It's mentioned that in olden times, magic tended to make flames burn odd color/s and curdle milk in a wizard's presence.

Yes, I'm referring to DF in the sense of "now" (i.e. during the time period of the books).

Paizo Employee Creative Director

1 person marked this as a favorite.
GrayJester23 wrote:
James Jacobs wrote:
GrayJester23 wrote:
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.
Mecha are well beyond the scope of this book. In fact, vehicles of pretty much any kind are beyond the scope of this book. At 64 pages, we had to focus in pretty much on just elements that directly impact the Iron Gods Adventure Path and Numeria itself, and fully functional technological vehicles, especially giant ones, are not really a part of either.

I suppose that's fair. Don't wanna complicate things too much. Respect.

A bit off-topic, perhaps, but going back to my original post: will there be more Kaiju entries released in the future? :P

Well... the list in Bestiary 4 certainly proves that there are more kaiju to stat up, yeah? ;-)


James Jacobs wrote:
GrayJester23 wrote:
James Jacobs wrote:
GrayJester23 wrote:
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.
Mecha are well beyond the scope of this book. In fact, vehicles of pretty much any kind are beyond the scope of this book. At 64 pages, we had to focus in pretty much on just elements that directly impact the Iron Gods Adventure Path and Numeria itself, and fully functional technological vehicles, especially giant ones, are not really a part of either.

I suppose that's fair. Don't wanna complicate things too much. Respect.

A bit off-topic, perhaps, but going back to my original post: will there be more Kaiju entries released in the future? :P

Well... the list in Bestiary 4 certainly proves that there are more kaiju to stat up, yeah? ;-)

James, you just made getting out of bed worth the effort today.


2 people marked this as a favorite.
Quote:
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.

How about some DOOM monsters as well? Cyberneticly enhanced fiends from the lower planes invading your campaign world? Cause you say HELL YES! ^_^


1 person marked this as a favorite.
Berselius wrote:


Quote:

With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.

How about some DOOM monsters as well? Cyberneticly enhanced fiends from the lower planes invading your campaign world? Cause you say HELL YES! ^_^

As long as I get my chainsaw...oh, and a shotgun :)


1 person marked this as a favorite.

Got you covered on the Chainsaw, R!

Webstore Gninja Minion

4 people marked this as a favorite.
Berselius wrote:
How about some DOOM monsters as well? Cyberneticly enhanced fiends from the lower planes invading your campaign world? Cause you say HELL YES! ^_^

*cough*

Webstore Gninja Minion

Updated product image and description to final!


Nice cover! Some kind of Kellid barbarian with cybernetic upgrades vs. an elf with similar? (Either that, or she's wearing some kind of technological body armor.)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Love the cover. :)

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