Pathfinder Campaign Setting: Technology Guide (PFRPG)

4.30/5 (based on 17 ratings)
Pathfinder Campaign Setting: Technology Guide (PFRPG)
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Ray Guns and Rocket Packs!

It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide—an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!

Within this book, you’ll find:

  • Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!
  • New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
  • Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!
  • The technomancer prestige class, which allows you to use magic to command robots and power your technology .
  • Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!

The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.

ISBN-13: 978-1-60125-672-0

Technology Guide Errata
Last Updated - 12/16/2014

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paper quality is bad

4/5

Nice book with a lot of sci-fi items,, something like Wizardry in Golarion .. I woud like to give this book 5/5, but I cant. Reason why I cant do like that is simple, the quality of paper is just terrible. Paper Quality of Paizo books is going down, what is sad .. for me 4/5


Essential for Adding Tech to Pathfinder

4/5

Read my full review on Of Dice and Pen.

The Technology Guide provides gamemasters with the information and items they need to add technology into their fantasy games. It's not particularly exciting or innovative, but that's not really its point. Instead, it forms the necessary baseline for other books to build upon, much like the Core Rulebook provides the baseline rules for the entire game. If you want technology in your games, it's a book you really can't do without.


Meh

2/5

There are some interesting items in here but having sci-fi with magic breaks the immersion for me.


Pretty damn cool

4/5

I picked up this as a pdf because it looked interesting, and I was not disappointed. I used it to write an adventure (crashed UFO in a fantasy setting), and it led to the most fun I have ever had running a game. It would be useful if it had suggestions for other books containing some of the referenced monsters (such as certain types of monsters which I found on the pfsrd), but all in all it does exactly as promised.


Yes. Get it.

5/5

If you have any interest at all in genre fusion in your adventuring, this book is a must buy.


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Axial wrote:
Poldaran wrote:
James Jacobs wrote:
Implanted weapons ... one-handed firearms.

I know what I must do. It is time for me to convince the party barbarian. My technology based character could do no less.

The problem is that Guts has a cannon in his arm, not a pistol. Maybe that's the closest you can get to being him, though.

That, and playing as a Titan Mauler. :)

I have a GM that is a Berserk fanatic. And the barbarian IS, in fact, a Titan Mauler. I'm sure I could convince him to let it fly. At least a little.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just to annoy James in fun, I'd have to put down a nod for my favorite plastic Roman, Rory Williams, the Last Centurion; The Auton Roman and his flop down hand gun. :)

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
christos gurd wrote:
I dont know if its clear yet, are monowhips finessible?
They're light weapons. So... yes.

Some Monowhip Questions:

Monowhips normally do not add Str to Damage but if you find a way to get them to add Dex to damage (say enhancing a monowhip to a +1 agile monowhip or something) will that apply?

Can you Power Attack or Piranha Strike with them?

Do they provoke attacks of opportunity when you attack with them just like a whip?

A whip doesn't threaten within their 15ft. Does the same apply to a monowhip?

Finally, if the two questions above are yes, do Whip Mastery and Improved Whip Mastery apply? What about Greater Whip Mastery? Seems like Greater Whip Mastery wouldn't but might as well make sure.

BONUS MISCELLANEOUS QUESTION: If I take Master Craftsmen(Craft[Mechanical]) and Craft Magic Arms and Armor, would I be able to both magical technological weapon and magical technological armor with Craft(Mechanical)? I assume that the Technologist feat would be needed for this and if I was making the the technological item from scratch as opposed to just enhancing one, I would still need Craft Technological Arms and Armor feat.


Imbicatus wrote:
James Jacobs wrote:
Odraude wrote:
Also I'm reading about implanted weapons and it says that it works for light weapons for melee only . Where does it say one handed?

Ah! You're right. Looks like the original poster misread it, and I forgot to double-check.

Implanted weapons must either be light melee weapons or one-handed firearms.

Note. This includes monowhips. HANDLE WITH CARE.

As one of the three people on the planet that actually enjoyed Johnny Mnemonic, this pleases me greatly.

I love Johnny Mnemonic! Unless... wait, are you talking about the movie or the original story? Choose wisely...

*sigh* payday tomorrow. My bank account will finally be ready to accept the glorious burden that is this month's subscriptions! Soon Technology Guide, soon you shall be mine!

Paizo Employee Creative Director

2 people marked this as a favorite.
xevious573 wrote:
James Jacobs wrote:
christos gurd wrote:
I dont know if its clear yet, are monowhips finessible?
They're light weapons. So... yes.

Some Monowhip Questions:

1) Monowhips normally do not add Str to Damage but if you find a way to get them to add Dex to damage (say enhancing a monowhip to a +1 agile monowhip or something) will that apply?

2) Can you Power Attack or Piranha Strike with them?

3) Do they provoke attacks of opportunity when you attack with them just like a whip?

4) A whip doesn't threaten within their 15ft. Does the same apply to a monowhip?

5) Finally, if the two questions above are yes, do Whip Mastery and Improved Whip Mastery apply? What about Greater Whip Mastery? Seems like Greater Whip Mastery wouldn't but might as well make sure.

BONUS MISCELLANEOUS QUESTION: If I take Master Craftsmen(Craft[Mechanical]) and Craft Magic Arms and Armor, would I be able to both magical technological weapon and magical technological armor with Craft(Mechanical)? I assume that the Technologist feat would be needed for this and if I was making the the technological item from scratch as opposed to just enhancing one, I would still need Craft Technological Arms and Armor feat.

1) Yes.

2) Yes.

3) Yes.

4) Yes.

5) Yes. Including Greater Whip Mastery—the monowhip doesn't slice completely through things like nothing; it just cuts deep.

BONUS MISCELLANEOUS QUESTION: Nope; Master Craftsman does not allow you to sneak into creating Tech items. That feat exists solely to allow non-spellcasters the opportunity to craft magic items. That's not a barrier to non-spellcasters for Tech items.

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:

BONUS MISCELLANEOUS QUESTION: If I take Master Craftsmen(Craft[Mechanical]) and Craft Magic Arms and Armor, would I be able to both magical technological weapon and magical technological armor with Craft(Mechanical)? I assume that the Technologist feat would be needed for this and if I was making the the technological item from scratch as opposed to just enhancing one, I would still need Craft Technological Arms and Armor feat.

BONUS MISCELLANEOUS QUESTION: Nope; Master Craftsman does not allow you to sneak into creating Tech items. That feat exists solely to allow non-spellcasters the opportunity to craft magic...

Well I was speaking about making +1 Laser pistols. Magical Technological Weapons. I find a none-timeworn laser pistol or chameleon suit and decide I want to make it +1 or something. I guess my question is more do I get to make +1 weapons AND +1 armor with craft(mechanical) as opposed to normally needing craft (Weapon) and Craft(armor) for Master Craftsmen.

Oh and thank you for your responses.


5 people marked this as a favorite.
James Jacobs wrote:
Note. This includes monowhips. HANDLE WITH CARE.

I thought my whip had mono once for a whole year. Turns out, it was just really bored.

Scarab Sages

1 person marked this as a favorite.
Tinkergoth wrote:
Imbicatus wrote:
James Jacobs wrote:
Odraude wrote:
Also I'm reading about implanted weapons and it says that it works for light weapons for melee only . Where does it say one handed?

Ah! You're right. Looks like the original poster misread it, and I forgot to double-check.

Implanted weapons must either be light melee weapons or one-handed firearms.

Note. This includes monowhips. HANDLE WITH CARE.

As one of the three people on the planet that actually enjoyed Johnny Mnemonic, this pleases me greatly.

I love Johnny Mnemonic! Unless... wait, are you talking about the movie or the original story? Choose wisely...

*sigh* payday tomorrow. My bank account will finally be ready to accept the glorious burden that is this month's subscriptions! Soon Technology Guide, soon you shall be mine!

Well.... Is making a shameful face... The movie

Paizo Employee Creative Director

4 people marked this as a favorite.
xevious573 wrote:
James Jacobs wrote:

BONUS MISCELLANEOUS QUESTION: If I take Master Craftsmen(Craft[Mechanical]) and Craft Magic Arms and Armor, would I be able to both magical technological weapon and magical technological armor with Craft(Mechanical)? I assume that the Technologist feat would be needed for this and if I was making the the technological item from scratch as opposed to just enhancing one, I would still need Craft Technological Arms and Armor feat.

BONUS MISCELLANEOUS QUESTION: Nope; Master Craftsman does not allow you to sneak into creating Tech items. That feat exists solely to allow non-spellcasters the opportunity to craft magic...

Well I was speaking about making +1 Laser pistols. Magical Technological Weapons. I find a none-timeworn laser pistol or chameleon suit and decide I want to make it +1 or something. I guess my question is more do I get to make +1 weapons AND +1 armor with craft(mechanical) as opposed to normally needing craft (Weapon) and Craft(armor) for Master Craftsmen.

Oh and thank you for your responses.

Once you have the laser pistol, you can make it a +1 laser pistol using Master Craftsman.


3 people marked this as a favorite.
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

The Exchange RPG Superstar 2008 Top 6, Contributor

1 person marked this as a favorite.
Imbicatus wrote:
James Jacobs wrote:

Implanted weapons must either be light melee weapons or one-handed firearms.

Note. This includes monowhips. HANDLE WITH CARE.

As one of the three people on the planet that actually enjoyed Johnny Mnemonic, this pleases me greatly.

Certainly one of the inspirations for that particular bit of cybertech (both movie and short story) :) There was some priority on not taking a whole page for the rules for it, so it's a simple approach and I hope Gamemasters override anything that offend their sense of silly.

The Exchange RPG Superstar 2008 Top 6, Contributor

1 person marked this as a favorite.
Axial wrote:

The problem is that Guts has a cannon in his arm, not a pistol. Maybe that's the closest you can get to being him, though.

That, and playing as a Titan Mauler. :)

If you're talking home play, see about talking the Gamemaster into an implanted weapon that takes up the entire arm (so you can't use it for anything else). I'll be using that system for larger weapons implants (two-handed firearms, one-handed melee weapons)when I run Iron Gods this Fall. This could also work for a leg-implanted machine gun or similar craziness, though I'd suggest that take an exotic weapon proficiency too.

Changing a limb into a weapon opened up whole can of worms that didn't seem suitable for a brief item entry.

Scarab Sages

2 people marked this as a favorite.

Or maybe just replace the hand.


2 people marked this as a favorite.
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

Scarab Sages

1 person marked this as a favorite.
Tinkergoth wrote:
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

Although, I do think of Keanu when Molly tells the story of Johnny's death in Neuromancer. ;)

Grand Lodge

1 person marked this as a favorite.
Tinkergoth wrote:
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

I think we are up to four, counting myself. I saw the movie first and then read the story. There's just no way they could have pulled that off with the movie tech they had when it came out. A Neuromancer movie has been in development hell since the beginning of time. They better not screw that up.

SM


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I also liked it.


1 person marked this as a favorite.
Tinkergoth wrote:
Imbicatus wrote:


As one of the three people on the planet that actually enjoyed Johnny Mnemonic, this pleases me greatly.

I love Johnny Mnemonic! Unless... wait, are you talking about the movie or the original story? Choose wisely...

*sigh* payday tomorrow. My bank account will finally be ready to accept the glorious burden that is this month's subscriptions! Soon Technology Guide, soon you shall be mine!

I'm going with the dark horse option, the FMV video game.


So when tomorrow, exactly, will this become available for PDF purchase? 12 AM PDT? 2 AM PDT? 9 AM PDT? (I'm asking PDT because I'm assuming that's the time zone your HQ is in; if you're in a different one, then use & identify that one).


Graeme Lewis wrote:
So when tomorrow, exactly, will this become available for PDF purchase? 12 AM PDT? 2 AM PDT? 9 AM PDT? (I'm asking PDT because I'm assuming that's the time zone your HQ is in; if you're in a different one, then use & identify that one).

God I hope it is at 12 AM, I am going to be sitting up, waiting to buy it and read it over, and will be greatly disappointed if I can't read it while I am awake. (I work graveyards so I am always awake at midnight.)


It doesn't say so specifically, but is the mundane equipment approved for society play?


I think the ACG is releasing at midnight I would expect that this would as well. I am looking forward to this as well as I have always wanted to be able to have some rare advanced tech stuff in my games.


Forgive my ignorance, but this has a street date of the 14th for stores right? I'm hoping to pick up all this month's stuff at my not-so-local game store Friday morning if so.

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
knightnday wrote:
Forgive my ignorance, but this has a street date of the 14th for stores right? I'm hoping to pick up all this month's stuff at my not-so-local game store Friday morning if so.

The street date is indeed the 14th.

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Question on slow firing weapons, can they be used with abilities that use only a single shot to some greater effect, such as Vital strike and the gunslingers Dead Shot deed?


oh boy, we're getting close now:)

Silver Crusade

StarMartyr365 wrote:
Tinkergoth wrote:
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

I think we are up to four, counting myself. I saw the movie first and then read the story. There's just no way they could have pulled that off with the movie tech they had when it came out. A Neuromancer movie has been in development hell since the beginning of time. They better not screw that up.

SM

Make that six... I enjoyed it a lot, even if it doesn't completely synch up with the original story.


1 person marked this as a favorite.

OT, but I always enjoyed Mona Lisa Overdrive the best of the Sprawl trilogy. Or was it Count Zero. I think it was MLO, but I'd have to reread them again to be certain (and I do have to reread them again. I'm overdue.)

Back on topic. I'm looking forward to getting the technology guide for soooo many reasons. Enjoying all the little tidbits we've had spoiled here, so thanks for that! :D


Cthulhudrew wrote:

OT, but I always enjoyed Mona Lisa Overdrive the best of the Sprawl trilogy. Or was it Count Zero. I think it was MLO, but I'd have to reread them again to be certain (and I do have to reread them again. I'm overdue.)

Back on topic. I'm looking forward to getting the technology guide for soooo many reasons. Enjoying all the little tidbits we've had spoiled here, so thanks for that! :D

Count Zero was the second one, and introduced Angie and Bobby (the titular Count Zero), and had the AIs from Neuromancer (Wintermute and Neuromancer) having merged and started to use "voodoo god" imagery to interact with people in the Matrix.

Mona Lisa Overdrive was the one that brought Molly Millions back, and picked up Angie and Bobby's story years later (she's a simstar, he's comatose and plugged into a high tech system)

Back on the Tech Guide. I've asked for my subs to be restarted, so I should hopefully have PDFs soon... though I know GenCon time is busy time, so it could take a while.


2 people marked this as a favorite.

It will hopefully release in a little over 6 hours so not much longer to wait for the masses. Now I can work on building everyone from Firefly to show up in a game.


3 people marked this as a favorite.
Hargert wrote:
It will hopefully release in a little over 6 hours so not much longer to wait for the masses. Now I can work on building everyone from Firefly to show up in a game.

Or everyone from Cowboy Bebop.


3 people marked this as a favorite.
Ambrosia Slaad wrote:
Hargert wrote:
It will hopefully release in a little over 6 hours so not much longer to wait for the masses. Now I can work on building everyone from Firefly to show up in a game.
Or everyone from Cowboy Bebop.

Or everyone from Outlaw Star :p

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Odraude wrote:
Ambrosia Slaad wrote:
Hargert wrote:
It will hopefully release in a little over 6 hours so not much longer to wait for the masses. Now I can work on building everyone from Firefly to show up in a game.
Or everyone from Cowboy Bebop.
Or everyone from Outlaw Star :p

Caster Gun for the win!

Grand Lodge

1 person marked this as a favorite.
Lazaro wrote:
Odraude wrote:
Ambrosia Slaad wrote:
Hargert wrote:
It will hopefully release in a little over 6 hours so not much longer to wait for the masses. Now I can work on building everyone from Firefly to show up in a game.
Or everyone from Cowboy Bebop.
Or everyone from Outlaw Star :p
Caster Gun for the win!

Is there actually anything similar to the Caster Gun in here? I have a player who will literally (figuratively) do a backflip if he can make Gene Starwind.


1 person marked this as a favorite.

The closest thing to a Caster Gun is the Grenade Launcher which can fire different types of grenades.

There are tons of different one and two handed firearms though!


1 person marked this as a favorite.

Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?

Scarab Sages

1 person marked this as a favorite.
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?

Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.

Dark Archive

1 person marked this as a favorite.

Are you serious I so want one!!!!


1 person marked this as a favorite.
Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.

Does Numeria actually have this weapon, or is it a possibility. 'Cause I kind of wonder why such a thing wasn't used against the Demons in the hypothetical 'Heroes Lose' scenario at the end of Wrath of the Righteous.


1 person marked this as a favorite.
Tels wrote:
Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.
Does Numeria actually have this weapon, or is it a possibility. 'Cause I kind of wonder why such a thing wasn't used against the Demons in the hypothetical 'Heroes Lose' scenario at the end of Wrath of the Righteous.

They were going to try a nuke.

Then some idiot engineer who'd been out drinking the night before (as engineers seem wont to do) was too hungover to take proper care, and hit the wrong button.

Boom.


Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.

Thanks.

Scarab Sages

Tels wrote:
Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.
Does Numeria actually have this weapon, or is it a possibility. 'Cause I kind of wonder why such a thing wasn't used against the Demons in the hypothetical 'Heroes Lose' scenario at the end of Wrath of the Righteous.

The device is listed as an artifact. The book tells you what it does, not who has it.


Imbicatus wrote:
Tels wrote:
Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.
Does Numeria actually have this weapon, or is it a possibility. 'Cause I kind of wonder why such a thing wasn't used against the Demons in the hypothetical 'Heroes Lose' scenario at the end of Wrath of the Righteous.
The device is listed as an artifact. The book tells you what it does, not who has it.

Is it a one-shot, like a missile, or is it more like an energy gun and can fire multiple waves?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tels wrote:
Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.
Does Numeria actually have this weapon, or is it a possibility. 'Cause I kind of wonder why such a thing wasn't used against the Demons in the hypothetical 'Heroes Lose' scenario at the end of Wrath of the Righteous.

if they have it, they have as much understanding of it.... possibly less than the UnderDwellers of Beneath The Planet of the Apes had of the Cobalt Bomb they worshipped.

Scarab Sages

Tels wrote:
Imbicatus wrote:
Tels wrote:
Imbicatus wrote:
Troodos wrote:
Ive been dying to know: WHAT THE HECK IS AN EXTINCTION WAVE!?!?
Imagine a nuclear weapon that only kills living things with an intelligence score, but leaves structures, objects, and mindless organisms intact.
Does Numeria actually have this weapon, or is it a possibility. 'Cause I kind of wonder why such a thing wasn't used against the Demons in the hypothetical 'Heroes Lose' scenario at the end of Wrath of the Righteous.
The device is listed as an artifact. The book tells you what it does, not who has it.
Is it a one-shot, like a missile, or is it more like an energy gun and can fire multiple waves?

The description states it expoldes, so I assume it's a one shot. There are two sizes in the description. The first one weighs 1000 lbs and affects a one mile radius. There is a portable version that is backpack sized. It weighs 50 lbs and affects a 1000 foot radius.


I was wondering what the requirements for the Technomancer are. Im making an Investigator (Mastermind)/Wizard (Metal Elemental School) NPC who will eventually get levels in the Prc, so it would be helpful to know how to divide up his levels.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Troodos wrote:

I was wondering what the requirements for the Technomancer are. Im making an Investigator (Mastermind)/Wizard (Metal Elemental School) NPC who will eventually get levels in the Prc, so it would be helpful to know how to divide up his levels.

Feats: Skill Focus (Knowledge [engineering]), Technologist

Skills: Disable Device 6 ranks, Knowledge (engineering)
6 ranks, Spellcraft 6 ranks.
Special: Ability to cast 3rd-level arcane spells.


Is it a full casting class?


What are all of the types of firearms in the book?

Scarab Sages

Tacticslion wrote:
Is it a full casting class?

d

One dead level, nine levels of +1 arcane casting class.

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