Pathfinder Campaign Setting: Technology Guide (PFRPG)

4.30/5 (based on 17 ratings)
Pathfinder Campaign Setting: Technology Guide (PFRPG)
Show Description For:
Non-Mint

Add PDF $13.99

Print Edition Unavailable

Non-Mint Unavailable

Facebook Twitter Email

Ray Guns and Rocket Packs!

It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide—an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!

Within this book, you’ll find:

  • Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!
  • New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
  • Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!
  • The technomancer prestige class, which allows you to use magic to command robots and power your technology .
  • Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!

The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.

ISBN-13: 978-1-60125-672-0

Technology Guide Errata
Last Updated - 12/16/2014

First Printing to Second Printing - Download (187kb zip/PDF)

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

PDF:

Fulfilled immediately.

Print Edition:

Unavailable

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9272


See Also:

1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.30/5 (based on 17 ratings)

Sign in to create or edit a product review.

paper quality is bad

4/5

Nice book with a lot of sci-fi items,, something like Wizardry in Golarion .. I woud like to give this book 5/5, but I cant. Reason why I cant do like that is simple, the quality of paper is just terrible. Paper Quality of Paizo books is going down, what is sad .. for me 4/5


Essential for Adding Tech to Pathfinder

4/5

Read my full review on Of Dice and Pen.

The Technology Guide provides gamemasters with the information and items they need to add technology into their fantasy games. It's not particularly exciting or innovative, but that's not really its point. Instead, it forms the necessary baseline for other books to build upon, much like the Core Rulebook provides the baseline rules for the entire game. If you want technology in your games, it's a book you really can't do without.


Meh

2/5

There are some interesting items in here but having sci-fi with magic breaks the immersion for me.


Pretty damn cool

4/5

I picked up this as a pdf because it looked interesting, and I was not disappointed. I used it to write an adventure (crashed UFO in a fantasy setting), and it led to the most fun I have ever had running a game. It would be useful if it had suggestions for other books containing some of the referenced monsters (such as certain types of monsters which I found on the pfsrd), but all in all it does exactly as promised.


Yes. Get it.

5/5

If you have any interest at all in genre fusion in your adventuring, this book is a must buy.


1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>
1,551 to 1,557 of 1,557 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

I suppose the lack of replies this year means there won't be a third printing :(


Any chance that books like this that Pathfinder deems there are not enough buyers for another printing to become available via OneBookShelf (drivethrurpg) Print on Demand services? Maybe there are not thousands, but probably a few hundreds of people want a dead tree copy, you may call it service for the community.

Grand Lodge

1 person marked this as a favorite.
Ninjaxenomorph wrote:
I'm disappointed that the errata doesn't cover the Savage Technologist's rage bonuses issue. It's an easy enough house rule fix, but still disappointed.

No errata necessary, as it's correct as written. James Jacobs thought there was an error as well at first, but then someone pointed out what they thought the intent was, and he realized they were correct.

See here.

Grand Lodge

Do the two heavy armors introduced in this book, specifically the spacesuit and smart armor (expanded form), reduce a wearer's speed when running to only 3x their speed like other heavy armors do?

Grand Lodge

On page 37, the stats for dermal plating lists the implantation score for Marks I - V, but Mark III seems to say "4" when the pattern suggests it should instead say "6", when compared to the other varieties.


I just saw this book exists and I missed it.

So... Are there any plans for additional reprints?


Pathfinder Adventure Path Subscriber

Wolf, you might be able to find a copy on ebay or at conventions. Perhaps someone will chime in saying if one of their local shops has a hard copy.

1,551 to 1,557 of 1,557 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Technology Guide (PFRPG) All Messageboards

Want to post a reply? Sign in.