Irnk, Dead-Eye's Prodigal's page

Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 1,975 posts (10,028 including aliases). No reviews. No lists. No wishlists. 32 aliases.

Full Name

Irnk, Dead-eye's Prodigal




Paladin/1, Father/15






'supposedly' old enough to know better...

Special Abilities

Bed-time-story, Last Word


Opinionated Loud-Mouth


Erastil/Chalionese Bastardy


Somewhere between Golarion & Great A'tuin


Common, Goblin

About Irnk, Dead-Eye's Prodigal

So I can find it when I need it:

From Excellence, Arrogance

Sadly, this may as well be the unacknowledged motto of my people.

Hi! You can call me the [null], it's a little joke of mine.

[spoiler=Undersdkud af fanden givet]N Tiny magical beast

Init +2; Senses low-light vision, scent; Perception +1


AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)

hp 10 (1d8)

Fort +2, Ref +4, Will +7


Speed 20 ft., climb 20 ft.

Melee bite +4 (1d3–4 plus attach)

Space 2-1/2 ft.; Reach 0 ft.


Str 3 (-4), Dex 15 (2), Con 10 (0), Int 13 (1), Wis 12 (1), Cha 5 (-3)

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills: Acrobatics +10, Climb +10, Escape Artist +3, Knowledge (Arcana) +4, Knowledge (Engineering) +4, Knowledge (Dungeoneering) +4, Knowledge (Geography) +4, Knowledge (History) +8, Knowledge (Local) +13, Knowledge (Nature) +13, Knowledge (Nobility) +4, Knowledge (Planes) +4, Knowledge (Religion) +4, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics


Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.
Recurring Dream (Su): A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spellgranting familiar, and it can’t use any divination spells or spell-like abilities the base creature has.
This replaces improved evasion.
Manifest Dreams (Su): At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply
2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions.
This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.
Sage Skills: A sage treats all Knowledge skills as class skills.
Dazzling Intellect (Ex): A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level.
This alters the familiar’s Intelligence score and natural armor adjustment.
Sage’s Knowledge (Ex): A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level.
This replaces alertness and the familiar’s ability to share its master’s skill ranks.
Evolutions: 2 pts; Intelligence Increase (2 pts.)
As little more than a manifestation of Yamyra's own inquisitiveness & desire to know, Underskud looks like nothing so much as a lap-sized mustelid composed of flickering light & darkness....
As will be painfully clear to any Dwarven speakers who hear his name, (It essentially translates to 'no f+%!s given'), Underskud, or simply 'you' as Yamyra most commonly addresses him, is acerbic, sarcastic, and caustic in the extreme. At least to those who have drawn his ire from acts of blatant stupidity or cruelty. He is also almost suicidally inquisitive. The fact he is almost literally impossible to kill tends to exacerbate this...