Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

3.20/5 (based on 51 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
Show Description For:
Non-Mint

Add PDF $9.99

Hardcover Unavailable

Non-Mint Unavailable

Facebook Twitter Email

A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

PDF:

Fulfilled immediately.

Hardcover:

Unavailable

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1129


See Also:

1 to 5 of 52 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

3.20/5 (based on 51 ratings)

Sign in to create or edit a product review.

A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


1 to 5 of 52 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
2,251 to 2,300 of 2,448 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

cerberuspuppy wrote:
Don't get me wrong, this looks good for what it is, but... still no Warlord or Artificer?

I'm not exactly sure what an Artificer would be, but from the sound of the name, they may not want to bother creating an entire class that is banned from PFS. Maybe it could be an archetype?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
cerberuspuppy wrote:
Don't get me wrong, this looks good for what it is, but... still no Warlord or Artificer?

I'm not sure what the Warlord would do that's not covered by existing characters.

As for the Artificer... no point in creating a class that no one in PFS could play. The class's sole reason for existence is item crafting, an activity specifically banned in that campaign. And PFS is definitely a non-trivial segment of the Pathfinder community.


LazarX wrote:
cerberuspuppy wrote:
Don't get me wrong, this looks good for what it is, but... still no Warlord or Artificer?

I'm not sure what the Warlord would do that's not covered by existing characters.

As for the Artificer... no point in creating a class that no one in PFS could play. The class's sole reason for existence is item crafting, an activity specifically banned in that campaign. And PFS is definitely a non-trivial segment of the Pathfinder community.

I think he meant Warlock, but I'm not sure. Although, it seems the Psychic Magic classes in the recently announced Occult Adventurers might have something for an 'all day blaster'.


The PDF has a mistake in the bookmarks. All of the Shaman archtypes are included under the Rogue drop-menu.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Question: Does a 1st level Investigator receive 1 inspiration + Int or is the minimum 1 inspiration something that happens after the addition of Int to the equation?

Contributor

doc the grey wrote:
Question: Does a 1st level Investigator receive 1 inspiration + Int or is the minimum 1 inspiration something that happens after the addition of Int to the equation?

The latter. If it was a minimum of 1 from your level, it would read like this:

1/2 the investigator's level (minimum 1) + his Intelligence modifier.


Okay, this question might be stupid but I just looked at the Swashbuckler for the first time (since I don't like Renaissance stuff in my sword & sorcery and one of his parent classes is gunslinger I ignored him so far), do I understand it right, that as long as he has 1 Panache point and is of the appropriate level Kip-Up, Menacing Swordplay, Precise Strike, Swashbuckler Initiative, Swashbuckler's Grace, Superior Feint, Evasive, Subtle Blade, Perfect Thrust and Swashbuckler's Edge are all passively active?O_O Meaning at level 20 he gets +20 on all damage rolls and has Evasion and Improved Uncanny Dodge all the time?


Navarion wrote:
Okay, this question might be stupid but I just looked at the Swashbuckler for the first time (since I don't like Renaissance stuff in my sword & sorcery and one of his parent classes is gunslinger I ignored him so far), do I understand it right, that as long as he has 1 Panache point and is of the appropriate level Kip-Up, Menacing Swordplay, Precise Strike, Swashbuckler Initiative, Swashbuckler's Grace, Superior Feint, Evasive, Subtle Blade, Perfect Thrust and Swashbuckler's Edge are all passively active?O_O Meaning at level 20 he gets +20 on all damage rolls and has Evasion and Improved Uncanny Dodge all the time?

Yes.


Tels wrote:
Yes.

Thank you. The ancient elves in my homebrew setting fight mostly with short swords and buckler. Strange that Paizo now releases a class that is that perfect for them. :D


Navarion wrote:
Tels wrote:
Yes.
Thank you. The ancient elves in my homebrew setting fight mostly with short swords and buckler. Strange that Paizo now releases a class that is that perfect for them. :D

I had the same thought, Navarion.

In my Campaign there is a race of Celtic/Viking/Nordic folk and the idea of using the prisy Bard character class made me wince and multiclassing low level characters sucks.

Skald is PERFECT for them.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

3 people marked this as a favorite.
Alexander Augunas wrote:
SamuraiFlamenco wrote:

I have a question about the Swashbuckler: Flying Blade, can you use him with the Deadly Dealer Feat or does he throw just Star/Knives??

Thy for the quick answer...(^.^)

Daggers and Starknives only. Deadly Dealer transforms cards into darts, so it doesn't work.

I would so houserule to allow this though, on cool-factor alone!


How long after general release does Amazon get the books? I pre-ordered there and they still don't have them in stock to ship.

The Exchange RPG Superstar 2010 Top 16, Contributor

Benchak the Nightstalker wrote:
Alexander Augunas wrote:
SamuraiFlamenco wrote:

I have a question about the Swashbuckler: Flying Blade, can you use him with the Deadly Dealer Feat or does he throw just Star/Knives??

Thy for the quick answer...(^.^)

Daggers and Starknives only. Deadly Dealer transforms cards into darts, so it doesn't work.
I would so houserule to allow this though, on cool-factor alone!

Definitely a great idea.

The Exchange RPG Superstar 2010 Top 16, Contributor

Joe Bots wrote:
How long after general release does Amazon get the books? I pre-ordered there and they still don't have them in stock to ship.

Paizo doesn't sell direct to Amazon so they won't know.

It is in distribution and 3rd party retailers are selling it which is about all Paizo can control.

I would say contact Amazon, but that's a black hole. My suggestion is buy through a company with better customer service or that at least pays enough attention to give accurate dates on products. Miniature Market has some listed in stock, have a decent discount, and I've gotten good service from them in the past (though I generally don't order books from them).


I pretty much buy all my books from Amazon. Even with the delayed release for not buying directly from Paizo, it's quicker (and vastly cheaper) to get books from Amazon.ca

Grand Lodge

So I know it's buried at the bottom of this thread but I have to say, Whats the deal? I love this book and all it's new stuff but it has no oracle spells. I mean not having new curses in it I can understand. No new mysteries? Not a big deal. But no spells? I read at least a dozen spell that made it onto the spell lists of druids, clerics, shaman and witches that would have been perfect for an oracle. This has made me sad.

Silver Crusade

4 people marked this as a favorite.

Clerics and oracles share the same spell list.

New cleric spell = new oracle spell

The Exchange RPG Superstar 2010 Top 16, Contributor

ZanThrax wrote:
I pretty much buy all my books from Amazon. Even with the delayed release for not buying directly from Paizo, it's quicker (and vastly cheaper) to get books from Amazon.ca

The copy of the ACG sitting on my shelf begs to differ with 'quicker'. As for cheaper, the link I posted from Miniature Market is $4 less than the Amazon price. Depending on shipping/ Prime membership, etc you may well be able to get it from Miniature Market both quicker and cheaper.


1 person marked this as a favorite.

Maybe he means for non-US customers?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Insain Dragoon wrote:
Maybe he means for non-US customers?

Canada isn't part of United States? ;)

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My ACG sitting here in London, UK, also disagrees with him.


2 people marked this as a favorite.
Gorbacz wrote:
Insain Dragoon wrote:
Maybe he means for non-US customers?
Canada isn't part of United States? ;)

Nope, Canada is a part of Alaska.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Gorbacz wrote:
Insain Dragoon wrote:
Maybe he means for non-US customers?
Canada isn't part of United States? ;)

It really isn't. My aggravating inability to stream Lost Girl and Continuum legally makes that painfully clear.

Dark Archive

Starfinder Superscriber
Shisumo wrote:
Gorbacz wrote:
Insain Dragoon wrote:
Maybe he means for non-US customers?
Canada isn't part of United States? ;)
It really isn't. My aggravating inability to stream Lost Girl and Continuum legally makes that painfully clear.

work around:
HOLA
Sovereign Court

Gorbacz wrote:
United States isn't a part of Canada? ;)

There. Fixed that for ya. :P

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Canada is part of New Zanada, nicest country in the world!

http://www.buzzfeed.com/simoncrerar/new-zanada-is-the-nicest-country-in-the -world


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Paul Watson wrote:
My ACG sitting here in London, UK, also disagrees with him.

Mine, in Gloucester, UK, also. Though we are both RPG line subscribers, so ours got shipped in the first week of August (mine arrived on Tuesday just gone), while non-subs won't have even had a look-in before 14 Aug.

I will say this for Paizo's international shipping: 9-36 days? Yeah, longest wait I've had is about 12 days in the UK.


whoo boy i got a lot of brawler planned out. brawler class with brawler armor wearing brawler brass knuckles. dirty fighting specialist ftw!


Pathfinder Companion Subscriber

Still waiting for my subscription copy, but I live in New Zealand. I think mine might be the last to arrive..

RPG Superstar 2008 Top 32

Shisumo wrote:
Gorbacz wrote:
Insain Dragoon wrote:
Maybe he means for non-US customers?
Canada isn't part of United States? ;)
It really isn't. My aggravating inability to stream Lost Girl and Continuum legally makes that painfully clear.

But those are Canadian shows...

Entertainment licensing, it makes no sense.

Shadow Lodge

Tels wrote:
LazarX wrote:
cerberuspuppy wrote:
Don't get me wrong, this looks good for what it is, but... still no Warlord or Artificer?

I'm not sure what the Warlord would do that's not covered by existing characters.

As for the Artificer... no point in creating a class that no one in PFS could play. The class's sole reason for existence is item crafting, an activity specifically banned in that campaign. And PFS is definitely a non-trivial segment of the Pathfinder community.

I think he meant Warlock, but I'm not sure. Although, it seems the Psychic Magic classes in the recently announced Occult Adventurers might have something for an 'all day blaster'.

I'm fairly confident he meant Warlord as in the 4E Warlord, whose entire schtick is the entirety of the rest of the party is his/her weapon. "You, attack that guy!" And the targeted ally gets a free attack/spell/whatever on the Warlord's turn. The class is built around things like that, and a lot of people seem to be interested in a Pathfinder equivalent, either as a class of its own or as an archetype (common suggestions seem to hover around Cavalier or Bard).

Shadow Lodge

Benchak the Nightstalker wrote:
Alexander Augunas wrote:
SamuraiFlamenco wrote:

I have a question about the Swashbuckler: Flying Blade, can you use him with the Deadly Dealer Feat or does he throw just Star/Knives??

Thy for the quick answer...(^.^)

Daggers and Starknives only. Deadly Dealer transforms cards into darts, so it doesn't work.
I would so houserule to allow this though, on cool-factor alone!

Same, most certainly.

Silver Crusade Assistant Software Developer

Hmmm. Kinda want to make a swashbuckler with a falcata now that I have the means to do it.

Grand Lodge

Lissa Guillet wrote:
Hmmm. Kinda want to make a swashbuckler with a falcata now that I have the means to do it.

One of my fellow party members in my wife's Reign of Winter game is doing just that.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lissa Guillet wrote:
Hmmm. Kinda want to make a swashbuckler with a falcata now that I have the means to do it.

I am doing that right now....it works well....and will be great at 3rd level.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Mine arrived today, in the merry old land of Aus, and I must say I'm quite impressed. I was surprised at the number of typos and reference errors but the overall content is fantastic. Several of the new classes will really excite members of my gaming group, me personally I want to give the Slayer, Swashbuckler and Hunter a spin. Thankfully I'm currently running a game so I can try out some variations of these on my enemies...err PC's.

On a different note I got one with the Adventure Path Title rather than the RPG title. I like it, it appeals to the collector in me to have a misprinted cover. I may get a copy without the error and keep this one as a shiny salute to the depth of my first world problems (now if I can only get the barrista to make my double decaf, caramel mochacinno with a neat little picture on top)

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Ross Byers wrote:
Shisumo wrote:
Gorbacz wrote:
Insain Dragoon wrote:
Maybe he means for non-US customers?
Canada isn't part of United States? ;)
It really isn't. My aggravating inability to stream Lost Girl and Continuum legally makes that painfully clear.

But those are Canadian shows...

Entertainment licensing, it makes no sense.

That's the problem. I'm in the States, they're Canadian shows, so no legal streaming for me.


Er... Are you sure? I'm seeing three seasons of Continuum and four seasons of Lost Girl available on the US Netflix.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Kudaku wrote:
Er... Are you sure? I'm seeing three seasons of Continuum and four seasons of Lost Girl available on the US Netflix.

Oh, I know I can get them on Netflix. That's how I have been watching them, in fact. But that's the previous years'. I want the ones on now. Where's my day-after-broadcast Hulu, dangit?

(If I'm lucky I'll only have to wait until next July to see Season Five of Lost Girl and Season 4 of Continuum. If I'm unlucky, Season Four of Continuum won't happen...)


I have a question, do slayers get minor/major magic rogue talents or not? Dont have my book in front of me but, despite it being listed as an example for prerequisites, its not on the actual list.


I hope not, those are pretty bad trap options. I just copied and pasted, didn't read.

ogue talents in place of a slayer talent: bleeding
attack*, camouf lageAPG, combat trick, fast stealth,
f inesse rogue, f irearm trainingUC, gritUC, hard to foolAPG,
lasting poisonAPG, powerful sneakAPG, rogue crawl,
slow reactions*, snap shotAPG, sniper’s eyeAPG, surprise
attack, swift poisonAPG, terrain masteryUC, trap spotter,
unwitting allyUC, or weapon training. Any talent effects
based on rogue level use the slayer’s class level. A slayer
can select this talent multiple times. If the rogue talent
has a prerequisite (such as the major magic rogue talent
requiring the minor magic talent), the slayer must fulf ill
the prerequisite before taking that rogue talent. This
talent can be selected multiple times; each time, it grants
the slayer a new rogue talent.

Grand Lodge

So, I've sent a couple of emails to customer.services, but have not heard back, so I am going to try this channel. This should have been the first item in my subscription purchase, but it was not. There were issues with the system taking my subscription, so maybe the choice of first item got messed up.

In any case, I would like to get this as the first item of my subscription. Could someone please contact me.

Webstore Gninja Minion

RyanH wrote:

So, I've sent a couple of emails to customer.services, but have not heard back, so I am going to try this channel. This should have been the first item in my subscription purchase, but it was not. There were issues with the system taking my subscription, so maybe the choice of first item got messed up.

In any case, I would like to get this as the first item of my subscription. Could someone please contact me.

Customer Service is *very* backed up right now, and they're trying to handle everything as best they can in the order they got emails in. If you need an immediate solution, try calling (info is at the footer of every page on our website) during our office hours.

Paizo Employee Quality Assurance Axiomite

RyanH wrote:

So, I've sent a couple of emails to customer.services, but have not heard back, so I am going to try this channel. This should have been the first item in my subscription purchase, but it was not. There were issues with the system taking my subscription, so maybe the choice of first item got messed up.

In any case, I would like to get this as the first item of my subscription. Could someone please contact me.

If you check your inbox you should see a response email from us, thanks for your patience while we were able to get to your inquiry. The best place to post on the website for assistance is in the Customer Service Messageboards. :)

- Erik Keith

Grand Lodge

I'm not sure if this is the forum for it but I really hope that at some point in the future Slayer gets altered so that you can combine total class levels from the parent classes (Rogue and Ranger)in order to qualify for advanced talents and the Ranger combat style talent.

The class is a great blend of the two parent classes but things like that tend to get in the way when you try to go somewhere other than a 50/50 split.


Pathfinder Adventure Path Subscriber
Richard McGuffin wrote:

I'm not sure if this is the forum for it but I really hope that at some point in the future Slayer gets altered so that you can combine total class levels from the parent classes (Rogue and Ranger)in order to qualify for advanced talents and the Ranger combat style talent.

The class is a great blend of the two parent classes but things like that tend to get in the way when you try to go somewhere other than a 50/50 split.

That´s a fairly good point!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I finally got it, and it looks quite good, aside from the typos and occasionally unclear bits. (For example, has any developer specified yet that the Pummelling style feats only work with unarmed strikes?)

My main disappointments: the Shaman spirits are limited to those from the APG (what about a Time or Metal spirit as per UM?), and the Bloodrager bloodlines are limited to those from the Core Rulebook (what about a Starsoul Bloodrager from the APG, or an Accursed one from UM, not to mention all the bloodlines found in the Golarion-specific products?). And I would have loved to see Warpriest blessings for the Void and Scalykind domains.

I hope that the Powers That Be find some way to address these issues! :)


Bellona wrote:

I finally got it, and it looks quite good, aside from the typos and occasionally unclear bits. (For example, has any developer specified yet that the Pummelling style feats only work with unarmed strikes?)

My main disappointments: the Shaman spirits are limited to those from the APG (what about a Time or Metal spirit as per UM?), and the Bloodrager bloodlines are limited to those from the Core Rulebook (what about a Starsoul Bloodrager from the APG, or an Accursed one from UM, not to mention all the bloodlines found in the Golarion-specific products?). And I would have loved to see Warpriest blessings for the Void and Scalykind domains.

I hope that the Powers That Be find some way to address these issues! :)

Advanced Class Guide is a setting neutral book, so Golarion specific material won't show up in it.

Grand Lodge

Erik Keith wrote:
RyanH wrote:

So, I've sent a couple of emails to customer.services, but have not heard back, so I am going to try this channel. This should have been the first item in my subscription purchase, but it was not. There were issues with the system taking my subscription, so maybe the choice of first item got messed up.

In any case, I would like to get this as the first item of my subscription. Could someone please contact me.

If you check your inbox you should see a response email from us, thanks for your patience while we were able to get to your inquiry. The best place to post on the website for assistance is in the Customer Service Messageboards. :)

- Erik Keith

Thanks! Received and noted!

Dark Archive

Pathfinder Adventure Path Subscriber
Bellona wrote:


My main disappointments: the Shaman spirits are limited to those from the APG (what about a Time or Metal spirit as per UM?), and the Bloodrager bloodlines are limited to those from the Core Rulebook (what about a Starsoul Bloodrager from the APG, or an Accursed one from UM

Same here - felt like some extras could have been put it, as the book seems slimmer than the APG. Would certainly be enticed by a product that had these spirits and bloodlines.

2,251 to 2,300 of 2,448 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Advanced Class Guide (OGL) All Messageboards

Want to post a reply? Sign in.