Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

3.20/5 (based on 51 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

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Stay classy, Paizo.

5/5

All-in-all a fantastic book. So many new character options come out of this!
- Bloodrager gives us a d10 arcane with an archetype that stacks with anything and allows weaker bloodline powers to be traded out for rage powers.
- Shaman is a tougher witch with a tougher familiar, and comes with one of the most inspired archetypes. (Here's lookin' at you, Animist.)
- Hunter takes a little looking at before you find its place (I would've liked the alignment restriction removed), but the Primal Companion archetype granting evolutions to its animal companion is something I've been hoping for for ages.
- Investigator gives you a highly skilled character with all the versatility of the Alchemist extract list. The Mastermind archetype will warm the cockles of any would-be Moriarty with its ability to get minions to do their /one/ job /properly/. (They can also coach the Big Dumb Fighter before an important meeting with the king!)
- Swashbuckler takes all the flair of a bard and gives it full BAB to play with. Just watch those saves! That, or take the Daring Infiltrator archetype to make sure those pesky casters can't get a spell in edge-wise.
- Slayer is a nice, neat bundle of murder-stabbity-death. It makes making things dead simple. For those who like a touch of the supernatural even in their martials, Stygian Slayer can turn invisible and slip through the cracks in doorways.
- Arcanist, we need to have words. Now. Look, you're cool and all, but can you stop stealing Sorcerer's thunder? Did you stop and think how the Sorcerer felt when your archetype got his entire bloodline with more than half your exploits left over? No, I didn't think so. Still, I must forgive you. Casting personal transmutations as touch spells? Soon, bards will be birds, barbarians bears, and rogues rats!
- Brawler fills the full-BAB flurrier-shaped hole in my heart with its fists and its devil-may-care, I-think-I'll-try-a-feat-chain-for-fun-today attitude. Pummeling Style swoops in to save the Monk too! And don't think I didn't notice the full-progression animal companion archetype to go riding around on a giant wolf, punching and tripping anything in sight.
- Skald is unabashadly awesome. Temporary resurrection of allies is cool… temporary resurrection of allies that have triggered permanent death curses on whoever killed them? The only time it gets better is when the ally you're resurrecting is the Oracle who can cast Breath of Life to bring herself back to life. Do you even need an archetype suggestion? Fine. For all the Skalds stuck with wimpy mixed martial-casters, Spell Warrior gives a nice alternative to passing out rage candy.
- Warpriest is a nice alternative to those of us who always found Cleric to be a little drab. Combat is no longer just an afterthought for when buffing and healing gets boring. For archetypes, the Sacred Fist lets you try out the monk with spellcasting. Not too shabby!

As an added bonus, this brings a lot to many existing classes. Monks get to have fun too, Fighters can get a mutagen and the wings discovery to deal with those pesky flying casters, Gunslingers get a crossbow option so they can play in low-tech campaigns, and Barbarians get a fantastic new set of Bloodrager-inspired rage powers. (Sorcerers, of course, get line of bane weapons dedicated to killing them.)

I'm introducing two friends to Pathfinder with this!


Not a 1, but no where near a 5 star.

2/5

I'm having a lot of trouble settling on an opinion of this book so far. There is a lot of good, but also a lot of bad.

I love the sheer number of options and the level of crunch in this book, I and really hope that Paizo continues with this and less fluff/setting. Art is generally good, and to a point it has a little for everyone.

But it's also got a lot of issues. It's abundantly clear that the writers loved some of the new classes and not others. Some are amazing and have a much larger chunk of extra options designed for them (gear, new spells, feats, etc. . .) while others are, well not great, and it's perfectly obvious that no one was particularly interested in writing more options for them. The divine side sort of all around is particularly lacking. Worst, it's also abundantly clear that some themes/classes where loved that those that where not tend to be extremely bland and, well boring.

My largest complaint is that (and this seems to directly contribute to the above complaint), is it also seems very clear that the various designers and writers for the different sections had little to no communication. Things are all over the place, and there is absolutely no effort made at any sort of balance. It also seems in many ways to have a handful of purposes. One is to focus on the 10 new classes, (some more than others), but it also seems the intent of the book is to "fix" some of the most commonly seen complaints on the boards, (true or not), such as equalizing Caster/Martial disparity, give Monks good things, or whatever the many personal beefs are. Which is fine, but sort of splits the focus. (Not against people for having them, I do too, just this was totally not the place). The other seems to be to absolutely throw out any sort of game balance. Another seems to be to throw out so many class features as feats like candy, (but still has the same problem that some are obviously favored, others not). There also just seems to be an inordinate amount of arbitrariness in here. Another focus seems to be to attempt to make the game a sort of classless system without actually making it one.

We already saw this clearly in the actual playtest, particularly around the second phase, but we had very little impact on a lot of things. And I want to say that the book really could have used an extra 2 or 3 months to polish, but the truth is I seriously doubt any of these issues would have been addressed and we would just have seen them expanded even more.

In the end, this book has honestly left me undecided on if I like it enough to call it "ok" or hate it enough to want my money back. It really is one of those books that so often a step forward, two steps back, but occasionally you land on something that's 10 steps forward. There are just so many dropped balls like the entire Warpriest, (others might say the Swashbu, whatever, who cares, or the Hunter, or the Shaman), but there are also some interesting nuggets. The PDF price is good. I wouldn't, now knowing what's in the book buy the $40 US book. Some classes just need scrapped and started over with writers that want to write about them and make cool possibilities along their line and theme. Others have plenty of options. Both the 10 new classes and all the other classes base/core classes that have come before.

After thinking about this, I really feel that this should have been split into two completely different books. One that focuses mostly on the 10 new classes, the class building rules, new gear, spells, feats, and archtypes designed for those classes, with a few nuggests for each spread out evenly amongst all of the base classes that made up the hybrid classes, and another that was focused on everyone else trying to offer them more options to branch out. This is in addition to the Adv Class Origins book scheduled for later. There is just too much everything going all over the place, too many Feats, for example that are clearly designed for one class, but they can't actually qualify for it or don't actually benefit from them, too much of this, which means far too little of that.

<Edit>The more I delve into the book, the less pleased I am with it, and I've dropped it from a 3 star to a 2 star. This really needs to go back to the writing block and redone. It promises much, but delivers little. Far too much just really needs to go back and get some work done. Far to many things that seem like they should work or be able to be taken by a given class, but turns out it either doesn't actually work, or they can, just can't use it. Seems like somewhere between the first and second playtesting, Paizo just stopped caring about this product's contents, and from there any sense of game balance.


wow

1/5

Never wanted my money back for a paizo product so bad since Mythic anything. This book is really awful. New classes are still broken and lackluster. Swashbuckler is still overpowered and bloodrager is still useless. Too many archetypes for brand new classes, and the feats are nothing special. Nothing was addressed from the playtest. This book was obviously rushed and will not be allowed in my games. All of these new classes should have been multiclass prestige classes expanding on the top notch existing classes, not bringing in clumsy muddled recycled classes. In playtest the Swashbuckler outshined everyone and killed everything in two turns. By throwing daggers. Unacceptable. Errata should be to delete all text in this book. Paizo should be focusing on new races and archetypes. One star for awesome artwork as usual.


My favorite hardcover to date

5/5

People below me covered the specifics better than I could, so I will just say this: ACG has made innumerable new concepts possible and has delivered more than I expected,and I was quite hopeful. If I was stressed to find a complaint,I would echo the sentiment that I would have liked at least the featured races from the ARG to have some favored class options, but I'm willing to bet this will be addressed in Advanced Class Origins. Now to conceptualize my slayer for Skull and Shackles. Thanks Paizo!


4/5

Great book. Includes 10 classes, archetypes for every existing class and even the new classes, a new set of feats, a new set of spells (existing classes and new classes). Even designing classes/archetypes if that's your thing. The new classes themselves are APG quality, satisfyingly complex.

What it doesn't include is rules on how to retrain into these new classes, including which classes give synergies to others. This is a pretty big oversight for a guide on new classes; especially important for taking advantage of the book in PFS.


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1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Kairos Dawnfury wrote:
So many negative Nellys wanna step on my underpowered, completely not thought out character concept.

Well, clearly, the thing to do is to homebrew a prestige class that advances all class abilities. Maybe it advances caster level, but not actual spellcasting (new spells per day, spells known/prepared)? And adds full BAB?

*breaks out the box of tools*


Kairos Dawnfury wrote:
So many negative Nellys wanna step on my underpowered, completely not thought out character concept.

Optimize or GTFO! [/joke]


Wi1dfireMonk wrote:
Kairos Dawnfury wrote:
So many negative Nellys wanna step on my underpowered, completely not thought out character concept.

Well, clearly, the thing to do is to homebrew a prestige class that advances all class abilities. Maybe it advances caster level, but not actual spellcasting (new spells per day, spells known/prepared)? And adds full BAB?

*breaks out the box of tools*

...I WILL do this MCA

Shadow Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Any chance you can bring this book forward a month so I can have it now?


August 14!? Nice!

I thought it was coming out August 30th. So this means I'll be able to buy it before I go off to college.


August 14th is the weekend of Gen Con so that is when it will be available for subscribers as well as the street date.


1 person marked this as a favorite.

Any chance there is a ranger wildshape variant? A real shapeshifter :-)


I'm hoping for a Slayer that can get favored enemy back. So many Demons in Wrath of the Righteous and I gotta use a move action to get a less good bonus!

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I like the way the Slayer does it. You are not locked in to a particular type of creature.


Kairos Dawnfury wrote:
I'm hoping for a Slayer that can get favored enemy back. So many Demons in Wrath of the Righteous and I gotta use a move action to get a less good bonus!

It becomes a swift action at level 7 bro.

Contributor

Kairos Dawnfury wrote:
I'm hoping for a Slayer that can get favored enemy back. So many Demons in Wrath of the Righteous and I gotta use a move action to get a less good bonus!

Our archer slayer has been ROCKING those demons. Even when it was a move action to use Favored Target.


Well, you don't have to hope for the archetype I want. That's why they have archetypes.


1 person marked this as a favorite.

Will there be rules on designing your own classes? I am so excited about this book.


DungeonmasterCal wrote:
Will there be rules on designing your own classes? I am so excited about this book.

I don't think so, and it's very unlikely given the books description.


That's too bad.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

There is a chapter on class design...it's just more theory and advice than a set of points or something like the Advanced Race Guide has.

Scarab Sages

Oh this is gonna look incredible! I can't wait to see what's in store for the new classes!


Is there supposed to be any new racial archetypes in this book? Or will I just have to wait to find out. Also super pump!


Pathfinder Adventure Path, Companion, Lost Omens, Maps, Starfinder Adventure Path Subscriber

I really want to like this book, but I've been reading the blog previews and I wonder if a lot of the classes were written with a different play style in mind than my own. Or maybe that's how the previews are written/geared toward. I didn't get that feeling from APG, UM or UC or their previews. But something in these previews makes it feel different to me and that is making it harder for me to really like or get into this book right now.

Webstore Gninja Minion

2 people marked this as a favorite.
Dhampir984 wrote:
I really want to like this book, but I've been reading the blog previews and I wonder if a lot of the classes were written with a different play style in mind than my own. Or maybe that's how the previews are written/geared toward. I didn't get that feeling from APG, UM or UC or their previews. But something in these previews makes it feel different to me and that is making it harder for me to really like or get into this book right now.

Previews only show a small portion of the book—if you're hesitant, wait until you have a chance to see the book in its entirety through your FLGS and then make a decision. :D


So any thoughts on which of the new classes the powergamers are going to gravitate towards? Which ones are going to give GMs the biggest headaches?

Silver Crusade RPG Superstar 2014 Top 16

To be honest, a power-gamer is going to find a way to make a crazy combination with any one of these classes, just like all the current classes. You can always find ways of breaking the game.

As far as ones that the AVERAGE gamer will scare their GM with? I don't know. Perhaps the Brawler, since switching out feats willy-nilly can definitely make for some strong combinations.


1 person marked this as a favorite.
Werebat wrote:
So any thoughts on which of the new classes the powergamers are going to gravitate towards? Which ones are going to give GMs the biggest headaches?

Three of them, actually: the Arcanist, the Arcanist, and especially the Arcanist.


I really like how the Slayer gives you a martial who can go toe-to-toe with enemies, but also gets rewarded for tactics and teamwork.

Silver Crusade RPG Superstar 2014 Top 16

I really don't think the arcanist is going to blow people away, especially at low levels. But I know there are people on these forums who think it's going to completely render both the Wizard and Sorcerer useless. I just don't see it. Maybe at level 20 it will be hands-down better than both of those two, but at early levels it really won't, IMHO.


Min-maxers will min-max and munchkin ANYTHING. I had a player that min-maxed a Healer (yes, THAT Healer class, from WotC's Miniatures Handbook!)

The Exchange RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.
Axial wrote:
Werebat wrote:
So any thoughts on which of the new classes the powergamers are going to gravitate towards? Which ones are going to give GMs the biggest headaches?
Three of them, actually: the Arcanist, the Arcanist, and especially the Arcanist.

Unless they changed the arcanist to use the wizard's spell progression, I find it unlikely they are going to unseat the wizard as the power-gamer's favored arcane class. This is true even with things like Quick Study.

Shadow Lodge

Liz Courts wrote:
NoncompliAut wrote:
There will be a PDF, right?
Yes, but it won't be released until the end of August for non-subscribers.

Is this still the case? The date says Aug 14.

Webstore Gninja Minion

2 people marked this as a favorite.
Avatar-1 wrote:
Liz Courts wrote:
NoncompliAut wrote:
There will be a PDF, right?
Yes, but it won't be released until the end of August for non-subscribers.
Is this still the case? The date says Aug 14.

August 14th is correct—GenCon monkeys with our normal release schedule something fierce. :D


looks at pdf date
reads about possible early release

ARE WE THERE YET?

rattles back of seat


Excited Necromancer wrote:

looks at pdf date

reads about possible early release

ARE WE THERE YET?

rattles back of seat

Soon, only not yet. And if you don't stop trying to convert your little brother into a zombie, I'm going to turn this hippogriff right around!


Pillbug Toenibbler wrote:
Excited Necromancer wrote:

looks at pdf date

reads about possible early release

ARE WE THERE YET?

rattles back of seat

Soon, only not yet. And if you don't stop trying to convert your little brother into a zombie, I'm going to turn this hippogriff right around!

rolls eyes I'm not turning anyone into a zombie. continues scraping flesh off Bones always take forever to dry.

I WANT A TEASER PDF!

rapidly unfolds and folds cupholder

Dark Archive

Pathfinder Adventure Path Subscriber
Porkins wrote:
Almost...there...

Oh boy! :D


DeciusNero wrote:
Porkins wrote:
Almost...there...
Oh boy! :D

*DARTH VADER BLOWS UP THE LEAD SHIP! RESTART ATTACK RUN!*


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

3 weeks.......

Sczarni

ooo i hope the warpriest gets a necromancer archtype hehe finnaly a necromancer who can join in the fray and put a beat down on others XD lol


Deliox Creed wrote:
ooo i hope the warpriest gets a necromancer archtype hehe finnaly a necromancer who can join in the fray and put a beat down on others XD lol

Cleric.


If I preorder this, is there any way to pick it up at GenCon?

RPG Superstar 2008 Top 32

TobiasBlues wrote:
If I preorder this, is there any way to pick it up at GenCon?

Why not just buy it at GenCon, instead of preordering?


Ross Byers wrote:
TobiasBlues wrote:
If I preorder this, is there any way to pick it up at GenCon?
Why not just buy it at GenCon, instead of preordering?

Ah, went and reread the post that had me confused and worried about this. When I first read this post, made me think that unless you had the subscription or the pre-order you wouldn't be able to get one at Gen-Con (which seemed weird to me). but now that I read through it again. I see that I can just buy it there.

Sovereign Court

Waiting to see what changes I'll have to make for my PFS character (Halfling Bloodrager 1[Celestial] Warpriest 5 [Iomedae]).

Got a tad attached to him as a fun Tank -hope the changes won't nerf him too much

Contributor

PaulH wrote:

Waiting to see what changes I'll have to make for my PFS character (Halfling Bloodrager 1[Celestial] Warpriest 5 [Iomedae]).

Got a tad attached to him as a fun Tank -hope the changes won't nerf him too much

Well, we know that the warpriest won't have a full base attack bonus with his deity's favored weapon anymore, so you're base attack bonus probably going to drop a point, maybe two if you're 5th level or higher.

We also know that blessings got a retune and are both stronger and Wisdom-based.

That's about all we've gotten so far for your character, though.


I think out of all the classes that were mentioned, the class I've seen the least excitement for was the Hunter. I personally like my rangers without spells and with less focus on nature, so it is safe to say the concept of the Hunter never interested me either.

Sovereign Court

Yep - the BAB will be nerfed a bit, so no iterative attack.

Eagerly awaiting the pdf in a few weeks to see how they've compensated this.

BTW - one reason I love this char is it's based on the lovely Pathfinder Halfling Paladin mini. One of their best, I think.

Dark Archive

Pathfinder Adventure Path Subscriber
Wolfgang Rolf wrote:
I think out of all the classes that were mentioned, the class I've seen the least excitement for was the Hunter. I personally like my rangers without spells and with less focus on nature, so it is safe to say the concept of the Hunter never interested me either.

Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

Paizo Employee Designer

1 person marked this as a favorite.
DeciusNero wrote:
Wolfgang Rolf wrote:
I think out of all the classes that were mentioned, the class I've seen the least excitement for was the Hunter. I personally like my rangers without spells and with less focus on nature, so it is safe to say the concept of the Hunter never interested me either.

Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.

Dark Archive

Pathfinder Adventure Path Subscriber
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.

Good to hear! I'm trying to keep an open mind about the classes until I see them in full.


DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.

me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.


christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.

Here I thought the shaman was going to be the last class to be previewed.


Wolfgang Rolf wrote:
christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.
Here I thought the shaman was going to be the last class to be previewed.

maybe, i didnt catch the hint from the last blog.

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