Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

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Last Updated - 7/22/2015

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A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


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Thx for ur answers.
Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?

Liberty's Edge

Haven't picked this up yet, but I have a quick question: does the arcanist get a familiar (or *can* he get one through an archetype or anything)?

Thanks!


I can see a lot of casters using the restful armor property on their bracers. 2 hour nap = 8 hours of sleep. once per day, but still.

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marc Radle wrote:

Haven't picked this up yet, but I have a quick question: does the arcanist get a familiar (or *can* he get one through an archetype or anything)?

Thanks!

One of the Arcanist exploits allows them to get a familiar. No ability to get arcane bond that I saw.

Sovereign Court

Stregi wrote:

Thx for ur answers.

Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?

The only thing I'm not sure of is what the Scabbard of Many Blades is/does. However, based upon a preliminary examination, I think that would work.

Of course, such a build would probably need a lot of the Archery feats to make itself worthwhile, and the fact that the Throwing enhancement gives you only a range increment of 10 feet means you may be taking more penalties to your attack rolls unless you get up close. In which case, you could have just make melee attack rolls anyways.

A neat idea to be sure. Is it worth it? Not sure. A lot of feat and weapon enhancement to pull it off. I'd probably would still rather just go with a normal archery or melee build instead.


My book arrived yesterday and I have a cover that has a "Pathfinder Adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles and run the factory with love and compassion?

Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!

-Bill


Previously admitted printing mistake.

Congratulations! You now have a piece of gaming history. :)

prototype00


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber
BossArcadelt wrote:

My book arrived yesterday and I have a cover that has a "Pathfinder Adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles and run the factory with love and compassion?

Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!

-Bill

Like prototype00 said, they admitted to this just before the arrival of the books at their warehouse. You can read all about it HERE.


Feros wrote:
Like prototype00 said, they admitted to this just before the arrival of the books at their warehouse. You can read all about it HERE.

So - not really a golden ticket - just a misprunt. Thanks.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Stregi wrote:

Thx for ur answers.

Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?

No. Precise Strike part at least says you can't not attack with a weapon in your off hand.


4 people marked this as a favorite.
BossArcadelt wrote:

My book arrived yesterday and I have a cover that has a "Pathfinder adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles?

Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!

-Bill

No golden ticket, just one of about a hundred editing problems.

Seriously disregarding everything else about the book, the editing is the most disappointing part. This many mistakes in a core release from such an established company is unacceptable.

I feel sorry for anyone who paid full price for the physical copy, because unlike the PDF, they're not going to get a free reprint fixing said mistakes.


1 person marked this as a favorite.
Rynjin wrote:
BossArcadelt wrote:

My book arrived yesterday and I have a cover that has a "Pathfinder adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles?

Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!

-Bill

No golden ticket, just one of about a hundred editing problems.

Seriously disregarding everything else about the book, the editing is the most disappointing part. This many mistakes in a core release from such an established company is unacceptable.

I feel sorry for anyone who paid full price for the physical copy, because unlike the PDF, they're not going to get a free reprint fixing said mistakes.

Glad I'm not the only person disappointed in Paizo's general lack of QA in regards to hasty GenCon releases. Only downside to buying the PDFs is that they don't contribute to the book getting another printing; only paying the full $40 for the dead tree edition will do that.

Oh, and also we get the privilege of doing all of Paizo's QA for them while we wait for the book to sell out for the next printing. :|


Vote with both your wallet and reviews. Give the book exactly as many stars as you believe it deserves.


1 person marked this as a favorite.

ALL the stars :D


Tirisfal wrote:
ALL the stars :D

If ACG gets all the stars, that means we can't give it any stars, so it gets 0 stars in the review :P


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Insain Dragoon wrote:
Vote with both your wallet and reviews. Give the book exactly as many stars as you believe it deserves.

Great idea.


3 people marked this as a favorite.

Seriously, I love this book. Sure, there're a few editing issues, but I have found such mistakes in every book I've ever read. I have to applaud the team for working so hard on this book and giving us something that will provide me with endless ideas.

I'm not good at crunch, so I'm thankful that these folks are able to put out high quality books like this to help me with most of the heavy lifting. If I disagree with the way that something works, or I prefer it to work a different way, I can always adjust it, and that freedom is the beauty of table top :)

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Insain Dragoon wrote:
Vote with both your wallet and reviews. Give the book exactly as many stars as you believe it deserves.

Thanks for the reminder, 4-star review posted.


I like most of the things in the book. Sure there are editing issues, and there are some things that simply had me scratching my head; like feats that were too weak or too situational, honestly we do not need to bloat the feat list anymore, you want to introduce more feats then make them worth picking up.


John Kretzer wrote:
Stregi wrote:

Thx for ur answers.

Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?
No. Precise Strike part at least says you can't not attack with a weapon in your off hand.

True , but can I do something like this: starting situation, 2 free hands, I take a weapon with my main hand and throw it(off hand free), then take a weapon with my off hand anf throw it(main hand free) and so on?

Liberty's Edge

3 people marked this as a favorite.

Speaking as a loyal Paizo customer, and as someone who is normally quite satisfied with the editing of their books, and finally as someone who's often accused of being part of the 'Paizo Defense Force'...the editing in this book is a serious problem.

I suspect it's due to the GenCon rush rather than any actual incompetence on anyone's part...but let's put it this way, I'm methodically going through and enumerating editing problems right now (I'll post them in the problems thread). I'm on p. 33 and have five or six notable problems, that's one every six pages, and I'm convinced they're more common in the archetypes section than the class section. That's an unacceptable rate of notable problems (especially when some of them have to do with basic class functionality and I saw some of those commented on based on the playtest documents).

This is not an acceptable editing job. I was gonna pick it up in hardcopy...but I'm waiting on the second printing to do that now.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I wouldn't have the hardcover myself if some generous donor hadn't bought it for me, for precisely that reason.

Thanks, mysterious benefactor!


The problem is, in some cases you CAN'T make out the underlying meaning.

Scarab Sages

SunshineGrrrl wrote:

I can think of at least one combo.

Weapon Finesse+Weapon Focus(scimitar)+Dervish Dance+Slashing Grace(scimitar)

Slashing Grace does nothing if you are already using Dervish Dance.

Contributor

Stregi wrote:
True , but can I do something like this: starting situation, 2 free hands, I take a weapon with my main hand and throw it(off hand free), then take a weapon with my off hand anf throw it(main hand free) and so on?

Like several other aspects of the game, the difference between off-hand weapons and off-hand attacks is rather dubious (the difference between racial traits and race traits also comes to mind). "Attack with an off-hand weapon" refers to using off-hand attacks, not attacking with your off-hand.

For example, if you are a 6th-level swashbuckler (BAB +6/+1) and you hold a knife in each hand, you can throw the first knife at +6 and the second at +1 and get precise strike on both. Regardless of the hand you use, both attacks are primary attacks because they use your primary attack progression.

Now, if you were to use two-weapon fighting (or the Two-Weapon Fighting feat) and take the two-weapon fighting penalties in order to get another attack (we'll say +4/+4/-1), then you would not receive the precise strike damage benefits because you're making that extra attack as an off-hand attack.


I have come across an issue with the Sniper archetype for the Slayer that doesn't seem to have been addressed. If this is not the correct place to address it, please let me know. I've not used this forum much.

The issue is this:

At second level, the Sniper trades in his Slayer talent for the ability to use sneak attack at +10' range. At each additional level at which he would get a Slayer talent, he can trade in that talent for +5' distance at which he can use sneak attack.

1. Since Slayers don't receive sneak attack until level 3, this archetype's level 2 class ability is useless until he gains another level.

2. The Deadly Range talent can be taken as many times as you want, starting at level 4. So a level 20 Sniper who gives up all his talents can sneak attack at 85'. Whereas, a vanilla Slayer who takes Deadly range for every talent except the level 2 talent gets 1 talent and the ability to sneak attack at 120'.

Paizo Glitterati Robot

Removed a few posts. Please leave personal insults out of this thread and let's keep it about the Advanced Class Guide, thanks.

Lantern Lodge RPG Superstar 2014 Top 4

Arteon wrote:

I have come across an issue with the Sniper archetype for the Slayer that doesn't seem to have been addressed. If this is not the correct place to address it, please let me know. I've not used this forum much.

The issue is this:

At second level, the Sniper trades in his Slayer talent for the ability to use sneak attack at +10' range. At each additional level at which he would get a Slayer talent, he can trade in that talent for +5' distance at which he can use sneak attack.

1. Since Slayers don't receive sneak attack until level 3, this archetype's level 2 class ability is useless until he gains another level.

2. The Deadly Range talent can be taken as many times as you want, starting at level 4. So a level 20 Sniper who gives up all his talents can sneak attack at 85'. Whereas, a vanilla Slayer who takes Deadly range for every talent except the level 2 talent gets 1 talent and the ability to sneak attack at 120'.

I noticed this exact issue as well. In effect, you're basically trading off 35 feet of potential sneak attack range for half range penalties on ranged attacks, which if you had an additional 35 feet of range might not actually be needed. How often do you need to target an enemy more than 120 feet away?


Robert Brookes wrote:
I noticed this exact issue as well. In effect, you're basically trading off 35 feet of potential sneak attack range for half range penalties on ranged attacks, which if you had an additional 35 feet of range might not actually be needed. How often do you need to target an enemy more than 120 feet away?

Actually, you trade tracking for half range penalties, which makes things even worse. The only thing you get for the 35' is the ability to extend sneak attack range 1 level earlier (actually 2, but since you can't sneak attack at level 2, it's pointless then).

Silver Crusade Assistant Software Developer

Artanthos wrote:
SunshineGrrrl wrote:

I can think of at least one combo.

Weapon Finesse+Weapon Focus(scimitar)+Dervish Dance+Slashing Grace(scimitar)

Slashing Grace does nothing if you are already using Dervish Dance.

Yup. You're right. I forgot dervish dance did both.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Arteon wrote:

I have come across an issue with the Sniper archetype for the Slayer that doesn't seem to have been addressed. If this is not the correct place to address it, please let me know. I've not used this forum much.

The issue is this:

At second level, the Sniper trades in his Slayer talent for the ability to use sneak attack at +10' range. At each additional level at which he would get a Slayer talent, he can trade in that talent for +5' distance at which he can use sneak attack.

1. Since Slayers don't receive sneak attack until level 3, this archetype's level 2 class ability is useless until he gains another level.

2. The Deadly Range talent can be taken as many times as you want, starting at level 4. So a level 20 Sniper who gives up all his talents can sneak attack at 85'. Whereas, a vanilla Slayer who takes Deadly range for every talent except the level 2 talent gets 1 talent and the ability to sneak attack at 120'.

1) This is one of those editing issues. But if you are in a saturation in which you could sneak attack somebody (rather you have it or not) you can apply your studied target bonus as a immediate action. Which means you can use it farther out.

2) Yeah you are right it makes no sense.


1 person marked this as a favorite.
Deadmanwalking wrote:

Speaking as a loyal Paizo customer, and as someone who is normally quite satisfied with the editing of their books, and finally as someone who's often accused of being part of the 'Paizo Defense Force'...the editing in this book is a serious problem.

I suspect it's due to the GenCon rush rather than any actual incompetence on anyone's part...but let's put it this way, I'm methodically going through and enumerating editing problems right now (I'll post them in the problems thread). I'm on p. 33 and have five or six notable problems, that's one every six pages, and I'm convinced they're more common in the archetypes section than the class section. That's an unacceptable rate of notable problems (especially when some of them have to do with basic class functionality and I saw some of those commented on based on the playtest documents).

This is not an acceptable editing job. I was gonna pick it up in hardcopy...but I'm waiting on the second printing to do that now.

I agree that the GenCon rush must have contributed to the problems this book had in the editing department and mentioned that in my review. Still, I'm glad I got one of the "collector's edition" cover mishaps and got mine now instead of waiting for another printing. There is something much more enjoyable for me about reading a hard copy rather than a PDF.

I look forward to your list of problems and hope you put them up. That way I can notate my book and not have to do the hard work! ;)

Tirisfal wrote:

Seriously, I love this book. Sure, there're a few editing issues, but I have found such mistakes in every book I've ever read. I have to applaud the team for working so hard on this book and giving us something that will provide me with endless ideas.

I'm not good at crunch, so I'm thankful that these folks are able to put out high quality books like this to help me with most of the heavy lifting. If I disagree with the way that something works, or I prefer it to work a different way, I can always adjust it, and that freedom is the beauty of table top :)

My sentiments exactly. This (or any game book) is a gold mine of ideas and concepts and fully realized material. Instead of inventing whole cloth, I can "fix" anything I deem broken or otherwise modify it to my table's tastes.

Silver Crusade

I have a question on the Slayer's Studied Target ability. In the changes that were announced between the finial play test and ACG release.

It was announced that the action economy was changed from a move action to a swift action. This change does not seem to be in the ACG is this an editing problem or did Pazio change it again.

Contributor

1 person marked this as a favorite.
Lou Diamond wrote:

I have a question on the Slayer's Studied Target ability. In the changes that were announced between the finial play test and ACG release.

It was announced that the action economy was changed from a move action to a swift action. This change does not seem to be in the ACG is this an editing problem or did Pazio change it again.

From the slayer blog preview:

The final version of the slayer as it appears in the Advanced Class Guide is quite similar to the second playtest version, so pull up your playtest document (or download it now) for an excellent preview of the class. The most exciting change is in the action economy of studied target—at low levels (before 7th when you can study as a swift action), melee slayers were finding the move action to study a target was really cramping their ambushes. So now, starting from level 1, if you hit and deal sneak attack damage, you can apply your studied target as an immediate action, and it even applies the favored target bonus to damage for that same attack. That way, you can ambush all you like and get right to the slaying!

All of the above changes (normally a move action, at 1st level a sneak attack means immediate action activation, 7th level changes the move action to a move or swift action) are in the ACG PDF.


Are you referring to the blog post? It doesn't say that change was made, it says:

Quote:
The most exciting change is in the action economy of studied target—at low levels (before 7th when you can study as a swift action), melee slayers were finding the move action to study a target was really cramping their ambushes. So now, starting from level 1, if you hit and deal sneak attack damage, you can apply your studied target as an immediate action, and it even applies the favored target bonus to damage for that same attack.

*Bolded for emphasis.

EDIT: Ninja'd by Sean!


I'm pretty sure there isn't one but is there a way for a Swashbuckler to get a reduction in Panache costs for a Deed?

I was thinking they could use Signature Deed then I checked and it requires level 11 Gunslinger.

I think not having a way of being able to parry and counter every attack is a good thing but I'm checking that I'm not missing something.


I have a question about the Swashbuckler: Flying Blade, can you use him with the Deadly Dealer Feat or does he throw just Star/Knives??

Thy for the quick answer...(^.^)

Contributor

SamuraiFlamenco wrote:

I have a question about the Swashbuckler: Flying Blade, can you use him with the Deadly Dealer Feat or does he throw just Star/Knives??

Thy for the quick answer...(^.^)

Daggers and Starknives only. Deadly Dealer transforms cards into darts, so it doesn't work.

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