
taosecurity |
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From the Axe:
“I primarily produce game content of a mechanical nature (spells, magic items, etc.), with very little content that could be considered Product Identity. With so little to hold back as “mine,” it feels like my publishing strategy gets fewer protections under the ORC than others who have a higher percentage of non-mechanical material they can hold back for themselves. Is there a way I can designate more of my mechanical content as Product Identity?
o No. While creating this type of mechanical content may involve just as much effort as creating Product Identity, copyright protection is not based on “sweat of the brow.” All users of the ORC license agree to contribute all of their mechanical content to downstream users. If that contribution does not fit your publishing strategy, or you feel that doing so is too generous, it is likely that the ORC license is not the best option for that product.”
I’m glad they spelled this out. By keeping Orc “viral,” they’ve created a license that is not going to suit everyone’s needs. I’m fine with that, although I don’t like the viral nature. I’m glad they spelled out what being viral means (although they didn’t use the term).