Mordenkainen

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Goblin Squad Member. Pathfinder Lost Omens, Rulebook Subscriber. ***** Pathfinder Society GM. 8,367 posts (8,665 including aliases). 80 reviews. 3 lists. 1 wishlist. 23 Organized Play characters. 5 aliases.



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Fun elements but rough to pull together

2/5

Played through this one twice - neither time was the GM able to make a very cohesive whole out of it. I've heard Valais could be entertaining though neither GM ever succeeded at that, but honestly I wasn't interested in the character the first time I saw her, let alone any of the sequels.


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4/5


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More Raas, more awesome

5/5

And Jekka, Jekka is great!


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Now the disturbing things comes from very far away

4/5

I really enjoyed this sequel to Skinwalkers. I'm not a huge mythos fan, but this was just the right touch, with a very Pathfinder feel to the story. A surprising turn from the original, but it works well.


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Obvious Suicide Squad homage in a believable setting

4/5


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Hellknights from the inside, and all the internecine politics

5/5


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5/5


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A deep look inside Ustalav

4/5


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A surprisingly 'realistic' story of owning an artifact

5/5

The setting was well handled, and the story nicely intricate - the protagonist stumbling into things already in progress.


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Forgettable but enjoyable

4/5

I've retained little besides the opening scenes for the actual plot, but I remember really thoroughly enjoyed reading this book. It's particularly rare to get good dwarven characters in Pathfinder Tales, so that was a big bonus.


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A fun tale from an interesting perspective

4/5


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Better than the first!

5/5

Out of the darkness of Nidal, and into a darkness from the past - really enjoyed the classic feel of this one, and the butting of heads with the paladin character.


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So much better

4/5

I didn't think anything could save Alaeron for me after City of the Fallen Sky. But putting him and Skiver, the best part of City, back in his home element really brought out the right aspects. A small touch of deus ex machina towards the end with the thief group, but overall it was a nice look at how dysfunctional Numeria really is.


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Novel protagonists for the line, but a bit of a slog

3/5

I appreciate the attempt at a YA, coming of age story, and particularly the allowance for *time* to pass. But overall it didn't come together that well for me. Might give it another go sometime.


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The best protagonist goes to the best city

5/5

Lose yourself in this one!


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Creepiness galore, without being "Horror"

5/5

Everything in Skinwalkers felt very rooted in the culture. Felt "real" for Golarion in a low-magic corner of the world, with what happens when someone gets a hold of some real power.


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Surprisingly effective - just a bit long in the middle

4/5


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Delivers on its premise, could have done it without the gun

3/5

Thoroughly enjoyed the magic item twist at the end.


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The Duo go to war! A nice war story, interesting character development

4/5


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Non-stop action that doesn't cease, pause, end, hesitate, or be mercy-shot

1/5

The cat things were cool. The rest... not.


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I hate pirates - I love this book

4/5

I don't quite know what makes this series stand out so well for me, but it does. Is it the precision nautical details? Probably not, I've never much cared about that. Pirate with a good heart? Uh.. better than a bad heart? Amazing co-equal non-humanoid spouse? Probably, but there's still more.

Overall, almost all the characters feel well motivated to do what they do. Some of the flow in this one was just a bit weaker than the sequels, but it probably deserved a 5-star anyways.


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"Not-Amiri"'s backstory - a rare solo adventure that works

4/5


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Elves done right! Just a bit scattered in plot and twists.

4/5


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Urban.. Druid?.. YES! + Magnimar!

5/5


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A very haunting look at Nidal

4/5

Probably the closest Golarion equivalent to the Menzoberranzan novels.


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