Played through this one twice - neither time was the GM able to make a very cohesive whole out of it. I've heard Valais could be entertaining though neither GM ever succeeded at that, but honestly I wasn't interested in the character the first time I saw her, let alone any of the sequels.
I really enjoyed this sequel to Skinwalkers. I'm not a huge mythos fan, but this was just the right touch, with a very Pathfinder feel to the story. A surprising turn from the original, but it works well.
Obvious Suicide Squad homage in a believable setting
I've retained little besides the opening scenes for the actual plot, but I remember really thoroughly enjoyed reading this book. It's particularly rare to get good dwarven characters in Pathfinder Tales, so that was a big bonus.
Out of the darkness of Nidal, and into a darkness from the past - really enjoyed the classic feel of this one, and the butting of heads with the paladin character.
I didn't think anything could save Alaeron for me after City of the Fallen Sky. But putting him and Skiver, the best part of City, back in his home element really brought out the right aspects. A small touch of deus ex machina towards the end with the thief group, but overall it was a nice look at how dysfunctional Numeria really is.
Novel protagonists for the line, but a bit of a slog
I appreciate the attempt at a YA, coming of age story, and particularly the allowance for *time* to pass. But overall it didn't come together that well for me. Might give it another go sometime.
Everything in Skinwalkers felt very rooted in the culture. Felt "real" for Golarion in a low-magic corner of the world, with what happens when someone gets a hold of some real power.
Surprisingly effective - just a bit long in the middle
I don't quite know what makes this series stand out so well for me, but it does. Is it the precision nautical details? Probably not, I've never much cared about that. Pirate with a good heart? Uh.. better than a bad heart? Amazing co-equal non-humanoid spouse? Probably, but there's still more.
Overall, almost all the characters feel well motivated to do what they do. Some of the flow in this one was just a bit weaker than the sequels, but it probably deserved a 5-star anyways.
"Not-Amiri"'s backstory - a rare solo adventure that works