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Kudaku wrote:The Witch gains two new archetypes: Hex Channeler (Life/Death Witch, gains Channel Energy) and Mountain Witch (Crossover to Shaman).
That's it for the Witch? If there's any class that could use more solid archetypes, it's the Witch. This is disappointing...
Are there any new hexes or patron themes at least?
I know. I was hoping for a gun-toting Witch archetype...so that I could make Bayonetta.

Barachiel Shina |
Insain Dragoon wrote:9mm wrote:If you don't mind my asking, what was your character?Paizo manages to kill hopes and dreams in new and unusual ways again with this release.
well, I'm glad I didn't get too attached to my playtest character because he's flat out unworkable.
There are couple ways of building it, but the big problem is it just takes so damn long to come to the basic feel that there isn't much point to play him unless I build him with just GM credits.
Thats probably the biggest kick in the nads, that I can ALMOST make it work, but the strongest path requires a 3 class multiclass monstrosity that forcibly gimps you for the rest of the game.
You do realize that magic items can make up for the lack of some abilities...right? That's what I tell my players when they are trying to emulate something, and they usually find a few pieces of equipment that gets them what they want.

Alexander Augunas Contributor |

Kudaku wrote:The Witch gains two new archetypes: Hex Channeler (Life/Death Witch, gains Channel Energy) and Mountain Witch (Crossover to Shaman).
That's it for the Witch? If there's any class that could use more solid archetypes, it's the Witch. This is disappointing...
Are there any new hexes or patron themes at least?
There are now 29 classes in the game and the new classes get archetype preference since they have nothing save whats within the book. As a result, every other class is limited to a single page of new content. Most classes have two archetypes and those that get something "new" often sacrifice an archetype to get it. For example, the magus gets two new arcana and only one archetype and the cavalier gets one order and one archetype.
In my opinion, the shinning star for new mechanics design older classes goes to the gunslinger. They get an awesome new mechanic called dares, which give the gunslinger a special benefit whenever they run out of grit for their grit pools. (Swashbucklers can take them as well.) Most of the dares include a way that the swashbuckler can quickly regain a single point of grit. My favorite is called "Run Like Hell," which gives you a speed boost and returns grit when you use the run action to run more than 100 feet away from the fray. In many ways, its like "Bardic Masterpieces" for gunslingers.

Wildmonsters |

I'm curious what does the Mutation Warrior have to give up from Fighter?
And are there any new discoveries that look good for that archetype?
drops armor training and its upgrades. most of the discoveries they can take are the ones that enhance mutagen but there's a few that don't, vistigil arms, wings, tentacle.

Joe Hex |

Joe Hex wrote:Kudaku wrote:The Witch gains two new archetypes: Hex Channeler (Life/Death Witch, gains Channel Energy) and Mountain Witch (Crossover to Shaman).
That's it for the Witch? If there's any class that could use more solid archetypes, it's the Witch. This is disappointing...
Are there any new hexes or patron themes at least?
There are now 29 classes in the game and the new classes get archetype preference since they have nothing save whats within the book. As a result, every other class is limited to a single page of new content. Most classes have two archetypes and those that get something "new" often sacrifice an archetype to get it. For example, the magus gets two new arcana and only one archetype and the cavalier gets one order and one archetype.
I understand the new classes need priority as far as space and content, but the limited space the other classes get should be put to the best use and offer what's missing as options for those classes.
In the case of the Witch, that would be archetypes. We only have what's in UM (maybe a race specific one in ARG) and to be honest, they are not that great, and miss some of the classic (and obvious) themes you'd think of for Witch archetypes- Curses, turning highborns into ugly critters, full moon rituals, bewitching hexes and spells focused on mind and emotional effects, and so on... For the most part you can do all that with the base class, but archetypes give focus to different class aspects.
But yeah, I get there's only so much one book can include and everyone is going to have something that's not in the book that they were hoping for. This one is mine.

Adam B. 135 |

Insain Dragoon wrote:nope, or at least if there are there not in the rogue section.RHMG Animator wrote:No samurai or ninja stuffTechnically Samurai can grab Cav orders.
I think Ninjas can get some rogue talents too. Any Rogue Talents?
How about Slayer talents that rogues are allowed to take?

Alexander Augunas Contributor |

Wildmonsters wrote:How about Slayer talents that rogues are allowed to take?Insain Dragoon wrote:nope, or at least if there are there not in the rogue section.RHMG Animator wrote:No samurai or ninja stuffTechnically Samurai can grab Cav orders.
I think Ninjas can get some rogue talents too. Any Rogue Talents?
Everything that the rogue gets is on that one-page spread that Tels linked a few pages back. As I mentioned earlier, all of the base and core classes have one page of content. Nothing more, nothing less.

Wildmonsters |

actully you'd be surprised,between the 2 feats that let you use reflex saves in place of fort and will saves, amiture swashbuckler, the feat chain that gives studied combat, and the archtype that gives sneak attack and int to damage with splash weapons, the rouge has some new toys to play with. Probably not enough for most people to see the rouge as 'viable' but at least they got stuff.
edit: was in response to a ,now deleted, post about the rogue

Justin Sane |
2 people marked this as a favorite. |
In the case of the Witch, [the books] miss some of the classic (and obvious) themes you'd think of for Witch archetypes- Curses, turning highborns into ugly critters, full moon rituals, bewitching hexes and spells focused on mind and emotional effects, and so on...
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round/level
Saving Throw Will negates (see text); Spell Resistance yes
DESCRIPTION
This insidious utterance saps the confidence of those who hear it, but can backfire in some cases. The subject takes a Charisma penalty equal to his Charisma bonus. If the subject has a negative Charisma modifier, the caster takes the penalty instead. This penalty does not stack with itself.
Special: The target cannot benefit from abilities that allow him to add his Charisma modifier to the saving throw against this spell (such as Divine Grace, Swashbuckler's thingamagig and some traits I don't recall right now).

Joe Hex |

Joe Hex wrote:In the case of the Witch, [the books] miss some of the classic (and obvious) themes you'd think of for Witch archetypes- Curses, turning highborns into ugly critters, full moon rituals, bewitching hexes and spells focused on mind and emotional effects, and so on...** spoiler omitted **
Thanks man!

Necromancer |

I'm surprised no one has said anything about the unlettered arcanist.
It doesn't look like there's a way to gain hexes as an arcanist, so it's being overlooked since a lot of people grab the witch for hexes alone (from what I've read, at least). As written, someone will probably read the mechanics as if they can gain a familiar and a bonded item (through the bloodline exploit).

Kudaku |

I'm surprised no one has said anything about the unlettered arcanist.
It seems like a bit of a niche archetype to me - Apart from RP reasons or if I really want to play a specialized debuffer, I'd take the wizard list over the witch list every day of the week.
Normally I wouldn't mind the more limited/specialized list while playing a witch since I also get hexes, but... Yeah.

Necromancer |

Ross Byers wrote:I'm surprised no one has said anything about the unlettered arcanist.It seems like a bit of a niche archetype to me - Apart from RP reasons or if I really want to play a specialized debuffer, I'd take the wizard list over the witch list every day of the week.
Normally I wouldn't mind the more limited/specialized list while playing a witch since I also get hexes, but... Yeah.
Patron access is also unavailable to the archetype, so that's probably another reason to put people off.

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Question:
If I use Skald's Vigor
Skald’s Vigor
Your song and your enthusiasm combine to invigorate
you in battle.
Prerequisites: Raging song†
class feature.
Benefit: While maintaining a raging song, you gain
fast healing equal to the Strength bonus your song
provides, starting in the round after you begin the song.
If you stop maintaining your song, the fast healing ends,
even if the effects of your song persist.
And two of my party has
Amplified Rage (Teamwork)
Prerequisites: Half-orc or orc, rage class feature.
Benefit: Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4. This feat does not stack with itself (you only gain this bonus from one qualifying ally, regardless of how many are adjacent to you).
Do I gain fast healing 3?

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1 person marked this as a favorite. |

I wish Pummeling Style wasn't a style. It seems like Monk's Clustered Shots, and as is there doesn't seem to be any way to combine it with other styles.
The Master of Many Style's Fuse Style ability (which he gets at level 1!) would like to have a word with you.
Gogo Dragon Style+Pummeling Style monk.

christos gurd |

Petty Alchemy wrote:I guess you could skip FoB with MoMS. But then you won't have another attack for so long ._.Nothing is stopping you from multiclassing with brawler now, which has brawler's flurry. They removed that restriction from the playtest.
do brawler and monk levels stack for brawlers fury?

FlySkyHigh |

Petty Alchemy wrote:I guess you could skip FoB with MoMS. But then you won't have another attack for so long ._.Nothing is stopping you from multiclassing with brawler now, which has brawler's flurry. They removed that restriction from the playtest.
This, or in theory, sink a feat or two into Two-weapon fighting :P Not sure if it's totally RAW legal, but I had a DM sign off on it for my MoMS monk. Still not as many as flurry, enough.

John Kretzer |

So, besides not having a horse, what does Daring Champion actually do? And aren't a lot of the Order bonuses mount-dependent?
They get the swashbuckler's Weapon Finesse ability (called Champion't Finesse along with the Panache pool and some deeds...and the Swashbuckler' capstone ability. Pretty much (I think they might be some slight variation).
And no...I don't believe most order's abilities are mount related...(except maybe the new one) Really cavalier's get a lot of abilities besides the mount.

Axial |

Axial wrote:So, besides not having a horse, what does Daring Champion actually do? And aren't a lot of the Order bonuses mount-dependent?They get the swashbuckler's Weapon Finesse ability (called Champion't Finesse along with the Panache pool and some deeds...and the Swashbuckler' capstone ability. Pretty much (I think they might be some slight variation).
And no...I don't believe most order's abilities are mount related...(except maybe the new one) Really cavalier's get a lot of abilities besides the mount.
Ohhh. I guess that means I'd have to use a dex weapon if I was a Daring Champion.

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I would love to know how Investigators can use studied strike and studied combat with ranged attacks. Does it require feats, uses of inspiration, or an archetype. And if it is an archetype, what do you give up?
Studied Combat: "Upon doing so, he adds 1/2 his investigator level as an insight bonus on melee attack rolls"
Studied Strike: ".. upon successfully hitting his studied target with a melee attack, to deal additional damage."
The vanilla investigator as well as any of the archetypes that give ranged weapon abilities (the steel hound and guns) don't allow either to be used for ranged attacks.
There is a feat called Ranged Study, which requires Weapon Focus with the chosen weapon that grants the ability to use studied combat and studied strike within 30ft with that chosen weapon. It says "choose a kind of ranged weapon" - uncertain if you can say "bows" or if you need to say "composite longbow" specifically.
Since studied combat/studied strike both come into play at 4th level, I suppose this means any race can be a ranged investigator by paying the requisite tax of 2 feats (Weapon Focus, Ranged Study).

John Kretzer |

John Kretzer wrote:Ohhh. I guess that means I'd have to use a dex weapon if I was a Daring Champion.Axial wrote:So, besides not having a horse, what does Daring Champion actually do? And aren't a lot of the Order bonuses mount-dependent?They get the swashbuckler's Weapon Finesse ability (called Champion't Finesse along with the Panache pool and some deeds...and the Swashbuckler' capstone ability. Pretty much (I think they might be some slight variation).
And no...I don't believe most order's abilities are mount related...(except maybe the new one) Really cavalier's get a lot of abilities besides the mount.
It would help...also I forgot to mention they loose heavy and medium armor prof....

Axial |

Axial wrote:It would help...also I forgot to mention they loose heavy and medium armor prof....John Kretzer wrote:Ohhh. I guess that means I'd have to use a dex weapon if I was a Daring Champion.Axial wrote:So, besides not having a horse, what does Daring Champion actually do? And aren't a lot of the Order bonuses mount-dependent?They get the swashbuckler's Weapon Finesse ability (called Champion't Finesse along with the Panache pool and some deeds...and the Swashbuckler' capstone ability. Pretty much (I think they might be some slight variation).
And no...I don't believe most order's abilities are mount related...(except maybe the new one) Really cavalier's get a lot of abilities besides the mount.
Not too much of a cavalier then. :(