Need to make this thread since many of us want to still play P1 but also want the new material from P2 for our P1 games.
For starters, can we get conversions of the new monsters in P2's Hellknight Hill Adventure Path?
Thanks, much appreciated!
What 3PP companies that are well known and credited are sticking to continuing developing 1e PF material? Because I'd like to check them out and start supporting that.
The biggest reason I ever got into Pathfinder was because one of their "pillars" of game design was backwards compatibility with D&D 3.5 and there were a ton of us that hated WotC and 4e and wanted to go to something that carried on to what we enjoyed. It made the transition mostly easy. In fact, I have been running a D&D 3.5/PF hybrid system for years.
But, no offense to anyone, I feel like Paizo has become the new WotC with their 2e system. Abandoning a loyal base to unneccessarily change up an entire gaming system that's been statisically very successul for...I honestly don't know why. Profit? I mean, we all saw how hard 4E flopped. I personally have no interest in 2e because of how vastly different it is and all my 1e material is useless. It's not compatible at all.
So I'm doing what I thought I'd never do to Paizo, and I did with WotC, which is jumping ship from my support for them and looking to see what 3pp companies I can support that's going to continue to make the quality game I desire.
Animal Ally, thanks for that! Forgot about that one.
Well, my player wants to make a ronin Samurai/Rogue type of character. Think of Zoro from the anime "One Piece." Not exactly, just the fact that he has a "samurai ronin" way of carrying himself and his fighting and is also a pirate (rogue) kind of character. He plans on multiclassing as Rogue, so anything that can help optimize a Samurai/Rogue would be great, although I am aware Pathfinder is not very multiclass friendly so he may only take a few levels of Rogue
Considering Paizo has released very little for the Samurai, can anyone point me in the direction of 3rd party source material that has more options for Samurai?
In particular, I am looking for one where the Samurai can replace his mount for an ancestral weapon, sort of like a Paladin being able to choose a bonded weapon.
Or a Samurai archetype that replaces the mount with an animal companion instead. Be cool to play a Samurai with a wolf sidekick, for example.
He's a 16th-level Unchained Monk with 30 Wisdom (natural 20, boosted it 4 with levels, has a +6 item) and the Saint template from Book of Exalted Deeds, which grants his Wisdom as an insight bonus to AC/CMD. His equipment consists mainly of defensive items; +5 deflection, bracers +6, he has Barkskin ki power for +5 more, his Dex is 22.
His base AC is 52. He has ways of getting it closer to 60.
The Saint template gave him Fast Healing 10.
I'm tired of the game not giving Martials more abilities to overcome things without the use of magic. I was hoping there was a feat or even an alchemical item one could use on their weapon so that a hit could nullify the fast healing.
Outside of magic spells, for melee/ranged warriors, is there anyway to face a foe and negate their fast healing?
I ask this because of a PC who has fast healing and really high AC. So when they finally do get hit, it doesn’t matter because by the time they get hit a second time their damage is healed back up.
Is there a feat or magic weapon, alchemical item or class feature that can stop a foe from benefitting from Fast Healing? Or is magic the only way?
Creon Vizcarra wrote:
Yet another on my massive checklist of why I will stay far from PF2e.
So what Outsider will be prominent for the Lawful Neutral? Don't say Axiomites, that's just one race. I like Inevitables because of how much variety there is/can be.
The Gold Sovereign wrote:
New Inevitables and Aeons would be great right before PF1 ends. About damn time.
I downloaded the Playtest PDF, but I see there are updates to it. Currently it's at version 1.6
Does the original PDF get updated or do I have to jump and forth between the two PDFs to see the differences?
It would be much easier to playtest the material if the updates were also included in the original PDF playtest.
Luis Loza wrote:
Ah good news indeed!
The primary benefit is that twin eidolon doesn't involve fusing with your eidolon--you take on the physical shape of your eidolon, and your actual eidolon remains a separate creature. Hence "twin eidolon". That's pretty strong.
Ok I think I get it now, I see. Yeah that is pretty strong. Alright thanks!
I am confused by the Synthesis capstone ability. It looks like it does everything that being Fused already gives you, so what's the point of it really?
Is it really only beneficial when you do Split Form? Such as splitting you and Eidolon apart, and then using Twin Eidolon to gain the same benefits?
What's the difference between it and Fused Eidolon and what are the benefits/cons?
How does terrain affect large spaces?
Say I have a Huge (3x3 squares) creature walking through an area that's only 2 squares long full of dense rubble. Does difficult terrain affect them?
What about, say, a 10 ft. x 10 ft pit and my Huge or Gargantuan creature is going through it. Is their movement normal or is it difficult terrain? What if they stop and are partially in the space?
Thanks to those who can direct me on what to do. I am in a situation where I have a Huge (3x3 square) creature with a 2x2 square pit in front of them, and a Wall of Stone blocking the other side. I was curious if my Huge creature can partially share that space without hindrance as they attempt to break the wall down (the creatures only have 10 ft. reach).
The Gold Sovereign wrote:
We now have 7 Inevitables, 8 Aeons, 14 Psychopomps and 10 Proteans. The "neutral" denizens of the outer planes are still far from the celestials and fiends in number and diversity, but fortunately Mr. Jacobs has said there are new Inevitables in this book - the ones with fewer members until then.
New Inevitables finally. I hope new Aeons as well.
The Mad Comrade wrote:
If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.
I'm just looking for ways to reverse engineer their feats to PF1e. Man, Paizo sure made the new edition as alien as possible to stop people from converting and staying with PF1.
The Debilitating Shot feat, how can I make that a PF1e feat? I am guessing Point-Blank as a prerequisites with Dex 15 as well. I am thinking the target hit makes a Fortitude save or is slowed for 1 round.
I mean, if no one in their department is going to reverse these to make them work for PF1e, I might as well try.
captain yesterday wrote:
Well they are to me, I want more options and new monsters for the material they have now. I would also like maybe a PF1 version of some of the PF2 stuff that's coming out, but for my PF1 games. Right now, if I want to support Paizo, I MUST play PF2E. If that's not screwing over the base, then what is?
Here's an interesting idea that can easily rake in a ton of cash while ALSO pleasing the community at the same time.
Why not support BOTH PF1E and PF2E?
Yes, I know what people will say. But I'm not suggesting they equally do both, as we all know that will split their resources when they really want to focus on PF2E.
I'm saying maybe they release just a few products per year, better than nothing, I say! Right?!
It's better than screwing an entire community over who still want official PF1 material and don't really like and want to be forced to play PF2 because everybody else is, or arguing why they should switch.
I'm pretty much hanging on a thread here hoping I can look forward to more PF1 material, even if it's just a miniscule amount.
This is utterly depressing me thinking about it. :'(