Considering Paizo has released very little for the Samurai, can anyone point me in the direction of 3rd party source material that has more options for Samurai?
In particular, I am looking for one where the Samurai can replace his mount for an ancestral weapon, sort of like a Paladin being able to choose a bonded weapon.
Or a Samurai archetype that replaces the mount with an animal companion instead. Be cool to play a Samurai with a wolf sidekick, for example.
He's a 16th-level Unchained Monk with 30 Wisdom (natural 20, boosted it 4 with levels, has a +6 item) and the Saint template from Book of Exalted Deeds, which grants his Wisdom as an insight bonus to AC/CMD. His equipment consists mainly of defensive items; +5 deflection, bracers +6, he has Barkskin ki power for +5 more, his Dex is 22.
His base AC is 52. He has ways of getting it closer to 60.
The Saint template gave him Fast Healing 10.
I'm tired of the game not giving Martials more abilities to overcome things without the use of magic. I was hoping there was a feat or even an alchemical item one could use on their weapon so that a hit could nullify the fast healing.
Outside of magic spells, for melee/ranged warriors, is there anyway to face a foe and negate their fast healing?
I ask this because of a PC who has fast healing and really high AC. So when they finally do get hit, it doesn’t matter because by the time they get hit a second time their damage is healed back up.
Is there a feat or magic weapon, alchemical item or class feature that can stop a foe from benefitting from Fast Healing? Or is magic the only way?
Creon Vizcarra wrote:
Yet another on my massive checklist of why I will stay far from PF2e.
So what Outsider will be prominent for the Lawful Neutral? Don't say Axiomites, that's just one race. I like Inevitables because of how much variety there is/can be.
The Gold Sovereign wrote:
New Inevitables and Aeons would be great right before PF1 ends. About damn time.
I downloaded the Playtest PDF, but I see there are updates to it. Currently it's at version 1.6
Does the original PDF get updated or do I have to jump and forth between the two PDFs to see the differences?
It would be much easier to playtest the material if the updates were also included in the original PDF playtest.
Luis Loza wrote:
Ah good news indeed!
The primary benefit is that twin eidolon doesn't involve fusing with your eidolon--you take on the physical shape of your eidolon, and your actual eidolon remains a separate creature. Hence "twin eidolon". That's pretty strong.
Ok I think I get it now, I see. Yeah that is pretty strong. Alright thanks!
I am confused by the Synthesis capstone ability. It looks like it does everything that being Fused already gives you, so what's the point of it really?
Is it really only beneficial when you do Split Form? Such as splitting you and Eidolon apart, and then using Twin Eidolon to gain the same benefits?
What's the difference between it and Fused Eidolon and what are the benefits/cons?
How does terrain affect large spaces?
Say I have a Huge (3x3 squares) creature walking through an area that's only 2 squares long full of dense rubble. Does difficult terrain affect them?
What about, say, a 10 ft. x 10 ft pit and my Huge or Gargantuan creature is going through it. Is their movement normal or is it difficult terrain? What if they stop and are partially in the space?
Thanks to those who can direct me on what to do. I am in a situation where I have a Huge (3x3 square) creature with a 2x2 square pit in front of them, and a Wall of Stone blocking the other side. I was curious if my Huge creature can partially share that space without hindrance as they attempt to break the wall down (the creatures only have 10 ft. reach).
The Gold Sovereign wrote:
We now have 7 Inevitables, 8 Aeons, 14 Psychopomps and 10 Proteans. The "neutral" denizens of the outer planes are still far from the celestials and fiends in number and diversity, but fortunately Mr. Jacobs has said there are new Inevitables in this book - the ones with fewer members until then.
New Inevitables finally. I hope new Aeons as well.
The Mad Comrade wrote:
If you look at ENWorld's compilation of PF2e ruleset, NOTHING will be easy to export to PF1. It is its own RPG system barely based on the old.
I'm just looking for ways to reverse engineer their feats to PF1e. Man, Paizo sure made the new edition as alien as possible to stop people from converting and staying with PF1.
The Debilitating Shot feat, how can I make that a PF1e feat? I am guessing Point-Blank as a prerequisites with Dex 15 as well. I am thinking the target hit makes a Fortitude save or is slowed for 1 round.
I mean, if no one in their department is going to reverse these to make them work for PF1e, I might as well try.
captain yesterday wrote:
Well they are to me, I want more options and new monsters for the material they have now. I would also like maybe a PF1 version of some of the PF2 stuff that's coming out, but for my PF1 games. Right now, if I want to support Paizo, I MUST play PF2E. If that's not screwing over the base, then what is?
Here's an interesting idea that can easily rake in a ton of cash while ALSO pleasing the community at the same time.
Why not support BOTH PF1E and PF2E?
Yes, I know what people will say. But I'm not suggesting they equally do both, as we all know that will split their resources when they really want to focus on PF2E.
I'm saying maybe they release just a few products per year, better than nothing, I say! Right?!
It's better than screwing an entire community over who still want official PF1 material and don't really like and want to be forced to play PF2 because everybody else is, or arguing why they should switch.
I'm pretty much hanging on a thread here hoping I can look forward to more PF1 material, even if it's just a miniscule amount.
This is utterly depressing me thinking about it. :'(
Judging by all the PF2 information given on ENWorld, conversion to 2E is not simple at all. PF2 is entirely new system, a complete overhaul. Many many things are getting changed, hardly anything is being kept from PF1.
Many of the feats, classes, spells, archetypes and other options WILL NOT translate to PF2 well at all. What will happen is you'll have to sit around and wait for a PF2 version to be printed (again) and buy that product (again) or wait for a 3rd party website to throw it up since it's OGL.
The 2E APs are probably the only things us PF1 players will get use out of.
Considering the entire restructuring of their feat system, magic and spells system, and their monsters we are all screwed from harnessing any of the crunchy material from PF2 to our PF1 games.
Converting a PF2 monster to PF1, for example, is probably not going to be possible. Or may be with a ton of work.
Saw some more of the 2E Pathfinder rules today. It's all compiled on ENWorld.
It's no longer Pathfinder anymore. 2nd Edition is a complete overhaul and I hate it the more and more I read it. You don't want me playtesting it. I'll just be suggesting and pushing a lot of things to bring it more in line with PF1 again.
I expected this kind of garbage from WotC with D&D. WotC with the complete abandonment of the 3.0/3.5 community for their crap 4e and, then soon after, 5e, was why I left them and came to Paizo. Paizo showed the RPG industry that you can do an edition change without throwing away so much of the original material. This was why Pathfinder had the moniker of "3.75" but, to me, they are MY 4th Edition D&D. They were what 4E D&D should have been.
Now Paizo is just another clone of WotC, abandoning a great system like PF1 and giving us a completely new, different, and unnecessary 2nd edition.
The saviors have now become the perpetrators. Thanks for succumbing to the same mistakes WotC has made.
It has me pretty mad. They couldn't fit in at least one more Bestiary at least? As like a going away present for us who don't want to go to 2E PF?