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Locke Lamora-esque Rogue
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Str 10 Dex 10 Con 10 Int 10 Wis 10 Cha 10
Step 2, Ancestry: Human (+2 Dex +2 Int)
Str 10 Dex 12 Con 10 Int 12 Wis 10 Cha 10
Pick one of 7 feats: Natural Ambition (gain a class feat)
Step 3, Background: Street Urchin (+2 Dex +2 Cha)
Str 10 Dex 14 Con 10 Int 12 Wis 10 Cha 12
Also: Pickpocket skill feat, Trained Underworld
Step 4, Boost 4 abilities (+2 Str +2 Dex +2 Con +2 Int)
Str 12 Dex 16 Con 12 Int 14 Wis 10 Cha 12
Step 5, one class boost (+2 Dex)
Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
Final:
Str 12 (+1)
Dex 18 (+4)
Con 12 (+1)
Int 14 (+2)
Wis 10 (+0)
Cha 12 (+1)
Perception (Expert)
HP: 8 (race) + 8(class) + Con mod (+1) = 17hp
Saves
Fort (Trained)
Reflex (Expert)
Will (Expert)
Weapons: All simple + hand crossbow, rapier, sap, shortbow and shortsword
Armor: Light
Skills: 10+Int(2)=12
1. Acrobatics
2. Athletics
3. Deception
4. Diplomacy
5. Intimidation
6. Society
7. Stealth
8. Thievery
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9. Survival
10. Medicine
11. Occultism
12. Nature
Other Class Features
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Finesse Striker : Add Dex to damage instead of Str
Surprise Attack : On the first round of combat, creatures are flat-footed if they havent acted
Sneak Attack : When striking flat-footed with agile/finesse, +1d6 extra precision dmg
Rogue Feats (x2, pick one of 4):
* Nimble Dodge (reaction? to gain +2 circumstance to AC)
* Trap Finder (+1 Percept, AC and saves vs traps; disable Traps as master in Thievery)
Thinking:
.. Passed on Bludgeoner (didnt want to use maces/clubs) and You're Next (not an Intimidator)
Skill Feat
Wanted the character to be a good Bluffer.. what are Bluff/Deception feats?
Only two choices - Charming Liar or Close Match
* Charming Liar by default as Close Match is basically choosing to disguise gender
Charming Liar: When critical success at Bluff, improve attitude by 1 step
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Brocke Lamora
Human Rogue 1 (Street Urchin)
HP 17
AC 15
Fort +2 Reflex +6 Will +2
Skills:
Acrobatics +5
Athletics +2
Deception +2
Diplomacy +2
Intimidation +2
Society +3
Stealth +5
Thievery +5
Survival +1
Medicine +1
Occultism +3
Nature +1
Feats: Nimble Dodge, Trap Finder, Charming Liar, Pickpocket
Armor:
Leather +1 AC
Weapon:
Rapier +5 (1d6 Piercing)
Deadly d8, Disarm, Finesse