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                 'The Grandidierite Sage' Male Half-Elf Sorceror 10  (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23) 
              
              
                
                   
	
		   Suddenly realising that Khellek is nowhere to be found, Numair attempts to cajole the devil into lending a hand. Diplomacy, Doodle Aid, Hell Headache(TM): 1d20 + 23 + 2 - 2 ⇒ (20) + 23 + 2 - 2 = 43.  
 
 
            
              
                 Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8) 
              
              
                
                   
	
		   @Xevras: It took us several days to get here from where we boosted the ship, so I think it is safe to say you had a chance to do a 10 minute rest... unless you were *really* overdoing it in the holographic recreation suite ;-)  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   Reflex: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19. Shadow roars in rage and pain, then Seif-al-Din shudders as wounds appear all over his body. Electing to take that damage, from Shield Companion as an immediate action, so Shadow does not fall unconscious. Shadow then steps in, and attempts to tear the Div to shreds! Gore (RM, DF, H): 1d20 + 22 ⇒ (11) + 22 = 33.
 Meanwhile, blood pouring from numerous wounds, Seif-al-Din casts Heal upon himself.  
 
 
            
              
                 Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8) 
              
              
                
                   
	
		   Upon receiving the transmission, Nik-a-Nik grimaces. "Well, looks like the decision has been made for us - cashing-in may be the only way to salvage something from all of this..."  
 
 
            
              
                 Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13) 
              
              
                
                   
	
		   Jarlaxle smirks. "As you have quite rightly noted earlier today, information is currency. I was willing to give a taste for free, but anything more concrete will attract a cost." He then delicately returns to eating.  
 
 
            
              
                 ? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21) 
              
              
                
                   
	
		   Loki chuckles dryly. Well, *I* think a dead boss makes a convenient scapegoat to dump all of the responsibility upon... That said, it isn't a bad idea; you'll just have to convince the authorities of that, too... He then projects his telepathic business card into their minds. Let me know if you need representation; my rates are quite reasonable. Day Job - Profession(Lawyer): 1d20 + 25 ⇒ (9) + 25 = 34.  
 
   Presenting Nik-a-Nik, an Ysoki Corporate Agent Operative(Databroker) with the {Free Trader} archetype, as promised! --------------------------------------------------
 Nik-a-Nik snorted, revealing some oversized, and wickedly sharp incisors. "Please. Our ship may be old, but it is well-loved. If you treat your ship like a lady, she will return the favor. Someone like you could never understand that - focusing solely on the bottom line, and pushing your ship to the limit, without regard for your ship - or crew's - safety." He then grins. "Rather than us crashing, If I were you, I would be more worried about a faulty airlock on your ship causing a spontaneous decompression, or the steam furnace you call an engine exploding!" Yes, that is an attempt at trash-talking ;-) After the live feed cuts out, Nik-a-Nik turns to the others. "Quick! We need to beat her to our cargo - I want to be able to eat *real* food this month, not just R2E ration packs!"  
 
 
            
              
                 "Iseph" | non-binary NG Android ace pilot operative 8  | SP 0/56 HP 13/52 |  RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision  | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None 
              
              
                
                   
	
		   Iseph sighs in exasperation. "Just how many times are we going to have to kill that thing?!" However many it is, though, it will never be enough...  
 
 
            
              
                 "Iseph" | non-binary NG Android ace pilot operative 8  | SP 0/56 HP 13/52 |  RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision  | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None 
              
              
                
                   
	
		   I am going to go right ahead and assume the Envoy is our best bet here, especially when it comes to Bluff! Iseph auto-aids on Bluff checks, so have a +2 from me on those rolls.  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   The idea of three high-level PCs randomly teleporting into a different scenario, making some idle comments, and then teleporting out again *does* amuse me, but it would probably cause a fair bit of confusion ;-)  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   ...or perhaps the lights flickered and died out, one by one, as we ascended the spire... until nothing but grim emptiness was left by the time we had reached the summit. Nah, it was probably artistic license ;-)  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   Shadow lets out a roar of defiance, and keeps trying to shred undead flesh! Bite: 1d20 + 12 ⇒ (7) + 12 = 19, for 1d8 + 7 ⇒ (4) + 7 = 11 damage.
 Seif-al-Din leans comfortingly into his feline friend's flank, and furiously ducks and weaves between the undeads' attacks (Total Defence).  
 
 
            
              
                 Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15) 
              
              
                
                   
	
		   My Account > Organised Play > Gm/Event Coordinator > Create Your Event > Back to Events > Report ...and then fill in the session details. Alternately, I would be happy to report it to my event, if you prefer.  
 
   Basil looked up at the old sign outside Sandpoint, staring at the familiar face in the mirror attached to it. Finely tanned skin, like old leather, and hair that could have benefited from a decent comb, but par for the course for someone who had been living wild the last few weeks, enjoying some solitude as he traversed the wilds of Varisia. Still, despite all of that, there was something to be said for contact with others; no man was an island, after all. I wonder how Rosemary has been? It had been years since he had taken in that orphan, and whilst he would be the first to admit that he probably wasn't the best role model for a young girl trying to fit into urban society, that little girl had turned into a fine young woman, who seemed to be doing well enough for herself. She turned out to be a surprisingly good singer. Not that I was much help there. Basil's voice was generally raspy from lack of use, for he was not the sort of chap who would talk to himself, preferring to keep his senses sharp, and not attract unnecessary attention. Still, he could not help letting his thoughts, at least, turn inward. One of these days, I'll return to find that she has found a partner, and possibly even started a family. Time just seems to pass so quickly for the human-blooded! Enmeshed in his thoughts, but with a noticeable spring in his step, Basil headed down the road to Sandpoint, eager to meet-up with old friends, and to enjoy the upcoming festival...  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   Seif-al-Din winces. "We ended up here, because we discovered the Scroll, and learned how to activate it. On our way in, though, it would appear that others found their way out... including this Jhavhul. We tracked down the Ram, and were invited to the place beyond the Edge of the World... and met an 'elf' who asked us to deal with the Shaitans that remained here, who were keeping one of their number captive. They also suggested that we should come here, to learn more information - specifically, what Andrathi did, as it could crucial to sorting this whole mess out."  
 
 
            
              
                 N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16) 
              
              
                
                   
	
		   @Trylara: The GM has indicated on the slides that we have already finished 'convincing' the High Chancellor of Iomedae, so you might want to shift your focus to someone else for that roll. With the dogged tenacity of which only the synthetic are capable, Alpha continues to work on Accordant-Contemplater-16. Diplomacy(Hireling): 1d20 + 16 ⇒ (11) + 16 = 27.  
 
   Alrighty then! I would like to present Jethryk Devarre, LN Human** Monk(Zen Archer) 1 for consideration :-) Appearance:  Jethryk is a weathered man with prematurely-greying hair and a slightly wild goatee, dressed in equally worn (but well cared for) travelling leathers. He has piercing blue eyes that, when the light catches them *just so*, glitter with flecks of gold.
 Background:  Jethryk comes from a family that is both blessed, and cursed, with draconic blood. Numerous ancestors have been powerful draconic sorcerers, dragon disciples, or even (in a pinch) bloodragers; however, Jethryk was not so blessed.
 True, he did still have the indelible mark of his draconic ancestor upon his body - a goldish tint to his hair, and metallic flecks in his eyes that glittered when his emotions were particularly high. However, he completely failed to have *any* aptitude for stoking, shaping, or calling out the draconic power that (allegedly) slumbered within his veins. Still, despite that, his parents were not heartless beings - he might not have been able to carry on the family tradition, as it were, but he was still their *son*. Thus, they called in a favor with one of their old adventuring friends, a Cleric of Irori who now ran a small monastery, and had Jethryk enrolled there as a novice. Their hope was that a period of asceticism and meditation would help to catalyze *something* within him, but even if it did not, the life of a monk would not be a bad one. Try as he might, Jethryk never awakened *any* draconic power, but he did find the teachings of the monastery helpful; they introduced a measure of calm into his life, helping him to quieten the storms raging in his heart; for whilst he had never admitted it to his parents, he always felt like a defective failure for being able to follow in their footsteps. Serendipitously, he discovered that he had some skill with the bow, and in addition to absorbing Iroran teachings about self-actualization, he became quite adept at not only wielding bows, but making them himself - the rationale of the monastery being that an archer can only truly understand a weapon that he has created himself. When he eventually completed his training, Jethryk went on a journey to see the world, and to discover his place in it, as he sought self-perfection. Sometimes, he would explore the wilderness by himself, relying upon hunting and foraging to meet his needs; at others (when spices and other necessities of life ran low), he would sign-on with merchant caravans as a guard in order to make some coin. When Gribb's smuggling scheme came to light, Jethryk was utterly mortified. He cooperated fully with the local watch, perfectly willing to tell them everything he knew (not that it was much). Now, he is weighing his options - true, he could just head off into the wilderness again, but it would be lacking in comfort; Gribb still had not paid him, after all, and he had not had the chance to make any of the purchases that he had hoped to, upon arrival in Yanmass...
 **Some minor variations may apply.  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   Seif-al-Din, still barely conscious, struggles to the edge of the ship, and tugs at the strands of fate enmeshing Gnasher, in order to him find Shadow faster. 'Misfortune' Re-roll on the Perception: 1d20 + 12 ⇒ (11) + 12 = 23.  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   RAW, having a Climb Speed allows you to always 'Take 10' when Climbing, and gives you an extra +8 bonus on such checks. So, your 'Take 10' would be 25, meaning you are perfectly fine... at least after the first check, so that you have time to activate the Slippers ;-)  
 
 
            
              
                 Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft. 
              
              
                
                   
	
		   Grinding gears again, Thrym tries to drive, demolition-derby-style, the less damaged cars out of the way. Piloting: 1d20 + 5 ⇒ (16) + 5 = 21. ...apparently, the *more* busted-up a car is, the easier it is for Thrym to drive!  
 
 
            
              
                 (AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12 
              
              
                
                   
	
		   Seif-al-Din: 1d20 + 10 ⇒ (3) + 10 = 13. Seif-al-Din is trampled. Shadow lets out a yowl of protest, and tries to latch onto the ram as it rockets past. Bite, AoO, Divine Favor: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37, for 1d8 + 9 + 1d6 + 3 ⇒ (8) + 9 + (1) + 3 = 21 Non-lethal damage.
 Seif-al-Din casts Bless... If that doesn't stop it, Shadow will then activate Dragon Style, and charge! Bite, Divine Favor, Bless, Charge: 1d20 + 14 + 3 + 1 + 2 ⇒ (10) + 14 + 3 + 1 + 2 = 30, for 1d8 + 9 + 1d6 + 3 ⇒ (3) + 9 + (1) + 3 = 16 Non-lethal damage.
  
  
  
 
 
            
              
                 "Iseph" | non-binary NG Android ace pilot operative 4  | SP 24/24 HP 28/28 |  RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision  | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None 
              
              
                
                   
	
		   Iseph puts another shot into it, just to be sure, then finishes looting the complex. | 
 
	
 
     
     
     
	
 


 
	
  
 
                
                 
 
                
                 
	
  
	
  
 
                
                 
 
                
                 
 
                
                 
 
                
                 
 
                
                 
	
  
 
                
                