Reptile's Requisition - GM Heat's The Dragon's Demand [PF1]

Game Master Red Heat



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Perhaps you should have known better. Perhaps you should have done your due diligence. Perhaps you should have listened to that little voice in your head telling you that your caravan master Gribb was shadier than the blighted Darklands. Perhaps a lot of things. Fact is that your group had only made it halfway from Cassomir to Yanmass before you were stopped by town guards wielding a warrant: that ass Gribb was wanted for smuggling. Turns out the caravan was part of some contraband operation. Go figure. That one wagon did always smell funny to you...
Less funny was the interrogation that followed, the local kettle hats clumsily trying to ascertain whether you were in on the scheme or just an unwitting patsy. You managed to convince them of your innocence, not that this did you much good. For with the caravan confiscated, you are left stranded in Belhaim, smallest of small towns, sleepier than the hoariest dragon atop its hoard. Now what?

Now you become big damn heroes as little old Belhaim will soon be in need of such. Hi and welcome to this GM’s rendition of The Dragon’s Demand. I’ve been meaning to give a little back to the community that’s given me so much enjoyment over the years, and although I’m undoubtedly late in doing so (like an entire game edition too late), I hope you’ll join me on what is likely my farewell to PF.

The Basics

Number of Players: 4 to 6.

Deadline: July 15th.

System: Pathfinder 1st edition.

Setting: Golarion has gone through a lot of revisions over the years, particularly with the switch to 2nd edition. This has led to some retcons and general inconsistencies in lore that may be a bit troublesome to navigate, every player bringing their own understanding of the setting to the table. Do drow exist? Am I playing a half-orc or a dromaar? Which AP conclusions have been added to the base setting? To hopefully avoid such conflicts, know that I’ll be leaning to early sourcebooks over later additions.

The Adventure

The original module I'll be adapting, The Dragon's Demand, is set in a rural corner of Taldor by the name of Belhaim. Thanks to your crooked - and now very incarcerated - caravan master, your PCs finds themselves stranded there, the local law having seized said caravan as criminal evidence. Why you were part of the merchant caravan, you'll have to tell me. Are you an aspiring trader yourself, signing up to Gribb's convoy with no knowledge of his extralegal ways? Or were you perfectly aware of these and merely convinced the simple country coppers otherwise...? Were you hired on by Gribb as an extra hand or entire sword arm? Or did you pay him to travel along as a passenger, the caravan just a means to cross the nation? If so, are you setting out for new sights? Or fleeing old haunts? Whatever your background, the salient question is this: will you rise to the occasion when Belhaim needs you?

Character Creation

Ability scores: Point buy 20.

Starting level: 1st.

Races: Anything goes, but be ready to justify the more unusual options. I’ll also readily admit a certain bias against said options although I will try my level best to consider your kitsune trickster fairly.

Classes: Anything goes once more even if I'll once again confess a bias against more 'recent' offerings. Again, I will endeavor to be fair, but a curse upon you and your house if you make the read the word salad that is the occult classes.

HP: Max at first level, half rounded up or roll for it on every subsequent level.

Starting wealth: Average for class.

Traits: 2 with no drawbacks allowed. Which is to say that your PC may of course be as flawed as you care to make them, but you won't get any mechanical benefits for doing so.

Alignment: Good is not a requirement, but do keep in mind that the original module was written with heroes in mind. Again, be ready to justify your choice.

Third party material: No thanks.

House rules:
Background skills
Automatic bonus progression
Elephant in the Room
Fractional base bonuses

Application

Character sheet: As complete a sheet as you can manage is preferable, though don't worry too much if you struggle filling out your equipment or allocating that one leftover skill point.

Background: Go nuts. I can't and won't demand a novel from you, but I appreciate a well realized PC. Try to wrangle together a paragraph detailing origin, occupation and objective at the very least.

Appearance: Helpful for your fellow players to have some idea what they're looking at.

Roleplay sample: Really not a necessity. That said, if you're up for writing a vignette with your application, there's no better way to showcase your character and writing. If not that, a favorite post from another PC of yours will suffice.

Anything else? The above are just guidelines and should be taken as such. Really, include whatever you think serves your application best. Do you have some thoughts on where you'd like to take the character? Perhaps you even have an arc in mind? Is your PC based on some other figure, whether from pop culture or history? Have a fun build idea? Throw it all in there.

FAQ:

What are your credentials, young man?
Very limited, I'm afraid. This is my first open recruitment for a game, and I have all of one solo game under my belt in terms of GMing here on the boards. You may check out that game for an example of how I run things. Though if it's any consolation, I do regularly GM live out there in flesh-space.

Why a module? Why not recruit for one of the far more popular APs?
Because I'd like to actually finish the game! Let's be frank, the PbP forum is a graveyard of abandoned APs and not without reason. Life happens and maintaining engagement with a game like this over multiple years isn't easy, for players or GM. I'm hoping a module like Dragon's Demand will be more manageable (even if it will probably still take years!).

Are you looking for any particular posting rate?
A daily post would be ideal, but I'll be the first to say that I will absolutely fail adhering to that rate myself. I can only promise to do my best.

Will battles be all theater-of-the-mind or will you provide maps?
The Dragon's Demand module comes with some lovely maps, so I will try to set up maps and tokens where appropriate. Google usually suffices to that end.

I have played Dragon's Demand before. Will you still consider my application?
Totally. As long as you can manage to keep your knowledge as player and PC separate, that's perfectly fine. Besides, I fully intend to edit parts of the module to suit my own needs, so it might not be an entirely familiar ride for you.


Sounds interesting (I like your selected house rules), but not sure what I’ll submit. Also, thanks for running this.


Dotting for interest! Will see if I can come up with something.


I'll dip here

I have an idea. And willing to discuss if needed:

Dragon Hunter Ranger going for Red Mantis Assassin

Race yet to be decided. Currently dragon blooded human


Tempted to go with a Switch Hitter Barbarian, have two possible builds in mind... one relatively sane (Urban Barbarian), and the other uh... (Savage Tech / Bolt Ace with a Crossbow, no guns involved).

I'll probably pick which one based on whichever submission is there, but I saw "fun build idea" and then just arrived at "gun. but no gun." Likely will just go with standard human, possibly half-orc. Either way, Barbarian with a Crossbow is a hilarious idea.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Huh-ho! Been wanting to play Dragon's Demand for a while now! Will see what I can whip up when I'm home from work this evening.


I’ve settled on an idea of a young noble lady who joined the caravan to flee an arranged marriage. I believe she will be a bard or perhaps something roguish.

A couple of Quick questions:
Where does the caravan originate?
What was its destination?


Never tried The Dragon's Demand before. I'll see about putting together a submission!

Grand Lodge

I was in a game of dragon's demand here a few years ago, played a character named Francis Firestar. Unfortunately life went nuts a few months in. My wife broke her foot, my daughter developed a near lethal allergy to nuts, and I got a new job and relocated all in a year. Would love the opportunity to give it a try it out again. This time I think I might propose a 2/3 caster. Bard or Magus I think. Will get something put together and throw it up this weekend.


G-unit wrote:

I’ve settled on an idea of a young noble lady who joined the caravan to flee an arranged marriage. I believe she will be a bard or perhaps something roguish.

A couple of Quick questions:
Where does the caravan originate?
What was its destination?

See, those are totally sensible questions that I was hoping to avoid. It's actually mentioned in the opening blurb of the recruitment, though only in passing so you can't be faulted for missing it. The caravan set out from Cassomir heading for Yanmass, both trade hubs of Taldor. This 5-second Paint job hopefully illustrates the route. The route employs both river travel and the nation's many decrepit roads before stranding you in Belhaim, quite near Dragonfen which you'll note marked on the map.

None of this is terribly relevant to the plot, however, which is why I didn't place much emphasis on it above. I didn't want people to feel limited to, say, only make PCs from Cassomir. Really, as long as your character has some reason - any reason - to join a caravan, whether that be as a guard, guide, passenger or just to travel the country, they'll fit the game's intro just fine.

Thanks for asking. Also, fun character idea!


Here is my work in progress submission.

Since its Taldor, Ulfen Guards are a thing, and until he ran into some outsiders while partying, becoming an Ulfen guard is Aekolds intention.

Currently, he is level 1, a caravan guard, and nothing really special.

His background-rp sample was initially for another game, but it gives the GM one antagonist stronger then the party, and one "extremely risky possible friend", for shenanigians, but it can also be fully ignored.

I need to double check on traits etc. but point buy and initial selections should be fine.

In terms of capabilities: Hard nosed but by no means evil merc, Caravan guard, definitly a glory hound. Heroic reputations do result in better pay, as long as you do it properly.

I interpret Chaotic neutral as absolutely having a moral code, just one that gives little credence to other peoples laws.


ABSOLUTELY interested.
Will get working on a character right away! Leaning towards a Dwarven Cleric or a Human Wizard. (Actually, it's more like rocking back and forth than leaning, I suppose...)


GM Heat wrote:


See, those are totally sensible questions that I was hoping to avoid. It's actually mentioned in the opening blurb of the recruitment, though only in passing so you can't be faulted for missing it. The caravan set out from Cassomir heading for Yanmass, both trade hubs of Taldor. This 5-second Paint job hopefully illustrates the route. The route employs both river travel and the nation's many decrepit roads before stranding you in Belhaim, quite near Dragonfen which you'll note marked on the map.

None of this is terribly relevant to the plot, however, which is why I didn't place much emphasis on it above. I didn't want people to feel limited to, say, only make PCs from Cassomir. Really, as long as your character has some reason - any reason - to join a caravan, whether that be as a guard, guide, passenger or just to travel the country, they'll fit the game's intro just fine.

Thanks for asking. Also, fun character idea!

Thanks, this is why I shouldn’t read/post from my phone :/


(GM Labyrinth here...)
Definitely going with Dwarven Cleric, probably of Torag, who's a former mercenary turned Priest. I'm working on a few ideas. Details to come!


dot

Grand Lodge

"Were you dropped on your head as a baby?" It's a question that is often asked when someone does something exceptionally stupid. In Oren's case, the exact opposite happened.

Born to a careless mother, Oren was dropped on his head frequently as a child. Dwarves are not well known for dashing good looks, but Oren was ugly even by dwarven standards thanks to his misshapen head and squashed nose.

Instead of spending time with other youngsters his age as a child, Oren spent most of his time reading books, especially books about magic. So it was no shock to anyone when he learned the intricacies of magic, and wove them together with the martial prowess he had learned from his father, who was a city watchman in Cassomir.

A budding Magus eager to see the world, Oren hired on to Gribb's caravan as a guard, hoping to travel to Yanmass, and then beyond into the Empire of Kelesh. Now stuck halfway between, in a sleepy backwater village, he finds himself nowhere near where he wants to be.


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Alrighty then!

I would like to present Jethryk Devarre, LN Human** Monk(Zen Archer) 1 for consideration :-)

Appearance:
Jethryk is a weathered man with prematurely-greying hair and a slightly wild goatee, dressed in equally worn (but well cared for) travelling leathers. He has piercing blue eyes that, when the light catches them *just so*, glitter with flecks of gold.

Background:
Jethryk comes from a family that is both blessed, and cursed, with draconic blood. Numerous ancestors have been powerful draconic sorcerers, dragon disciples, or even (in a pinch) bloodragers; however, Jethryk was not so blessed.

True, he did still have the indelible mark of his draconic ancestor upon his body - a goldish tint to his hair, and metallic flecks in his eyes that glittered when his emotions were particularly high. However, he completely failed to have *any* aptitude for stoking, shaping, or calling out the draconic power that (allegedly) slumbered within his veins.

Still, despite that, his parents were not heartless beings - he might not have been able to carry on the family tradition, as it were, but he was still their *son*. Thus, they called in a favor with one of their old adventuring friends, a Cleric of Irori who now ran a small monastery, and had Jethryk enrolled there as a novice.

Their hope was that a period of asceticism and meditation would help to catalyze *something* within him, but even if it did not, the life of a monk would not be a bad one.

Try as he might, Jethryk never awakened *any* draconic power, but he did find the teachings of the monastery helpful; they introduced a measure of calm into his life, helping him to quieten the storms raging in his heart; for whilst he had never admitted it to his parents, he always felt like a defective failure for being able to follow in their footsteps.

Serendipitously, he discovered that he had some skill with the bow, and in addition to absorbing Iroran teachings about self-actualization, he became quite adept at not only wielding bows, but making them himself - the rationale of the monastery being that an archer can only truly understand a weapon that he has created himself.

When he eventually completed his training, Jethryk went on a journey to see the world, and to discover his place in it, as he sought self-perfection. Sometimes, he would explore the wilderness by himself, relying upon hunting and foraging to meet his needs; at others (when spices and other necessities of life ran low), he would sign-on with merchant caravans as a guard in order to make some coin.

When Gribb's smuggling scheme came to light, Jethryk was utterly mortified. He cooperated fully with the local watch, perfectly willing to tell them everything he knew (not that it was much). Now, he is weighing his options - true, he could just head off into the wilderness again, but it would be lacking in comfort; Gribb still had not paid him, after all, and he had not had the chance to make any of the purchases that he had hoped to, upon arrival in Yanmass...

**Some minor variations may apply.


Very interested!
Love a good PF1 campaign with no frills.

Are the Unchained Rogue / Barb / Monk / Summoner allowed?

Considering doing something kind of old school, with a Rogue / Cleric mix. I have no idea why but I'm drawn to the way Paizo's NPCs have really weird, disparate stat blocks.


On that note, is chained Barbarian allowed? Unsure which you'd allow, but both Savage Tech [note: would only use a crossbow and a melee weapon, it'd be for +4 STR/DEX rage] and Urban Barbarian kind of rely on the original rage being +STR/+CON.

The crunch of this version should be done. Plans are for eventually a Composite Longbow to truly take advantage of this archetype without using guns, and I'll probably switch the melee weapon to a warhammer instead of a scimitar.

The fluff should be done within a week, I'm just wondering if the archetype choice is acceptable. I decided not to go with Bolt Ace, mostly because it would mean less rage, though.


Hey GM Heat.

Wanted to stop by and commend you on taking the initiative to run this game. It is a good thing that you're stepping up as a GM, and it should not go without a compliment, especially since there's always a shortage of DMs.

I am not going to submit an application simply because PF can be quite rules-bloated for my taste sometimes, and I generally prefer it more restricted (maybe even Core only). Nonetheless, I'll be dropping by every once in a while for a peek and a lurk :)

May your game be filled with thrilling adventures, vibrant characters, and critical hits when they matter most!


How about a ratfolk Inquisitor/Monster Tactician?
I've got the basics in the CS. Haven't written the history yet.


Aekold Helstrom wrote:
Since its Taldor, Ulfen Guards are a thing...

Love the idea of an aspiring Ulfen Guard viking wandering this land of knights and princesses. Fits the setting as you say, and has some fish-out-of-water potential. Looking forward to reading your finished submission.

Jethryk Devarre wrote:
I would like to present Jethryk Devarre, LN Human** Monk(Zen Archer) 1 for consideration :-)...

Thank you kindly for the application. The nod the game's intro in your background is noted and appreciated.

Hubaris & Korom wrote:
How about un/chained classes?

Go wild, gents. No, using any particular version of a class won't be a mark against you. I mean, it's an awfully cruel GM that forces a player to use the OG monk over the one that actually works (with apologies to Jethryk above). Please take my admitted biases against certain classes stated in the recruitment as the curmudgeonly grumblings they are. Yeah, I have my preferences, but I'll strive to judge every application by its own merits.

Hope to see PCs from you both.

Albion, the Eye wrote:
Far too kinds words...

I've never met a compliment I couldn't dismiss, but thank you regardless. You're too kind.

Niccan Tol wrote:
Ratfolk?

It might not be what I set out looking for, but hit me with a neat character and a neat character I shall seriously consider. Yeah, I'll be happy to read any application you send my way, ratfolk or otherwise. Just know that many Taldans, small town Taldans perhaps in particular, might not be overly welcoming of a strange rat person initially.

Magdh, though. Neat choice.


GM Heat said wrote:
"Magdh, though. Neat choice."

Thanks. I'm working it into his background. I'm on the road over the weekend but should have the history written up Monday or Tuesday.


Here's my entry, Khavel Ironknuckle, for your perusal and deliberation. :D


Mightypions submission here, I confused the Aliases haha :)

need to finalize equipment.


Alright, I think that's enough fluff? Kellid that decides his tribe was about to make a dumb decision and left.

Savage Technologist's Rage is weird, and the primary reason I decided to go with an archetype that likely won't use any of its unique abilities. It gets +4 STR/DEX during rage, no AC penalty, and keeps the Will save bonus... that means AC increases, instead of decreases, during rage.

The major downside is lack of armor proficiency, and no uncanny dodge.


@GM Heat: What is your opinion on Variant Multiclassing from PF Unchained? I'm drawn to the idea of a Cleric of Abadar who protects caravans and travellers (which should dovetail well into dragons, hoards of money to be given back and defending a community) and was flirting with the idea of VMC Cavalier for some Order.

If not, no problem but I think I'm fixed on some Cleric of Abadar. He's a deity I've never built around and it feels pretty good here.


Hubaris wrote:
@GM Heat: What is your opinion on Variant Multiclassing from PF Unchained?

Oof, I'm gonna say no, regrettably. Not because I think there's anything inherently wrong with the system, but simply because I'm too unfamiliar with it to consider it fairly.

As for the character, a follower of Abadar definitely has potential here, yeah. Battling such an inherently anti-communal force as a dragon, protecting and maybe even improving upon a small town on the fringe of larger civilization - that all sounds very appropriate for an Abadaran.

Applications though! We got them!

Mightypion - Askold Sörenson, human Abyssal bloodrager.

Luke Parry - Jethryk Devarre, human Zen Archer monk.

GM Labyrinth - Khavel Ironknuckle, dwarf cleric of Torag.

Violant - Korom Ragemaven, human Savage Technologist barbarian.

Gwahiir777 - Oren, dwarf magus [incomplete]

Thanks for your interest, folks. The effort is appreciated, really. Will be updating this list in the coming two weeks.


Sorry been travelling. I'll try to finish my application asap.

Silver Crusade

I would like to apply but I'm struggling with my concept working for the 'big encounter' at the end. I've never played it or read it so that isn't helping me.


Question: If a class gets a feat that is no longer there due to elephant in the room (such as weapon finesse) do they get a bonus feat to replace it?


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@Seth86: Absolutely no hurry. Deadline is still two weeks away (he said, trying to calm his own new game jitters).

@Shadow Dragon: Don't hesitate to reach out - either here or in PM - if you have any questions.

Grumbaki wrote:
Question: If a class gets a feat that is no longer there due to elephant in the room (such as weapon finesse) do they get a bonus feat to replace it?

Knew there was something I missed in the recruitment. Yes, and thanks for asking. If a class gives you a feat EitR has already made 'free' for everyone, you may replace it with a combat feat you qualify for. If EitR replaces a feat you would otherwise get as a bonus feat, you get the replacement feat.

Hope that's clear.

Silver Crusade

GM Heat wrote:


@Shadow Dragon: Don't hesitate to reach out - either here or in PM - if you have any questions.

PM sent.


Swashbuckling Taldoran marine running from one kiss too many.


I added a progression plan and an overview of projected power levels:

progression plans and possible dips:

In order to reduce my still existing power gamer tendencies, I want to try something new. My dips will be story driven!

--1 level in Fractured mind/exciter, following a situation in which he fails a willsave vs possession/domination/paralysis etc. this will greatly increase his will saves, and make him a bit spooky. In addition, he will know things he has no business of knowing, which can be really cool in some campaigns.

--1 Level in mutagenic mauler brawler. Following exposure to drugs or chemical enchancement. Gives better reflexes and mutagens, if he is distraught over a defeat, and has someone to recommend him steroid he will probably do it.

--Dragon discplie, the Ulfen way.
The dragon disciple class could make sense, if (and this is a big if) it could be flavored as "BWHAHAHAH I KILLED A DRAGON AND BATHED IN ITS BLOOD! ITS POWERS ARE MINE!", which can be oddly thematic in the campaign.

--Sentinel of Gorrum
A prestige class for martials who want to hit harder and more with big swords. Probably a downgrade overall compared to straight bloodrager, but could be fun

--A dip in Falcata swashbuckler
While normally looking down on such "noodle armed styles" Askold is willing to learn if the power of swashbuckling is demonstrated to him. Needs a teacher.

General power levels:
--Levels 1 to 3, he is a dude with reach, 3 AoOs, and a raging strength of 22 while raging. Doesnt like archers, but very potent otherwise in combat.

--Level 4 spike: He gets a) Bloodrager spellcasting (2 spells per day, likely shield and longarm) and b) becomes large when he rages. This is a pretty potent increase to his damage per turn, and bumps his raging strength to 24.

--Levels 4-6: With shield, his ac is "average" rather then garbage, but he hits really hard.

--Level 7-9: Level 7 gets him mirror image, which is great and will be his most potent defensive tool. His survivability will greatly increase

--Level 10: Here, polymorph spells, specifically fae form for Rusalka and monstrous phyisque for deathsnatchers kick in. Suddenly he has a lot of Natural attacks, secondary, but still very potent.


I think I've got everything needed on the CS.


Pathfinder Adventure Path, Rulebook Subscriber

Dotting for interest. I'll work on something and have it in the next few days.


Danton Trallius is a cardinal cleric of Abadar who was sent on this caravan trade mission by a jealous Abadaran brother who did not like his quick rise up, hoping to have him detained or worse.

Now he's looking for a way back in order to deal with his political rival and is looking for work and another trade caravan to travel with before getting waylaid by the quest.

Going to focus mainly on Negative Channeling because it is something I've always wanted to do and this archetype trades away all the combat power to become a Skill Monkey, so I might as well!

Stats and FCB stuff still in the air for the most part.

Thanks for taking the time to take a look during recruitment!

Post Samples


Can't think of a good character concept, so I will withdraw. Have fun, everyone!

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