DMD's Fly Free or Die

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Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Nik-a-Nik will spend some time looking for loot on the ship... just in case!

"Heads-up. We are almost at the drop-off point. Who wants to bet that they will try to screw us over, like pretty much everyone else has?"


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

"It'd be nice if they didn't. Daikitsu f!&@in' knows they will though," Ace grumbles with a sigh.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Nik-a-Nik nods morosely.

"Agreed."

@GM: On the journey here, would we have had time to ID the serum we found?


Mechanic (Hand of the All-Code)

"We sure have had quite the history with backstabs. Hopefully this time it'll be better. Expect the worst, hope for the best. So let's cover our negotiator, shall we?"

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Nik-a-Nik grins wryly at Robyte.

"As the aforementioned negotiator, I certainly don't object to that plan!"


Mechanic (Hand of the All-Code)

He gives Nik 6 thumbs up with a toothy grin


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

"Given how likely it seems we got set up to want to take this job, I'm not very hopeful," Xevras growls.

Truth be told, he was wishing to have something else to focus on than the fact that they'd likely just killed some people who were just doing their jobs to steal a ship, especially when it seemed likely that they were about to be double-crossed for the ship.


The ship floats through the atmospheric force field into a dimly lit hanger bay just large enough to accommodate Oliphaunt. A small building occupies the far end of the landing zone with a drow woman leaning casually against the door. After the ship sets down and the crew disembark, the drow tells them that Deminda is just inside, "Get your personal affects and I'll bring you in to see her." The sound of the landing chocks snapping into place reverberates loudly in the small bay.

Sense Motive DC 15:
The woman is trying too hard to be pleasant and casual. Yeah, it's a double-cross. There can be no doubt about it.

The woman opens the door to the small building, revealing a well-appointed lounge area with a large table currently set with a fairly posh meal. They must be ready to celebrate a successful heist. Two other drow are in the room, both picking at hors d'oeuvres. They look up and nod in greeting and one shouts in the direction of the north-most door for Deminda.


Almost forgot the serum! It is a serum of enhancement (diplomat).

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20.

Nik-a-Nik quietly taps out an SMS over his private comm unit (which everyone has, since it comes integrated into any suit of non-archaic armour).

I knew it. They are planning to double-cross us! Let's get the drop on them!

I think it would not be unreasonable if we took the ship activation card with us, and locked the ship behind us.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

Sense Motive: 1d20 ⇒ 9

Xevras gives Nik-a-Nik the slightest of nods, hand resting 'casually' near his axe. He glances around as he enters the room, trying to guess if there's anyone hiding in addition to the visible probably-enemies.

I figure we had 10 minutes to rest and recover stamina while we were flying over, right?

Wayfinders

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Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

@Xevras: It took us several days to get here from where we boosted the ship, so I think it is safe to say you had a chance to do a 10 minute rest... unless you were *really* overdoing it in the holographic recreation suite ;-)


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

Oh right, it did say 'a few days', for some reason I thought it was a few hours for an in-system Drift jump. XD


Nik suggested getting the drop, so if you'd like to take a surprise round to initiate combat, or possibly try and do something else requiring bluff or sleight of hand checks to buy time for something, feel free.

And yeah, not at all unreasonable to seal the ship up and hold the card. Seems like the prudent thing to do even if Nik wasn't sure it was a double-cross.


Mechanic (Hand of the All-Code)

Knowing the layout of his own rig, it was easy to work it upside down as he bring all six his arms behind his back, like any trained military personal when 'at ease', as he activates Skip. Guiding him to be ready to fire his laser at the first sign of combat

"Affirmative. Setting up Skip to attack. Just say who and when" he quickly responds


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

Xevras is pretty much waiting for a signal, though he doesn't feel like he should be obviously texting back and forth with Nik so he's not said as much.


Well, let's just make it official and declare it...

Surprise Round

Everyone can take a surprise round action.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

As casually as he can, Xevras walks up next to one of the drow and while drawing his axe.

On a surprise round I think moving is all he can do, but in case he can attack...
Axe: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Mechanic (Hand of the All-Code)

Skip opens up with a single shot of its artillery laser, while Robyte gets into cover

Pew!: 1d20 + 5 ⇒ (4) + 5 = 9
Fire!: 1d10 ⇒ 3


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Ace is going to try to scamper around, preparing a boost.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Nik-a-Nik will likewise spend his surprise round drawing a weapon, ready to give the dark elves a good thrashing... or at least a nasty shock.

Fool me once, shame on you. Fool me twice, shame on me...


DM Rolls:
Ace Init: 1d20 + 4 ⇒ (5) + 4 = 9
Hafipaer Init: 1d20 + 3 ⇒ (9) + 3 = 12
Nik-a-Nik Init: 1d20 + 8 ⇒ (20) + 8 = 28
Robyte Init: 1d20 + 3 ⇒ (17) + 3 = 20
Xevras Init: 1d20 - 1 ⇒ (6) - 1 = 5
DrowEnfr: 1d20 + 4 ⇒ (18) + 4 = 22
DrowEnfb: 1d20 + 4 ⇒ (19) + 4 = 23
DrowEnfg: 1d20 + 4 ⇒ (9) + 4 = 13
Deminda: 1d20 + 4 ⇒ (19) + 4 = 23
greenLR: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
redTL: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Weapons are drawn by the crew before the drow, and SK1P fires a beam that goes wide. "Ha! It is a shame that we must kill you!" one shouts as she draws her rifle and steps back into the corner. She pounds on the door beside her, signaling to Deminda, no doubt.

Another pulls her rifle up as she drops to one knee behind the big table. She points the laser weapon toward Xevras and hits the trigger. The dragonkin proves to be difficult to miss, and her beam sears his arm. Xevras 6 fire damage.

The one the big guy is standing beside sees the dragonkin's axe and pulls free his own whip, stepping back slightly and snapping the lash. He drags across his snout and draws blood. Xevras 5 slashing. Sorry, you're big, makes you the obvious choice lol.

Round One

Everyone is up at the bottom of round 1. For once the baddies had a significantly better set of rolls.


Mechanic (Hand of the All-Code)

Skip takes a shot at DE (Green), Robyte hoping the natural ability to pierce armor will help his companion cut through the feeble cover. But the laser seems to have a short as only sparks fly at the attempt

Laser Pew!: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 ⇒ 8

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Nik-a-Nik peers around the corner, and fires off a shot at Red.

Trick: 1d20 + 15 ⇒ (11) + 15 = 26. Flat-Footed against this attack on a success.
Static Arc Pistol(EAC): 1d20 + 5 ⇒ (17) + 5 = 22, for 1d6 + 1d4 ⇒ (2) + (3) = 5 electricity damage.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

There is a reason Xevras thought getting a Soldier level was wise. :D

Xevras snarls in pain even as he brings his axe down--straight on his enemy's head.

Axe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Critical: 1d4 + 4 ⇒ (2) + 4 = 6


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Ace charges his horrible guitar skills up and fires at green.

Damage (Boost): 1d4 + 1d6 ⇒ (4) + (3) = 7


DM Rolls:
greenLR: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
blueLR: 1d20 + 8 ⇒ (2) + 8 = 10
redTL: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Nik-a-Nik's shot seems to come out of nowhere, and takes the drow woman by surprise. More shocking to her is Xevras' axe. How she manages to take the pair of blows and still remain standing is an open question, but bloddied and frustrated she lashes out with the whip again, snapping into Xevras. Xevras 5 slashing.

The sonic blast from Ace is barely misses, and only succeeds in throwing a plate of olives onto the floor. The purple elf returns fire, striking Ace with a narrow laser beam and singing his fur. Ace 5 fire.

The one who had knocked on the door moves to grab cover behind the table herself and fires at Xevras, but her shot goes wide and simply scorches the door behind the lithe draconic being.

Round Two

Everyone is up! Map is current.


Mechanic (Hand of the All-Code)

Skip again takes a shot at its previous target, easily melting the table to blast into it

Pew!: 1d20 + 5 ⇒ (14) + 5 = 19
Fire!: 1d10 ⇒ 3 Pen 1

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Throwing a worried look at Xevras, Nik-a-Nik attempts to finish-off Red.

Trick: 1d20 + 15 ⇒ (3) + 15 = 18. Flat-Footed against this attack on a success.
Static Arc Pistol(EAC): 1d20 + 5 ⇒ (13) + 5 = 18, for 1d6 + 1d4 ⇒ (4) + (3) = 7 electricity damage.


I'm just going to interrupt real quick because Nik will finish red off with that shot and looking back at the initiative rolls he had a nat 20 and Xevras a nat 1, so Xevras, consider red dot drow to be gone when you act (but I'm leaving the token up to remind me of everything when it comes time to resolve the round).


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

Xevras's growl of pain rises to a roar, that resolves into words. "Did you all THINK," he snarls as he lunges past the falling corpse of his first target towards the next, "That we would just roll over and DIE? That we hadn't NOTICED your boss SET US UP!?"

He swings wildly at the next of the drow even as blood trickles down the inside of his armor from his newest injury.

Axe: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

"F#+#!"

Ace profanes. >16 EAC? F*~~.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 1d6 ⇒ (3) + (3) = 6


DM Rolls:
hafiMC: 1d8 + 3 ⇒ (2) + 3 = 5
greenLR: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
blueTL: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

The enforcer with the whip drops from Nik-a-Nik's electrical blast, clearing the way for Xevras to move into the room and dominate the northern end. He tries to bring his weapon down on the drow, but she deflects the blow with her laser rifle. Despite the miss, things are looking up for the dragonkin when Hafi rushes in and channels healing energy into Xevras. Xevras heals 5 HPs.

The other goon takes fire from SK1P and Ace. The drone-tank's main weapon burns a nasty hole through her armor and shoulder, but once again Ace is aiming just a little too low and strikes the table and one of the warm food trays and showers the woman with steamed vegetables. That drow fires back at SK1P, scorching the paint on it's well-armored front. SK1P takes 3 fire.

The other drops her rifle and pulls free her taclash, snapping it at Xevras in desperation, grazing him with the whip. Xevras 3 slashing.

Perception DC 15 Nik and Robyte ONLY:
A concealed door opens in the building, about 30' north of the main door!

Round Three

Everyone is up! Yeah, sorry that you keep missing specifically because of the cover Ace.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Perception: 1d20 + 6 ⇒ (4) + 6 = 10.

Trick: 1d20 + 15 ⇒ (18) + 15 = 33. Flat-Footed against this attack on a success.
Static Arc Pistol(EAC): 1d20 + 5 ⇒ (7) + 5 = 12, for 1d6 + 1d4 ⇒ (4) + (3) = 7 electricity damage.

Nik-a-Nik's aim is off.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

Yeah, getting a clear line of fire on your enemy is pretty important in Starfinder since there's so few ways of boosting your attack bonus to be really high.

Xevras keeps hacking away at his target, heedless of the lashing.

Axe: 1d20 + 5 ⇒ (20) + 5 = 25 Wow!
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Crit: 1d4 + 4 ⇒ (2) + 4 = 6


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Ace is wincing in pain, and probably needs to rest after this before any serious damage occurs, and moves as he grumbles about the table.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 ⇒ 5


Mechanic (Hand of the All-Code)

Perc: 1d20 + 4 ⇒ (9) + 4 = 13

Skip takes another shot at the enemies they are currently engaged with

Pew!: 1d20 + 5 ⇒ (1) + 5 = 6

But clearly the hit messed up his currently running aim protocol


DM Rolls:
HafiTP: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 ⇒ 4
blueTL: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
greenLR: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Demacro: 1d20 + 14 ⇒ (20) + 14 = 34
Demshur: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d4 + 4 + 1d8 ⇒ (2) + 4 + (4) = 10

One of the drow is caught hard in the chest by Xevras' axe. The dragon leaves behind a vicious wound. Hafipaer focuses his mind and telekinetically throws a serving platter from the table into that same drow, bashing her in the head. Xevras takes 5 slashing.

The woman lashes out with her whip at Xevras. She strikes true, adding yet another wound to the dragonkin. The other drow takes another shot at Ace. Her careful aim is rewarded when she sears the small Castrovelian with her laser rifle. Ace takes 6 fire.

Unnoticed, Lord Sinjin's lieutenant, Deminda has slipped out of a hidden door. With a flash she launches a razor-sharp ceramic shuriken that catches Nik-a-Nik unaware in the side of the head. Nik takes 10 slashing. Man, they had a good round. Hopefully the crew has their own really good round next!

Round Four

Everyone is up! Note Deminda is now visible on the map.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

"Oww!"

Nik-a-Nik hustles into the room and tries to finish-off Blue.

Trick: 1d20 + 15 ⇒ (5) + 15 = 20. Flat-Footed against this attack on a success.
Static Arc Pistol(EAC): 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 + 1d4 ⇒ (5) + (2) = 7 electricity damage.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Almost as an afterthought, he adds:

"Deminda is outside! We need to finish-off the goons, and then deal with her, too!"


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 1d6 ⇒ (4) + (3) = 7

Ace shreds once more, horribly, put this time actually manages to hit the enforcer.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

"Doubt she's just going to sit and wait!" Xevras responds as he keeps hacking at Blue. Or goes to attack Green if Nik finishes Blue

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Robyte still has an action this round.


Mechanic (Hand of the All-Code)

I really thought I posted. My bad! Fixing


Mechanic (Hand of the All-Code)

Robyte quickly signals an aim adjustment towards Skip and then it takes another shot at the Drow (green) behind the table

Pew!: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 ⇒ 5 Fire Pen 1


Robyte wrote:
I really thought I posted. My bad! Fixing

The boards were really unstable last week, so it probably was "eaten" as folks say.

GM Rolls:
Demstealth: 1d20 + 14 ⇒ (1) + 14 = 15

Nik drops the most wounded drow with an electrical blast. The other drow woman does not fare any better as the drone's main gun burns a hole through her armor that results in Ace's jarring guitar lick to wreak havoc on her body. Xevras moves in as her head is still spinning and drops the remaining goon with his axe.

Outside, Deminda conjures a deep, magical darkness that gives her plenty of cover to hide and prepare an ambush.

Round Five

Everyone can act! The blue box on the map is where the light has gone from comfortably dim to just plain dark. I revealed the rest of the building just to make it easy to take actions, but as Deminda herself isn't visible to anyone from the crew's current position, I would advise caution entering the newly shown rooms.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Nik-a-Nik heads back outside, ready to shoot Deminda.

I do have Darkvision. I have made a double move, but if I see her before I reach that point on the map, I will change my action.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 3/3

Xevras makes his way back around the table, but he doesn't stick his head out just yet. "Hafi, if she's giving us time to heal I could use some more!" he says as he moves.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Is R20 malfunctioning?


Ace: I've been a little distracted with work the last few days, but I did not notice any issues with R20 just a few minutes ago when I logged in to check.

Nik I should note you'd see that the secret door is still wide open as you pass it.

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