Whiskifiss

Nik-a-Nik's page

144 posts. Organized Play character for Luke_Parry.


Full Name

Nik-a-Nik

Race

Ysoki

Classes/Levels

Corporate Agent Operative (Free Trader) 2 (SP 12/12) (HP 16/16) (RP 4/4) (EAC 13, KAC 14) (Fort +0, Ref +6, Will +3) (Init +8) (Perception +6)

Gender

Male

Size

Small

Alignment

Chaotic Good

Languages

Common, Ysoki, Vesk, Aklo, Akitonian

Strength 8
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 10
Charisma 16

About Nik-a-Nik

Loot Sheet

Initiative: +8 (+3 Dex + 1 Edge + 4 Feat)
Senses: Darkvision, Perception +6
Speed: 30 ft

EAC: 13 (10 + 0 (Flight Suit) + 3 Dex)
KAC: 14 (10 + 1 (Flight Suit) + 3 Dex)

Stamina Points: 12/12
Hit Points: 16/16
Resolve Points: 4/4

Fort: +0 Ref: +6 Will: +3

Combat:
Base Atk: +1; CMD: 22
Melee
Bite: +0 to Hit; Dmg 1d3-1; crit -

Ranged
Static Arc Pistol: +5 to Hit; Dmg 1d6; crit Arc 2; range 50 ft; 20/20 Charges; Usage 2; Electricity; Stun

Theme (Corporate Agent):

THEME KNOWLEDGE (1ST):
You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Skills:
Skill Points per level: 8 (Class) + 1 (Intelligence) + 2 (Operative) + 1 (Ysoki)
Acrobatics +9 (+3 Dex + 2 ranks + 3 class skill + 1 Edge)
Athletics +0 (-1 Str + 1 Edge)
Bluff +9 (+3 Cha + 2 ranks + 3 class skill + 1 Edge)
Computers +9 (+1 Int + 2 ranks + 3 class skill + 3 Feat)
Culture +7 (+1 Int + 2 ranks + 3 class skill + 1 Edge)
Diplomacy +11 (+3 Cha + 2 ranks + 3 class skill + 3 Feat)
Disguise +4 (+3 Cha + 1 Edge)
Intimidate +9 (+3 Cha + 2 ranks + 3 class skill + 1 Edge)
Perception +6 (+0 Wis + 2 ranks + 3 class skill + 1 Edge)
Piloting +9 (+3 Dex + 2 ranks + 3 class skill + 1 Edge)
Profession(Merchant) +10 (+0 Wis + 2 ranks + 3 class skill + 1 Edge + 4 Kit)
Profession(Smuggler) +10 (+0 Wis + 2 ranks + 3 class skill + 1 Edge + 4 Kit)
Sense Motive +1 (+0 Wis + 1 Edge)
Sleight of Hand +9 (+3 Dex + 2 ranks + 3 class skill + 1 Edge)
Stealth +9 (+3 Dex + 2 ranks + 3 class skill + 1 Edge)
Survival +1 (+0 Wis + 1 Edge)

*+4 bonus on Diplomacy checks when making Trick Attacks.

Feats:
1st: Improved Initiative
1st (Operative Bonus Feat): Skill Focus: Computers
1st (Operative Bonus Feat): Skill Focus: Diplomacy

Racial Features:
Darkvision:
Ysoki can see up to 60 feet in the dark.

Natural Weapons:
Ysoki can have long, sharp teeth. A ysoki with this trait is always considered to be armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and the attack doesn’t count as archaic. Ysoki with this trait gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).

This replaces cheek pouches.

Scrappy:
Many ysoki are capable of taking and dealing surprising amounts of damage. A ysoki with this trait gains 4 racial Hit Points at 1st level instead of 2. In addition, while the ysoki has 0 Stamina Points, they gain a +1 insight bonus to melee attack rolls.

This replaces moxie.

Skilled:
Ysoki with this trait gain an additional skill rank at 1st level and each level thereafter.

This replaces scrounger.

Class Features:
Operative’s Edge (Ex):
Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Specialization - Data Broker:
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).

Trick Attack (Ex):
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Evasion (Ex):
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.

Uncanny Mobility (Ex):
When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.

Equipment:

(L) Flight Suit Stationwear (95)

(L) Static Arc Pistol (750)
+ Battery [20/20] (60)

Industrial Backpack (25):
(L) Hacking Kit (20)
(Lx2) Professional's Tools x2 (40)

Bulk: 5L Bulk Limit: 4

Credits: 110