About Nik-a-NikInitiative: +9 (+3 Dex + 2 Edge + 4 Feat)
EAC: 13 (10 + 0 (Flight Suit) + 3 Dex)
Stamina Points: 18/18
Fort: +1 Ref: +6 Will: +3 Combat:
Base Atk: +2; CMD: 22
Melee Bite: +1 to Hit; Dmg 1d3-1; crit - Ranged
Theme (Corporate Agent):
THEME KNOWLEDGE (1ST): You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation. Skills:
Skill Points per level: 8 (Class) + 1 (Intelligence) + 2 (Operative) + 1 (Ysoki)
Acrobatics +13 (+3 Dex + 3 ranks + 3 class skill + 2 Species + 2 Edge) Athletics +3 (-1 Str + 2 Species + 2 Edge) Bluff +12 (+4 Cha + 3 ranks + 3 class skill + 2 Edge) Computers +10 (+1 Int + 3 ranks + 3 class skill + 3 Feat) Culture +9 (+1 Int + 3 ranks + 3 class skill + 2 Edge) Diplomacy +13 (+4 Cha + 3 ranks + 3 class skill + 3 Feat) Disguise +6 (+4 Cha + 2 Edge) Intimidate +12 (+4 Cha + 3 ranks + 3 class skill + 2 Edge) Perception +8 (+0 Wis + 3 ranks + 3 class skill + 2 Edge) Piloting +11 (+3 Dex + 3 ranks + 3 class skill + 2 Edge) Profession(Merchant) +12 (+0 Wis + 3 ranks + 3 class skill + 2 Edge + 4 Kit) Profession(Smuggler) +12 (+0 Wis + 3 ranks + 3 class skill + 2 Edge + 4 Kit) Sense Motive +2 (+0 Wis + 2 Edge) Sleight of Hand +11 (+3 Dex + 3 ranks + 3 class skill + 2 Edge) Stealth +11 (+3 Dex + 3 ranks + 3 class skill + 2 Edge) Survival +2 (+0 Wis + 2 Edge) *+4 bonus on Diplomacy checks when making Trick Attacks.
Feats:
1st: Improved Initiative
1st (Operative Bonus Feat): Skill Focus: Computers 1st (Operative Bonus Feat): Skill Focus: Diplomacy 3rd: Racial Features:
Darkvision:
Ysoki can see up to 60 feet in the dark. Natural Weapons:
This replaces cheek pouches. Scrappy:
This replaces moxie. Skilled:
This replaces scrounger.
Class Features:
Operative’s Edge (Ex):
Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter. Specialization - Data Broker:
Trick Attack (Ex):
Evasion (Ex):
Merchant Savvy (Ex):
Culture checks to recall knowledge about mercantile laws, customs, corporations, or other merchants Diplomacy checks to gather information about merchants, markets, and merchandise Profession checks using the accountant, corporate professional, manager, merchant, or smuggler skills, or any other Profession skills the GM approves Bluff, Diplomacy, or Sense Motive checks to negotiate the price for goods and services Starting at 9th level, your experience with shipping cargo has made you an expert at packing large lots into small spaces. You can fit 20% more cargo into a cargo container or cargo hold of any vehicle, starship, or pack animal. For example, a typical cargo hold in a starship’s expansion bay can hold 25 tons, but you can fit 30 tons of goods in that space. At 14th level, the amount of additional cargo you can fit into a vehicle or starship, or on a pack animal increases to 50%. In addition, whenever you would lose cargo for any reason—such as a cargo hold being struck by weapon fire or cargo containers being stolen by thieves—you can attempt a Reflex saving throw. The DC of this saving throw is equal to that for a trap of the same CR as the threat that caused you to lose your cargo. On a success, emergency precautions allow you to rescue half the lost cargo. At 14th level, if you succeed at this saving throw, your precautions save the entire cargo. When you reach 18th level, you have a reputation as an experienced trader among other merchants of all stripes. You can bring the weight of your experience and reputation down upon anyone who dares to refuse you contract terms you desire. Whenever you are negotiating with someone over a price, you can expend 1 Resolve Point to force that individual to give you the best price that character could be convinced to give under the normal circumstances. For example, if a successful skill check could convince an NPC to give you 50% off a particular purchase, your Resolve Point secures you that deal. If the best price is equivalent to the original price and your use of this ability would not earn you a discount, your Resolve Point is not expended. Quick Movement (Ex):
Equipment:
(L) Flight Suit Stationwear (95) (L) Static Arc Pistol (750)
(L) Tactical Skipshot Pistol (105) Industrial Backpack (25):
Bulk: 5L Bulk Limit: 4 Credits: 66
Grafts:
Mk I Synaptic Accelerators Brain: Accelerated Datajack (8525) Eyes: Partitioned Personality Module (6800) Ears: Reactive Echolocators (4450) Throat: Resonant Sonic Vocaliser (6250) Heart: Hyper Graft (2125) Lungs: Pressurised Lungs Endocrine: Restless Pineal Gland (5500) Spinal Column: Standard Spinal Struts (4030) Skin: Mk 1 Biosynthetic Nanites (4450) Arm #1: Upgrade Slot Graft (2700) Arm #2: Quickdraw Hideaway Limb (3050) Hand #1: Charge Palm (350) Hand #2: Charge Palm (350) All Legs: Agile Graft All Feet: Mk 2 Force Soles (10700) |
