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About α-CloudChatI.Q.PrimeInitiative: +13 (+6 Dex + 3 Edge + 4 Feat)
EAC: 16 (10 + 1 Armor + 5 Dex)
Stamina Points: 64/64
Fort: +4 Ref: +12 Will: +6 Combat:
Base Atk: +6; CMD: 25
Ranged
**Reduce cover and range penalties by 2 Ghost Killer Zoologist Injector Pistol: +13 to Hit; Dmg 1d8+4; crit Fiery; range 60 ft; Piercing; 20/20 (1) [24 rounds]
Theme (Biotechnician):
Theme Knowledge (1st Level): You have a sharp mind for the intricacies of biotech augmentations and keep up-to-date on current research in the field, whether because you work to develop such technology or because you are the beneficiary of biotech augmentations— or, most likely, both. Reduce the DC of Life Science checks to identify biotech augmentations and to recall knowledge about famous biotech corporations and researchers by 5. Medicine is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Medicine checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation. Industry Connections (6th Level):
Skills:
Skill Points per level: 8 (Class) + 5 (Intelligence) + 2 (Operative)
Acrobatics +20 (+6 Dex + 8 ranks + 3 class skill + 3 Edge) Athletics +14 (+0 Str + 8 ranks + 3 class skill + 3 Skill Focus) Bluff +3 (+0 Cha + 3 Edge) Computers +19 (+5 Int + 8 ranks + 3 class skill + 3 Edge) Culture +19 (+5 Int + 8 ranks + 3 class skill + 3 Edge) Diplomacy +3 (+0 Cha + 3 Edge) Disguise +3 (+0 Cha + 3 Edge) Engineering +21 (+5 Int + 8 ranks + 3 class skill + 3 Edge + 2 Species) Intimidate +3 (+0 Cha + 3 Edge) Life Science +19 (+5 Int + 8 ranks + 3 class skill + 3 Edge) Medicine +22 (+5 Int + 8 ranks + 3 class skill + 3 Skill Focus + 1 theme + 2 Primordrek) Perception +16 (+0 Wis + 8 ranks + 3 class skill + 3 Edge + 2 Species) Physical Science +21 (+5 Int + 8 ranks + 3 class skill + 3 Edge + 2 Species) Piloting +20 (+6 Dex + 8 ranks + 3 class skill + 3 Edge) Profession(Vidgamer) +24 (+5 Int + 8 ranks + 3 class skill + 3 Edge + 4 Tools + 1 Clothes) Sense Motive +14 (+0 Wis + 8 ranks + 3 class skill + 3 Edge) Sleight of Hand +20 (+6 Dex + 8 ranks + 3 class skill + 3 Edge) Stealth +20 (+6 Dex + 8 ranks + 3 class skill + 3 Edge) Survival +14 (+0 Wis + 8 ranks + 3 class skill + 3 Edge) +4 on Medicine to make Trick Attacks -5 to the DC to ID biotech companies and researchers +4 on Engineering or Mysticism checks to disable traps +4 on Culture, Engineering, Life Sci, and Physical Sci checks to Recall Knowledge +2 on Perception Vs. Traps
Feats:
1st: Improved Initiative
1st-Bonus: Skill Focus: Athletics 1st-Bonus: Skill Focus: Medicine 3rd: Weapon Focus: Small Arms 5th: Skill Synergy (Life Science, Physical Science) 7th: Technomantic Dabbler (Holographic Interface, Transfer Charge, Create Ammunition) Racial Features:
Size and Type:
Holograms are Diminutive constructs with the technological subtype. Unlike other constructs, they have Constitution scores. While in its natural core form, a hologram can take only mental actions or project its hardlight body. Hardlight Body:
Healing Circuit:
Programmed Appearance:
Robotic:
Class Features:
OPERATIVE’S EDGE (EX):
Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter (+2). SPECIALIZATION:
TRICK ATTACK (EX):
EVASION (EX):
FIRST RESPONDER:
Associated Skills: Athletics and Medicine. You can attempt
Specialization Exploit: Versatile Movement Emergency Medical Treatment (Ex): At 11th level, you can
Uncanny Mobility (Ex):
QUICK MOVEMENT (EX):
Debilitating Trick (Ex):
Trap Spotter (Ex):
Versatile Movement (Ex):
Bleeding Shot (Ex):
Uncanny Agility (Ex) - 7th Level:
Armor Optimizer (Ex):
Equipment:
Viridian Balbis Aeon Stone Turquoise Cube Aeon Stone Reconfigurable Clothing (Environmental, Formal, Party, Professional, Uniform) Second Skin - Infrared Sensors - Holy Living Underwater Static Arc Pistol
Ghost Killer Zoologist Injector Pistol
Industrial Backpack
Upgrades:
Credits: 29,097
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