Game Master S |
Eselar is standing next to undifferentiated nanites. The only foes are the junsul.
Game Master S |
Eselar rushes forward to engage the Jinsul. Real or fake, they still have the merciless ferocity that the Society has learned to expect:
A leg blade across Trylara's face:
ATK: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
Iseph gets a flamethrower to the face:
ATK: 1d20 + 10 ⇒ (3) + 10 = 13 MISS!
ROUND 2:
Endre (SP: 56/56): Go
Tanila (SP: 36/36): Go
Ohmarc (SP: 48/56): Go
Eselar (SP: 3/45): Go
Trylara (SP: 64/64): Go
Iseph (SP: 56/56): Go
Jinsuls: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black:
Blue:
R2-D2 |
Grimly weathering the flames, Iseph adjusts their position, and continues to try and disable the stasis cube.
Engineering: 1d20 + 16 ⇒ (20) + 16 = 36.
Trylara Bahtinov |
Trylara attacks the jinsul next to her twice!
solarian weapon attack: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (2, 4) + 17 + 1 = 24 + electric: 1d4 ⇒ 4
solarian weapon attack: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (6, 5) + 17 + 1 = 29 + electric: 1d4 ⇒ 1
"I prefer fighting things that look like our enemies to things that look like our leaders."
Endre Snakk |
You were holding Endre's post from above for this round. I'm hoping that since he's at the top of the initiative, the Get 'Em bonus (+2 attack/damage) will apply to Trylara's attack above as well.
Game Master S |
Endre connects with a solid shot and some inspiration that gives Trylara JUST what she needed to connect with her follow up swing. She drops a second Jinsul, leaving only two in your way.
Meanwhile Iseph finishes what he started, freeing the android from his prison. He drops to the ground, and is clearly trying to figure out what is going on. He manages to get a single hand up as if to acknowledge that he'll be okay.
ROUND 2:
Endre (SP: 56/56): Hit + Get'em
Tanila (SP: 36/36): Go
Ohmarc (SP: 48/56): Go
Eselar (SP: 3/45): Go
Trylara (SP: 64/64): Kill
Iseph (SP: 56/56): Success
Jinsuls: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black:
Ohmarc Lightwalker |
Ohmarc moves up and casts a Level 3 Mind Thrust at the Black Jinsul.
Ohmarc strikes at the vulnerable portion of the jinsul's mind and overloads it with a glut of psychic information.
The target can attempt a DC 19 Will saving throw to halve the damage dealt by this spell.
Damage: 7d10 ⇒ (4, 8, 1, 2, 1, 2, 4) = 22
Game Master S |
Tanila squeezes the trigger a little too quickly and misses. Ohmarc targets the alien mind and Will: 1d20 + 5 ⇒ (12) + 5 = 17 scrambles its mind!
ROUND 2:
Endre (SP: 56/56): Hit + Get'em
Tanila (SP: 36/36): Miss
Ohmarc (SP: 48/56): MT
Eselar (or bot) (SP: 3/45): Go
Trylara (SP: 64/64): Kill
Iseph (SP: 56/56): Success
Jinsuls: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black: 22
Endre Snakk |
Tanila and Ohmarc should both have Get 'Em applied to their attacks.
Game Master S |
Updated to include Get'em
Eselar nearly drops another, but they keep coming!
Black Bite v. Endre: 1d20 + 13 ⇒ (2) + 13 = 15 Miss
Red Bite v. Iseph: 1d20 + 13 ⇒ (14) + 13 = 27 for DMG: 1d4 + 9 ⇒ (2) + 9 = 11
ROUND 3:
Endre (SP: 56/56): Go
Tanila (SP: 36/36): Go
Ohmarc (SP: 48/56): Go
Eselar (or bot) (SP: 3/45): Go
Trylara (SP: 64/64): Go
Iseph (SP: 45/56): Go
Jinsuls: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Red:
Black: 46
Endre Snakk |
"We're making progress!" Endre says as he steps back and fires at the black-tinted jinsul.
Move to Guarded Step back, Standard to attack with Improved Get 'Em. Spending a resolve again to apply Improved Get 'Em to all enemies.
Static arc rifle vs. black, Get 'Em: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Electricity, Get 'Em: 1d12 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Everyone gets +2 attack/damage this round against all enemies.
R2-D2 |
Incensed that they were bitten, Iseph blasts Red (Uncanny Shooter, so it does not provoke)!
Trick - Skill Mastery = 32. Flat-Footed for 1 round.
Ghost killer thunderstrike sonic pistol: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32, for 2d6 + 4 + 2 + 4d8 ⇒ (2, 5) + 4 + 2 + (3, 2, 8, 6) = 32 Sonic damage.
Extra Crit damage: 2d6 + 4 + 2 + 4d8 ⇒ (6, 4) + 4 + 2 + (8, 7, 1, 3) = 35.
Trylara Bahtinov |
Trylara runs toward the closest jinsul and attacks.
solarian weapon attack, get 'em: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
solarian weapon damage, photon attuned, get 'em: 2d6 + 17 + 1 + 2 ⇒ (1, 3) + 17 + 1 + 2 = 24 + electric: 1d4 ⇒ 1
Ohmarc Lightwalker |
Ohmarc fires his Azimuth Laser Rifle at the black Jinsul.
Azimuth Laser Rifle Attack vs. EAC: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Fire Damage: 2d6 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11