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Ohmarc tries to influence Asthanad Zerkos with some cultural insights.
"I understand that Damoritosh teaches that conflict and conquest are a pillar of the universe. I have grown to appreciate that sacrifice is needed to propel one's community or culture to victory."
Culture: 1d20 + 9 ⇒ (18) + 9 = 27

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When Ohmarc strikes up a conversation with Asthanad Zerkos, Endre excuses himself and goes to join Iseph speaking to Shadebringer Nevis, trying to get a read on her.
Sense Motive to discover influence skills, expertise: 1d20 + 11 + 1d6 + 1 ⇒ (15) + 11 + (4) + 1 = 31

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Trylara continues speaking with the high chancellor.
Sense Motive: 1d20 ⇒ 10
Though she doesn't pick up on anything extra.
"This summit is truly an amazing event that you have put together. I'm sure that everyone here is going to benefit from your wisdom."
Diplomacy, SI, Knight of Golarion bonus, scenario bonus: 1d20 + 15 + 1d6 + 2 + 2 ⇒ (8) + 15 + (3) + 2 + 2 = 30

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@Trylara: The GM has indicated on the slides that we have already finished 'convincing' the High Chancellor of Iomedae, so you might want to shift your focus to someone else for that roll.
With the dogged tenacity of which only the synthetic are capable, Alpha continues to work on Accordant-Contemplater-16.
Diplomacy(Hireling): 1d20 + 16 ⇒ (11) + 16 = 27.

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(Oh, thank you, I missed that! She will instead talk to Shadebringer Nevis about the time she died in the Perplexity.)

Game Master S |

Iseph still struggles to find his mark.
Ohmarc impresses Asthanad with his cultural acumen. With a powerful nod from the vesk, Ohmarc can tell that he's got a helpful contact.
The party's attention turns...
Trylara finds a opening in discussing the suffering of death, and makes progress on the Shadebringer, though the change is subtle.
Alpha too, thinking and working algorithmically, makes progress on Accordant-Contemplater-16
PHASE 3 of ?:
Rules
Minor NPCs
Melorian Cadusys - Asthanad Zerkos - Shadebringer Nevis - Accordant-Contemplater-16
GM Only
***********************
Alpha: Success
Endre: Go
Eselar: Go
Iseph: Go (SM Used)
Ohmarc: Success
Trylara: Success

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Game Master S |

Indeed! My bad.
Endre does get her to open just a bit. Nevis seems to respond well to those who are willing to discuss matters of faith beyond stereotypes Culture and Mysticism both work
Eselar finds her to be enigmatic, and can't determine a good angle.
Ohmarc, Trylara and Endre show why they were picked for this mission. Both know exactly what to say and how to say it.
Ohmarc gets her to open up a fair bit. She shares her vision of the interfaith summit with you, with all faiths working together under the assumed leadership of Iomedae’s faithful, particularly herself.
PHASE 3 of ?:
Rules
Minor NPCs
Melorian Cadusys - Asthanad Zerkos - Shadebringer Nevis - Accordant-Contemplater-16
GM Only
***********************
Alpha: Go
Endre: Success
Eselar: Go
Iseph: Go (SM Used)
Ohmarc: Success
Trylara: Go

Game Master S |

Iseph continues to struggle with making inroads.
Eselar finds her to be enigmatic, and can't determine a good angle.
Ohmarc, Trylara and Endre show why they were picked for this mission. Both know exactly what to say and how to say it.
Ohmarc gets her to open up a fair bit. She shares her vision of the interfaith summit with you, with all faiths working together under the assumed leadership of Iomedae’s faithful, particularly herself.
PHASE 3 of ?:
Rules
Minor NPCs
Melorian Cadusys - Asthanad Zerkos - Shadebringer Nevis - Accordant-Contemplater-16
GM Only
***********************
Alpha: Go
Endre: Go
Eselar: Go[b]
Iseph: Fail
Ohmarc: Success[b]
Trylara: Go

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With the Shadebringer now the only one left to impress, Alpha moves over to her, and starts discussing comparative religion and culture influences.
Culture: 1d20 + 19 ⇒ (11) + 19 = 30.

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Can you clarify what round we're in and who's up? It seems like Iseph posted and maybe you botted Eselar to end round 3, but now the tracker shows Iseph and Ohmarc having already gone (and still round 3). Maybe I'm misunderstanding.

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Trylara speaks further with Shadebringer Nevis.
"Yes, having seen a terrifying death and returned to the living has deeply changed me. I'm sure the current Drift Crisis is impacting many others though."
Diplomacy, SI: 1d20 + 15 + 1d6 ⇒ (8) + 15 + (3) = 26

Game Master S |

I may have gotten turned around. Going through now. I did mess up tracking. Sorry about that! the cleanest path forward is to just do a straight start of Phase 4. The only NPC remaining to be incluenced is Shadebringer Nevis.
PHASE 3 of ?:
Rules
Minor NPCs
Melorian Cadusys - Asthanad Zerkos - Shadebringer Nevis - Accordant-Contemplater-16
GM Only
***********************
Alpha: Go
Endre: Go
Eselar: Go
Iseph: Go
Ohmarc: Go
Trylara: Go

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Not having any particular knowledge of what seems to be Shadebringer Nevis's preferred topics, Endre hopes to charm her with a well-told story of the mistreatment he faced as a young half-orc on Apostae.
Diplomacy, Expertise: 1d20 + 17 + 1d6 + 1 ⇒ (4) + 17 + (2) + 1 = 24
Hoping that Diplomacy is an option, though it's not one of the ones we've discovered yet.

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Trylara decides to take a different approach. She excuses herself for a moment and concentrates on mystical topics.
She returns. "Do you have thoughts on the magical nature of the Drift Crisis?"
Mysticism, SI: 1d20 + 1d6 + 11 ⇒ (9) + (2) + 11 = 22 plus any bonus from talking about dying before

Game Master S |

Endre takes a shot at it, but his approach isn't good and it's hard to tell if it was his delivery or the approach that fell on dead ears.
Trylara finds the mark though, as she opens up the Shadebringer on various Drift hypotheses!
I may have gotten turned around. Going through now. I did mess up tracking. Sorry about that! the cleanest path forward is to just do a straight start of Phase 4. The only NPC remaining to be incluenced is Shadebringer Nevis.
PHASE 3 of ?:
Rules
Minor NPCs
Melorian Cadusys - Asthanad Zerkos - Shadebringer Nevis - Accordant-Contemplater-16
GM Only
***********************
Alpha: Go
Endre: Influence Fail
Eselar: Go
Iseph: Go
Ohmarc: Go
Trylara: Influence Success

Game Master S |

Indeed! Sorry, even my fixing wasn't fixed.
Alpha connects with the Shadebringer. Comparing religions is more than a pasttime for her, and it's easy to see she's given this MUCH thought.
Raised voices draw attention to an area near the podium, where
a group dressed in the black and red spiked armor of a Kuthite
argues with the Iomedaean High Chancellor.
The apparent leader of the Kuthites points a finger at the High Chancellor. “You lure us here with promises of cooperation, yet you betray us and your own Church!” he shouts as the activity around the cathedral comes to a standstill. “These people trust you to lead, and yet you only care for yourself and the love of the masses! Zon-Kuthon won’t allow you to avoid judgement! The pain will find you!”
With that, the Kuthites turn and stalk away from the shocked Iomedaean delegates.
Everyone make a Perception check.

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Everything would be so much more orderly if everyone worked the way they were supposed to...
Curious as to what powder keg is about to be set off, Alpha looks around.
Perception: 1d20 + 16 ⇒ (9) + 16 = 25.

Game Master S |

In this situation, I need to wait until everyone rolls.

Game Master S |

Just need Eselar. Will bot this check later today since it's just a single reactive roll, not decision-based.

Game Master S |

You spot two camouflaged grenades on the ground where the Kuthites were standing a moment before!
INITIATIVE
Hostiles: 1d20 ⇒ 15
Alpha: 1d20 + 13 ⇒ (20) + 13 = 33
Endre: 1d20 + 5 ⇒ (8) + 5 = 13
Eselar: 1d20 + 4 ⇒ (18) + 4 = 22
Iseph: 1d20 + 6 ⇒ (3) + 6 = 9
Trylara: 1d20 + 2 ⇒ (20) + 2 = 22
SURPRISE:
Who knows when those grenades will go off?!
Alpha: Go
Eselar: Go
Trylara: Go
Iseph: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

Game Master S |

Iseph the room is CROWDED, I'll take a normal grenade attack roll.

Game Master S |

The party moves quickly to handle the grenades. Alpha sacrifices himself, trusting in his armor. He's fast enough to make sure the hardest parts of his armor take the blast. Meanwhile Iseph gets to the other in time to disable it Cinematic grenade scene for the win!
Quickly attention turns to shouting that cuts through the cacophony in the cathedral. “The Midnight Lord sends you a gift!” A trio of men throw off disguises. Two draw disintegrator pistols, while the third wields a flaming spiked chain!
The room is still quite crowded, but not so much that it's difficult terrain. The high value targets (delegates) are on the map.
ROUND 1:
Alpha: Go
Eselar: Go
Trylara: Go
Iseph: Go
TBD:
Endre: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Ohmarc: 1d20 ⇒ 9
Hostiles: 1d20 ⇒ 6

klonac's Pregen |
"Shadebringer's one of theirs, AC-16's on a higher level, Zerkos can fend for themself, Iomadean pissed them off."
Iseph moves to cover Cadusys, throwing an incendiary grenade at the cluster of Kuthites.
attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 ⇒ 5 DC11 Ref for half and avoiding getting set on fire.

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Eselar is outraged that people could endanger innocent bystanders as well as disrupt a Faith submit that will help million or billion of people!
He charges one of the kushite, smiting him.
For Iomedae!
Sintered Longsword vs red KAC (challenge): 1d20 + 12 ⇒ (10) + 12 = 22
Damages, S: 2d8 + 16 ⇒ (3, 1) + 16 = 20
Demoralize: 1d20 + 6 ⇒ (5) + 6 = 11

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As Trylara moves toward one of the combatants, she seems to draw a greataxe out of thin air. It glows brightly in her hands.
solarian weapon attack: 1d20 + 12 ⇒ (5) + 12 = 17
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (2, 4) + 17 + 1 = 24 + electric: 1d4 ⇒ 2

Game Master S |

No mere recruits, the Starfinders quickly move to action!
Alpha gets up, armor scorched, and draws arms.
Fighting grenade with grenade, Iseph lobs one:
White: 1d20 ⇒ 10
Black: 1d20 ⇒ 8
Red: 1d20 ⇒ 13
though it's not super effective.
Eselar's challenge is met with a grunt of pain as the would be assassin takes the hit. His hear tis still very much in it though.
Unfortunately Trylara's awesome display of power misses the target by a narrow margin.
The violence in the middle intensifies!
The chainweilder steeps a bit closer to Melorian Cadusys but swings hard at Trylara:
ATK: 1d20 + 17 ⇒ (6) + 17 = 23, but she takes it on the armor.
The other two spread back and shoot at Eselar:
Pistol: 1d20 + 12 ⇒ (17) + 12 = 29 for Acid: 1d10 + 6 ⇒ (10) + 6 = 16
Pistol: 1d20 + 12 ⇒ (10) + 12 = 22 for Acid: 1d10 + 6 ⇒ (10) + 6 = 16
and NAIL him.
Finally a shot rings out. From the upper level a sniper takes a shot at Iseph:
Stealth: 1d20 + 19 ⇒ (4) + 19 = 23 FAIL
Assassin rifle: 1d20 + 15 ⇒ (6) + 15 = 21 MISS
ROUND 1:
Alpha: Draw
Eselar (SP: 13/45): Hit
Trylara: Miss
Iseph: Grenade
TBD: ATK!
Endre: Go
Ohmarc: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
White: 2
Black: 2
Red: 22

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Endre snaps his fingers, a rifle appearing in his arms as he shouts "We need to deal with this quickly so none of the attendees get hurt!" He follwos that quickly with "Hang in there, Eselar!"
Swift action: call static arc rifle
Move action: Improved Get 'Em (spending 1 Resolve to apply +2/+2 to all enemies)
Standard Action: Inspiring Boost on Eselar (20 SP restored)

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Ohmarc takes his time to assess the situation, but once he is ready, he casts a second level mind thrust spell on black.
The divine magic of Ohmarc's spell seeks out a vulnerable portion of his opponent’s mind and overloads it with a glut of psychic information.
Mind Thrust: 4d10 ⇒ (5, 1, 9, 2) = 17 Damage
The target can attempt a DC 15 Will saving throw to halve the damage dealt by this spell.

Game Master S |

Endre's practiced command inspires the good guys. Right after, Ohmarc tries to scramble the assassin's mind Will: 1d20 ⇒ 5 and Ohmarc can feel his mental strength overpower the foe Including get'em DMG
ROUND 2:
Alpha: Go
Eselar (SP: 13/45): Go
Trylara: Go
Iseph: Go
TBD: TBD
Endre: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
White: 2
Black: 21
Red: 22

Game Master S |

Oops! My bad!
Endre's practiced command inspires the good guys. Right after, Ohmarc tries to scramble the assassin's mind Will: 1d20 ⇒ 15 and Ohmarc can feel his mental strength overpower the foe Including get'em DMG
ROUND 2:
Alpha: Go
Eselar (SP: 33/45): Go
Trylara: Go
Iseph: Go
TBD: TBD
Endre: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
White: 2
Black: 21
Red: 22

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Thanks! Says Eselar after Endre's encouragement makes him feel better.
He steps and strikes the same that he has already hit.
For Iomedae! Surrender or face Her Wrath.
Sintered Longsword vs red KAC (Get'Em bonus): 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Damages, S, non-lethal: 2d8 + 16 + 2 ⇒ (7, 6) + 16 + 2 = 31

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Alpha zips across, and tries to fry Red.
Trick Attack - Take 10 = 36. Flat-Footed for 1 round.
Holy Underwater Living Static Arc Pistol: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19, for 1d6 + 4 + 2 + 4d8 ⇒ (6) + 4 + 2 + (6, 2, 6, 8) = 34 Electricity damage.

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Seeing the chainwielder creep closer to the High Chancellor, Trylara becomes determined to stop him!
Forgot to explicitly say last round; attuning to photon. Now at 2
She steps to keep pace and swings her axe.
solarian weapon attack, get 'em: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
solarian weapon damage, photon attuned, get 'em: 2d6 + 17 + 1 + 2 ⇒ (5, 6) + 17 + 1 + 2 = 31 slashing + electric: 1d4 ⇒ 2

klonac's Pregen |
Iseph draws both pistols, and fires them both at the approaching Kuthite.
Semiauto Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Arc Pistol Attack: 1d20 + 4 ⇒ (5) + 4 = 9
[dice=ArcPistol Damage]1d6+2[/dicew]
"Chancellor, get out of the line of fire." Iseph yells, gesturing for the Iomadean to duck behind a desk or run for the doors.

Game Master S |

Reinvigorated, Eselar makes a powerful blow that echoes through the already loud chamber.
Before the assassin can recover, Alpha fries the man! He drops to the ground, twitching.
Trylara also lands a wicked blow with her weapon as she comes closer to full attunement.
Iseph's shot is wild as he gives directions, hoping to clear the place out.
The assassins maintain the fight with their respective targets, but they also inch slowly towards towards the back of the room:
Chain versus Trylara: 1d20 + 17 ⇒ (18) + 17 = 35 for DMG: 1d8 + 14 ⇒ (6) + 14 = 20
Two shots on Eselar, one from each
disintegration pistol: 1d20 + 12 ⇒ (18) + 12 = 30 for DMG: 1d10 + 6 ⇒ (8) + 6 = 14
disintegration pistol: 1d20 + 12 ⇒ (20) + 12 = 32 for DMG: 2d10 + 12 ⇒ (1, 1) + 12 = 14 and Wound: 1d20 ⇒ 17 Make a reflex save
The shots hit Eselar and they're BAD.
The sniper continues to try and take Iseph out:
ATK: 1d20 + 15 ⇒ (11) + 15 = 26 for DMG: 2d6 + 6 ⇒ (1, 1) + 6 = 8
ROUND 2:
Alpha: Kill
Eselar (SP: 5/45): Hit
Trylara (SP: 36/56): Hit
Iseph (SP: 20/28): Miss
TBD: ATK
Endre: Go
Ohmarc: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
White: 35
Black: 21
Red: 53