About Cashel O'BrienLanguages:
Hallit, Kelish, Osiriani, Shoanti, Skald, Varisian, Vudrani, Cyclops, Tekritanin, Abyssal, Undercommon, Shadowtongue. Initiative: +2 [+0 Dex + 2 Trait]
AC: 10 (10 + 0 Dex)
Hit Points: 24/24
Combat:
Base Atk: +1; CMB: -1; CMD: 9 Melee Ranged
Skills:
Skill Points per level: Cleric: 2 (Class) + 6 (Intelligence) + 1 (FC) Evoker: 2 (Class) + 6 (Intelligence) + 1 (FC) Acrobatics +0 Appraise +10 (+6 Int + 1 rank + 3 class skill) Bluff -2 Climb -2 Craft(Alchemy) +12 (+6 Int + 1 rank + 3 class skill + 2 Lab) Diplomacy +7 (-2 Cha + 4 ranks + 3 class skill + 2 MW Tool) Disguise -2 Escape Artist +0 Heal +7 (+3 Wis + 1 rank + 3 class skill) Intimidate -2 Knowledge(Arcana) +12 (+6 Int + 3 ranks + 3 class skill) Knowledge(Dungeoneering) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(Engineering) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(Geography) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(History) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(Local) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(Nature) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(Nobility) +13 (+6 Int + 4 ranks + 3 class skill) Knowledge(Planes) +10 (+6 Int + 1 rank + 3 class skill) Knowledge(Religion) +12 (+6 Int + 3 ranks + 3 class skill) Linguistics +13 (+6 Int + 4 ranks + 3 class skill) Perception +17 (+3 Wis + 4 ranks + 3 Skill Focus + 2 Alertness + 2 Keen Senses + 3 Familiar) Perform(Any) -2 Ride +0 Sense Motive +5 (+3 Wis + 2 Alertness) Spellcraft +13 (+6 Int + 4 ranks + 3 class skill) Stealth +0 Survival +3 Swim -2 Trait:
Reactionary:
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. Benefit: You gain a +2 trait bonus on initiative checks. Magical Knack:
Benefit: Pick a class when you gain this trait (Wizard) — your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.
Feats:
1st: Spell Focus (Evocation) 1st (Half-Elf Bonus): Skill Focus: Perception 1st (Wizard Bonus): Greater Spell Focus (Evocation) 3rd: Improved Familiar Racial Abilities:
Humanoid (Elf, Human) Low Light Vision Elven Immunities: Immune to magic sleep effects; +2 save Vs. Enchantment spells and effects Keen Senses Multi-talented: Wizard / Cleric Class Features:
Spells
Arcane Bond: Familiar (Hawk) Intense Spells: Add 1/2 x Evoker level to damage rolls with Evocation spells Force Missile (Sp): (Medium range) (Standard action) 1d4+1 Force damage, 3+ Int modifier / day (9/day) Aura of Chaos and Good (Ex) Channel Positive Energy (Su): 1d6, 1/day Bit of Luck (Sp): Standard. For the next round, whenever the target makes a d20 roll, roll twice and take the better result. 3+Wis/day (6/day) Agile Feet (Su): Free. Ignore difficult terrain for 1 round. 3+Wis/day (6/day) Cleric Spells (CL 1st):
Orisons: Create Water, Detect Magic, Guidance
1st level (1+1+1): Comprehend Languages, Endure Elements, Longstrider* Wizard Spells (CL 4th):
Cantrips: Acid Splash, Prestidigitation, Ray of Frost**, Read Magic
1st level (2+2+1): Burning Hands (0/2 used)**, Magic Missile** (0/3 used) 2nd level (1+2+1): Flaming Sphere** (0/4 used) Wizard Spells Known(72/100 used):
Cantrips (20 pages): Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights**, Flare**, Light**, Ray of Frost**, Ghost Sound, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1st level (18 pages):
Burning Hands**, Colour Spray, Corrosive Touch, Hydraulic Push**, Hypnotism, Magic Missile**, Ray of Enfeeblement, Shocking Grasp** 2nd level (14x2=28 pages):
Acid Arrow, Darkness, Ghoul Touch, Gust of Wind** 3rd level (2x3=6 pages):
Fireball**, Lightning Bolt**
Equipment:
Headband of Vast Intelligence +2 (4000gp) MW Scholars' Robe (55gp) Explorer's Outfit (-) Waterskin (1gp) [4 lbs] Wayfinder (-) Alexandrite Gem (-) Backpack (2gp): [2 lbs]
Belt Pouch (1gp): [0.5 lbs]
Riding Dog (150gp)
Wand of CLW [42/50]
Coins: 3866gp, 0sp, 0cp Chronicles:
0-05: Mists of Mwangi (GM Credit)
5-08: The Confirmation 6-10: The Wounded Wisp 0-39: The Citadel of Flame 0-55: The Infernal Vault 9-08: Birthright Betrayed 10-12: Breath of the Dragonskull (GM Credit) 6-02: The Silver Mount Collection 3-06: Song of the Seawitch 3-07: Echoes of the Overwatched 9-05: Call of the Copper Gate Boons:
Harmful Surge 1/day: You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.
Dark Archive - Enduring Scholar: 1/Adventure, gain a +3 bonus on a saving throw Vs. a spell Dark Archive - Magical Tinker: UMD is a class skill. 1/Adventure, make a UMD check at +15 Friend of Janira Gavix +1 on Knowledge checks in the Grand Lodge Prized Find (*) If you would fail to earn a PP, void to gain it instead Arnisant Museum Patron +1 on Knowledge(History) checks regarding Taldor Champion of the Farheavens (*)(*) Standard action. Summon Dire Badger, as if with Summon Monster II Firebreaker (*)(*) When you would fail a skill or ability check related to putting out a fire, or a saving throw against an effect that deals fire, reroll the check Friend of the Family +1 on Knowledge(Nobility) and Diplomacy in Absalom (Can upgrade for 20PP) Library Card (*) +5 on a Knowledge check or a Diplomacy check to gather information Twin Tomes (*) Spend 1PP to learn Celestial Student of the Void (*)(*)(*) Divination (CL20), but Confusion (DC 24 Will negates) in 1st combat Stoneskin (CL=CL), but -4 Save Vs. Sickened and Nauseated for 24 hours Restoration, but immune to beneficial mind-affecting effects for 24 hours Wary of Space (*)(*) +2 Save Vs. an effect created by an aberration or creature from the Dark Tapestry |
