Mystic Theurge

Cashel O'Brien's page

123 posts. Organized Play character for Luke_Parry.


Full Name

Cashel O'Brien

Race

Half-Elf

Classes/Levels

Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Gender

Male

Size

Medium

Age

29

Alignment

Chaotic Good

Languages

Common, Elven, Infernal, Azlanti, Ancient Osiriani, Polyglot

Strength 7
Dexterity 10
Constitution 12
Intelligence 19
Wisdom 17
Charisma 7

About Cashel O'Brien

Initiative: +2 [+0 Dex + 2 Trait]
Senses: Low Light Vision, Perception +15
Speed: 40 ft

AC: 10 (10 + 0 Dex)
Touch: 10 (10 + 0 Dex)
Flat-footed: 10 (10)

Hit Points: 14/14
Fort: +3 Ref: +0 Will: +7

Combat:

Base Atk: +0; CMB: -2; CMD: 8

Melee

Ranged
Sling: +0 to hit; Dmg 1d4-2; crit 20/x2; Range 50'; Type B

Skills:

Skill Points per level:
Cleric: 2 (Class) + 4 (Intelligence) + 1 (FC)
Evoker: 2 (Class) + 4 (Intelligence) + 1 (FC)
Acrobatics +0
Appraise +4
Bluff -2
Climb -2
Craft(Alchemy) +10 (+4 Int + 1 rank + 3 class skill + 2 Lab)
Diplomacy +3 (-2 Cha + 2 ranks + 3 class skill)
Disguise -2
Escape Artist +0
Heal +0
Intimidate -2
Knowledge(Arcana) +8 (+4 Int + 1 rank + 3 class skill)
Knowledge(Dungeoneering) +8 (+4 Int + 1 rank + 3 class skill)
Knowledge(Engineering) +8 (+4 Int + 1 rank + 3 class skill)
Knowledge(Geography) +8 (+4 Int + 1 rank + 3 class skill)
Knowledge(History) +8 (+4 Int + 1 rank + 3 class skill)
Knowledge(Planes) +8 (+4 Int + 1 rank + 3 class skill)
Knowledge(Religion) +8 (+4 Int + 1 rank + 3 class skill)
Perception +15 (+3 Wis + 2 ranks + 3 Skill Focus + 2 Alertness + 2 Keen Senses + 3 Familiar)
Perform(Any) -2
Ride +0
Sense Motive +5 (+3 Wis + 2 Alertness)
Spellcraft +9 (+4 Int + 2 ranks + 3 class skill)
Stealth +0
Survival +3
Swim -2

Trait:
Reactionary:
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Benefit: You gain a +2 trait bonus on initiative checks.

Magical Knack:
You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.

Benefit: Pick a class when you gain this trait (Wizard) — your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.

Feats:

1st: Spell Focus (Evocation)
1st (Half-Elf Bonus): Skill Focus: Perception
2nd (Wizard Bonus): Greater Spell Focus (Evocation)

Racial Abilities:

Humanoid (Elf, Human)
Low Light Vision
Elven Immunities: Immune to magic sleep effects; +2 save Vs. Enchantment spells and effects
Keen Senses
Multi-talented: Wizard / Cleric

Class Features:
Spells
Arcane Bond: Familiar (Hawk)
Intense Spells: Add 1/2 x Evoker level to damage rolls with Evocation spells
Force Missile (Sp): (Medium range) (Standard action) 1d4+1 Force damage, 3+ Int modifier / day
Aura of Chaos and Good (Ex)
Channel Positive Energy (Su): 1d6, 1/day
Bit of Luck (Sp): Standard. For the next round, whenever the target makes a d20 roll, roll twice and take the better result. 3+Wis/day (6/day)
Agile Feet (Su): Free. Ignore difficult terrain for 1 round. 3+Wis/day (6/day)

Cleric Spells:
Orisons: Create Water, Detect Magic, Guidance
1st level (1+1+1): Comprehend Languages, Endure Elements, Longstrider*

Wizard Spells:
Cantrips: Prestidigitation, Ray of Frost**, Read Magic
1st level (1+1+1): Grease x2, Burning Hands**

Wizard Spells Known:

Cantrips:
Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights**, Flare**, Light**, Ray of Frost**, Ghost Sound, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation

1st level:
Burning Hands**, Comprehend Languages, Endure Elements, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, Magic Missile**, Obscuring Mist

2nd level:
Flaming Sphere**, Gust of Wind

Equipment:

Explorer's Outfit (-)
Waterskin (1gp) [4 lbs]
Wayfinder (-)
Alexandrite Gem (-)

Backpack (2gp): [2 lbs]
Spellbook (-) [3 lbs]
Waterproof Bag (0.5gp) [0.5 lbs]
Bedroll (0.1gp) [5 lbs]
Winter Blanket (0.5gp) [3 lbs]
Glass Bottle (2gp) [1 lb]

Belt Pouch (1gp): [0.5 lbs]
Flint and Steel (1gp) [-]
Iron Vial x2 (0.2gp) [2 lbs]
Small Steel Mirror (10gp) [0.5 lbs]
Chalk x5 (0.05gp) [-]
Inkpen (0.1gp) [-]
Ink (8gp) [-]
Iron Spike (0.05gp) [1 lb]
Sewing Needle (0.5gp) [-]

Riding Dog (150gp)
Pack Saddle (5gp) [15 lbs]
- Alchemist's Lab (200gp) [40 lbs]

Wand of CLW [49/50]

Coins: 1520gp, 0sp, 0cp

Chronicles:
0-05: Mists of Mwangi (GM Credit)
5-08: The Confirmation
6-10: The Wounded Wisp
0-39: The Citadel of Flame

Scroll of Consecrate (200gp)