Seltyiel

Cayden Barleybrew's page

150 posts. Organized Play character for Luke_Parry.


Full Name

Cayden Barleybrew

Race

Half-Elf

Classes/Levels

Cleric 3 (HP 21/21) (AC 22/11/21) (CMD 17) (Fort +4, Ref +2, Will +7) (Init +3) (Perception +15)

Gender

Male

Size

Medium (6'2")

Age

42

Alignment

N

Deity

Casandalee

Languages

Common, Elven

Strength 18
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 16
Charisma 7

About Cayden Barleybrew

Initiative: +3 [+1 Dex + 2 Trait]
Senses: Low-Light Vision, Perception +15
Speed: 30 ft (20 ft in armour)

AC: 22 (10 + 1 Dex + 9 (MW Full Plate) + 2 (MW Heavy Steel Shield))
Touch: 11 (10 + 1 Dex)
Flat-footed: 21 (10 + 7 (MW Full Plate ) + 2 (MW Heavy Steel Shield))

Hit Points: 21/21
Fort: +4 Ref: +2 Will: +7

Immune to Magic Sleep effects
+2 to saves Vs Enchantment spells or effects

Combat:

Base Atk: +2; CMB: +6; CMD: 17

Melee
MW Cold Iron Morningstar: +7 to hit; Dmg 1d8+4; crit 20/x2; Type B&P

MW Cold Iron Bastard Sword: +7 to hit; Dmg 1d10+4; crit 19+/x2; Type S

Ranged
Sling: +3 to hit; Dmg 1d4+4; crit 20/x2; Range 50'; Type B

Skills:

Skill Points per level:
Cleric: 2 (Class) + 0 (Intelligence) + 1 (FC)
Acrobatics +0
Appraise +0
Bluff -2
Climb +4
Craft(Any) +0
Diplomacy -2
Disguise -2
Escape Artist +1
Heal +3
Intimidate -2
Knowledge(Religion) +6 (+0 Int + 3 ranks + 3 class skill)
Perception +15 (+3 Wis + 3 ranks + 3 class skill + 1 Trait + 2 racial + Skill Focus)
Perform(Any) -2
Ride +1
Sense Motive +9 (+3 Wis + 3 ranks + 3 class skill)
Stealth +1
Survival +3
Swim +4

Trait:
Observant:

Reactionary:
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Benefit: You gain a +2 trait bonus on initiative checks.

Indomitable Faith (Bonus Trait):

Feats:

1st: Heavy Armour Proficiency
1st (Half-Elf Bonus): Skill Focus: Perception
3rd: EWP: Bastard Sword

Racial Abilities:

Humanoid (Elf, Human)
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Class Features:
Channel Positive Energy: 2d6, 1/day

Dazing Touch (Sp):
You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6/day).

Lore Keeper (Sp):
You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier (19).

Spells:
Orisons: Create Water, Guidance, Read Magic, Stabilize

1st level (2+1+1): Endure Elements, Bless, Remove Fear, Comprehend Languages(D)

2nd level (1+1+1): Delay Poison, Lesser Restoration, Calm Emotions(D)

Equipment:

Explorer's Outfit
Silver Holy Symbol
MW Full Plate
MW Heavy Steel Shield
MW Cold Iron Morningstar
MW Cold Iron Bastard Sword
Waterskin x2
Wayfinder

Backpack:
Bedroll
Winter Blanket
Glass Bottle
Crowbar
Grappling Hook
100' Silk Rope
Hammer
Piton x10
Shovel
Tent
10' Pole
Wand of CLW [50/50]

Belt Pouch:
Flint and Steel
Small Steel Mirror
Signal Whistle
Chalk x3
Whetstone

Coins: 276gp, 0sp, 0cp

Chronicles:
The Confirmation
The Silverhex Chronicles
The Godsmouth Heresy
Siege of Serpents