Kobold

KoolKobold's page

Organized Play Member. 789 posts (3,120 including aliases). 1 review. No lists. No wishlists. 36 aliases.


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Map (Old Fishery)

Reminder that you’re all here for Zellara’s deck of cards. Just putting that there in case it’s forgotten.


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Map (Old Fishery)

Gaedren's eyes grow wide with fear at the mention of the death of a noble. The terror became tenfold when Divo said that the noble was Divo's fiancé.

"Wait! If a woman is the problem, I-I know the brothels in the city! I know the owners personally! I can pull some strings, get you another-"

His words were cut off as Divo uses his own dagger to stab him in the heart. The old bastard's cries of pain gargled into incomprehensible mumbling, before he slumped over dead in Divo's grip.

Looting Divo:
Beyond the +1 dagger, you find +1 padded armor, a masterwork hand crossbow with 9 bolts, and a keyring with several brass rings, and a single iron key.

Yagrin Climb, must succeed a DC 20: 1d20 ⇒ 15

The silence in the room is cut off by a yelp, a splash in the water, and Yagrin shouting out, "Gods dammit all! Gaedren, come on, get me out of here before this lizard eats me!"


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Map (Old Fishery)

I decided that everyone gets Hero Points! We’ll do the start of 3, I wasn’t initially going to do it but despite some hiccups on my end you all did an amazing job-say the 3 hero points was for making sure no orphan gets hurt, killing off Gobbleglut, and stopping Gaedren from escaping.


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Map (Old Fishery)

If Praxedis doesn’t respond by Tuesday I’m gonna bot for them. They’re probably still busy so I’m giving them a few days.


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Map (Old Fishery)

I am completely sorry, I forgot that part. Plus, being at a high place would have given you an additional 2 to AC, so next time the gator attacks someone I’ll just take -2 to the attack roll. Let me retcon the gator’s attack.

Please forgive me, I’m still new to PbP DMing.

Amadine Steleanu wrote:
Can I use Stardust on a target that's underwater? How about color spray?

I'm going to say you are in range for either one of them.


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male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4
Raok the Leaper wrote:


Raok takes the leads of the two ponies and walks towards Gaxi with them.

"Gaxi I think the black pony with the red blaze colour on it's muzzle is yours, I will try to ride the butterscotch coloured one"

Raok holds the reins of the black pony out to Gaxi.

Gaxi hesitantly goes to the pony, hoping for the best.

Untrained Handle Animal: 1d20 + 3 ⇒ (17) + 3 = 20

…Somehow, in a way even the gods couldn’t explain, the kobold managed to make a friend out of the pony.


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Okay, KoolKobold has finished up his character submission for real!

Crunch:
female tengu gunslinger
NE Medium humanoid (tengu)
Init +3; Senses low light vision; Perception +9
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10 (10-1st) + 1 (favored class)
Fort +3, Ref +5, Will +3
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Offense
--------------------
Speed 30 ft
Melee rapier +1 (1d6/18-20), bite (1d3)
Ranged pistol +4 (1d8/x4; range increment 20 ft; misfire 1)
Special Attacks grit (5/day), deeds (deadeye, gunslinger's dodge, quick clear)
--------------------
Statistics
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Str 11, Dex 17 (15 + 2), Con 11 (13 - 2), Int 12, Wis 17 (15 + 2), Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Extra Grit, Gunsmithing (bonus)
Skills (5 ranks per level)
Acrobatics +7 (1 [rank] + 3 [Dex] + 3 [csb])
Bluff +6 (1 [rank] + 1 [Cha] + 3 [csb] + 1 [trait])
Perception +9 (1 [rank] + 3 [Wis] + 3 [csb] + 2 [racial])
Sense Motive +8 (1 [rank] + 3 [Wis] + 3 [csb] + 1 [trait])
Swim +4 (1 [rank] + 3 [csb])
Background Skills (2 ranks per level)
Appraise +2 (1 [rank] + 1 [Int])
Linguistics +6 (1 [rank] + 1 [Int] + 4 [racial])
Languages Common,
SQ gifted linguist, gunsmith, sneaky,
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Special Abilities
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GEAR
79 gp
personal pistol
rapier (20 gp)
studded leather (25 gp)
black powder (5 dosages) (50 gp)
firearm bullet (30) (30 gp)
gunslinger's kit (26 gp)
-backpack
-bedroll
-belt pouch
-flint & steel
-gunsmith's kit
-iron pot
-mess kit
-powder horn
-rope
-torches (10)
-trail rations (5 days)
-waterskin
explorer's outfit

TRAITS
Armor Expert (Combat)-Akete was trained to battle effectively in armor that would impede her movement. (Effect: Lower armor check penalty by 1, to a minimum of 0)
Convincing Liar (Social)-Akete was born with a silver tongue-or, more accurately, a silver beak? (Effect: +1 Bluff, Bluff is a class skill)
Ilizmagorti Native (Campaign)-Akete is a native in the city of Ilizmagorti, ran by the Red Mantis assassins, and a hub for pirates of all kinds. (Effect: +1 Sense Motive, Sense Motive is a class skill, can make Knowledge (local) checks untrained on pirates in the area).

Background:
Akete was born to one of the few tengu families on the island of Mediogalti, and it's bustling metropolis of Ilizmagorti. The Zatcher family were all as pirate-like as tengu can get-cutthroats, thieves, assassins for hire. But many were hired for their ability to consume jinxes, like her father. Something Akete never truly get-she knew jinxeaters were a rarity, and most tengu overexaggerated their abilities...if they had any. Still, this led to Akete's first great talent-being a filthy liar, in such a manner that even her family has been fooled by her silver words more often than not.

It wasn't until one day when she swiped a buccaneer's bag, hoping to pilfer off the supplies for food and money, that she discovered the very thing that changed her life-a pistol and gunpowder. It took a lot of tinkering and experimenting, but she ended up learning to utilize the firearm like she was trained to use her family rapier in the same way. She much preferred the pistol-it killed from a farther distance, hit harder, and it made her look like a total badass.

Head full of adventures as a true pirate, and not some lackey of a pirate crew like her family has always settled down for, Akete jumped onto the first ship she could find heading for Port Peril, hoping to make history as the first Zatcher to be a true pirate.

Personality:
To put it bluntly, Akete is hardheaded, a habitual liar, a scout for gossip, a thief, and most important of all, a little crazy with her firearms. Lying is in her blood, she knows secrets can benefit as much as her bullets, she'd rather steal than work for a meal, and nothing gives her the satisfaction of striking down a charging opponent with her pistol. Thus, she is a rather cruel tengu, and a selfish one at that-though even she has her limits. Just don't call her a jinxeater or try to take away her pistol, and you'll be spared from her grudges.


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Map (Old Fishery)

Here is the loot sheet, where you can all agree as a team during downtime/in between combat whether to keep or sell.


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Map (Old Fishery)

Sent a message to Amadine and Kyki, hopefully they’ll post soon. If not I’ll bot so I can move along.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Ano begins to talk with Grayst. “Grayst? My name is Ano, my friends and I are on the trail of a murderer. We were told you may have encountered the one responsible?

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


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Map (Old Fishery)

Lot of overwhelming things happening; will get the map up by tomorrow, I promise


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Map (Old Fishery)

I’m trying to see how harrowing works in PbP


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Map (Old Fishery)

Apologies for the silence, still letting the players meet each other while my mental health is going through it (thanks to someone who is unfortunately in my life)


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Map (Old Fishery)

That’s the beauty of PbP. You all post whenever you can.


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Alright, let me announce the players that have been selected. Everyone made some amazing submissions but unfortunately I can only choose 6.

Will the following characters dot in gameplay and discussion:

DaisL/Kyki
Linnea the Diviner/Amadine Steleanu
Seth86/Treble
GuardYourPrivates/Divo Merula
rdknight/Praxedis "Prax" Duvanti
kaervek78/Romli

Everyone else, keep your submissions with you in case a player drops out and I reach out to you. Thank you for submitting!


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

That does make me feel a bit better. Thank you.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

The catfolk gives a little shriek of surprise as Alicia carries her to the helmet like some hero. "W-Wait, I-I mean-I did but-it wasn't a-I mean-"

If catfolks could blush, Ano's face would be beet red right now. She's especially anxious about the reactions from the townsfolk about that.

that I'm leaving to the DM. but yeah Ano is pretty modest when it comes to heroism


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Applications are closed. I caught some kind of stomach bug yesterday, so take the next couple days to finish up your applications. I’ll make my choices by either this weekend or Monday.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A
Ethan Sower wrote:

Is anyone going to claim the Amulet of Natural Armor, or will it be sold and the funds divided?

I already have an Amulet, so I don't need it, but I wouldn't deny anyone that extra +1 to AC if they need it.

Ano absolutely needs more AC. Would responded sooner but I woke up at 4 am my time and have been sick, so I’ve been resting as much as I can.


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Praxedis Duvanti wrote:
Praxedis Duvanti wrote:


One thing I should ask about. I traded away the half-elf trait Multitalented for Blended View, which gives darkvision. Blended View is fluffed as a drow half-elf thing, so if that's not alright with you I'll drop it and stick with Multitalented. I figured it seemed overly restrictive since nobody ever plays drow anything characters, but no big deal either way.

I also picked up a potion of CLW since it was within budget, but I can get rid of it if you don't want any starter magic items.

** spoiler omitted **

@GMKK I'm checking again about these two questions. It seems you missed them before?

Crap I did. Yes you can have that without being half drow


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"Valten" wrote:

Adjusting for build rules, didnt take into account that dockside avenger

isnt allowed, aonrpd lists it under "campaign trait for curse of the crimson throne" although its actually from varisia, birthplace of legends.

Question: Is coherent rage trait allowed?
Mechanically it allows me to bluff and thus feint while raging, it is "ulfen guard" requirement wise which I find odd narratively (and mechanically, given that Ulfen guard members are unlikely to be level 1 characters).

There is a feat called skilled rager which I could use instead, would just delay parts of my build for a bit.

I’ll allow it


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SUBMISSIONS

Linnea the Divine-Amadine Steleanu (middle aged aasimar shaman of heavens)
Profession Smith 6 ranks-urban ranger, name and race unknown
DaisL-goblin sorcerer, name unknown
Malinor.-Tocash (half orc alchemist [dragonblood chemist archetype])
Seth86-Treble (blue kobold sorcerer, plans to be a draconic disciple)
Wrong John Silver-Sluagh (tielfing-halfling witch [alley witch archetype])
CrisisChild-Kraig "the Bull" Haldersson (human brawler [hinyasi archetype] plans to go into brewkeeper prestige class)
Veniir-Leo Wulff (elf investigator [empiricist archetype])
GM_Drake-Mardrezi Seudair (sylph magus [kapenia dancer archetype])
Ouachitonian-name, class and race unknown
Archpaladin Zousha-Gerinel (Varisian warpriest of Desna)
GuardYourPrivates-Divo Merula (human fighter [dragonheir scion archetype])
Slowdrifter-Cirandiu Florean (cleric of Pulura [blossoming light + separatist archetypes], plans to be a stargazer)
kaervek78-Romli (dwarf unchained monk, plans to dip into cleric)
GM_Panic-Doctor Aliron Whitehill (best blooded aasimar cleric of Gozreh [crashing ways archetype])
rdknight-Praxedis "Prax" Duvanti (half elf unchained rogue)
mightypion-"Valten" (angelkin aasimar bloodrager [rageshaper])

Again if I missed anyone or anything let me know!


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Ano looks on at the fight, the fact that they’re handling the shadows settling in…

Ano’s Inner Thoughts:
See, Ano,” a new voice said in her head, “They don’t need you. Maybe they don’t want you. Clearly they can handle things without you. You’re just holding them back. Making them look bad. Like you make your aunt look bad; like you made your father looked bad before he died; like you make me look bad. Every. Single. Day.” It was clear that the voice was her own mother’s…and it was the loudest, clearest voice in the room for her.

Uh, Ano?” Cherry chirped, pecking her head to get her attention, “Might wanna go crazy right now? Hello? Are you…are you okay?


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I would like to thoroughly apologize for my absence these last couple of days. My energy pretty much tanked after pet sitting my mom's dogs over last weekend and I'm picking myself back up.

Tomorrow I will make a sheet of all recruitments and interests so far. Thank you all for already giving so much interest!


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The king is dead, but should the queen live long? This is what the heroes of Korvosa must answer in these trying times.

NOTE ABOUT THE DM: I am still very new at PbP, and I recently had to drop a RotRL thread due to momentum grinding to a halt due to a player or two ghosting and issues with other players being able to post. If you are not sure you can maintain as steady of a posting schedule as possible, I wouldn't recommend to join. Also, there may be a day where I don't post due to mental health reasons, but if there's any moment where I won't be able to post for whatever reason, I will be 100% transparent about it. I ask that all players joining due the same.

Races: All Core, plus aasimar*, kobold**, tengu and tiefling*.
*Aasimar and tiefling characters can select a different available race to base their character's heritage on besides humans; said characters take any changes from their size and speed modifiers. For example, aasimars and tieflings that have gnome, halfling or kobold parents are Small, and for the former two their base speed is 20 ft. Aasimars and tieflings that have dwarf heritage have their base speed at 20 ft but gain the slow and steady racial trait.
**Kobolds' racial modifiers are changed to the following: +4 Dex, -2 Str, -2 Con. They also lose darkvision and light sensitivity and gain low-light vision, as the dayrunner ability. Those creating kobold characters can choose between one of the two options.

Classes: All Core, APG (minus cavalier), ACG, and magus. Vigilante I'm not 100% sure of, but you would have to convince me. No gunslinger, no Occult classes. Archetypes are available, except for any that give firearms or occult class abilities. If you wish to play a prestige class, talk it over with me first-Champion of Irori and dragon disciple are two I will be the most accepting, but if you have a case for why you want to play a prestige class, I'll be willing to hear you out.

Starting Gear: Max gold. You start with one outfit for free. You also start with one weapon your class is proficient in for free (this weapon cannot be an exotic weapon).

Feats: We are using Elephant in the Room rules

Skills: Classes that have skill ranks of 2 + Int modifier have 4 + Int modifier instead. We are also using background skills.

Traits: Three traits, one must be campaign, one drawback.

HP: Max at 1st level. After the 2nd level, you can either take half the die rounded down (3 for d6, 4 for d8, 5 for d10, 6 for d12), or you can attempt to roll for higher but must keep the result.

Stats: We'll be doing 20 point buy.

Characters: As the characters are all supposed to have a background with the criminal Gaedren Lamm, all characters must be either born in Korvosa, or moved in when they were young. Also, I heavily prefer you to play a good or neutral alignment.

Deadline: I'll keep this recruitment thread open until September 3rd at 4 pm CST. If needed, I can extend the deadline to no further than September 10th at 4 pm CST.

If there's anything I missed, or if you have any questions, let me know.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Will activate bloodrage, +4 Dex, and move 35 feet around Arrian to get behind the barghest

Immediately seeing her new teammate getting mauled, Ano's spots flare blue, and she whirls around Arrian to get behind the barghest before striking.

Rapier Attack, Bless + Bloodrage + Power Attack: 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30
Rapier Damage, Bloodrage + Power Attack: 1d6 + 3 + 2 + 4 ⇒ (3) + 3 + 2 + 4 = 12

Rapier Crit Confirm: 1d20 + 9 + 1 + 2 - 2 ⇒ (13) + 9 + 1 + 2 - 2 = 23
Damage if Crit Confirm: 1d6 + 3 + 2 + 4 ⇒ (4) + 3 + 2 + 4 = 13

Holy crap!

Ano's ferocity becomes unmatched, and she skewers her blade deep into the fiend's hide. She has decided, right then and there, if there's a way to tan this thing's hide, she will skin it herself.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Ano's fur bristled when Alicia talked about making amends with her mother, but the others countering that calmed her down.

"I...suppose I can. I know it's not complete uncontrollable rage. It feels more like an instinctive kick to fight something that's a threat, rather than lose myself to my emotions, even though I'm more prone to anger in the state. It's more a desire to stop people from hurting others."

The catfolk sighed, "My mother has...not been kind to arcane casters. She sees arcane magic as something not to be trusted. I don't know the whole story, but my aunt told me that when they were children, they had a brother who was born with arcane talents. He got bold when he was learning basic spells as a child, and one day, he wandered off into the Underbridge to fight off dangerous monsters and...they didn't find him again until a few days later. My aunt said she remembered the day my mother snapped at the family for not blaming his magical abilities-ever since, my mother has been on bad terms with the family, and anyone who can cast magic through the arcane. So it's not surprising then when she sees her own daughter awakening her own arcane abilities, especially after my father died, that she..."

Ano couldn't even finish that sentence. She gripped one of her arms tightly, looking down with closed eyes, trying not to let the emotions come out.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Letting you all know that I’m still here, just been slow to post due to mental health reasons. I’m okay, just a little drained.


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Male Orc Brawler 2 | HP 14/21 |AC 15|touch 12| ff 13| Fort +5 | Ref +4 | Will +1 (+2 vs fear) | Init +3 | Perception +6 | Martial Flexibility 3/4 | Current Conditions: M. Flex (Improved Grapple) 1 minute

Balurk was quiet…stunned silent. Then he clenched his fists and said softly,

Will stop the murderer myself…

The orc then walked away from the crowd, to a more open area. He looked at the sky, shaking in rage, before bellowing,

HEAR THE WORDS OF BALURK THE JAWBREAKER, YOU BASTARD! BALURK WILL RIP COWARDLY SPINE OUT AND STRANGLE YOU WITH IT! AND WE WILL HOLD NO FUNERAL
FOR YOU-YOUR WORTHLESS CORPSE SHALL BE A FEAST FOR THE RAVENS! BALURK PROMISE ON GORUM’S MIGHTY BLADE, HE WILL MAKE YOU REGRET KILLING LITTLE QUINCEY! THERE IS NOWHERE YOU CAN RUN, NOWHERE YOU CAN HIDE FROM BALURK THE JAWBREAKER!!!

This is not just Balurk letting his anger out-it’s a way for the townsfolk to see that the pale boy was a friend of the orc, and he’s gonna do whatever possible to find the murderer


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Ano jumps back when Alicia bellows Nualia’s name. At Donimah’s words, she folds her ears and says, “Y-Yeah. I tried to get her to come to her senses but…it almost got me killed. We ended up capturing her and…I didn’t really want to. But she wanted nothing more than death…to be with her…”Mother”.” The catfolk shudders. “We’re here because we’re trying to see what was down there. At the lowest level. Apparently there’s something down there Nualia was looking for. But what about you? How did you end up here?


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Got it!

Ano's head tilts curiously. She just recently learned this language...

"Uh...okay, how do I...uh...Алло? Там кто-то есть? Мы не причиним вам вреда, обещаем."

Abyssal:
"Hello? Is someone in there? We won't hurt you, we promise."


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Donimah having a geek out with Brodent and Ano constantly on edge

Meanwhile everyone else is at a bar doing a rap battle against a hater


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Brilliant! Absolutely brilliant!


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Male Orc Brawler 2 | HP 14/21 |AC 15|touch 12| ff 13| Fort +5 | Ref +4 | Will +1 (+2 vs fear) | Init +3 | Perception +6 | Martial Flexibility 3/4 | Current Conditions: M. Flex (Improved Grapple) 1 minute

Strength Check: 1d20 + 4 ⇒ (16) + 4 = 20

Balurk takes a look at the large door, walks away, then roars and charges at it,

INCOMIIIIIIING!!!

He slammed hard into the metal door…but didn’t seem to do anything to it. The orc stumbled back, a little dazed.

Balurk tough…door…tougher…


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Male Orc Brawler 2 | HP 14/21 |AC 15|touch 12| ff 13| Fort +5 | Ref +4 | Will +1 (+2 vs fear) | Init +3 | Perception +6 | Martial Flexibility 3/4 | Current Conditions: M. Flex (Improved Grapple) 1 minute

Balurk jumps back, swinging his fists at every single spectre that flies past him, accidentally smashing a meaty punch at a wall. Once the spirits pass, he looks pretty mad that he wasn't able to give a haunt a good punch.


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Male Orc Brawler 2 | HP 14/21 |AC 15|touch 12| ff 13| Fort +5 | Ref +4 | Will +1 (+2 vs fear) | Init +3 | Perception +6 | Martial Flexibility 3/4 | Current Conditions: M. Flex (Improved Grapple) 1 minute

Balurk has nothing to say about the conversation, so he casually eats his bread and stew. He seems like he hasn’t had a good meal in days, but is restraining himself to not look like a complete slob.


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I do level up by milestones, not xp. And I want to have the PCs feel like they earn it by duping Lamashtu’s trap.

I will definitely be considering using those spells, and will have Karzoug act with two spells (one quickened) to show how strong he is.


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So the IRL campaign is going well, we're starting Book 5 in an interesting light, giving some character development with our paladin, utilizing some of the Demon Knight NPCs from the Villain Codex. And I got an idea:

Right before fighting Karzoug, the room before they get to the Eye of Avarice seems like a good place to rest. But Lamashtu-who has been crossed multiple times by the PCs-decides she'll aid the Runelord of Greed by personally handling them. This doesn't mean fighting them directly, but since the Mother of Monsters is also known for nightmares, she would create a sort of prison for the PCs that would involve 3 mini dungeons that each appear to be warped copies of dungeons they previously explored.

Dungeon 1-or the Catacombs of Lament as I call them-looks like a mix between the Catacombs of Wrath and Thistletop's lower dungeon. There, they will fight various half fiend goblin fighters, an incubus brawler that resembles Tsuto, a greater barghest arcanist (meant to be Malfeshnekor but freed thanks to Lamashtu), and finally, the Lost Warrior-a succubus warpriest of Lamashtu that heavily resembles Nualia. Defeating the Lost Warrior frees them from the Catacombs and gets them to level 18.

Dungeon 2-the Mansion of Murders-resembles the Foxglove Manor, only with walls and floors made out of corpses. Multiple variants of corpse orgies, who are composed of various ghouls and having ability drain, prowl the areas, with most of the threats being high level haunts that deal devastating effects. While they PCs try to find the heart of this dungeon, they end up taking random attacks from something unseen. It is when they go to the heart that they are attacked by another, larger ghoul orgy, and the main boss of this dungeon-a babau slayer named the Obsessed Lord that heavily resembles Aldern Foxglove as a ghast, but now flayed and with burning red eyes. Defeating him frees the PCs from the Mansion and gets them to level 19.

The final dungeon resembles Fort Rannerick, nicknamed the Slaughter Grounds; gigantic in scale, the common enemies here are half fiend ogre barbarians, with the spirit of Mokmurian being a creature unable to be harmed directly, but can be hit by magic-as he constantly casts spells to wear the PCs down. The final boss here is a half balor ogre barbarian (or bloodrager) called the Carnage King that resembles Jargraath, now with the skull ornament of a balor and a giant greataxe made of flame. Defeating him frees the PCs from Lamashtu's trap and brings them to level 20.

For Karzoug and his minions, I'm thinking the best way to buff Karzoug is to give him a few mythic tiers in archmage-this makes a lot of sense as every single other runelord that has stats, to my knowledge, have a tier or two in that mythic class. The dragon and the rune giant can be given the advanced templates, and if that isn't enough, a class template too.

All of this is...wild. I'll admit it. But the PCs are looking forward to kicking ass and taking names at level 20. And I'm having so much fun that I want to give them something that they will always remember. Plus, Lamashtu has been a constant theme and I've inadvertently given the feeling that she's been watching the PCs in anger at their endeavors, so it would feel fitting for her to try and screw them over right as they're facing the BBG.

Any advice will be more than welcoming. I can get the stats down myself, but more suggestions on how to build up these new encounters, and buff up the final encounter for the grand battle.


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The DM is busy for a bit, tomorrow I’ll compose a list of all submissions so far


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MoFiddy wrote:

I'm a little late to the party, but I'm working on a cleric of Desna who is a little late to the Swallowtail Festival.

(Full disclosure: I'm running this AP for my home group.)

Long as you keep player knowledge out of character knowledge you’ll be fine

In fact, I’m running two RotRL campaigns-one PbP, one IRL


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You are correct, that has been updated. Thank you Juriya Violant

EDIT: Here's his backstory, appearance, personality and build plans:

Background:
Atirk isn't quite sure where he was hatched-it was somewhere in a swamp where it stormed. A lot. His childhood wasn't much to talk about either-like any other kobold, it was purely on survival. Trapmaking and craftiness to survive. He had the craftiness part down, but any trap backfired. Nobody was killed or hurt, thankfully, but it did make him an outcast among his tribe.

So it wasn't surprising when Atirk left once he got old enough. Which admittedly was a stupid idea-kobolds are not meant for solitary lives. They need company-to talk to, to watch each other's backs, etc. Unfortunately the company he would find aren’t the kindest to kobolds-many times he had to run for his life, and be grateful that kobolds are really good at hiding.

The moment that changed his life was when he stumbled across the encampment of what he thought were giant, flat faced frogfolk-which he would later learn were actually a group of sadistic marsh giants. Starving, Atirk made the bold choice and slipped into the camp to find any food, only to find rotten fish, unusual flesh, and a lot of loot. The one weapon that drew him in, glinting in the moonlight, was a rapier held by a halfling warpriest of Cayden Cailen. Indeed the small blade even had the Drunken God's symbol engraved in the guard. He took the rapier and how many unspoiled rations and gold coins he could carry, and decided he could go to the next town and trade the stuff.

That's when he was spotted by the leader.

More adapted to hunting in the swamp than the kobold, Atirk was filled with dread as these...things moved with unnatural grace for their size and physique. Atirk had no choice but to try and trip these giants up, so he took a bold approach, and, as he was hiding, waited for a marsh giant to pass. Once one was right next to him, the kobold shot the rapier forward into the giant's leg-and it toppled and split its skull on a rock.

Filled with immense bravado at killing something several times his size, Atirk threw all caution to the wind; he practically danced around the giants, keeping underneath them and delivering precise strikes to the legs. If they survived the fall, he stabbed all over the bodies, avoiding their clawed arms and sharp weapons. He even saw the leader, with only one eye, and decided to be a little spiteful and take the leader's last eye before leaving the giant to scream in despair, being unable to see or stand.

After a good rest, Atirk sauntered into a nearby town; although everyone was naturally unsure about a kobold boldly walking down the street, he tossed the gold and supplies, minus the rapier, to get as much fish and meat as he could eat. When someone recognized the rapier, the townsfolk questioned him-including the wife of the halfling warpriest who was the original owner of the blade. Once he explained himself, the town was gobsmacked-a kobold killing giants? Never happened before! It was unprecedented!

And that gave him something of an ego complex.

Now he travels all across Garund, occasionally allying with a few adventurers in taking down giants and similar sized quarry. The further his adventures have come along, the more value he sees in the metallic and gemstone treasures, to the point where, as a hobby, he would explore ruins and abandoned settlements for more coin. Now he is on his way to Wati, as there are rumors that undiscovered and unexplored ruins hold treasures beyond one's imagination.

Appearance:
Atirk is a black scaled kobold, with the color of tar, and a dark silver underbelly. Mismatched horns crown his head, with the right one being bigger and less crooked than the left. Although kobolds are largely emotionless, he always carries a smirk on his face-a small smirk that's gigantic for his kind. He wears a simple leather vest, and standard exploration attire for a creature of his size and physique. What truly makes him stand out-besides being a kobold-is the comedically large cavalier hat he wears-a treasured gift from a former friend who helped master his skills with the rapier.

Personality:
Atirk is antithetical to the common idea of a kobold-rather than cowardly and sneaky, he is confident and open. Almost too overconfident and too open-there are many a time he forgets that most people don't like kobolds, but he never holds any grudges about it. He is extremely generous, willing to give his share of the treasures he finds to whatever charity case he can find; if not that, he's willing to buy a round or two of drinks at a tavern. He is rather unpleased by dragons and their greedy habits, to the point where if he sees anyone who enslaves others or hoard their wealth, he won't hesitate to call them "fat heartless dragons". His biggest flaw is his recklessness, especially towards creatures larger than him-all caution gets thrown to the wind as he likes to step around the feet of such tall opponents and make them trip. Regardless, if things go south fast, his instinct is strong enough to tell him when to get out of dodge.

Build Plans:
Pure Dex based martial, getting into enemy spaces and be a chaotic little gremlin with the underfoot assault deed. Might dip into unchained rogue and get the Accomplished Sneak Attacker feat for 2d6 sneak attack.


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This is KoolKobold’s character. Everything will be done by tomorrow

RP Example-Enter the Scorpion:
The tavern door’s swung over with a swiftness that it bounces off the wall. Many would expect someone tall and either slender but intelligent, or quiet but intimidating, or slender but charismatic or intelligent. Instead, what they see is a peculiar sight-a little black kobold, wearing a tiny leather vest and an almost comedically large cavalier hat. With a slight smirk on his face, the little lizard strutted into the tavern with the swagger of a peacock. He passed by a few ladies and gave them a playful wink; he chuckled internally when one scoffed at a kobold doing such a thing. With acrobatic skills, he jumped a good four feet to stand on a barstool, tossing a small bag of golden coins on the counter.

A good sized cup of your best ale, my good person,” the kobold said with a tone of cheeriness, “And a round for everyone on the house.

The barkeep gave a raised eyebrow but gave the kobold his drink. He was enjoying the culture within the tavern-he’s never been to Wati, or Osirion, or even Garund, and he always appreciated taking in the everyday lives of the locals wherever he goes.

Ey, lizard,” a burly, half drunk dwarf asked with a grouchy growl, “You’re a long way from the caves. What are you doing here?

The kobold laughed; not the first time a local got suspicious of him. “Name’s Atirk, nickname the Scorpion,” he smiled, showing off his rapier, “I’m a traveler by nature. A treasure hunter, mercenary, rebel to tyranny, and a friend to all barkeeps, taverns, and churches of The Drunken God. Heard rumors that there’s opportunity here to find undiscovered treasures-a new challenge for me!

And you think we’re going to let you search our ruins?” a man, even more drunk than the dwarf, questioned Atirk with a glare.

Oh don’t worry,” the kobold chirped, “Most of my findings go to local charities, as well as getting gifts for my fellow adventurers!

Yeah right, tell me what dragon sent you in to-” the drunk man snapped, swinging a fist at Atirk, only for the kobold to lean forward a bit, causing the dwarf to take the brunt of the strike. This caused both the man and dwarf to roar at each other in an alcohol induced brawl, which caused whatever tension in the tavern to explode into a free for all.

Many were looking for the little kobold, but they were either distracted by the fighting or looking in the wrong spots. Several also thought getting tripped was caused of the chaos, but no one took notice of the Scorpion slipping through everyone’s feet, tripping up many of the aggressors as he escaped the tavern and hid once the guards arrived.

Okay,” Atirk told himself, “That tavern is off limits. Hopefully what I paid can cover damages.” And with that he slithered into the shadows to find another place for lunch. Hopefully somewhere where there isn’t any kobold hating drunks.


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like I said had I have the Giantslayer AP on me I’d easily run it with some submissions


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Map (Old Fishery)

Talked with Tomodai, he’s still part of the game, life just got super busy for him. Wanted to let everyone know.


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I have to commend the Mimikyu crocheted, that is so adorable!


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I truly hope I’m selected, I finally managed to get the 2E rulebooks (both Player Cores just last week in fact) and I’ve been itching to learn how to play for years.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

The catfolk grumbled all the way to the store, occasionally kicking away a spare bottle in the way. She knew Nualia the best…there was still good in her! There…had to be good in her…right? Ano shook the doubt out of her head, and continued to head to the store, to which, once she entered, replaced her worn out rapier with a new, high quality rapier, and ditched her torn leather armor for some nice lamellar armor.

Ano,” Cherry chirped as they headed out of the store and to the Rusty Dragon, “Zeldrith has more experiences than you-

Doesn’t mean he’s right about everything,” Ano snapped.

Listen. I get it,” the bird chirped back, a little miffed about being interrupted, “Your friend who you thought was dead for years is actually alive and you want to help. That’s noble of you. But…what if she won’t listen to you, won’t even-

I’ll deal with that if it happens,” the amurrun responded. She looked at her familiar with a face that spoke, clear as day, that her mind has been made up and she didn’t want to be pressed any further about it.

Knowing he can’t talk her out of the idea, the cardinal fluttered back to the rest of the group, landing on Arrian’s shoulder. “Well, she’s sticking to her plan of redeeming Nualia. Her heart is in the right place…but I’m worried she’ll risk getting herself killed pulling this stunt.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Juriya you just reminded me that at the zoo today I saw a swift fox that acted in a way that made me think “Juriya would do this in fox form”

Pacing a bit in the enclosure, but when I came over to take a pic he sat down like a polite dog and looked around curious. Sat there the entire time I was there, right in front of me.


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Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Ano laid her head on the table, her hands on her head in exhaustion. Feeling her mangled ear made her jump, until she remembered who caused that. How did that happen this morning but felt like it happened months ago? She sunk more into the chair…at least she has some
people behind her back.

Partial meta humor


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Map (Old Fishery)

Today’s been rough, tomorrow we will resume. I’m sorry for the whole delay, hopefully that won’t happen again.

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