Made a Karen Template for Fun


Homebrew and House Rules


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Heya. I got a little bored and creative so I jokingly made a template that can turn some female enemy NPCs into a considerable threat. Was wondering if this would be overpowered, underpowered, or what?

Note: This is a joke template that I just made for fun.

Karen Template:
“Karen” is an acquired template that can be added to any female corporeal creature that does not possess racial Hit Die.
CR: +4
Alignment: Any evil
Defensive Abilities: A Karen gains +4 bonus on saving throws against charm, fear, and mind-affecting effects. She also gains the following ability:
-Minion Shield: Whenever a Karen has successfully charmed, frightened, or intimidated a creature into fighting on her side, she gains a +1 deflection bonus to her AC per charmed, frightened, or intimidated creature (max +4).
-Seize the Opportunity: A Karen gains a +4 bonus on all saving throws against a creature that has been the target of her charm, fear, or intimidation abilities. This stacks with her usual bonuses on saving throws. (max 2 creatures)
Special Attacks: A Karen gains the following abilities:
-Agitate: Once per day, a Karen can select one creature within her line of sight and mock it with a string of insults so horrifically prejudicial that the target is compelled to attack her. The targeted creature must make a Wisdom saving throw (equal to 10 + the Karen’s Hit Die + the Karen’s Charisma modifier); if the roll is a failure, the targeted creature can only make attacking rolls against the Karen for the next 1d6 turns, and cannot make any other action unless the targeted creature is killed or knocked prone. The targeted creature can remake the saving throw at the beginning of every turn to break out of this ability.
-Horrifying Scream: Once per day, a Karen can emit a high piercing scream of immense rage that spans in a 30 ft cone. Any creature within this ability’s radius must make a Wisdom saving throw (equal to 10 + the Karen’s Hit Die + the Karen’s Charisma modifier); if the roll is a failure, the targeted creatures are frightened for 2d6 turns. Creatures who cannot hear or are immune to fear effects are not affected by this ability. The targeted creature(s) can remake the saving throw at the beginning of every turn to break out of this ability.
-Lash Out: If a Karen takes damage, until the end of her next turn, she gains a +4 bonus on all attack and damage rolls (including spells that require attack and damage rolls) on the creature that dealt damage to her.
-Spell-like Abilities: A Karen gains the following spell-like abilities: ear-piercing scream (3/day), burning gaze (1/day), charm person (3/day)
Abilities: A Karen’s Dexterity and Constitution increases by +2, and her Charisma increases by +4
Skills: A Karen gains Intimidation as a class ability. If she already has Intimidation as a class ability, she gains a +4 racial bonus to Intimidation checks.


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I like it. Amusing, and possibly terrifying. If you've got the creative juice, I'd like to see other joke templates. I'm not up to date with most modern slang (who is, as fast as it changes), but I think theirs some male equivalent. Or, what about some antithesis templates? Who are the Karen's natural enemies, or prey?

Shadow Lodge

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I have no idea who/what this is parodying so can't comment on that aspect. On the game terms though- here's some editing suggestions:

Horrifying scream, needs some wording fixed there. a 30ft cone is not a radius, say "area" instead. Wisdom save? you must be from 5e. 2d6 rounds, not turns.

Lash out- Could be worded cleaner. Maybe- She gains a +4 to attack and damage against a creature who damaged her in the previous round.

Skills- class skill, not class ability.

As for balance-

For agitate, take a look at the antagonize feat.

Overall speaking, a +4 CR is a big jump. You've covered saves and AC so they should stay about on target for a monster of 4 higher CR, but hp is going to be way behind. Trying to advance a creature more than a +1 CR should really add more hit dice. You would need to add +20 con to have the hit points stay near target hp for +4 CR without adding more hit dice (Normally boosting a monster by 4 CR would involve adding 5-10 more hit dice).


gnoams wrote:

I have no idea who/what this is parodying so can't comment on that aspect. On the game terms though- here's some editing suggestions:

Horrifying scream, needs some wording fixed there. a 30ft cone is not a radius, say "area" instead. Wisdom save? you must be from 5e. 2d6 rounds, not turns.

Lash out- Could be worded cleaner. Maybe- She gains a +4 to attack and damage against a creature who damaged her in the previous round.

Skills- class skill, not class ability.

As for balance-

For agitate, take a look at the antagonize feat.

Overall speaking, a +4 CR is a big jump. You've covered saves and AC so they should stay about on target for a monster of 4 higher CR, but hp is going to be way behind. Trying to advance a creature more than a +1 CR should really add more hit dice. You would need to add +20 con to have the hit points stay near target hp for +4 CR without adding more hit dice (Normally boosting a monster by 4 CR would involve adding 5-10 more hit dice).

if you're unaware of what a "Karen" is, it's a term that's been used to described privileged, spoiled, heartless and downright vile middle-aged women. think of the woman who screams "let me speak to your manager!" when something doesn't go her way.

and thank you for the suggestions-it's been almost 3 years since I've done anything related to Pathfinder that isn't playing a character, so my knowledge on the whole game is rusty.

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