Rise of the Runelords

Game Master Veniir

Sandpoint overview

Battle map


151 to 200 of 911 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Juriya Arima wrote:
What are these rolls for me. Juriya can't land a single hit!

It's my fault. More than one player will tell you the dice roller has sworn a curse against me and my bad luck spreads. :(


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

Can someone refresh my memory of where the language to PF language chart is located?


2 people marked this as a favorite.
Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

the one I was using was from DM Salsa’s recruitment thread. I’ll copy paste it here for our convenience

Languages of Golarion Stand-Ins:

Aboleth = R'Lyehian
Abyssal = Urdu
Aklo = Telugu
Ancient Osiriani = Lao
Aquan = Tamil
Auran = Armenian
Azlanti = Greek
Catfolk = Basque
Celestial = Arabic
Draconic = Bengali
Drow = Tamil
Druidic = Irish
Dwarven = Hebrew
Elven = Welsh
Erutaki = Finnish
Giant = Latvian
Gnoll = Indonesian
Gnome = Hungarian
Goblin = Maltese
Halfling = Estonian
Hallit = Russian
Hongali = Albanian
Ignan = Georgian
Infernal = Persian
Kelish = Catalan
Minkaian = Japanese
Necril = Khmer
Orc = Czech
Osiriani = Gujarati
Polyglot = Swahili
Senzar = Macedonian
Shae = Belarusian
Shoanti = Croatian
Skald = Icelandic
Sylvan = Korean
Tengu = Filipino
Terran = Yiddish
Thassilonian = Kannada
Tien = Chinese (Traditional)
Undercommon = Thai
Varisian = Lithuanian
Varki = Malay
Vegepygmy = Zulu
Vudrani = Hindi


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Sincerest apologies - I remember I found one once, but I don't have it off the top of my head, and if my memory's off, I'd be happy to switch. I had Akkadian for Abyssal (though I fully understand if people want to switch to a slightly less dead language), and I thought I saw something somewhere about Greek for Thassilonian.

After seeing Ano's post, it would seem I'm off by quite a bit. I'd be happy to use DM Salsa's language list, if that's what everyone agrees. Sincerest apologies again for the mistake.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:

the one I was using was from DM Salsa’s recruitment thread. I’ll copy paste it here for our convenience

** spoiler omitted **

Thanks! I knew I'd seen it but couldn't remember where. I need to pin my address to my coat so I can be returned when lost.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

Oh derp. I just copied the language Zeldrith was using (Greek) for my post. I'll use the other one from here on out!


This is an awesome list, I missed it in the original recruitment. Thanks Ano.

Also, I just realized something. It wouldn't have made a difference in the past, but let's not overlook it in the future: Enlarge Person is a 1 round cast. Meaning that our boy Arrian would only grow in size this round.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
I like runes wrote:

This is an awesome list, I missed it in the original recruitment. Thanks Ano.

Also, I just realized something. It wouldn't have made a difference in the past, but let's not overlook it in the future: Enlarge Person is a 1 round cast. Meaning that our boy Arrian would only grow in size this round.

I thought it had been since Arrian went first round (regular size) and then the second round (enlarged) so I apologize for not having the timing correct.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

Current hp: 9/13
Current bloodrage: 9/12

posting this in here to help me keep track. though I’m not sure if it should be 9/12 or 10/12 so for now I’m going with 9/12 to be on the safe

for more context I’m not sure if you immedately take one off the rage as soon as you go into rage, or if it stays at max on the first round then goes down by 1 with every round

also since next level I’ll take oracle and take the tongues curse, any chance I can have Ano babble in one of the languages of said curse now, but in a more gibberish tone? if not I’ll just have her shriek in fury like I’ve been doing now, either way having the idea for her to be incomprehensible while in rage


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:

Current hp: 9/13

Current bloodrage: 9/12

posting this in here to help me keep track. though I’m not sure if it should be 9/12 or 10/12 so for now I’m going with 9/12 to be on the safe

for more context I’m not sure if you immedately take one off the rage as soon as you go into rage, or if it stays at max on the first round then goes down by 1 with every round

What I do is put it in the PC's 'tagline' on the "Classes and Level" field. For example Arrian cast Cure Light Wounds on Ano so I marked that he now has "Spells: 1st Level (1/2)."

Apologies if you know this stuff already but many GMs on here have coached me into using the taglines to keep track of updated/temporary spells, effects, etc.

I'll put my 2 cents in on the Rage question. You deduct a round when the PC enters rage because it starts on the PC's turn and lasts a minimum of 1 round.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

How do you want to go about regathering ammunition, GM? Normally I use guns and I don't have to worry about this, but bolts have a 1/2 chance of being salvageable if I remember correctly? Do you want me or you to roll for collection?


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

...You know, looking over the party as it stands, poor Juriya's the only PC who can't cast spells (yet). We have a singularly magical group of well-adjusted, level-headed people.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Well. To be fair, she's only going to take 3 levels of Rogue. She gets to "cast spells" at level 4, and she gets to give them to everyone around her at level 5 with infusion, which will likely all go towards cure extracts. So... she has about the same Spellcasting ability as Ano.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

Ano currently doesn’t have any spellcasting. bloodragers don’t get spells until 4th level like a paladin. though she’ll get a few divine spells through oracle next level, I’ll have to plan on what spells to select.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Oh yeah, forgot you're going with Oracle.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Actually, I'm not planning to have Zeldrith multiclass at all. His archetype swaps out Spell Recall and certain Spell Combat capabilities for all the bloodline abilities of a bloodrager, which is all I really need from another class - like I said, he won't hit his stride until Level 4, but after that, he's going to be an incredibly effective warrior, against spellcasters especially.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

I doubt I'll multiclass Arrian. First it's a spring to get the Bane class ability at 5th level and then I don't want to interrupt his spell progression. Inquisitors get some nice 2nd and 3rd level spells.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

wait nevermind I’m dumb I realized the main reason I’m doing oracle next level is to take lame to be immune to fatigue


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
wait nevermind I’m dumb I realized the main reason I’m doing oracle next level is to take lame to be immune to fatigue

Sounds like two good reasons. :)


Per round abilities: you deduct starting on the round you used it and it gives you benefit. Consider the extreme example where you only have 1 round left. You activate it, gain its benefits. If next round you still get benefits, this means you benefitted for 2 rounds even though you only had 1 left. Does this make sense? I feel like I'm rambling.

Juriya, since crossbows are not the main combat feature of your character, go ahead and ignore ammo. Unless they are...?


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Zel said well adjusted ....I am trying to portray Persephone totally different than say....Roots...lol.
I may slip up on occasion...

I find that most RotRL Tables have more Casters than not...


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Persephone wrote:
Zel said well adjusted ....I am trying to portray Persephone totally different than say....Roots...lol.

I meant more along the lines of poor Ano's psychotic episodes and Zel's Goblinblood Wars flashbacks. Of course, Zel is even more thoroughly messed up in the backstory I'm working on for any future Return of the Runelords campaigns - let's just say I based it on the Ypres Bunch sample adventuring party from the CoC Investigator's Handbook.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

The what now?


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

One of the sample adventuring parties from the CoC Investigator's Handbook. Basically, the relevant portion of the backstory goes like so:

- Mercenary army is crossing the Mindspin Mountains when Zeldrith's platoon of 40 is separated from the rest of the group in a blizzard.
- Seeking refuge from the storm, they stumble across an ancient Thassilonian temple called Calag Ashkad.
- The friendly and definitely humanoid monks who inhabit the temple offer the soldiers solace in the disused outer rooms of the temple complex.
- A group of the soldiers disappear overnight, and the rest try to find them.
- During the ensuing Lovecraftian bloodbath, Zeldrith is one of seven members of the platoon who (largely by dumb luck) manage to flee the temple with bodies and minds intact, swearing never to speak of what they saw.

...Admittedly, I'm a little fuzzy on what exactly inhabits the ancient temple, since I wrote it while still half-asleep, but my notes have the name 'Smiling Things' and a reference to the clockwork puppeteers from 2E - have you seen those things? They're nightmarish!


Male Teifling Welcome players! Roll20 Map

Your Backgrounds are always something to read, sir!


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Dorian 'Grey' wrote:
Your Backgrounds are always something to read, sir!

Thanks!


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]
Zeldrith Angothane wrote:

One of the sample adventuring parties from the CoC Investigator's Handbook. Basically, the relevant portion of the backstory goes like so:

- Mercenary army is crossing the Mindspin Mountains when Zeldrith's platoon of 40 is separated from the rest of the group in a blizzard.
- Seeking refuge from the storm, they stumble across an ancient Thassilonian temple called Calag Ashkad.
- The friendly and definitely humanoid monks who inhabit the temple offer the soldiers solace in the disused outer rooms of the temple complex.
- A group of the soldiers disappear overnight, and the rest try to find them.
- During the ensuing Lovecraftian bloodbath, Zeldrith is one of seven members of the platoon who (largely by dumb luck) manage to flee the temple with bodies and minds intact, swearing never to speak of what they saw.

...Admittedly, I'm a little fuzzy on what exactly inhabits the ancient temple, since I wrote it while still half-asleep, but my notes have the name 'Smiling Things' and a reference to the clockwork puppeteers from 2E - have you seen those things? They're nightmarish!

THOSE THINGS. Those creepy things!


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

*Googles CoC Investigator's Handbook*

Oh, Call of Cthulhu! Now I get it!

Well, then it'll be real fun for Zeldrith when Donimah qualifies for Eldritch Heritage and gains the Abberant Bloodline! >:)


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

Grabs some popcorn in anticipation of what the goblins will do! And how will the heroes respond???


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Hopefully this time Juriya can shoot straight.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Hope it's okay to assume she would have switched to the Rapier, otherwise her action is just going to be withdraw immediately. She's at 1HP.


Hmmm, you could have switched in the breathing time after last combat. I think you'll have to withdraw. Also, the Will save is Arrian only.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Withdraw it is then! Still cackling like a maniac knowing what the Goblins might do, but no skewering a poor guy this time.


Loving the angry RP Ano.

Persephone, I drew a 20x20 square on the map, let me know if this is what you intended, or feel free to change it. Also, please let me know what the 3 Lore Seeker spells are.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Probably should have mentioned earlier - Zeldrith's standard action for this turn is to cast Shield, hence his higher AC. Also, if I'm still able, I'll have him use his swift action this turn to burn an Eldritch Pool point - for the next two rounds (this one and the next), Concentration DCs to cast defensively within melee range of him will be increased by 2. I'd use it next turn, but I'm going to be using Arcane Strike instead to add to his damage.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6
I like runes wrote:

Loving the angry RP Ano.

Persephone, I drew a 20x20 square on the map, let me know if this is what you intended, or feel free to change it. Also, please let me know what the 3 Lore Seeker spells are.

Apologies!

1. Burning Sands (although I actually thought the damage increased as leveled, but it doesn't...disappointing)
2. Fireball
3. Elemental Aura

The last two she will have access at 6th level from Wandering Spirit Hex.

Area is perfect except Persephone and it 1 5' Square "up" please. She took a 5' Step and wants 1 Square of spell between them...hehe.

Thank you!


1 person marked this as a favorite.
M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Persephone wrote:
Burning Sands (although I actually thought the damage increased as leveled, but it doesn't...disappointing)

Consider it another benefit of having a tiefling frontliner. You can cast it with impunity in Zeldrith's spaces - even with max damage, his Fire Resist 5 still covers it, and if the enemies don't have the same, 1d4 extra fire damage per round with no save is nothing to sneeze at - as 1st-level characters, the fire damage alone could take out any of us in four rounds.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Her entire build was based of Lore Speaker and

Hag Racial Trait Ash-born changelings gain a +1 racial bonus on damage rolls for spells with the fire descriptor. This bonus increases by 1 for every 4 character levels the changeling has beyond 1st.

I really like that Zel! Plus the Difficult terrain!


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Ano wrote:
also since next level I’ll take oracle and take the tongues curse, any chance I can have Ano babble in one of the languages of said curse now, but in a more gibberish tone? if not I’ll just have her shriek in fury like I’ve been doing now, either way having the idea for her to be incomprehensible while in rage...wait nevermind I’m dumb I realized the main reason I’m doing oracle next level is to take lame to be immune to fatigue

Just noticed this - if you wanted to take both, there is always the Dual-Cursed Oracle. If you just want the Tongues curse for flavor, you can take it as the secondary curse, then take the Lame curse as your main one for the fatigue immunity. One quick note, however - unless you pick Abyssal as your Tongues language, nobody in the party will be able to understand you, and even if you do, Zel will have to be the translator, as he's the only one who knows a planar language.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone will be learning many languages as we....adventure.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Persephone. wrote:
Persephone will be learning many languages as we....adventure.*

* - Translation: Meander around like blind elephants, blundering through, parallel to, perpendicular to, and occasionally over the plotline.

See? Zeldrith is already helping with translation!


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

That's what linguistics is for. This isn't 2e after all ;)


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
I like runes wrote:
Loving the angry RP Ano.

Looking at the background stories of the iconic barbarian and bloodrager, makes sense that Ano’s true rage powers come up during a stressful moment.

For Amiri, it was not being taken seriously by her family.

For Crowe, it was a nightmare coming to life.

For Ano, it’s repressed trauma.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
Zeldrith Angothane wrote:
Just noticed this - if you wanted to take both, there is always the Dual-Cursed Oracle. If you just want the Tongues curse for flavor, you can take it as the secondary curse, then take the Lame curse as your main one for the fatigue immunity. One quick note, however - unless you pick Abyssal as your Tongues language, nobody in the party will be able to understand you, and even if you do, Zel will have to be the translator, as he's the only one who knows a planar language.

Since it's just a one level dip into oracle, I might go with that route.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Ano Clovermark wrote:
Since it's just a one level dip into oracle, I might go with that route.

One possible issue - the Lame curse doesn't give you immunity to fatigue until Level 5, so if that's what you were hoping to get out of the oracle class, it'll have to be a more significant dip.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Wasn't there a rule about curse progression while multiclassing? It'll still be a while if I remember correctly, though.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]
Persephone. wrote:
Persephone will be learning many languages as we....adventure.

So will Donimah! She's a Cyphermage (in-training), that's what she DOES! :P


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
Zeldrith Angothane wrote:
One possible issue - the Lame curse doesn't give you immunity to fatigue until Level 5, so if that's what you were hoping to get out of the oracle class, it'll have to be a more significant dip.

OH

Uh, that…throws things into a loop. Hmmm…


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]
Donimah Southlander wrote:
Persephone. wrote:
Persephone will be learning many languages as we....adventure.
So will Donimah! She's a Cyphermage (in-training), that's what she DOES! :P

My favorite thing to think about is making a GM run out of languages entirely. Rogue talent, Mindchemist discovery, and Tengu, Human, Aphorite, or Aasimar.

2 languages per level with a rank in linguistics every level means you get 40 languages, not to mention the discovery and talent, nor the starting languages!


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
Juriya Arima wrote:
Donimah Southlander wrote:
Persephone. wrote:
Persephone will be learning many languages as we....adventure.
So will Donimah! She's a Cyphermage (in-training), that's what she DOES! :P

My favorite thing to think about is making a GM run out of languages entirely. Rogue talent, Mindchemist discovery, and Tengu, Human, Aphorite, or Aasimar.

2 languages per level with a rank in linguistics every level means you get 40 languages, not to mention the discovery and talent, nor the starting languages!

This is inspiring me to make a tengu investigator now lol

151 to 200 of 911 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM I like runes' RotRL All Messageboards

Want to post a reply? Sign in.