| Kwiazy |
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Kwiazy was a bit surprised to see so many of these gug things that Yvra barked information about. So many and so big. Why did these uglies always have to be so big?
He stepped forward and struck at the same Gug that Canis attacked.
first attack
+2 agile dueling keen skewering rapier: 1d20 + 26 ⇒ (1) + 26 = 27
rapier damage: 1d4 + 11 + 14 ⇒ (2) + 11 + 14 = 27
second attack
+2 agile dueling keen skewering rapier: 1d20 + 21 ⇒ (15) + 21 = 36
rapier damage: 1d4 + 11 + 14 ⇒ (4) + 11 + 14 = 29
Kwiazy will use a point of panache to auto-confirm the crit (skewering ability)
rapier crit damage: 1d4 + 11 + 14 ⇒ (2) + 11 + 14 = 27
third attack
+2 agile dueling keen skewering rapier: 1d20 + 16 ⇒ (13) + 16 = 29
rapier damage: 1d4 + 11 + 14 ⇒ (2) + 11 + 14 = 27
Velvunk
|
The yellow gug falls over under the assault of Cani, Xakroo, and Kwiazy.
(everyone else?)
"Nice job Nu friends!"
Velvunk looks around the area of anything of interest.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
| Compensates for nothing! |
GM Redelia wrote:The yellow gug falls over under the assault of Cani, Xakroo, and Kwiazy.
(everyone else?)
"Nice job Nu friends!"
Velvunk looks around the area of anything of interest.
[dice=Perception]1d20+12
Still 3 more not-faces to make smesh off! Smesh first loots later!
Velvunk
|
Velvunk wrote:Still 3 more not-faces to make smesh off! Smesh first loots later!GM Redelia wrote:The yellow gug falls over under the assault of Cani, Xakroo, and Kwiazy.
(everyone else?)
"Nice job Nu friends!"
Velvunk looks around the area of anything of interest.
[dice=Perception]1d20+12
my bad I read the post up there as the gugs are all dead
Velvunk waits.
"Nu friends handle ugly faces. Me cure friends when they are hurt!"
ready an action to channel if someone is hurt
| Yvra Brunhasson |
Surprise Round
Yvra shudders as he sees the gugs. "Uggh: Gugs! They're immune to disease and poison, can reach you from a long way back, and have pretty brutal claws. I'll see if I can make this one stay put."
The little scholar pulls out a bear trap he's been tinkering with, slaps it onto a bolt together with a holwing mandrake root, and fires.
Crossbow, scouted vs Red: 1d20 + 23 + 4 ⇒ (11) + 23 + 4 = 38
Damage (bolt, howler(sonic): 1d8 + 14d6 ⇒ (7) + (6, 2, 3, 1, 5, 1, 6, 2, 5, 4, 4, 5, 3, 1) = 55
DC 25 Reflex or caught in Bear Trap.
. . "A creature that fails its Reflex save to avoid this snare may not move from its current location unless it succeeds on a Strength or Escape Artist check against the trap’s DC or destroys the trap via damage. Also: Bleed 1."
DC 28 Fort or blinded & deafened for 1d4 + 1 ⇒ (4) + 1 = 5 rounds. On success, half the sonic damage
Round 1
Yvra takes a moment to focus himself as he reloads his crossbow, and then fires again. This time, he quickly slaps on a razor trip wire, as well as the another sample of the howling mandrake.
Move: Focusing Reload
Stnd: Fire again
Crossbow, scouted vs Blue: 1d20 + 23 + 4 ⇒ (9) + 23 + 4 = 36
Damage (bolt, razorwire(slashing), howler(sonic): 1d8 + 8d6 + 14d6 ⇒ (8) + (3, 6, 4, 6, 1, 1, 1, 5) + (5, 4, 2, 4, 3, 3, 5, 1, 2, 5, 4, 3, 2, 4) = 82
DC 25 Reflex or knocked prone.
DC 28 Fort or blinded & deafened for 1d4 + 1 ⇒ (4) + 1 = 5 rounds. On success, half the sonic damage
| Compensates for nothing! |
Perform Tek-No Dancing: 1d20 + 4 ⇒ (8) + 4 = 12
Hindered by his armor and not having consumed certain things first, greatly reduces Canis degree of "artistic expression" so to speak, also serving to effectively hide the dance types origin from, in addition, the howler does not seem loud enough.
Wait, is he trying to Dance "Tek-no"? As a Paladin of Apsu? This type of Tek-no in particular? There was once, in service to the Green Mother a certain trap at the entrance to her Fae realm that forced those caught in it to dance until they die. When it caught a pair of Succubus Twins seeking to infiltrate the first world, they danced until everything else died, possibly summoning a bunch of Vrocks in the process, and thought that this was absolutely hilarious, returning to Alysuhinnyrra and founding a "Tek-No-Dance club" called "Berghain" (Mountain-grove, to give credit to the original inventors),
that is notoriously hard to get into (or out off), and that may actually be a massive mimic! Cani evidently needs some "performance enchancers" to Dance at an apprecciable level of quality, so how did he get in? Or out?
| GM Redelia |
Blue moves and tries to bite Kwiazy.
attack: 1d20 + 17 ⇒ (5) + 17 = 22
Kwiazy nimbly wiggles out of the way.
Green moves and tries to bite Xakroo.
attack: 1d20 + 17 ⇒ (5) + 17 = 22
Xakroo also wriggles away from the horrible teeth.
(party is up)
blue -17
green -34
| Compensates for nothing! |
Apsu is bestest,
you dumb yahoo!
5 foot I steppest
and ded be you!
Cani inflicts some psychic damage on anyone with an interest in poetry, as he 5 foot steps next to blue Gug and unleashes a devastating hail of attacks!
full attack with power attack 1 main hand: 1d20 + 22 ⇒ (9) + 22 = 31
14 BAB +6 Dex +4 weapons training +3 enchantment +1 size
=28
While power attacking: 24
While two weapon fighting: 22
damage: 1d10 + 21 ⇒ (4) + 21 = 25
full attack with power attack 2 main hand: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d10 + 21 ⇒ (7) + 21 = 28
full attack with power attack 3 main hand: 1d20 + 22 ⇒ (9) + 22 = 31
damage: 1d10 + 21 ⇒ (9) + 21 = 30
full attack with power attack 1 off hand: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d10 + 17 ⇒ (4) + 17 = 21 4 less damage because less power attack on off hand
full attack with power attack 1 off hand: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d10 + 17 ⇒ (5) + 17 = 22
full attack with power attack 1 off hand: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d10 + 17 ⇒ (7) + 17 = 24
Ouch, I think your utility for murdering deities of Poetry is promising enough to merit further investigation.
Cani barely hears the comment as he is currently fighting.
| Compensates for nothing! |
Ah crud I messed up! And to late to edit, I derped in the attack bonus of the 3rd main hand attack and the first off hand attack. Please ignore it! Redoing it with the same rolls!
full attack with power attack 1 main hand: 9 + 22 = 31
damage attack 1: 4 + 21 = 25
holy if they evil: 2d6 ⇒ (3, 6) = 9
full attack with power attack 2 main hand: 10 + 17 = 27
damage attack 1: 7 + 21 = 28
holy if they evil: 2d6 ⇒ (2, 2) = 4
full attack with power attack 3 main hand: 9 + 15 = 24
damage attack 1: 9 + 21 = 30
holy if they evil: 2d6 ⇒ (4, 2) = 6
full attack with power attack 1 off hand: 3 + 22 = 25
damage attack 1: 4 + 21 = 25
holy if they evil: 2d6 ⇒ (4, 2) = 6
full attack with power attack 2 off hand: 7 + 17 = 24
damage attack 1: 5 + 21 = 26
holy if they evil: 2d6 ⇒ (1, 4) = 5
full attack with power attack 3 off hand: 15 + 12 = 27
damage attack 1: 7 + 21 = 28
holy if they evil: 2d6 ⇒ (4, 3) = 7
| Kwiazy |
When blue missed him, Kwiazy slipped nimbly into the gug's space, safely between his feet, giving flank to all allies who attack blue... (so all of Compensate's attacks were vs a flat-footed, flanked foe, if that makes a difference)
Deed: Underfoot Assault:
At 1st level, if a foe whose size is larger than the mouser’s is
adjacent to her and misses her with a melee attack, the mouser
can as an immediate action spend 1 panache point to move 5 feet
into an area of the attacker’s space. This movement does not count
against the mouser’s movement the next round, and it doesn’t
provoke attacks of opportunity. While the mouser is within a foe’s
space, she is considered to occupy her square within that foe’s
space.
While the mouser is within her foe’s space, the foe takes a –4
penalty on all attack rolls and combat maneuver checks not made
against the mouser, and all of the mouser’s allies that are adjacent
to both the foe and the mouser are considered to be flanking the
foe. The mouser is considered to be flanking the foe whose space
she is within if she is adjacent to an ally who is also adjacent to the
foe. The mouser can move within her foe’s space and leave the
foe’s space unhindered and without provoking attacks of opportunity,
but if the foe attempts to move to a position where the mouser is
no longer in its space, the movement provokes an attack of
opportunity from the mouser. This deed replaces opportune parry
and riposte.
| Compensates for nothing! |
Cani be happy
Cuz Kwiazy be snappy
you be flatfooted
you very ded dummy!
Cani exclaims as the "Tek-No" Dances into the Gugs reach unleashing a violent torrent of brutal attacks in the process, most aiming at a bit below the poor Gugs center of mass.
| Yvra Brunhasson |
Yvra edges up slightly–staying back for protection–and then shoots another razorwire trap at the abomination beside Xakroo.
Crossbow, scouted vs Green: 1d20 + 23 + 4 ⇒ (18) + 23 + 4 = 45
Damage (bolt, razorwire(slashing): 2d8 + 8d6 ⇒ (5, 4) + (3, 1, 6, 4, 6, 3, 3, 4) = 39
DC 25 Reflex or knocked prone.
DC 25 Fort or blinded & deafened for 1d4 + 1 ⇒ (3) + 1 = 4 rounds.
| Xakroo the Arrow Shooter |
Xakroo backs away from the gug's teeth towards Zarvak's side. He places his hand on the raptor and grants her some natural armor.
Casting barkskin on Zarvak. Her AC is now 27, and ff is 24
idk if I can attack with Zarvak at the same turn or not, lemme know. again sorry my Pathfinder combat knowledge is rusty
| Xakroo the Arrow Shooter |
thanks for the answer GM!
Zarvak charges towards the gug in an attempt to maul it. using pounce to get a full attack
Zarvak Talon 1: 1d20 + 11 ⇒ (15) + 11 = 26
Zarvak Talon 2: 1d20 + 11 ⇒ (6) + 11 = 17
Zarvak Bite: 1d20 + 12 ⇒ (10) + 12 = 22
Zarvak Claw 1: 1d20 + 11 ⇒ (14) + 11 = 25
Zarvak Claw 2: 1d20 + 11 ⇒ (3) + 11 = 14
Zarvak Talon 1 Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Zarvak Talon 2 Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12
Zarvak Bite Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Zarvak Claw 1 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Zarvak Claw 2 Damage: 1d4 + 5 ⇒ (2) + 5 = 7
if I screwed up anywhere here please let me know
| Kwiazy |
As blue falls, Kwiazy leaps nimbly out of the direction of his fall so as not to get smooshed. Then he lets loose a barrage of attacks on the greenish gug.
attack 1: 1d20 + 26 ⇒ (6) + 26 = 32
dmg if hits, wpn+normal bonuses+precise strike: 1d4 + 11 + 14 ⇒ (2) + 11 + 14 = 27
attack 2: 1d20 + 21 ⇒ (8) + 21 = 29
dmg if hits, wpn+normal bonuses+precise strike: 1d4 + 11 + 14 ⇒ (1) + 11 + 14 = 26
attack 3: 1d20 + 16 ⇒ (14) + 16 = 30
dmg if hits, wpn+normal bonuses+precise strike: 1d4 + 11 + 14 ⇒ (2) + 11 + 14 = 27
Then, he waits calmly for it to fall over from the combined assaults of his companions... if it attacks him before they take it down, and it misses him, he will slip into it's space like he'd done to blue.
| Compensates for nothing! |
Now what does Gug remind me off? Cani asks as he rather easily lifts one partly up.
Oh, I know, toilet in that club there looked like Gug face! But cleaner! Maybe smart friends maek look look a gemstone caches? Cani be confused by double negation of Redelia, who be herald of Apsu.
Cani meanders on.
To doors in south, lets try south western one first? He suggest.
| Xakroo the Arrow Shooter |
Agreed, let's see what the southern doors will reveal to us, Xakroo agreed with Cani as he gives Zarvak a small treat for taking on the gug.
| Kwiazy |
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oh my, hope you and yours are okay - the car too, but that's secondary.
| Xakroo the Arrow Shooter |
| 1 person marked this as a favorite. |
holy-I'm hoping you're okay Velvunk, and that your recovery goes by fast!
| GM Redelia |
Magical lights buzz atop spaced bronze sconces, illuminating
this stone chamber. The room is bare, save for the upper body
of a stone statue, whose handsome young face grimaces terror.
(the statue is obviously not a candidate for turning back to flesh until you find its other pieces.)
Cani and the rest of the team move on to the next area, and spot several more gugs!
Cani: 1d20 + 8 ⇒ (13) + 8 = 21
Velvunk: 1d20 + 1 ⇒ (12) + 1 = 13
init Kwiazy: 1d20 + 14 ⇒ (9) + 14 = 23
init Xakroo: 1d20 + 6 ⇒ (3) + 6 = 9
Yvra: 1d20 + 11 ⇒ (14) + 11 = 25
Petrak: 1d20 + 8 ⇒ (20) + 8 = 28
bad guys: 1d20 + 1 ⇒ (10) + 1 = 11
bold may post:
Petrahk
Yvra
Kwiazy
Cani
Velvunk
gugs
Xakroo
| Compensates for nothing! |
Cani Charges! The Gug in front of him, great tactical grandmaster he is!
charge: 1d20 + 26 ⇒ (4) + 26 = 30 +2 from charge
damage: 1d10 + 21 ⇒ (10) + 21 = 31
You be dumb Gug,
Noone likes you look,
too ugly too cook!
So Cani smesh your mug
Cani tries rapping.
| Kwiazy |
Kwiazy comes running in from the back and around the big red gug into flank. Once in position, he tries to skewer the gug with his rapier.
to hit, incl flank bonus: 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46
confirm crit: 1d20 + 26 + 2 ⇒ (8) + 26 + 2 = 36
dmg if hits: 1d4 + 11 + 14 ⇒ (1) + 11 + 14 = 26
crit dmg if 36 confirms: 1d4 + 11 ⇒ (4) + 11 = 15
| Yvra Brunhasson |
With a soft whirring sound, Yvra's flying apparatus rises high enough to get a clear shot over her companions' heads.
"Remember their reach!" He hollers, as he launches another contraption of springs, razorwire, and flashpowder at the surrounded gug.
Crossbow, scouted (vs Red): 1d20 + 23 + 4 ⇒ (10) + 23 + 4 = 37
Damage (bolt, razorwire(slashing): 2d8 + 8d6 ⇒ (6, 4) + (1, 1, 5, 3, 5, 1, 6, 3) = 35
DC 25 Reflex or knocked prone.
DC 25 Fort or blinded & deafened for 1d4 + 1 ⇒ (3) + 1 = 4 rounds.
| Compensates for nothing! |
Gug thinks his reach be helping
but soon he will be yelping
as his claws cant hit our buts
let alone do touch deez nutz
Cani keeps rapping, hopeing perhaps to attract the Gugs ire.
| GM Redelia |
Botting Petrahk to keep things moving...
lightningball damage: 10d6 ⇒ (5, 3, 3, 5, 5, 2, 2, 3, 6, 1) = 35
save rolls: 2d20 ⇒ (17, 10) = 27
The electricity almost finishes off the red gug, and hurts the yellow gug.
red gug now at -119 HP, prone, blinded, deafened
yellow gug at -35 HP
The yellow gug bites and slashes at Kwiazy.
bite: 1d20 + 17 ⇒ (9) + 17 = 26
claw 1: 1d20 + 17 ⇒ (19) + 17 = 36
claw 2: 1d20 + 17 ⇒ (10) + 17 = 27
claw 3: 1d20 + 17 ⇒ (16) + 17 = 33
claw 4: 1d20 + 17 ⇒ (8) + 17 = 25
bite damage: 1d8 + 7 ⇒ (2) + 7 = 9
claw 1 damage: 1d6 + 7 ⇒ (1) + 7 = 8
claw 2 damage: 1d6 + 7 ⇒ (6) + 7 = 13
claw 3 damage: 1d6 + 7 ⇒ (4) + 7 = 11
rend damage: 1d6 + 10 ⇒ (6) + 10 = 16
57 damage to Kwiazy.
The party is up now.
Kwiazy, let me know if you use any special abilities in response to those attacks.
| Kwiazy |
first of all, claw 4 would not hit (AC 26)... however... Kwiazy will 'roll with it' on the first attack....
roll with it, acrobatics, dc 14: 1d20 + 32 ⇒ (1) + 32 = 33 - which is a success... so Kwiazy takes no damage from the first attack and goes flying 9' in any direction he chooses... He goes to the opposite corner of the room... If red can take an aoo, he may do so, and if yellow can still reach kwiazy, he gets minuses for cover... which would make claw 2 miss also... so how much damage does he actually take?
| Compensates for nothing! |
Hard to move accurately, Cani 5 foot steps towards yellow and smeshes him hopefully.
MAIN HAND
full attack power attack: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 1d10 + 21 ⇒ (10) + 21 = 31
holy: 2d6 ⇒ (4, 6) = 10
full attack power attack: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d10 + 21 ⇒ (6) + 21 = 27
holy: 2d6 ⇒ (4, 1) = 5
full attack power attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d10 + 21 ⇒ (8) + 21 = 29
holy: 2d6 ⇒ (3, 2) = 5
OFF HAND
full attack power attack: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 1d10 + 17 ⇒ (8) + 17 = 25
holy: 2d6 ⇒ (5, 5) = 10
full attack power attack: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d10 + 17 ⇒ (7) + 17 = 24
holy: 2d6 ⇒ (1, 2) = 3
full attack power attack: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d10 + 17 ⇒ (9) + 17 = 26
holy: 2d6 ⇒ (1, 6) = 7
| Xakroo the Arrow Shooter |
Xakroo will move and unload arrows at the red gug.
Attack 1 Manyshot, Point Blank Shot and Rapid Shot: 1d20 + 23 ⇒ (2) + 23 = 25
Attack 2 Point Blank Shot and Rapid Shot: 1d20 + 18 ⇒ (18) + 18 = 36
Attack 3 Point Blank Shot and Rapid Shot: 1d20 + 13 ⇒ (17) + 13 = 30
Attack 1 Damage 1: 1d6 + 3 ⇒ (2) + 3 = 5
Attack 1 Manyshot Damage if Hit: 1d6 + 3 ⇒ (3) + 3 = 6
Attack 2 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack 3 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
remove any unnecessary attacks, not sure if I rolled right
Velvunk
|
The elemental appears next to the gug yellow and punches it.
attack: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10
attack: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Velvunk will ready to channel if one of his allies is badly hurt.
| Yvra Brunhasson |
Yvra steps a little to the right, to get a better shot, and then shoots at the gug that attacked Kwiazy.
Crossbow, scouted: 1d20 + 23 + 4 ⇒ (14) + 23 + 4 = 41
Damage (bolt, razorwire(slashing): 2d8 + 8d6 ⇒ (1, 3) + (6, 6, 3, 5, 4, 5, 3, 2) = 38
DC 25 Reflex or knocked prone.
DC 25 Fort or blinded & deafened for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.
| GM Redelia |
first of all, claw 4 would not hit (AC 26)... however... Kwiazy will 'roll with it' on the first attack....
Yep, I know, that's why I didn't roll damage for claw 4, only for bite, claws1-3, and the rend, because at least two claws hit...
[dice=roll with it, acrobatics, dc 14]1d20+32 - which is a success... so Kwiazy takes no damage from the first attack and goes flying 9' in any direction he chooses... He goes to the opposite corner of the room... If red can take an aoo, he may do so, and if yellow can still reach kwiazy, he gets minuses for cover... which would make claw 2 miss also... so how much damage does he actually take?
Kwiazy manages to dodge away from the bite attack, which puts him in a position where the monster cannot attack any more. Red has no idea what is going on. no damage
| Compensates for nothing! |
Kwiazy be big hero!
You needing helping hero hug?
Cani annoucned with his trademark enthusiasm
Can wiser friends look for holy loots?
I can assist with random-loot-summoning dance!
perception to assist: 1d20 + 1 ⇒ (7) + 1 = 8
Or not Cani dances around, but does not accidentally stumble into anything.
| Kwiazy |
Kwiazy gets up, rubbing a little bump on his already bumpy head and grinz at the others. "'m fine! just a little bump. What's everyone looking for?"
perc: 1d20 + 18 ⇒ (9) + 18 = 27
| Yvra Brunhasson |
Yvra joins the search, and then offers to scout a bit ahead (flapping and on his flying contraption, hovering just below the ceiling).
Perception: 1d20 + 24 ⇒ (17) + 24 = 41
Stealth: 1d20 + 31 ⇒ (7) + 31 = 38
Heading East after searching
| GM Redelia |
A ghost appears from the statue, like the previous one. This one tries to convince you he was part of the Molthune mission that stole the Onyx Key. (just a reminder, if you bring him back to flesh in his current state, he will die)
You do not find any other treasure in this room.
| Yvra Brunhasson |
Cautious after the first 'ghost' they met, Yvra asks for more information.
"From the Molthune mission eh? Tell us more? And can you tell us of your life in Kraggodan?"
Religion: 1d20 + 31 ⇒ (10) + 31 = 41 How confident am I that this is a real ghost?
Sense Motive: 1d20 + 17 ⇒ (2) + 17 = 19 Honest, trustworthy? Asking about Kraggodan, since I've lived there and might spot BS
Velvunk
|
Honest, trustworthy? Asking about Kraggodan, since I've lived there and might spot BS
You no hurt us?"
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23