Sesserak

Xakroo the Arrow Shooter's page

425 posts. Alias of KoolKobold.


Full Name

Xakroo the Arrow Shooter

Race

Kobold

Classes/Levels

Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

Gender

Male

Size

2' 10", 29 lbs

Age

15

Alignment

LG

Deity

Aspu

Languages

Common, Draconic

Strength 12
Dexterity 22
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Xakroo the Arrow Shooter

male kobold ranger 9
LG Small humanoid (reptilian)
Init +6 (+10 in underground terrain, +8 in forest terrain); Senses low-light vision; Perception +14 (+18 in underground terrain, +16 in forest terrain)
DEFENSE
AC 24, touch 18, ff 18 (+5 armor, +6 Dex, +1 deflect, +1 natural, +1 size); AC 26, touch 18, ff 20 (+5 armor, +6 Dex, +1 deflect, +1 natural, +2 shield, +1 size) when using ring of force
hp 79 (8d10 (10 [1st level] + 6 [2nd level] + 6 [3rd level] + 6 [4th level] + 6 [5th level] + 9 [6th level] + 6 [7th level) + 6 [8th level] + 8 [9th level + 8 (Con) + 8 (favored class bonus))
Fort +7, Ref +12, Will +6; +2 vs fear effects
Defensive evasion
OFFENSE
Speed 30 ft
Melee masterwork short sword + 12 (1d4 + 2/19-20)
Ranged +2 holy composite longbow (+2) + 19 (1d6 + 2/x3)
*w/ goblinoid bane arrow +2 composite longbow (+2) + 21 (1d6 + 4/x3 plus 2d6) vs goblinoids
*w/ Point-Blank Shot +2 holy composite longbow (+2) + 20 (1d6 + 3/x3)
*w/ Point-Blank Shot & goblinoid bane arrow +2 holy composite longbow (+2) + 22 (1d6 + 5/x3 plus 2d6) vs goblinoids
*w/ favored enemy +2 holy composite longbow (+2) + 21 (1d6 + 6/x3) vs goblinoids, + 19 (1d6 + 4/x3) vs magical beasts
*w/ favored enemy and goblinoid bane arrow +2 holy composite longbow (+2) + 25 (1d6 + 8/x3 plus 2d6) vs goblinoids
*w/ favored enemy & Point-Blank Shot +2 holy composite longbow (+2) + 24 (1d6 + 7/x3) vs goblinoids, + 22 (1d6 + 5/x3) vs magical beasts
*w/ favored enemy, Point-Blank Shot and goblinoid bane arrow +1 holy composite longbow (+2) + 25 (1d6 + 9/x3 plus 2d6) vs goblinoids
*w/ Rapid Shot 2x +2 holy composite longbow (+2) + 17(1d6 + 2/x3)
*w/ Rapid Shot and goblinoid bane arrow 2x+2 holy composite longbow (+2) + 19 (1d6 + 4/x3 plus 2d6) vs goblinoids
*w/ Rapid Shot and Point-Blank Shot 2x +2 holy composite longbow (+2) + 18 (1d6 + 3/x3)
*w/ Rapid Shot, Point-Blank Shot and goblinoid bane arrow 2x +2 holy composite longbow (+2) + 20 (1d6 + 5/x3 plus 2d6) vs goblinoids
*w/ Rapid Shot and favored enemy 2x +2 holy composite longbow (+1) + 21 (1d6 + 6/x3) vs goblinoids, + 19 (1d6 + 4/x3) vs magical beasts
*w/ Rapid Shot, favored enemy and goblinoid bane arrow 2x +2 holy composite longbow (+2) + 23 (1d6 + 8/x3 plus 2d6) vs goblinoids
*w/ Rapid Shot, Point-Blank Shot and favored enemy 2x +2 holy composite longbow (+2) + 22 (1d6 + 7/x3) vs goblinoids, + 19 (1d6 + 5/x3) vs magical beasts
*w/ Rapid Shot, Point-Blank Shot, favored enemy and goblinoid bane arrow 2x +2 holy composite longbow (+2) + 24 (1d6 + 10/x3 plus 2d6) vs goblinoids
Special Attacks favored enemy (goblinoids +4, magical beasts +2), combat style (archery)
Ranger Spells per Day (Caster Level 5th)
2nd (1/day)-barkskin, protection from energy[/i]
1st (3/day)-charm animal (DC 14), resist energy
STATISTICS
Str 12, Dex 22, Con 12, Int 12, Wis 16, Cha 10
Base ATK +9; CMB +9; CMD 25
Feats Deadly Aim (-2 attack & +4 damage), Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Endurance [bonus], Weapon Focus (composite longbow), Mobility (+4 dodge bonus vs attacks of opportunity), Shot on the Run (As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement)
Skills (Total Ranks per level: 7)
Adventuring Skills
Heal +19 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 1 [trait] + 2 [healer's kit] + 1 [surgeon's tools]); +21 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 1 [trait] + 2 [healer's kit] + 1 [surgeon's tools] + 2 [leeching kit]) to treat poisons
Knowledge (dungeoneering) +13 (9 [rank] + 1 [Int modifier] + 3 [class skill bonus])
Knowledge (nature) +14 (9 [rank] + 1 [Int modifier] + 3 [class skill bonus] + 1 [trait])
Perception +15 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus]); +19 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 4 [favored terrain]) while underground; +17 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 2 [favored terrain]) while in a forest
Spellcraft +13 (9 [rank] + 1 [Int modifier] + 3 [class skill bonus])
Stealth +22 (9 [rank] + 6 [Dex modifier] + 3 [class skill bonus] + 4 [size modifier]); + 26 (9 [rank] + 6 [Dex modifier] + 3 [class skill bonus] + 4 [size modifier] + 4 [favored terrain]) while underground; +24 (9 [rank] + 6 [Dex modifier] + 3 [class skill bonus] + 4 [size modifier] + 2 [favored terrain]) while in a forest
Survival +15 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus]); +19 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 4 [half ranger level]) to follow or identify tracks; +18 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 4 [favored terrain]) while underground; +23 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 4 [half ranger level] + 4 [favored terrain]) while following or identifying tracks underground; +19 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 2 [favored terrain]) while in a forest; +21 (9 [rank] + 3 [Wis modifier] + 3 [class skill bonus] + 4 [half ranger level] + 2 [favored terrain]) while following tracks in a forest
Background Skills
Handle Animal +20 (9 [rank] + 3 [class skill bonus] + 2 [racial modifier])
Knowledge (geography) +13 (9 [rank] + 1 [Int modifier] + 3 [class skill bonus]); +17 (9 [rank] + 1 [Int modifier] + 3 [class skill bonus] + 4 [favored terrain]) while underground; +15 (9 [rank] + 1 [Int modifier] + 3 [class skill bonus] + 2 [favored terrain]) while in a forest
Racial Modifiers +2 Handle Animal, +2 Ride
Languages Common, Draconic
SQ track +4, beast bond, armor, dayrunner, wild empathy +6, favored terrain (underground +4, forest +2), hunter's bond (Zavak the raptor), woodland stride
Gear 46,000 gp - 100 gp (masterwork composite longbow) = 45,900 gp - 310 gp (mwk short sword) = 45,590 gp = 1 gp (20 bows) = 45,589 gp - 10 gp (leather armor) = 45,579 gp - 1 gp (flint & steel) = 45,578 gp - 5 cp (5 torches) = 45,577 gp, 99 sp, 95 cp - 50 gp (masterwork backpack) = 45,527 gp, 99 sp, 95 cp - 1 gp (belt pouch) = 45,526 gp, 99 sp, 95 cp - 181 gp (20 arrows) = 45,345 gp, 99 sp, 95 cp (total arrows: 50, plus 20 +1 goblinoid bane arrows) - 50 gp (healer's kit; 9 uses) = 45,295 gp, 99 sp, 95 cp - 5 gp (leeching kit) = 45,290 gp, 99 sp, 95 cp - 20 gp (surgeon's tools) = 45,270 gp, 99 sp, 95 cp - 250 gp (mwk chain shirt armor) = 45,020 gp, 99 sp, 95 cp - 2,000 gp (magic item to composite longbow) = 43,020 gp, 99 sp, 95 cp - 1,000 (cloak of resistance +1) = 42,020 gp, 99 sp, 95 cp - 2,000 (ring of protection +1) = 40,020 gp, 99 sp, 95 cp - 2,000 gp (magic item [bane magical quality] to composite longbow arrows) = 38,020 gp, 99 sp, 95 cp - 8,000 gp (holy weapon quality) = 30,020 gp, 99 sp, 95 cp - 1,000 (magic item to chain shirt) = 29,020 gp, 99 sp, 95 cp - 8,500 gp (ring of force shield) = 20,520 gp, 99 sp, 95 cp - 4,000 (belt of incredible dexterity +2) = 16,520 gp, 99 sp, 95 cp - 1,010 gp (+1 leather armor) = 15,510 gp, 99 sp, 95 cp - 0 gp (small tent, 1 week worth of rations, bedroll, 2 blankets, waterskin) = 15,510 gp, 99 sp, 95 cp - 2,000 gp (magic item to composite longbow) = 13,510 gp, 99 sp, 95 cp
TRAITS
Campaign-Frontier Healer: +1 Heal and Knowledge (nature); any time he restores hit points with Heal checks or a cure spell (but not with channeled energy, lay of hands, or magic items like potions or wands), you restore 1 additional hp, plus 1 additional hp for every 2 class levels you possess.
Combat-Courageous: +2 on saves vs fear effects

Background:

Xakroo (Draconic for "hunter") the Arrow Shooter was once part of a small but merciless group of kobolds that lived not to far from the Lost Mines. When his skills in archery and tracking were known by the elders, he was soon put into training as an expert hunter; however he soon began to lose his trust in the group the more he aged. He found that the slightest of mistakes can be held against you for months, if not years; and repeated mistakes, no matter how small, would result in a death penalty. As his philosophy on life grew to be more forgiving and respectful towards others, his thoughts on abandoning the tribe grew bigger. It escalated to where he questioned the elders' judgement on all mistakes, claiming that making mistakes is the greatest way to learn; this obviously appalled the entire group, and thus he was given the punishment of exile. It was a punishment he took with pride.

Now he lives in the outskirts of the Southern Fangwood forest, rather close to the town of Phaendar; he never truly visits the town, but he has been close enough to know of the livelihood of the townsfolk. He will usually reward good hearted people by hunting boars, cutting up the meat, and delivering it to their homes in secret. This has happened to a small number of people, yet none of them truly know that this mysterious butcher is in fact an exiled kobold with a heart of pure gold.

Personality:

Xakroo is a true hearted individual; he believes in the philosophy of only killing whenever it is the only resort (like killing murderers, killing when one will not surrender, killing animals only for food, etc). He also believes that making small mistakes is necessary for learning how to live life to the fullest, and thus will usually be kind but stern to any who make mistakes-as long as it does not result in the end of a person's life. However, he does have an ego, which can make him clash with those who oppose or mock his philosophy or the fact that he is a kobold. Due to dwarves and gnomes having a hatred for kobolds, he holds them with suspicion, but he knows better than to react to their negative reactions with more negativity. The only race that he holds no mercy towards is the entirety of goblinoids-he believes that the majority of them are too cruel hearted for lessons in his philosophy. He does secretly wish, though, that he met at least one goblinoid with a kind heart-even if he believes it is quite unlikely to meet one.

Zarvak the Raptor:

female dromaeosaur (Deinonychus statistics) animal companion
N Small animal
Init +4 (+8 in underground terrain, +6 in forest terrain); Senses low-light vision, scent; Perception +6 (+10 in underground terrain, +8 in forest terrain)
DEFENSE
AC 23, touch 15, ff 17 (+3 armor, +4 Dex, +5 natural, +1 size)
hp 42 (6d8 (27) + 15 (Con)
Fort +8, Ref +9, Will +3; +4 vs enchantment spells and effects
Defensive Abilities devotion, evasion
OFFENSE
Speed 60 ft
Melee 2 talons + 10 (1d6 + 2), bite + 11 (1d4 + 2),
Special Attacks favored enemy (+4 goblinoids, +2 magical beasts)
STATISTICS
Str 15, Dex 18, Con 17, Int 2, Wis 12, Cha 14
Base ATK +4; CMB +5; CMD 19
Feats Light Armor Proficiency, Weapon Finesse, Weapon Focus (talons)
Skills
Perception +7 (3 [rank] + 1 [Wis modifier] + 3 [class skill bonus]); +11 [3 [rank] + 1 [Wis modifier] + 3 [class skill bonus] + 4 [favored terrain bonus]) if underground; +9 (3 [rank] + 1 [Wis modifier] + 3 (class skill bonus) + 2 [favored terrain]) while in a forest
Stealth +14 (3 [rank] + 4 [Dex modifier] + 3 [class skill bonus] + 4 [size]); +18 (3 [rank] + 4 [Dex modifier] + 3 [class skill bonus] + 4 [size] + 4 [favored terrain bonus]) if underground; +16 (3 [rank] + 4 [Dex modifier] + 3 [class skill bonus] + 4 [size] + 2 [favored terrain]) while in a forest
SQ link, share spells, tricks (attack, hunt), favored terrain (+4 underground, +2 in forest)