Kobold

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Organized Play Member. 812 posts (3,285 including aliases). 1 review. No lists. No wishlists. 38 aliases.


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Ainzworth01 wrote:
KoolKobold wrote:
Lapyd wrote:

hi all! same as Kydeem, I'm back after a big hiatus due to personal health-related stuff. I want to join a maximum of 3 games or so, so I can put enough focus on the quality and frequency of those.

Would love to find a PF1E good campaign to join - I prefer Paizo-only stuff, not too crazy overpowered, any level. Some of the popular APs like Skull & Shackles, Giantslayer, or Kingmaker would be awesome.

Any GM takers? Or any ongoing game with openings I could join?

I'd be happy to help with recruiting, tracking resources for the party, whatever needed to keep things moving without overly sacrificing the GM.

Thanks in advance!

As others have stated, I’m planning to run Ironfang Invasion, so if you wish to join that, it would make a party of 4
If you have room for a 5th I'd also love to join! Have GM'd a couple APs but been wishing to play for a while now, as I have another group that I only GM for.

Sure!


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Lapyd wrote:

hi all! same as Kydeem, I'm back after a big hiatus due to personal health-related stuff. I want to join a maximum of 3 games or so, so I can put enough focus on the quality and frequency of those.

Would love to find a PF1E good campaign to join - I prefer Paizo-only stuff, not too crazy overpowered, any level. Some of the popular APs like Skull & Shackles, Giantslayer, or Kingmaker would be awesome.

Any GM takers? Or any ongoing game with openings I could join?

I'd be happy to help with recruiting, tracking resources for the party, whatever needed to keep things moving without overly sacrificing the GM.

Thanks in advance!

As others have stated, I’m planning to run Ironfang Invasion, so if you wish to join that, it would make a party of 4


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Hack Anslash wrote:
Oh, if I had 'em I'd offer them just for a chance to play this AP. :)

The maps are going to be made. Giving you a spot. It’ll be a while before we start though.


Here is Selien's crunch. At least without weapons or armor which I left blank. If allowed, I'm pulling a Kyra and choosing a scimitar and crossbow as her weapons, and breastplate as her armor. I also assumed that Artistry and Lore (Cosmology) are class skills for Selien because Knowledge (religion) is a base class skill for oracles, and flame oracles get Perform as a class skill.

Selien Qima, The Mortal Phoenix:
Female tengu oracle 1
NG Medium humanoid (tengu)
Init +; Senses low light vision; Perception +4
--------------------
[bigger[Defense[/bigger]
--------------------
AC , touch , flat-footed (+2 Dex)
hp 12 (1d8 [8-1st] + 3 [Con] + 1 [favored class])
Fort +3, Ref +2, Will +4
--------------------
Offense[/b][/bigger]
--------------------
Speed 40 ft.
Melee bite -1 (1d3 - 1)
Ranged
Special Attacks revelations (cinder dance, fire breath, 1d4 fire, Ref DC 15)
Oracle Spells Known (CL 1st; concentration +5)
1st (/day)—bless, embrace destiny
0 (at will)—detect magic, guidance, light, resistance
Mystery flame
--------------------
Statistics
--------------------
Str 9, Dex 14, Con 16, Int 10, Wis 14, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Extra Revelation (cinder dance)
Skills (4 ranks)
Artistry +8 (1 [rank] + 4 [Cha] + 3 [csb])
Diplomacy +8 (1 [rank] + 4 [Cha] + 3 [csb])
Heal +6 (1 [rank] + 2 [Wis] + 3 [csb])
Lore (Cosmology) +4 (1 [rank] + 3 [csb])
Racial Modifiers Linguistics +4, Perception +2, Stealth +2
Languages Common, Tengu
SQ oracle curse (tongues-Celestial), swordtrained
--------------------
Special Abilities
--------------------

GEAR
gp

TRAITS
[/b] ()-
Effect:
[b]
()-
Effect:
[b][/b] ()-
Effect:


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Hack Anslash wrote:

Is there any GM with some availability and the itch to run something who might consider running Ironfang Invasion sometime? Doesn't seem as if it's been run in a while from what I can see, and I've seriously wanted to play that AP since forever...

Just an idea, y'know, with the new year upon us.

Ironfang Invasion is a game I wanna run in PbP. I just need to get the maps.


DM Ray wrote:

@ Kool Kobold,

Your Ability Socre array is fine. I am looking forward to any ideas you have for character concept/design. Or, if you want it much moreopen-ended like Almonihah, just give me a little bit of how you like to roleplay, your style or whatever of gaming.

Like I said, I want my oracle to either be a blaster, a healer, or (preferably) a blaster with a few options for healing. Roleplay wise, a worshipper of Sarenrae who wishes for nothing more than to help the world she calls home. Basically like a phoenix within the body of a tengu.


KoolKobold wrote:

I moved around the stat spread to be

St 9, Dex 14, Con 16, Int 10, Wis 14, Cha 18

For the record, I generally don’t like minmaxing, but I do prefer to make my key stat my highest. And in this case I prioritized Cha while making sure I have solid saves, hp and AC, regardless if I can play a fire blaster, a healer, or a mix of both.

Wanting to check if this is good to go before making my character tomorrow.


I moved around the stat spread to be

St 9, Dex 14, Con 16, Int 10, Wis 14, Cha 18

For the record, I generally don’t like minmaxing, but I do prefer to make my key stat my highest. And in this case I prioritized Cha while making sure I have solid saves, hp and AC, regardless if I can play a fire blaster, a healer, or a mix of both.


DM Ray wrote:

@ Kool Kobold,

Either Life Oracle or Fire Blaster is a good option; propose what you really WANT to play. (I guess you could make both if you like them equally and then I can pick.)

Regarding the 3rd party-publisher. Uh....
How about you just tell me the Mystery from some other Crunch that you want and I'll try to give it to you (looks like at 5th Level) -- rather than having it all open-ended and me not knowing?

The revelations I’m eyeing for my Crunch to go a mix of blaster and healer includes both flame and life mysteries. With the life revelations of particular interest are channel and enhanced cures.

EDIT: I just remembered the stat spread. I’m going +2 Con, +2 Cha, -2 Str. with those modifiers and 26 points, my stats will be

Str 8, Dex 15, Con 17, Int 10, Wis 14, Cha 17


I’ll get the crunch ready, but the idea of my tengu oracle is a pure fire blaster. Having her go for Neutral Good, maybe Lawful Good? However, if need be, I can instead change her to a life oracle if we need a dedicated healer.

Only way to do both is to focus on flame mystery, take this 3rd party feat then select the channel revelation from the life mystery. I’m not asking if I can do that, but since I’m imagining this character as a pseudo phoenix it would be great flavoring for her to learn how to channel fire to heal.


I’m still interested, just having busy moments. Will have a character made in the next few days.


Male Kobold Trainee Game Master 1

Okay, I’m confused. Are we level 2, or level 1? Are we normal classes or gesalt?


Male Kobold Trainee Game Master 1

I am so sorry that I missed this. I haven't gotten my build up, got caught up in some personal problems. I might not be able to get it done until tomorrow but I'm very much interested in playing WotR

EDIT: Okay so I DID get most of the character sheet done, just didn't get the chance to add the traits or the background.

Eshki (Kellid Human)-Fighter-Stolen Fury


In that case I’ll work on a tengu oracle. I’ll probably have something cooked up tomorrow

EDIT: Decided on flame mystery and blackened cursed; could probably go for a “pseudo phoenix” design and “burned with enlightenment” background


I am very intrigued in this campaign; would a tengu be alright? I’m considering either unchained monk or oracle.


I’m sorry for this weekend catching up on me. Promise I’ll finish the character sheet tomorrow


Today was hectic, will finish my character tomorrow


Forgot to roll for HP

HP: 1d10 ⇒ 2

I will finish up my character tomorrow.


Count me in the other group. the Wednesday one will be too late for me to do

EDIT: Also I'll take the Stolen Fury campaign trait


I’m gonna work on a human fighter-a Kellid who’s ancestor was a chieftan who died saving his clan when the Worldwound was new, and he/she wishes to avenge all of his/her family who died trying to drive the demons back and reclaim his/her home

What’s your stance on advanced armor/weapon mastery option for fighters?


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Same. If I know what the dedicated hour is I can confidently say whether I can do that or not.


Are we actually going on gesalt? There is a kobold character I made as gesalt (destined urban bloodrager + mouser/vanilla swashbuckler), but I can swap that out for a gnome or halfling. Also about that dedicated hour, do you know when it will be? I’m using Central Time, would need to see if I can dedicate certain times to the posting.

EDIT: Just in case

Stat: 5d6 - 3 - 1 ⇒ (3, 1, 5, 4, 6) - 3 - 1 = 15
Stat: 5d6 - 2 - 2 ⇒ (2, 4, 3, 3, 2) - 2 - 2 = 10
Stat: 5d6 - 3 - 2 ⇒ (4, 4, 2, 5, 3) - 3 - 2 = 13
Stat: 5d6 - 2 - 1 ⇒ (1, 6, 2, 5, 5) - 2 - 1 = 16
Stat: 5d6 - 2 - 2 ⇒ (2, 2, 3, 3, 2) - 2 - 2 = 8
Stat: 5d6 - 2 - 1 ⇒ (2, 2, 4, 1, 3) - 2 - 1 = 9
Stat: 5d6 - 3 - 1 ⇒ (6, 3, 5, 1, 3) - 3 - 1 = 14

15, 10, 13, 16, 9, 14

Stat: 5d6 - 3 - 1 ⇒ (5, 3, 6, 4, 1) - 3 - 1 = 15
Stat: 5d6 - 1 - 1 ⇒ (4, 1, 1, 6, 1) - 1 - 1 = 11
Stat: 5d6 - 4 - 2 ⇒ (4, 5, 5, 5, 2) - 4 - 2 = 15
Stat: 5d6 - 2 - 1 ⇒ (4, 4, 1, 2, 4) - 2 - 1 = 12
Stat: 5d6 - 2 - 1 ⇒ (2, 5, 5, 3, 1) - 2 - 1 = 13
Stat: 5d6 - 2 - 1 ⇒ (2, 1, 4, 5, 6) - 2 - 1 = 15
Stat: 5d6 - 2 - 2 ⇒ (3, 2, 4, 2, 4) - 2 - 2 = 11

15, 11, 15, 12, 13, 15

Okay that 2nd batch is stacked. I’ll take that regardless of what class I take.


Shadow Dragon wrote:
KoolKobold wrote:
GM DarkLightHitomi wrote:
GrimbleGrumble wrote:
Any chance there's any Runelord games (Rise/Return of/Season of) starting up any time soon? Can't hurt to ask, right?
You can try the gm wanted thread, or hiring a gm.
There’s a GM wanted thread?

Yes and I was boo'd off of it. :(

;)

Gonna be real I can’t quite find that thread. Would be interested.

In other news I have a dwarf evoker that was made specifically for Hell’s Vengance, but he can also be retooled for Way of the Wicked


GM DarkLightHitomi wrote:
GrimbleGrumble wrote:
Any chance there's any Runelord games (Rise/Return of/Season of) starting up any time soon? Can't hurt to ask, right?
You can try the gm wanted thread, or hiring a gm.

There’s a GM wanted thread?


Congrats to those chosen!


Firebug wrote:
A shame that you have to meet the prereqs for the Bloodline feats, it would be nice to see Awesome Blow see more play.

Maybe the 12th level power is a similar ability?


Deep One Bloodline

Your ancestor was a powerful deep one; although you are not directly tied to the wicked whims of the deep ones, their eldritch abilities have given you incredible power.

1st Power, Gift of the Deep One: Select from the following domains-Chaos, Destruction, Evil, Madness, Magic, Strength, Void or Water. You gain the domain powers from the chosen domain, treating your bloodrager level as your cleric level.

4th Power, Wand Mastery: As your deep one ancestor has an innate ability to utilize wands, you can use wands beyond your class. Select one other spellcasting class besides bloodrager; you can use spell trigger items like staves and wands from spells of that class without making Use Magic Device checks. At 12th level, select an additional spellcasting class.

8th Power, Blood of the Deep: Your body has accumulated to living in the deep ocean. You gain a swim speed equal to your land speed +20 ft, you can breathe underwater, you take no penalty from attacking underwater, and you gain cold resistance 5. This resistance increases to cold 10 at 16th level.

16th Power, Eldritch Being: You hold the terrifying, otherworldly presence of your deep one ancestor. You gain the frightful presence monster ability, you are immune to diseases (including magical diseases), and you gain a bonus on rolls to confirm critical hits equal to half your class level.

20th Power, Unknown

Giant Bloodline

Your ancestor was either a renowned giant hunter, or one who pilfered from magical giant artifacts. Regardless, the immense power of the giants run through your veins.

1st Power, Oversized Weapon: The strength of giants flow through your veins, allowing you to wield weapons larger than most members of your kind can use. Select a single one handed melee weapon you are proficient in; you can wield that weapon as one size category larger without incurring regular penalties. This weapon can only be wielded as a two-handed weapon. Ranged weapons, weapons that benefit from Weapon Finesse, and exotic weapons cannot be selected. You cannot wield any kind of shield or heavy armor and the oversized weapon at once. At 4th level, your oversize weapon protects you as much as it destroys; you gain a shield bonus while wielding your oversized weapon equal to your Strength modifier (this bonus is not increased through your bloodrage ability), and you gain a bonus on CMD against disarm equal to your bloodrager level - 3.

4th Power, Thick Skin: Your skin becomes tougher like the giants your ancestors battled; you gain a +1 natural armor bonus to your AC. This increases by +1 for every 4 levels, to a maximum of +5 at level 20.

8th Power, Rock Throwing: You can throw rocks as ranged attacks, as if the rock throwing universal monster rule.

12th Power, Unknown

16th Power, Shockwave: Description unknown, a cone effect perhaps?

20th Power, King of the Giants: Gain a permanent +4 bonus on Fortitude saves, other abilities unknown

Will work on the Orc Bloodline next, just typing out the thoughts and am very much open to editing these abilities to be more practical


Traits have been selected-Armor Expert, Convincing Liar, and Ilizmagorti Native. If the forums are up tomorrow I will make the background and post the character


Rolling the starting gold, if below average of 175 gp I take the 175 gp

Gold: 5d6 ⇒ (4, 3, 6, 6, 4) = 23 x 10 = 230 gp

Nice!

I've also settled on a name-Akete (pronounced Ah-Kae-Tae) Zatcher


My tengu will be a boatswain


GM Nightmare Knight wrote:
KoolKobold wrote:

Anyone taken gunslinger yet? Might consider a tengu gunslinger, personality wise like a mix of Lord Shen from Kung Fu Panda 2 and Sir Pentious from Hazbin Hotel.

If gunslinger is already claimed I’ll think of something else.

I think it's mostly been planned dips.

I’ll be making my Tengu gunslinger in a bit.


Anyone taken gunslinger yet? Might consider a tengu gunslinger, personality wise like a mix of Lord Shen from Kung Fu Panda 2 and Sir Pentious from Hazbin Hotel.

If gunslinger is already claimed I’ll think of something else.


I was part of a Skull & Shackles gameplay but the character I played wasn't optimized and that didn't help at all. I'm going to rectify that.

4d6 ⇒ (6, 1, 3, 6) = 16 - 1 = 15
4d6 ⇒ (1, 4, 3, 1) = 9 rerolling
4d6 ⇒ (4, 3, 4, 1) = 12 - 1 = 11
4d6 ⇒ (3, 2, 5, 4) = 14 - 2 = 12
4d6 ⇒ (3, 6, 6, 1) = 16 - 1 = 15
4d6 ⇒ (4, 4, 2, 4) = 14 - 2 = 12

Reroll: 4d6 ⇒ (3, 3, 4, 6) = 16 - 3 = 13

Will make a character later. Thinking a swashbuckler


Seconded. I wasn't aware that scaled fist can be applied to unchained monk.


Male Kobold Trainee Game Master 1
Divo Merula wrote:

Divo kneels, his shield coming to rest on the floor as he addresses the child from their height. "Which way is it little one?" he asks quietly.

[dice=Persuasion (If needed.)]1d20 + 9

The kid goes back upstairs, pointing to another set of stairs going up. "The bridge there takes you to the boat."

The second Romli mentions something in the water, the other kids bolt out of the house. One yells, "Jigsaw! Jigsaw!"

Knowledge (nature) DC 10:
The child is referring to a jigsaw shark-a smaller relative of a great white shark, named for the yellow, puzzle-like markings on its back. They travel in both fresh and saltwater to find food, and it's not uncommon for them to attack people who fall into Korvosa's docks. Luckily they only leap out to attack in desperation, and this one doesn't seem to be starving.


Pizza Lord wrote:

More God-related doctines:

River of Souls (Pharasma): Once per day, as a standard action you create a manifestation of the River of Souls. Starting in an adjacent square, you unleash a cascade of spiritual energy that resembles souls flowing into the after life. It is a shapeable (S) five foot wide effect that extends ten feet per class level. You designate the path, which must be contiguous and the river can make a 45° turn every five feet. It is not affected by gravity and can rise or lower itself at that angle or extend straight off a cliff or from a hilltop. It is stopped by physical barriers that would stop line of effect, though the user can direct it around such barriers. The distance may be halved and the effect widened to ten feet, but the river can only turn (or rise or lower) at 45° after ten feet of movement.

Any undead creatures in its path takes 1d6 positive energy damage per class level and are restricted to a single action on their next turn. A Will save (DC 10 + 1/2 class level + Cha mod) halves the damage and negates the loss of action. Non-intelligent undead receive no save and it affects incorporeal and ethereal undead as well.

Additionally, if an undead creature (including non-intelligent undead) would be reduced to 0 hit points by this effect, it is destroyed despite effects that might bring it back unless it makes a Will save (same DC as above). This includes a bloody skeleton's deathless ability, a lich or ghost's rejuvenation, or a vampire's gaseous form at 0 hit points.

Note that the River of Souls (or at least this ability) is not an actual river of water, it does not extinguish flames or cause additional damage to vampires for flowing water.

I absolutely love the ideas you’re cooking for doctrines! Later this week I’m gonna compile a doctrine list


okay no I finally decided on an actual final boss for part 4-a black dragon zombie lord (with potential oracle levels)


The end bosses have been moved around-part 3 will be the hezrou inquisitor, part 4 will be a half fiend brine dragon battle oracle.


lemme go ahead and type up some ideas statistic wise for the final boss.

Zarilu, Champion of Dagon, and the plot of this campaign:
Obviously an elder deep one, with antipaladin class levels. Assuming this campaign's level cap ends at 17, we'll have to bump him to a CR 20 encounter.

Giving him wealth equal to a PC class level would bump up the CR by 1, for CR 15, and to get him to CR 20, he needs to either have 10 levels of antipaladin, or 8 levels and the advanced template (I'd like to do the former). This isn't even considering the minions he has-hezrou demons are a perfect choice, and deep ones with levels in abyssal bloodrager, barbarian, or warpriest of Zarilu are excellent choices. The arena would be similar to the Eye of Avarice in RotRL, but I'm also considering the possibility that fully aquatic enemies that freely fly in the air as if the air is water. Also I would want to give him some different domains than presented in the deep one elder's stats.

And like many BBGs, this guy is directly responsible for many major bosses in the campaign-he would be the father of both the deep one arcanist fought in part 2, and definitely more powerful deep ones, and the grandfather or great-grandfather of the urban bloodrager that's the end fight of part 1. The rogue aboleth in part 5 would've been one who was studying on the phenomenon caused by the deep ones, only to go mad from discovering Zarilu, and Dagon, and converted into a fanatic of Dagon. I still can't figure out the end bosses of part 3 and 4, though part 4 can easily be a favored servant of Zarilu who is a hezrou (maybe a hezrou inquisitor of Zarilu?)

The general plot of this campaign is that, somewhere on a coastal setting, contact with a good sized fishing and trading port town has been cut off, and all boats going that way don't come back, so PCs are asked to investigate. Part 1 would be realizing that something really bad happened, part 2 would be figuring out a cult of Dagon is behind it, and part 3 is the realization that Dagon is planning to burst out of Golarion's oceans and cause the world to end.

More help on this campaign would be amazing.


I tried an archaeologist bard and I struggled hard playing one

As for the tempest, I like that, but I hesitate to make it because I am still to this day lost on occult classes.


Aeolus Wind King wrote:
I'd ask for work on a bard/rogue hybrid class but that's just the Archeologist Bard archetype lol. Or how I explain it to my players "A bard who can't bard so they can be a rogue that can't rogue" (No bardic performance or sneak attack)

…I could actually cook with a trickster class that combines magic and support of bard with debilitating attacks of a rogue (could be like a magus counterpart)


Jer definitely has overlap-he’s planned to be primarily melee with some cure and support options.


Hulgra the Hillman wrote:

This is Billybrainpan with my submission.

Given the prompt of classic i've gone with ye old greataxe wielding half-orc barbarian. The twist is he has left his clan in shame because he can't access the battle rage that's expected of him. Instead he hangs out with an ape named Tum Tum.

rolling for animal companions 2nd HD
1d8 - taking average

** spoiler omitted **
** spoiler omitted **...

Looks like the idea for half orc barbarian got sniped.

No matter, I'll be making a dwarf cleric (of either Erestil or the Green Faith), with Animal domain and Growth subdomain


Awesome! I’ll get a character ready tomorrow


Stat 1: 4d6 ⇒ (1, 3, 5, 5) = 14 13
Stat 2: 4d6 ⇒ (2, 6, 2, 6) = 16 14
Stat 3: 4d6 ⇒ (1, 4, 6, 2) = 13 12
Stat 4: 4d6 ⇒ (5, 3, 1, 2) = 11 10
Stat 5: 4d6 ⇒ (2, 3, 5, 4) = 14 12
Stat 6: 4d6 ⇒ (3, 1, 6, 5) = 15 14

solid all around! I’ll be making a barbarian. DM, are alternate racial traits allowed? specifically asking for the sacred tattoo alternate racial trait for half-orcs.


I kinda like that a lot for the Inventor; my reason for why I chose summoner was to have the Inventor have a pool of invention points to put into his armor/bombs/constructs/weapons. But your suggestion definitely makes it more streamlined.


You know I am absolutely down for that!


I grok do u wrote:
Can use the oracle curse as some inspiration for the bloodline powers: ** spoiler omitted **

Gonna be honest I never knew that was an oracle curse. I gotta grab that book next month.

And I might incorporate the rules of Horror Adventures into the mix, because while it might end up having a solid chunk of the adventure as an aquatic one (if there’s a way to handwave the rules for that I’d love to know), I want it to be different from Ruins of Azlant by focusing on the horror and mystery.

Some common enemies I can see include grindylows, zombies, giant bats and obviously various deep one hybrids for the first adventure, and as things get worse, deep ones, sahuagins, marsh giants (and marsh giant hybrids), demons and more.

I also wanna tweak the deep one hybrid rule to say that while the standard deep one hybrid is part human subtype, deep one hybrids that have the humanoid subtype of elf, dwarf, orc, and even tengu (though the latter is rare).


I honestly will go with a half orc or human barbarian with my stat spread


So I know Pathfinder 1E didn’t do anything with the deep ones, but inspiration struck me and I want to make some homebrew content for deep ones, as preparation for a Lovecraftian themed homebrew campaign-so far the title is Dagon’s Tides, but I can work with it.

One of the things for this homebrew would be stuff given to deep one and deep one hybrids, and maybe even add in more creatures with the deep one subtype.

I already wanna build a Deep One bloodline for bloodragers and sorcerers, but let’s take it a step further with alternate racial traits and feats. Already had one idea-

Feat: Wand Fanatic:
Like your deep one relatives, you’re attracted to the potential of wands, to the point where you can use certain ones with little training.
Prerequisite: Deep one hybrid, 1 rank in Use Magic Device (maybe more depending on how strong this feat is)
Effect: Select one spellcasting class. You can use wands containing spells from that class without needing to make Use Magic Device checks.
Special: This feat can be selected more than once. When you select it again, choose a different spellcasting class.

EDIT: Aand I’m already brainstorming some AP part names and their final bosses

Part 1: Mysteries in the Shore (final boss: advanced deep one hybrid bloodrager (urban bloodrager, destined bloodline) 6)
Part 2: Blood and Flotsam (final boss: deep one arcanist 10)
Part 3: Unknown
Part 4: Unknown
Part 5: Unknown (final boss: aboleth arcane caster/cleric of Dagon/mystic theurge)
Part 6: The Roar of Dagon (final boss: deep one elder antipaladin of Dagon)