Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Hey there! Was invited to be a replacement! Got a Calistrian Cleric ready to go, just have to get to the machine that it's saved to! Pleasure to possibly be sailing with you all. Avast!


I've made a profile! Once again, happy to be here. I'd be interested in taking the accursed Corsair trait, but I'd like to work with the GM before comitting to it, since the GM gets to choose the curse, and some of them would be pretty debilitating.


brvheart wrote:
You can do all of that, but since it is three actions, it will require two rounds to complete. The first attempt and attack unfortunatly just fail.

No, no. I mean try to tumble through twice and ignore the attack if the first tumble through fails.

So since the first failed, I will take the AoO and try again to get through to the other side.

Also - hi, Caltro!


Male Human Rogue6/Clr1 Current Map

Roll20


Male Human Rogue6/Clr1 Current Map

Jobs rolls for the day
Manny's galley roll: 1d6 ⇒ 4
nuts' rigger roll: 1d6 ⇒ 6
Capricia's Swab roll: 1d6 ⇒ 4
Emerald's Swab roll: 1d6 ⇒ 2
Laroisael's Swab roll: 1d6 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Manny
Turtle Hunting: Hunting leatherback sea turtles
with harpoons, treble hooks, and nets. A DC 10
Profession (fisherman) or Survival check provides
enough food. A failed check results in a day in the
bilges as punishment the following day

Aki
Mainsail Duties: Tough work raising and lowering
the mainsail, requiring a DC 10 Profession (sailor)
or Strength check. The PC must also make a DC 10
Constitution check to avoid being fatigued at the end
of the shift.

Capricia
Hauling Rope and Knot Work: Tying and untying
knots in the ship’s ropes and moving heavy coils of
rope from one part of the ship to another, requiring
a DC 10 Profession (sailor) or Strength check. The PC
must also make a DC 10 Constitution check to avoid
being fatigued at the end of the shift.

Emerald
Rat Catcher: Catching rats and other vermin belowdecks,
requiring either a DC 10 Stealth check, Survival check,
or Dexterity check to catch and kill enough rats,
cockroaches, and beetles for a good day’s work.

Laroisael
Man the Bilges: Vile and sweaty work cleaning out the
bilges (area A11), requiring a DC 12 Strength check.
The PC must also make a DC 10 Constitution check to
avoid being fatigued at the end of the shift.

Daytime Ship Actions
Work Diligently: Gain a +4 bonus on any one check for a
job’s daily task
Influence: Make normal checks for a job’s daily task and
attempt to influence a single NPC
Sneak: Make normal checks for a job’s daily task and
briefly explore one area of the ship (the PC can make a
single Perception check or other skill check with no chance
of detection)
Shop: Take a –2 penalty on all checks for a job’s daily task
and visit the quartermaster’s store (area A9)
Shirk: Take a –2 penalty on all checks for a job’s daily task
and take time exploring one area of the ship. The PC can
take 10 on a single Perception check or other skill check, but
must make a check to avoid being discovered (see below).


Male Human Rogue6/Clr1 Current Map

Harask pmed me saying he hopes to be back after this weekend and asked if we could bot him in the meantime.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

If that's cool with everyone...?


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

OK with me. Welcome back.


Male Human Rogue6/Clr1 Current Map

That is cool with me also!


Male Human Rogue6/Clr1 Current Map

There are 18 NPCs that the party can attempt to influence prior to even thinking about a mutiny. Five are known hostile and loyal to Master Scourge. Three others are unfriendly and would probably side with them at present. Currently only Sandara and Rosie are Friendly and would support you. The crew has their work cut out for them. You want at least half the crew helpful by that time.


Is that a confirmed crit on Nuts?


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Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

welcome back Harusk/Harak!


Male Human Rogue6/Clr1 Current Map

Some times I think I give experience and it doesn't get posted. I believe this is what has been earned so far. If I missed something please correct me. The rest of you can earn xp for taking part in games, entertainment, etc after dinner.

xp=50 pirate music for Laroisael
xp=135 for fist fight with pirates
xp=100 each for completing first days task
xp=100 Emerald for entertaining Pirates (telling stories)
xp=100 Capricia for entertaining Pirates (telling jokes)
xp= 135 each for Dire Rats
xp= 15 each for Bilge Spider from the first day

By the start of Part Two everyone should be level two.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

my laptop is in the shop and should be fixed up later this week, next week at the latest. hopefully I’ll be able to get it before we level up.


Male Human Rogue6/Clr1 Current Map

Thanks for letting me know. I think you have plenty of time as it is only the evening of the 4th day. Hopefully things should speed up a bit from here but day five is a bit busy in the evening.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
Laroisael wrote:
my laptop is in the shop and should be fixed up later this week, next week at the latest. hopefully I’ll be able to get it before we level up.

I spoke too soon. I’m gonna have to get a replacement laptop but idk when that’ll be.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Harak is going to try and influence Barefoot Samma. Hat sort of role do I need, so I can put it in my post...


Male Human Rogue6/Clr1 Current Map

You need to roll a Diplomacy roll, She is considered Indifferent so the DC is 15.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

I could try riding one of the pigs ad a distraction, or try to whip up some laxatives


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

After the melee-commotion in the ship's bilge, Harak does his best to clean himself off, as much to deal with the smell as the filth and ...whatever.

Later, as night moves in and things quiet down for most of the crew, Harak makes his way over to the rail. Leaning on his elbows, the half-orc takes a deep sigh, then glances over to see Sandara Quinn nearby.

Harak shrugs at her, "S'not the way I would have chosen to take a voyage like this...but at least the view is impressive..."

Attempt to Influence/Diplomacy: 1d20 ⇒ 14

EDIT: Whoooops. Posted in the wrong area. LOL


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

A question about spells...
A druid prays for his spells, yes? Is it reasonable that Harak can do so quietly in the morning before other are awake? Or are the characters being kept exhausted enough that he'd be unable to regain his spells?


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

I have a question, too. For Nighttime Actions, INFLUENCE has an asterisk--that means it can only be tried as an extra action after another Nighttime Action, right? (Capricia was planning to try to influence Jack Scrimshaw again after the group had rid the bilges of giant rats and made it safe for him...and subsequent workers there.)


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Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

I have to study for my spells, I figure I just get a hour before everyone and do it under the covers every morning.


Sorry, all. Stupidly busy this week. I'll make a post later today.

I will take on this owlbear, sure.


So what does that acrobatics roll do mechanically?

Is it like complete immunity to hits, or just a bonus of some sort?

Were just dancing around each other not striking at all, are we?


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Adds to ac


I mean this fellow just beat my AC by 6. So if that's a bonus, it's pretty hefty.

Did I land a punch yet?


GM, I know it's the weekend, so no rush here.

Just wanted to double check whether it's my turn to go in the round or not. I ask because I saw you post after me, but not Hartshorn's actions.

Just want to make sure I'm not stalling or something.


Male Human Rogue6/Clr1 Current Map

My Bad. I was waiting on you.


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:

I mean this fellow just beat my AC by 6. So if that's a bonus, it's pretty hefty.

Did I land a punch yet?

Blind in One Eye (Ex) A character who makes a DC 10

Perception or Sense Motive check notices that Owlbear is
blind in his left eye and very slow. If his opponent notices
this and attempts to fight Owlbear from that side, that PC
can make a DC 10 Acrobatics or Bluff check each round to
easily avoid Owlbear’s clumsy blows.
This is a module specific hinderence to Owlbear Hartshorn only.

Did you land a punch? Each round you landed a punch, the big guy is down over half his hp already.


Male Human Rogue6/Clr1 Current Map

Updated experience

xp=50 pirate music for Laroisael
xp=135 for fist fight with pirates (200 was posted in error, s/b 135)
xp=100 each for completing first days task
xp=100 Emerald for entertaining Pirates (telling stories)
xp=100 Capricia for entertaining Pirates (telling jokes)
xp= 135 each for Dire Rats
xp= 15 each for Bilge Spider from the first day
xp=160 story award
xp= 167 for Owlbear
xp= 80 Grok

so 942 for Laroisel, 992 for Emerald and 892 for everyone else.
Most of the experience you will earn towards level two is based on what the character do, influencing crew, entertainment, activities, etc.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Lyrics to Scottish "Boogie Woogie Bugle Boy"
Just copied from the subtitle file, but here you go if you're interested :)

♫♫♫♫♫♫♫

Here's to all you lads and lasses

That go out this way.

Be sure to tip your coggie

When you take her out to play

Lads and lasses toy a kiss,

The lads never think

What they do is amiss

Because there's Kent and keen

And there's Aberdeen

And there's naan as muckle as the strath

Of boogie woogie

For every lad'll wander

Just to have his lass

An' when they see her pintle rise,

They'll raise a glass

And rowe about their wanton een

They dance a reel as the troopers

Go over the lea

Because there's Kent and keen

And there's Aberdeen

And there's naan as muckle as the strath

Of boogie woogie

A-root, a-toot

A rooty-a-doot

A-root, a-toot

A rooty-a-doot

He giggled, goggled me

He was a banger

He sought the prize between my thighs

Became a hanger

And there's Kent and keen

And there's Aberdeen

And there's naan as muckle as the strath

Of boogie woogie

[scatting]

And no there's naan as muckle

As the wanton tune

Of strath of boogie

♫♫♫♫♫♫♫

Now if only I knew what half of it meant... lol


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Nutѕ wrote:

So what does that acrobatics roll do mechanically?

Is it like complete immunity to hits, or just a bonus of some sort?

Were just dancing around each other not striking at all, are we?

You didn't need to fight defensive as long as you made the Acrobatics/Reflex to evade the attack because he was blind on one side giving you concealment.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Boogie Woogie:
COGGIE

(Scottish) a quaich or drinking cup http://en.wikipedia.org/wiki/Quaich

ABERDEEN

A place in Scotland

KENT AND KEEN

Mount Kent is near Aberdeen, Keen is a place in England just south of Scotland

MUCKLE

(Scot) a small amount, esp in the proverb, many a mickle maks a muckle.

STRATH

a broad mountain valley

PINTLE

Middle English pintel, literally, from Old English; akin to Middle Low German pint, Old English pinn pin

ROW

A noisy or quarrel or disturbance.

WANTON

sexually lawless or unrestrained; loose; lascivious; lewd:

E'EN

short for evening

REEL

In Scottish country dancing, the reel is one of the four traditional dances

LEA

an open area of grassy or arable land.

Adapted Bawdy Lyrics: Outlander TV Series, Episode 114, “The Search”
Posted on May 16, 2015 by Philosofishal
Caution: This post contains old-time and foreign, though no less explicit, lyrics.

If you read my last post “Scotland’s Burns and Outlander rival Shakespeare’s bawdy” and wondered what the TV version lyrics of this naughty song were, I’ve added below what I could best discern from watching and listening. The earlier post includes a Scots terms glossary for both song versions. Also note that no details of Claire’s singing appear in the book; this content is unique to the show.

Stop_quoting_bible_Claire_drag_Murtagh_stage_TheSearch.gif

Here are Outlander Starz TV‘s adapted lyrics of traditional Scots bawdy song “The Reels o Bogie.” Arranged to the tune of “Boogie Woogie Bugle Boy,” featured in Season 1, Episode 114, “The Search,” and sung by actor Caitriona Balfe as Claire Fraser in drag, or as Murtagh puts it, “a Sassenach lady dressed as a laddie”:

Scene 1

[As stage fright hits her, Claire prefaces her performance with a 20th-century expletive, omitted here]

Verse 1:

Here’s to all you lads and lasses that go out this way.

Be sure to tip your coggie when you take her out to play.

The lads and lasses toy and kiss.

The lads never think what they do is amiss.

Because there’s Kent, and Keen, and there’s Aberdeen,

And there’s nane [none] as muckle as Strath-bogie-wogie.

Verse 2:

For every lad’ll wander just to have his lass,

And when they see a pintle rise, they’ll raise a glass,

And rowe about their wanton een.

They dance the reel as the troopers go over the lea.

Because there’s Kent, and Keen, and there’s Aberdeen,

And there’s nane as muckle as Strath-bogie-wogie.

A-root, a-toot, a-rooty a-doot….

Scene 2 (continuation)

[scatting]

He giggled, goggled me.

He was a banger.

He sought the prize between my thighs,

became a hanger.

[next is only a partially audible stanza as attention shifts to the crowd where Murtagh makes inquiries about Jamie Fraser]

[something] muckle chump [?]

I suppled both the ends…. [per 6th stanza of the original song (see link from previous post for details)] [something, something] boogie

[refrain repeats:]

Because there’s Kent, and Keen, and there’s Aberdeen,

But there’s nane as muckle as the Strath-bogie-wogie.

[Claire signals instrumental accompaniment to halt for her a capella finale:]

No, there’s nane as muckle as the wanton toun of Strathbogie.

Credits: song by Don Raye and Hughie Prince (1941), brought to popular culture by the Andrews Sisters; lyrics based on “The Reels o Bogie” and adapted by the writers and producers at Outlander Starz and Sony Pictures Television.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Where would a pirate be without their sea shanty? The cheerful tunes sung by pirates of old have made their way into pop culture, turning up far from angry seas. In a pirate’s heyday, a sea shanty had various important purposes. From keeping time to wishing for a safe voyage, sea shanties played a vital role in a pirate’s life.

Pirate sea shanties may be familiar to you. Ask yourself, “What would you do with a drunken sailor?” and you’re halfway to belting out your own version of a centuries-old, traditional song. The history of sea shanties stretches back to the Golden Age of Piracy and has continued in various forms.

The Reels o Bogie version:

Bawdy Lyrics: This post contains old-time and foreign, though no less explicit, lyrics.

The earlier post includes a Scots terms glossary for both song versions.

Stop_quoting_bible_Claire_drag_Murtagh_stage_TheSearch.gif

Here are adapted lyrics of traditional Scots bawdy song “The Reels o Bogie.” Arranged to the tune of “Boogie Woogie Bugle Boy,” sung by actor Caitriona Balfe.

Scene 1

[As stage fright hits her, Claire prefaces her performance with a 20th-century expletive, omitted here]

Verse 1:

Here’s to all you lads and lasses that go out this way.

Be sure to tip your coggie when you take her out to play.

The lads and lasses toy and kiss.

The lads never think what they do is amiss.

Because there’s Kent, and Keen, and there’s Aberdeen,

And there’s nane [none] as muckle as Strath-bogie-wogie.

Verse 2:

For every lad’ll wander just to have his lass,

And when they see a pintle rise, they’ll raise a glass,

And rowe about their wanton een.

They dance the reel as the troopers go over the lea.

Because there’s Kent, and Keen, and there’s Aberdeen,

And there’s nane as muckle as Strath-bogie-wogie.

A-root, a-toot, a-rooty a-doot….

Scene 2 (continuation)

[scatting]

He giggled, goggled me.

He was a banger.

He sought the prize between my thighs,

became a hanger.

[next is only a partially audible stanza as attention shifts to the crowd where Murtagh makes inquiries about Jamie Fraser]

[something] muckle chump [?]

I suppled both the ends…. [per 6th stanza of the original song (see link from previous post for details)] [something, something] boogie

[refrain repeats:]

Because there’s Kent, and Keen, and there’s Aberdeen,

But there’s nane as muckle as the Strath-bogie-wogie.

[Claire signals instrumental accompaniment to halt for her a capella finale:]

No, there’s nane as muckle as the wanton toun of Strathbogie.

Credits: song by Don Raye and Hughie Prince (1941), brought to popular culture by the Andrews Sisters; lyrics based on “The Reels o Bogie” and adapted by the writers and producers at Outlander Starz and Sony Pictures Television.

Wellerman:

Wellerman
Song by Nathan Evans
OverviewLyricsVideosListenOther recordings
There once was a ship that put to sea
The name of the ship was the Billy O' Tea
The winds blew up, her bow dipped down
Oh blow, my bully boys, blow (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
She'd not been two weeks from shore
When down on her a right whale bore
The captain called all hands and swore
He'd take that whale in tow (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
Da-da-da-da-da
Da-da-da-da-da-da-da
Da-da-da-da-da-da-da-da-da-da-da
Before the boat had hit the water
The whale's tail came up and caught her
All hands to the side, harpooned and fought her
When she dived down low (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
No line was cut, no whale was freed
The captain's mind was not of greed
And he belonged to the Whaleman's creed
She took that ship in tow (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
Da-da-da-da-da
Da-da-da-da-da-da-da
Da-da-da-da-da-da-da-da-da-da-da
For forty days or even more
The line went slack then tight once more
All boats were lost, there were only four
But still that whale did go (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
As far as I've heard, the fight's still on
The line's not cut, and the whale's not gone
The Wellerman makes his regular call
To encourage the captain, crew and all (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go

Five Memorable Sea Shanties Pirates and Sailors Love:

JANUARY 30, 2023
BY SUNSHINE SCENIC TOURS
HOME / FIVE MEMORABLE SEA SHANTIES PIRATES AND SAILORS LOVE

The Drunken Sailor
SST-A drunk sailor
You don’t need to be a pirate to sing “The Drunken Sailor;” it’s probably the most popular sea shanty today. Ships with extensive crews used “The Drunken Sailor” for many reasons, from passing the time to hoisting sails. Staying in rhythm with your fellow pirate could mean the difference between success and failure.

So, a catchy tune kept timing errors from occurring.

What shall we do with a drunken sailor, early in the morning?

Shave his belly with a rusty razor,

Shave his belly with a rusty razor,

Shave his belly with a rusty razor,

early in the morning!

With no particular end, “The Drunken Sailor” pirates and sailors can sing this shanty without end. Its customizable lyrics and simple tune made it one of the most legendary and memorable pirate sea shanties of all time.

Blow the Man Down
SST-Blow the Man Down was popular on ships like this
Joy and happiness often alluded a pirate. When not occupied by pillaging and plundering, life at sea meant drudgery and boredom for most of them. And if you were particularly unlucky, you fell under the whip of the captain of a Black Ball ship.

A Black Ball ship belonged to a fleet of speedy vessels traveling between New York and Liverpool, England. It required a crew that operated like greased lightning that left no room for error. Because of the rigorous work conditions, “Blow the Man Down” became popular among Black Ball ship crews. Songs featuring a man collapsing proved popular on board the American Black Ballers.

There are several variations of the song, but most involve an altercation with a policeman. For instance, as documented in author Frank Shay’s Iron Men & Wooden Ships:

Oh, blow the man down, blow the man down

Way ay, blow the man down

o’ blow the man down in Liverpool town

Give me some time to blow the man down

As I was walking down Paradise Street

Way ay, blow the man down

A brass-bound policeman I happened to meet

Give me some time to blow the man down

Says he, “You’re a black baller by the cut of your hair.”

“I know you’re a black baller by the clothes that you wear.”

“Oh, policeman, policeman, you do me great wrong,

I’m a fly-fishing sailor just home from Hong Kong.”

They gave me three months in Walton Gaol,

for booting and kicking and blowing him down.

As far as sailor songs go, “Blow the Man Down” is as catchy as it is macabre.

Yo, Ho (A Pirate’s Life for Me)
SST-Children enjoying the pirate life
One of the most popular pirate sea shanties of all time, “Yo Ho (A Pirate’s Life for Me)” originated from a music studio. Composer and songwriter George Burns created the tune for Disney’s Pirates of the Caribbean theme park attraction for its maiden voyage in 1967.

The ride glorifies the Golden Age of Piracy, allowing guests to enjoy the rather boisterous life of a pirate from the safety of a dingy. The song helped to rehabilitate a pirate’s reputation, romanticizing the lifestyle.

We’re rascals and scoundrels, we’re villains and knaves

Drink up me hearties, yo ho

We’re devils and black sheep, we’re really bad eggs

Drink up me hearties, yo ho

Yo ho, yo ho, a pirate’s life for me

Perhaps this sea shanty is beloved more so by Disneyland guests than it would have been by the real pirates of the Caribbean. Still, its cultural impact has propelled it into becoming one of the best sea shanties of them all.

Homeward Bound
SST-A ship on its way home
As far as sea shanties go, “Homeward Bound” is rather upbeat. It’s an example of a capstan shanty, which was repetitive and relied on a sustained rhythm. Pirates or sailors often sang capstan shanties during heaving activities, like the raising and lowering of an anchor.

Capstan shanties were named after the capstan, a cylindrical mechanism with bars on its vertical axis. Sailors or pirates pushed against these bars to make the capstan revolve to haul rope or heavy loads. It is a grueling and tedious task that shanties like “Homeward Bound” helped complete.

“Homeward Bound” held special significance for a sailor pirate. They often sang this shanty at the port when the ship began its journey home.

From Shay’s Iron Men & Wooden Ships:

Oh, Fare you well! I wish you well!

Good-bye, fare you well; good-bye, fare you well!

Oh, fare you well, my bonny young lassies;

Hurray, my boys, we’re homeward bound!

Sloop John B
SST-A sloop
Were The Beach Boys famous pirates? Not quite. The best-selling artists released the single “Sloop John B” in 1966, but the lyrics date back as early as the 1800s, originating from the West Indies.

We come on the sloop John B., my grandfather and me

Around Nassau town we did roam, drinking all night

Got into a fight, well I feel so broke up

I want to go home

It may not qualify as one of the best sea shanties of all time, but given the popularity of The Beach Boys, it’s clear that pirate lingo, lore and tunes are firmly entrenched in our collective consciousness.


Male Human Rogue6/Clr1 Current Map

revised experience

xp=50 pirate music for Laroisael
xp=135 for fist fight with pirates
xp=100 each for completing first days task
xp=100 Emerald for entertaining Pirates (telling stories)
xp=100 Capricia for entertaining Pirates (telling jokes)
xp= 135 each for Dire Rats
xp= 15 each for Bilge Spider from the first day
xp=160 story award
xp= 167 for Owlbear
xp= 80 Grok
xp= 40 Jack Scrimshaw
xp= 200 Manny for getting his equipment back

so 982 for Laroisel, 932 for Emerald, 1032 Manny and 832 for everyone else.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny decides to do things backwards!


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:
Manny decides to do things backwards!

After a few days he can try a DC 5 diplomacy roll on Fishguts to make him helpful.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

What in the 9 blazes do you mean?????


Male Human Rogue6/Clr1 Current Map

As today is day seven, tomorrow is the storm. After that events are generally about every three days. We can have everyone do three tries to influence people and speed the time up if you want until day 19 when things are daily for three days. What say yee?


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Thumbs up


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

* thumbs up * Aye.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

*two thumbs up*


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Day 21 I hope is graduating day?


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Two thumbs up my nose!


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Sounds good to me.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Hey wierdsville, fingers in your nose, why so graphic?? You’re really campaigning for b+ach&~ of the year, aren’t you?

I trying to say this in character to manny, not as a player


Male Human Rogue6/Clr1 Current Map

We have to get through the day of the storm first. Then the next two days are just rolls for influencing, 1 per day per person.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

So does Laroisael still have to wait for Emerald to save her, or make some
other roll?

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