Shark

GM Upaynao's page

2,539 posts. Alias of Upaynao.


Current Campaigns


Core or Bust!


Emerald Spire


MAPS

Initiative:
[dice=Galonor]1d20+4[/dice]
[dice=Uhvat]1d20+2[/dice]
[dice=Gadrielle]1d20+2[/dice]
[dice=Zifan]1d20+3[/dice]
[dice=Chinchi]1d20+1[/dice]
[dice=Black Sun]1d20+4[/dice]

Perception:
[dice=Galonor]1d20+1[/dice]
[dice=Uhvat]1d20+11[/dice]
[dice=Gadrielle]1d20+6[/dice]
[dice=Zifan]1d20+8[/dice]
[dice=Chinchi]1d20+7[/dice]
[dice=Black Sun]1d20+6[/dice]

Flaxseed Lodge (PFS1)


Rise of the Runelords


Chaosorbit's PFS PbP GameDay VI - #8-20: Torrent's Last Will (inactive)


Map and Handouts

Underwater Combat:

Movement: Creatures with a swim speed can use it to move freely underwater. Creatures without a swim speed who succeed at a Swim check can move up to a quarter of their speed as a move action or half of their speed as a full-round action. The DC of this check is 10 unless otherwise stated. If the creature has a surface to walk along, such as the bottom of a body of water, it can move at half speed without a check.

Melee Attacks: Natural attacks or attacks with bludgeoning and slashing weapons take a –2 penalty and deal half damage. Attacks that deal piercing damage don’t take these penalties.

Ranged Attacks: Thrown weapons are completely ineffective underwater. Attacks with ranged weapons except underwater crossbows (Pathfinder RPG Ultimate Equipment 17) take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties
from range.

Spellcasting: A creature that cannot breathe water must succeed at a concentration check (DC = 15 + spell level) to cast a spell underwater.

Fire: Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells and spell-like abilities with the fire descriptor
are not effective underwater unless the caster succeeds at a caster level check (DC = 20 + spell level). If the check is successful, the spell produces a bubble of steam instead of its usual effect but otherwise functions as described. A supernatural fire effect is not
effective underwater unless its description states otherwise.

Freedom of Movement: The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks.

Invisibility: An invisible creature displaces water and leaves a visible, body-shaped absence of water where it is located. The creature gains concealment (20% miss chance) rather than total concealment (50% miss chance).

GM Batpony PBP Gameday VI pt III Wrath of the Fleshwarped Queen (inactive)


GM Bret’s RetroCon Legacy of the Stonelords (inactive)


GM Debug's PbP: PFS-RPG 03-26 Portal of the Sacred Rune (inactive)


Map

GM Rolls:

Perception
[dice=Gromsk]1d20+10[/dice]
[dice=Jaysin]1d20+3[/dice]
[dice=Kleetus]1d20+16[/dice]
[dice=Lore]1d20+20[/dice]
[dice=Rakenlattle]1d20+23[/dice]
[dice=Takkit]1d20+12[/dice]

Initiative
[dice=Gromsk]1d20+2[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Kleetus]1d20+5[/dice]
[dice=Lore]1d20+3[/dice]
[dice=Rakenlattle]1d20+8[/dice]
[dice=Takkit]1d20+8[/dice]

GM Debug's PbP: PFS-RPG 4-19: The Fabric of Reality (inactive)


GM Khaoz - Gameday 6 - 1-00 Claim to Salvation (inactive)


GM Lorenzo's #7-15: The Deepmarket Deception (Subtier 6-7) (inactive)


GM Silbeg's 8-99a The Solstice Scar (3-4 CORE) (inactive)


OMB's Masks of the Living God Module (PFS) (inactive)


PbP GameDay 6: PFS 08-24 Raid on the Cloudborne Keep (PFRPG) (inactive)


Battle

[dice=Oleander]1d20+3[/dice]
[dice=Sarvin]1d20+6[/dice]
[dice=Karos Valdian]1d20+9[/dice]
[dice=Rahab Seven-Blades]1d20+3[/dice]
[dice=Bo Goh Twang]1d20+8[/dice]
[dice=baddies]1d20+[/dice]

PbP special - Cosmic Captive - Batpony's Table (inactive)


PFS #5-99: The Paths We Choose (inactive)


Map

Inis:

[dice=Ini Erevan]1d20+4[/dice]
[dice=Ini Quinnik]1d20+9[/dice]
[dice=Ini Vanya]1d20+4[/dice]
[dice=Ini Shungur]1d20+0[/dice]
[dice=Ini Pree]1d20+2[/dice]
[dice=Ini Aryn]1d20+3[/dice]

Retrocon Stonelords GM thread (inactive)


SFS 1-04: Cries from the Drift! (inactive)


SO Destiny of the Sands 1 (Core) (inactive)


Solstice Scar B GM Thread (inactive)


Solstice Scar B GM Thread, Session Two (inactive)


[PFS - CORE] 0-06 Black Waters by GM Upaynao (inactive)


[PFS Core] GM Harker Presents: The Emerald Spire (inactive)


[PFS] 2-23: Shadow's Last Stand—Part I: At Shadow's Door by GM Upaynao (inactive)


[PFS] 2-24: Shadow's Last Stand—Part II: Web of Corruption by GM Upaynao (inactive)


[PFS] 5-22 Scars of the Third Crusade by GM Upaynao (inactive)


[PFS] 5-23 Cairn of Shadows by GM Upaynao (inactive)


[PFS] 6-99 True Dragons of Absalom by GM Upaynao (inactive)


[PFS] 7-14 Faithless and Forgotten, Part 1: Let Bygones Be by GM Upaynao (inactive)


[PFS] 7-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor by GM Upaynao (inactive)


[PFS] 7-25 Orders from the Gate by GM Upaynao's (inactive)


[PFS] 8-00 The Cosmic Captive by GMUpaynao - Subtier 7-8 (inactive)


[PFS] 8-04 Wardens of Sulfur Gulch by GM Upaynao (inactive)


[PFS] 8-08 Tyranny of the Winds, Part : The Sandstorm Prophecy by GM Upaynao (inactive)


[PFS] 8-10 Tyranny of the Winds, Part 2: Secrets of the Endless Sky by GM Upaynao (inactive)


[PFS] 8-12 Tyranny of the Winds, Part 3: Caught in the Eclipse by GM Upaynao (inactive)


[PFS] 8-99B The Solstice Scar by GM Upaynao (inactive)


[PFS] GM Alias' Cult of the Ebon Destroyers (inactive)