[PFS] GM Alias' Cult of the Ebon Destroyers (Inactive)

Game Master Ilmakis

Maps!!


801 to 838 of 838 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Completely out of bombs Quarr grabs ahold of his crossbow attached to his pack and works on reloading it with a new bolt. "This isn't good..."

Silver Crusade

AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless

More full attacking

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor)[/dice: 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (9) + 12 - 4 + 1 + 1 + 2 = 21
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (4, 5, 6) + 11 = 26

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor)[/dice: 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (6) + 12 - 4 + 1 + 1 + 2 = 18
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (5, 1, 5) + 11 = 22

Spiritual Ally (longsword): 1d20 + 9 ⇒ (12) + 9 = 21
Force Damage: 1d10 + 2 ⇒ (4) + 2 = 6


Map #1-09 (Combat) Chase Rules & Buggy

While Quarr reloads his weapon, nor Konrad nor Drax is able to land a hit!

The Master laughs at his ennemies attempts! Try again, little scarab

Be the champion's of the Master of Master will be able to do something?

@Ananta

Scarab Sages

Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.

Drax, heal 5!

Ananta sighs, only wishing he could take on more of Drax's burden.

Channel: 4d6 ⇒ (2, 5, 4, 2) = 13

Drax heals another 13, I heal up to full. Again. He is flying above, correct? If so I'd like to step beneath him.


Map #1-09 (Combat) Chase Rules & Buggy

Dodgin all attacks, but landing few hit, the master starts loosing patience as Ananta continue to heal everyone and moves beneath him Yes, Ananta can 5ft. step beneath

The master continues to attack Drax but this time, he seems to put less strength in his blows.

Unarmed Strike #1: 1d20 + 19 + 1 - 4 ⇒ (3) + 19 + 1 - 4 = 19
Damages: 1d6 + 6 ⇒ (5) + 6 = 11
Unarmed Strike #2: 1d20 + 19 + 1 - 4 ⇒ (17) + 19 + 1 - 4 = 33
Damages: 1d6 + 6 ⇒ (3) + 6 = 9
Unarmed Strike #3: 1d20 + 19 + 1 - 4 ⇒ (17) + 19 + 1 - 4 = 33
Damages: 1d6 + 6 ⇒ (6) + 6 = 12
Unarmed Strike #4: 1d20 + 16 + 1 - 4 ⇒ (8) + 16 + 1 - 4 = 21
Damages: 1d6 + 6 ⇒ (1) + 6 = 7
Unarmed Strike #5: 1d20 + 11 + 1 - 4 ⇒ (18) + 11 + 1 - 4 = 26
Damages: 1d6 + 6 ⇒ (1) + 6 = 7

This time, Drax is hit three times.

Round 5 (bold may act)
- party hasted, blessed -
Quarr
Ananta
Konrad
Drax
(-46HP)
Ikrimah (-57HP) flying 5ft. above ground

The Exchange

Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining

Drax snarls, staying on his feet despite the repeated punches and answering with his blades. Ananta's tonglen helps keep him on his feet. "You WILL die," he spits at the man, bloodily. "Little Quarr! He swats away your arrows. Can you do nothing else? Distract him, maybe!"

Main hand first attack: +1 ghost touch adamantine kukri: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 Potential critical
Damage: 1d4 + 18 ⇒ (2) + 18 = 20

Confirm #1?: 1d20 + 15 ⇒ (3) + 15 = 18
Extra damage if so: 1d4 + 18 + 2 ⇒ (2) + 18 + 2 = 22

Off hand first attack: +1 kukri: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Damage: 1d4 + 15 ⇒ (4) + 15 = 19

Iterative main hand: +1 ghost touch adamantine kukri: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage: 1d4 + 18 ⇒ (3) + 18 = 21

Hasted Main hand: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Damage: 1d4 + 18 ⇒ (2) + 18 = 20


Map #1-09 (Combat) Chase Rules & Buggy

None of Drax's attacks hit the Master who's defense seems almost impassable He has AC34 while fighting defensively

@Quarr
@Ananta
@Konrad

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr is out of options for the most part. He is going to go in with his mace for flanking but is going to have to rethink all elixirs when we rest. He is built around ranged attacks which sucks attacking all these monks. Hehe

Dropping his crossbow Quarr grabs his mace and leaps in to the fray.

Heavy Mace: 1d20 + 8 ⇒ (8) + 8 = 16

Though the man easily dodges Quarr's attacks. "Over here!" Quarr waves his hands around.

The Exchange

Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining

It might be more useful if you were aiding, either to AC or attacks, at this point. Alternately, your ability to fly would allow you to get into a position to aerially flank with Drax-- flank and aid would give a +4 here and enable a little extra sneak attack damage. Not trying to tell you what to do!! Just trying to offer some suggestions. And yes, it definitely sucks to be ranged against monks, my sympathies. *pat pat*

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Yup, that is a much better plan. Quarr will do that.


Map #1-09 (Combat) Chase Rules & Buggy


@Ananta
@Konrad

Scarab Sages

Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.

Anata, at a loss as to what he could do, takes on more of Drax's wounds as he attempts to distract their opponent.

Aid Drax: 1d20 + 14 - 2 + 1 + 1 ⇒ (15) + 14 - 2 + 1 + 1 = 29

Also, Heal 5!

Silver Crusade

AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor): 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (17) + 12 - 4 + 1 + 1 + 2 = 29
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (3, 6, 5) + 11 = 25

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor): 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (2) + 12 - 4 + 1 + 1 + 2 = 14

Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (2, 4, 6) + 11 = 23

Spiritual Ally (longsword): 1d20 + 9 ⇒ (3) + 9 = 12
Force Damage: 1d10 + 2 ⇒ (1) + 2 = 3


Map #1-09 (Combat) Chase Rules & Buggy

Ananta changes tactics and starts helping Drax to hit the man while Quarr flys to give flank.

Konrad still tries to attack the Master, without success!

The master continues to fight defensively Drax.

Unarmed Strike #1: 1d20 + 19 + 1 - 4 ⇒ (8) + 19 + 1 - 4 = 24
Damages: 1d6 + 6 ⇒ (2) + 6 = 8
Unarmed Strike #2: 1d20 + 19 + 1 - 4 ⇒ (19) + 19 + 1 - 4 = 35
Damages: 1d6 + 6 ⇒ (1) + 6 = 7
Unarmed Strike #3: 1d20 + 19 + 1 - 4 ⇒ (10) + 19 + 1 - 4 = 26
Damages: 1d6 + 6 ⇒ (4) + 6 = 10
Unarmed Strike #4: 1d20 + 16 + 1 - 4 ⇒ (5) + 16 + 1 - 4 = 18
Damages: 1d6 + 6 ⇒ (5) + 6 = 11
Unarmed Strike #5: 1d20 + 11 + 1 - 4 ⇒ (19) + 11 + 1 - 4 = 27
Damages: 1d6 + 6 ⇒ (3) + 6 = 9

Then he moves up 5ft. step to get out of Drax's reach.
This time, Drax is hit four times.

Round 6 (bold may act)
- party hasted, blessed -
Quarr
Ananta
(-10HP)
Konrad
Drax
(-70HP)
Ikrimah (-57HP) flying 10ft. above ground

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Flying just enough to flank Drax Quarr distracts the monk with circling his flail about just in his peripheral vision. "This good Draxxy?"

5 foot fly up to flank and the attack below is to aid another Drax's attacks.

Heavy Mace Aid Another: 1d20 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.

Ananta, taking on another wound from Drax, channels Irori's grace.

Channel + NRG: 4d6 ⇒ (5, 2, 2, 5) = 14

Drax heals a total of 19. I heal up to full. Monk man heals nothing.

The Exchange

Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining

Drax gets pummeled several times, and even Ananta's tonglen is hard-pressed to keep up with the brutal damage. For a few seconds Drax stands with no bellowed challenge, his head ringing from the blows.

"Urrr.... coward..." he mutters obligatorily at the monk's retreat into the air. Shaking his head to clear it, he lets his knives clatter to the ground, draws his lucerne hammer, and tries to take advantage of the aiding of his colleagues.

Still raging, with I believe two aids and a flank, NOT power attacking, hasted: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (14) + 11 + 2 + 2 + 2 + 1 = 32
Damage: 1d12 + 9 ⇒ (10) + 9 = 19
Sneak attack damage: 1d4 ⇒ 3

"We.... need a better plan," Drax says to the others, blood running into his eyes. "Drax admits this is not working well..."

He staggers back a short step from the monk, putting a ten foot space between him and the monk. "What magics are on him, can anyone make them go away?"

Realistically, we're missing even in the 16+ and up rolls, fellow PCs, and I'm going to hit fatigue the round after this. We might need to consider a retreat if we can't do something to debuff some of this AC of his. This was a rough fight to run into when so low on our resources. :(


Map #1-09 (Combat) Chase Rules & Buggy

The master smiles at Drax failed attempt to hit him and laughting to the Pathfinders he says

As I've said before, Dhalavei has blessed me with the art of death. You will soon all received Her gift. Proving the superiority of my God over Irori the so called "master of masters"!

@Konrad


Map #1-09 (Combat) Chase Rules & Buggy

@Konrad

Silver Crusade

AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor): 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (19) + 12 - 4 + 1 + 1 + 2 = 31
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (3, 2, 4) + 11 = 20

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor): 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (3) + 12 - 4 + 1 + 1 + 2 = 15
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (1, 4, 4) + 11 = 20

Spiritual Ally (longsword): 1d20 + 9 ⇒ (8) + 9 = 17
Force Damage: 1d10 + 2 ⇒ (3) + 2 = 5


Map #1-09 (Combat) Chase Rules & Buggy

Weakened by the trap, Konrad is unable to hit the Master.

The Master laughs at you and says.

You will all die little one, one, by one.

He then moves back closer to Drax and continues his pummeling at Drax.

Unarmed Strike #1: 1d20 + 19 + 1 - 4 ⇒ (3) + 19 + 1 - 4 = 19
Damages: 1d6 + 6 ⇒ (2) + 6 = 8
Unarmed Strike #2: 1d20 + 19 + 1 - 4 ⇒ (16) + 19 + 1 - 4 = 32
Damages: 1d6 + 6 ⇒ (1) + 6 = 7
Unarmed Strike #3: 1d20 + 19 + 1 - 4 ⇒ (12) + 19 + 1 - 4 = 28
Damages: 1d6 + 6 ⇒ (2) + 6 = 8
Unarmed Strike #4: 1d20 + 16 + 1 - 4 ⇒ (3) + 16 + 1 - 4 = 16
Damages: 1d6 + 6 ⇒ (4) + 6 = 10
Unarmed Strike #5: 1d20 + 11 + 1 - 4 ⇒ (6) + 11 + 1 - 4 = 14
Damages: 1d6 + 6 ⇒ (4) + 6 = 10

This time, only to fist are able to slam at Drax's face!

Round 7 (bold may act)
- party hasted, blessed -
Quarr
Ananta
(-5HP)
Konrad
Drax
(-66HP)
Ikrimah (-57HP) flying 5ft. above ground

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr continues to hover above, helping distract the man so that Drax can kill him.

Heavy Mace Aid Another; Haste; Bless: 1d20 + 8 + 2 + 1 + 1 ⇒ (16) + 8 + 2 + 1 + 1 = 28

Flanking and Aid Another to Drax's hit


Map #1-09 (Combat) Chase Rules & Buggy

Quarr help his comrades to fight the Master.

@Ananta
@Konrad
@Drax

The Exchange

Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining

Drax snarls his fury at being pummeled, and taunted, and takes a step back to have room to swing his hammer.

Raging, not PA, flank, aid, haste: 1d20 + 11 + 2 + 2 + 2 + 1 ⇒ (10) + 11 + 2 + 2 + 2 + 1 = 28
Iterative: 1d20 + 6 + 2 + 2 + 2 + 1 ⇒ (7) + 6 + 2 + 2 + 2 + 1 = 20

And with that, Drax seems to run out of some spark of his warrior's spirit, shoulders sagging, eyes burning with defiance but a new and unknown feeling: that he is perhaps outmatched.

"I will spit on your corpse," he says to the monk, but the venom in his words is somewhat outmatched by how out of breath he is.

End rage, now fatigued

Scarab Sages

Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.

Ananta channels again, hoping to shoulder Drax's burden a little longer.

Channel: 4d6 ⇒ (4, 1, 1, 2) = 8

Drax heals a total of 13 hp. Monk man heals nothing. I have little to offer here.


Map #1-09 (Combat) Chase Rules & Buggy

Again, despite the help from Quarr, Drax is unable to hit the Master.

Ananta continues to heal his comrade and himself.

@Konrad

Silver Crusade

AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor): 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (5) + 12 - 4 + 1 + 1 + 2 = 17
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (1, 4, 2) + 11 = 18

Attack with +1 Adamantine Earthbreaker (symbol of pain, haste, bless, heroic splendor): 1d20 + 12 - 4 + 1 + 1 + 2 ⇒ (6) + 12 - 4 + 1 + 1 + 2 = 18
Damage (lead blades, heroic splendor): 3d6 + 11 ⇒ (1, 4, 1) + 11 = 17

Spiritual Ally (longsword): 1d20 + 9 ⇒ (17) + 9 = 26
Force Damage: 1d10 + 2 ⇒ (1) + 2 = 3

After Konrad does his full attack, he takes a step back (five foot step).


Map #1-09 (Combat) Chase Rules & Buggy

Again despite all his efforts, Konrad is unable to land any blow on the Master.

Still laughing at the Pathfinders the Master continues to pummel Drax.

Unarmed Strike #1: 1d20 + 19 + 1 - 4 ⇒ (18) + 19 + 1 - 4 = 34
Damages: 1d6 + 6 ⇒ (2) + 6 = 8
Unarmed Strike #2: 1d20 + 19 + 1 - 4 ⇒ (10) + 19 + 1 - 4 = 26
Damages: 1d6 + 6 ⇒ (1) + 6 = 7
Unarmed Strike #3: 1d20 + 19 + 1 - 4 ⇒ (15) + 19 + 1 - 4 = 31
Damages: 1d6 + 6 ⇒ (6) + 6 = 12
Unarmed Strike #4: 1d20 + 16 + 1 - 4 ⇒ (11) + 16 + 1 - 4 = 24
Damages: 1d6 + 6 ⇒ (2) + 6 = 8
Unarmed Strike #5: 1d20 + 11 + 1 - 4 ⇒ (13) + 11 + 1 - 4 = 21
Damages: 1d6 + 6 ⇒ (6) + 6 = 12

This most if not all his attacks find his target!

Round 8 (bold may act)
- party hasted, blessed -
Quarr
Ananta
(-5HP)
Konrad
Drax
(-88HP or -100HP if a 21 hit)
Ikrimah (-57HP) flying 5ft. above ground

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

"Let's get outta here!"

Quarr withdraws from the intense situation back down the hall where they can lock themselves up tight.

Withdraw.

The Exchange

Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining

No longer raging, so that helps, but fatigue dings my dex slightly... however with haste, my AC is 22. So missed by a hair on the 21.

Drax wheezes a furious but weary assent to Quarr's suggestion. He looks darkly at the beloved knives he is currently being forced to leave on the ground as he pulls back. Also withdrawing

Scarab Sages

Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.

Ananta notes Drax's gaze and though wounds blossom onto the paladin's scaly skin, he goes and attempts to grab them.

Where are the knives?


Map #1-09 (Combat) Chase Rules & Buggy

On Drax's feet before he run!

While Quarr and Drax flee the fight, Ananta decides to take his time and don't let anything behind.

When he tries to take each of Drax's weapon, the flying master tries to strike him provokes AoO

AoO#1: 1d20 + 19 + 1 - 4 ⇒ (16) + 19 + 1 - 4 = 32
Damages: 1d6 + 6 ⇒ (1) + 6 = 7
AoO#2: 1d20 + 19 + 1 - 4 ⇒ (5) + 19 + 1 - 4 = 21
Damages: 1d6 + 6 ⇒ (4) + 6 = 10

@Konrad

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Conrad?

Silver Crusade

AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless

Konrad withdraws as far as he can manage.


Map #1-09 (Combat) Chase Rules & Buggy

Seeing that only one Pathfinder remains, the master makes a cruel's smile and says.

I hope you've enjoyed your last day Golarion, insect! I will show you who's the Master.

And starts pummeling the follower of the Master of Masters this time, without restrain not on the defensive but with power attack

Unarmed Strike #1: 1d20 + 19 + 1 - 4 ⇒ (9) + 19 + 1 - 4 = 25
Damages: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Unarmed Strike #2: 1d20 + 19 + 1 - 4 ⇒ (16) + 19 + 1 - 4 = 32
Damages: 1d6 + 6 + 8 ⇒ (1) + 6 + 8 = 15
Unarmed Strike #3: 1d20 + 19 + 1 - 4 ⇒ (8) + 19 + 1 - 4 = 24
Damages: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16
Unarmed Strike #4: 1d20 + 16 + 1 - 4 ⇒ (7) + 16 + 1 - 4 = 20
Damages: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16
Unarmed Strike #5: 1d20 + 11 + 1 - 4 ⇒ (11) + 11 + 1 - 4 = 19
Damages: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20

Only one attack goes through but it still hurt!

Round 9 (bold may act)
- party blessed -
Quarr fleeing
Ananta (-32HP)
Konrad fleeing
Drax (-83HP) fleeing
Ikrimah (-57HP) flying 5ft. above ground

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr continues to flee down the tunnel. "Retreat! Retreat!"

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Bump.


Map #1-09 (Combat) Chase Rules & Buggy

All Pathfinders are able to retreat without deadly casualty. Ananta is eve, able to take back Drax's weapon and flee as the Grand Master doesn't follow him outside the tunnels of his lair.

Once outside, they regroup and go deep into the forest to be as far away as possible of the Temple to avoid any retaliation.

They rest one day before returning to the temple, better prepared and ready to put an end to the evil cult.

When they return, they encounter low-level cultist, but none of the master is to be found. Except for some unfortunate soul ready to be sacrificed to Dalavei the Pathfinders are unable to found any treasury or indication of where the cult is gone.

Empty chests or shelves is all that is left by the masters...

The heart of the Cult is gone, but at least, the Pathfinders have the done a terrible blow to it. To find another hidden place will be difficult for us and they have discovered many agent of the cult in the capital.

They return to see the Thakur and after a few week of Travel without much incident they are able to reach again the civilization.

With the threat from the Ebon Destroyers almost eliminated, Thakur Kharswan rewards you profusely. Wealth, fantastic objects, and exceptional pets are all available; even offers of a spouse from the thakur’s household are possible.
Kharswan treats you as honored guests at the palace, and each day showers them with gifts. The blessing of Raheem and other Maurya-Rahm can secure a candidate’s entry into Jalmeray’s greatest monasteries.

While the cult’s power is reduce in Jalmeray, it still exists here and in many parts of the world, and Dhalavei's faithful in hidden sects elsewhere around the Inner Sea may seek vengeance against you...

Which conclude the adventure.
Sorry that it take so long.
Chronicles will be available soon!

801 to 838 of 838 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] GM Alias' Cult of the Ebon Destroyers All Messageboards

Want to post a reply? Sign in.