PbP GameDay 6: PFS 08-24 Raid on the Cloudborne Keep (PFRPG) (Inactive)

Game Master FiddlersGreen

Battle

[dice=Oleander]1d20+3[/dice]
[dice=Sarvin]1d20+6[/dice]
[dice=Karos Valdian]1d20+9[/dice]
[dice=Rahab Seven-Blades]1d20+3[/dice]
[dice=Bo Goh Twang]1d20+8[/dice]
[dice=baddies]1d20+[/dice]


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Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Unfortunately he is immune, I critted him earlier and it had no additional effect

That said, each of the arrows did an extra 2 points of damage from my FE that I forgot before.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo Goh Twang wrote:

Bo allows himself to find The Path, then flies toward the belker and fires an arrow.

Free action: Rapture (+2 Str & Con {AC=28 / HP=55/57}), Move action: Fly close, maintaining 200' altitude, Standard: shoot.

So, I am at 3 hp

I am bent, but not broken
The Zen Archer takes aim once again and fires high into the chamber.

Flurry, adamantine: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Flurry, adamantine: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage: 1d8 + 9 ⇒ (1) + 9 = 10


Scoured Stars Map

Ah, I did not take into account rapture. Fair enough. Moot point though. Oleander did it.

Oleander draws on the reserves of her inner focus and draws a bead on the belker. The belker points at Sarvin as it rises through the air, and the Tiefling sees a ripple of air behind him that hints at the air pressure building there, and his eyes widen with fear. Before the belker can release the aie blast, however, Oleander's arrow finds its mark, and the belker sreams in agony. It threshes about in the air for a few moments before slowly dissipating as it sinks slowly, vanishing completely before it reaches the floor.

"We surrender," a pair of voices call out from within the fog...

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

Way to go Oleander!

Sarvin shouts at the fog while pointing his pistol, "DROP your weapons and COME out!"

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"And we are going to need a hand out of here..." notes Oleander quietly.


Scoured Stars Map

The sylphs fly out of the cloud, their hands raised.

"We don't want any trouble here. It's not like we loved following that monster. Just doing what we need to survive, you know how it is. Look, we can see you're not in the best shape either, so you guys just let us go our own separate ways and we all leave alive, eh? Well, those of us who are still alive leave alive anyway."

I assume that in true pathfinder fashion you search the place thoroughly for loot and valuables and take everything precious that isn't nailed down. Don't worry about that part. But how are you getting the bodies of the fallen up to the elevator? Does anyone have a climb speed, fly speed or an epic acrobatics modifier, or does Sarvin have 200ft of rope?

Oh and do you let the Sylphs leave alive? XD

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"I think a lift up... one at a time.." says Oleander
"Would be appropriate. Don't you?"

Or we can probably get up with subjective gravity. Stand next to a wall, change gravity to that, walk up it, "climb" around the corner to the flat, and then change gravity again to have it back to normal.

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

Sarvin doesn't have 200 ft of rope :) He won't kill the slyphs in cold blood. I think since we're out of combat the party will eventually use gravity to get out?


Scoured Stars Map

Now that combat is over, the pathfinders take their time to reorientate her gravity, and then carry their fallen back to the elevator, and prepare to leave this horrible place. Fortunately, Beysal has stayed true to her word and is awaiting your return.

Ok, so you let the sylphs go?

If there's anything else you wish to do here, like stuff for your faction journal etc, make a post. If not, I'll wrap up the scenario on Monday...

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Letting them go is a FJC entry for Oleander :-)

Before leaving, Oleander looks around the place and asks the Sylphs for what they know of his plans and the castle itself?

"Could we move this and bring it to our allies somehow?"

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Needless murder does not help one on their journey on "The Path", so happy to let them leave (especially as we may not be in the best shape to attack them at the moment).


Scoured Stars Map

"I've never known it to be capable of movement. Most of it was under the control of Grasping Storm. Now that he's dead... Hshurha's wrath probably awaits us somewhere, sometime. But we will our reckoning with our goddess is our business I suppose."

"If we're free to go, we'll be going now."

Oleander, what is your faction journal task again?

Last call for faction journal tasks and any other stuff you wanna do.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

I have two that I can tick off. Either Defeat an outsider that has the evil subtype whose challenge rating is at least equal 6; or accept the surrender of an enemy combatant ... alternatively allow an enemy comabant with no means of escape to flee without further harm. I think I'll take the first actually as that will be a second check box and actually give me the solider of peace ability to further reduce NL attack penalties.

Aside from that, are we all contributing some cash for the raise dead?


Scoured Stars Map

Ok, I was really waiting to see and trying to hint that there was something more to do with the sylphs, but it seems that our silver crusader did not think of it. It's a little obscure, but you if you had tried to convince them that following and Hshurha isn't worth it.

I think you also missed some checks to gain a clue about this earlier on. Fortunately it's not the greatest boon and not the biggest deal.

Without much more to say to the sylph druids, you allow them to depart in peace, and bring the bodies of your fallen back to the airship. Beysal seems impressed that you actually managed to pull off the deed, albeit at great cost. As agreed, she delivers you back to Port Eclipse safely, and during the voyage she asks you to share with her some tales of your adventures - it appears that the haughty djinni might be taking some interest in the Pathfinder Society and their future on the Plane of Air.

When you arrive at Port Eclipse, Norden Balentiir and Ashasar meet up with you. Your report at Grasping Storm’s downfall pleases them both; while the belker lord’s defeat doesn’t end Hshurha’s menace, it does channel and limit the path of her retaliation, and sends a strong message to any other of her lieutenants planning strikes on her behalf. They are saddened by the loss of two of your members, and inform you that they will convey the bodies back to Absalom to arrange for the necessary procedures (burial or raising). Ashasar begins talking to Beysal about working with the Society on future endeavours, and as he does, Norden Balentiir congratulates you on your successful mission.

"From what I hear, the victory was hard-won, and I am glad you persevered and prevailed. We have learned much about the forces Hshurha commands and the tactics they favour. I will be sure to place a bulk order for snapleafs and boots of the cat, since I expect they will be most useful in coming battles here. I thank yo for your efforts. Feel free to take some rest here. When you are ready, I will return you all to Absalom for some well-deserved rest and recovery."

Well, that ended up being a hard slog.
Matters of housekeeping:
1. Please roll your dayjob if you have any.
2. Please roll an additional 1d20 for your convention boon. If you roll a 19 or a 20, please roll an additional 1d4.
3. Please let me know if you wish me to make any annotations on your chronicle sheets for faction journals or other boon progress.
4. Please let me know how much you want to contribute, if any, to the raising and restoration of your fallen friends.
5. Rahab and Karos, please let me know if you are able to recover from your death and whether you are also getting restoration spells to remove the negative levels.

boon roll: 1d20 ⇒ 19
boon roll: 1d4 ⇒ 3

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

how much does Rehab and Karas need?

boon: 1d20 ⇒ 1

thanks for running

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

I have 16 PP and 2560 gp to deal with the two negative levels. Karos buddy, how are you feeling?

This guy is going to be getting GM credit for a loooooooong time.

1d20 ⇒ 12

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

boon?: 1d20 ⇒ 9 boon hoo.

Oleanders chances of talking folk around is pretty low. She is not the most friendly of people.

Dark Archive

Male Swash 8/Gun S 1 HP 68 | AC 29; Touch 21; FF 21 | F +5; R +14; W +2 | CMB+11; CMD 32 | Speed 30 ft | Init +8 | Perc +12 | Stealth: +6 Swashbuckler 8/Gun Slinger 1

Personally I don't think of in character ramifications like that. I'd want someone to help me out. I'll chip in 2000 gold 1000 for each PC that died?

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Boon: 1d20 ⇒ 20 1d4: 1d4 ⇒ 4
Profession, Herbalist: 1d20 + 10 ⇒ (20) + 10 = 30

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

I only have 340 gold (plus whatever we get from the chronicle) - I'm happy to put in a similar amount if I have it available.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Folks, thank you, but Karos's swan dive was his own fault. I'll spend PP to get him back.

Boon?: 1d20 ⇒ 10


Scoured Stars Map

Damn Bow, where was that double-20 when you guys were fighting the Belker? XD

Karos is getting 5391gp and the rest of you are getting 3953gp, less the 1000gp (per person) bribe you paid Beysal to leave behind Efwurwa's Fury.

Raise dead is 16pp or 5,450gp
Restoration to remove a negative level is 4pp or 1,280gp, 2 will be needed each.

At least, it sounds like no one is being left perma-dead, so I will proceed to report the game. 2 fame/pp gained btw.

Assuming Karos and Rahab each spend 16pp to get raised, how much PP does that leave each of you? So far I see Sarvin contributing 1000gp to each character if they want to pay for the restorations with gp. Anyone else?

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander is happy to contribute 1000gp as well.


Scoured Stars Map
Oleander Anwamanë wrote:
Oleander is happy to contribute 1000gp as well.

Each or total?

Also, let me know if there are any faction journal bonuses you have that reduce the cost of helping others with spell purchases or paying for bribes. I believe silver crusade and exchange have such bonuses but I can't remember which season they were from. If you have them, now's the time to use them. =D

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander will contribute to both. Unfortunately she is not that well entwined with the Crusade, having started out in a more mercenary outfit.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

After spending 16 PP, I'll be left with 11, whatever this chronicle gives us not included.

If my restorations are subsidized (thanks Oleander/Sarvin!), I'll be spending 560 gp to get back into shape.


Scoured Stars Map

Ok, final questions before I get down to finishing the chronicles.

Karos, you have a total of 2000gp being offered to help you get restored. Do you want to take them up on the offer and spend 560 for the balance of the 2 restorations, or do you still want to use PP to buy the restorations?

Bow, do you want to make a contribution?

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Well, I have less than a grand myself (and now worried about saving up for a similar occurance). I think I can safely contribute a total of 500 to the cause.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Honestly it's fine if you don't want to chip in.


Scoured Stars Map

Aye, sorry, didn't mean to directly single you out, just wanted to make sure I was getting all the info right. Was also hoping there would be some faction journal bonuses being used since I've never seen either of them actually used. I'll take it as a 250 towards Rahab and Karos each then. Now just waiting to see if Karos takes up the offers towards his restorations or if he wants to just spend his pp.

Chronicles anticipated this weekend.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

I'm not too proud to take some help. Thanks, folks!

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