Core or Bust!

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Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Rubbing his head and straightening out his gear in an attempt to recover some dignity, "C'mon Shay! See this behavior? This right here? This is the reason you can't keep a boyfriend. Now then, it looks like our guy was here, but something(s) captured him and dragged him out of the cavern. The tracks head this way."

Dark Archive

Gnome Sorcerer 2 (CORE) | HP 16/16 | AC 18* | T 14 | FF 15* | CMD 12 | F +3 | R +4 | W +3 | +2 vs. illusions | Init +9 | Perc +0 (low-light) | Sense Motive -2 | Touch of Destiny 7/7 | Spells: Level 1: 4/5 | Reroll 1/1 | Active Conditions: Mage Armor(*)

Jikan shakes his head at the party in-fighting to maintain appearance, but secretly finds it hilarious.

He casts Detect Magic about the room to ensure nothing magical is missed, then heads with the party.

"Let's continue, then."

Scarab Sages

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Male Half-Orc Cleric of Nethys 2 | HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None.

Kul-Amon frowns, but stays silent for a few moments, long enough to be a few hundred paces from the opening, following the drag marks. But, no longer able to contain himself, he states solemnly: "I do not see how Shaya Silver-Skin's behavior does not allow her to keep any mate she so desires. That grab was well executed; I do not know many of my kin who would have been able to get out of it." He pauses, slowing down to double check certain anatomical features before adding "Nor are her buttocks too large for her frame, in Kul-Amon's mind. Kul-Amon thinks that if Shaya Silver-Skin isn't able to keep mates, it is because they are weaklings who cannot handle the power of her female form. So they run away like cowards. Or maybe if they aren't of orc-blood, they cannot understand our ways." At that, his eyes take on a sad, bitter look. "Yes, there is much ignorance of the ways of the sand orcs. It must be the same for Shaya Silver-Skinned and Korum the Allspeaker and their people. Lots of weak, stupid not-orcs. Kul-Amon is blessed by the All-Seeing Eye not to travel with any of them."


Future Society aspirants will scratch their heads and laugh at this moment of levity among the smashed bodies, ichor-covered cave floors, and haunting ambience of this mission. Then again, Pathfinders have always been cut from a different cloth.

But, as always, the immediacy of the mission re-exerts itself, and right as the team follows Korum’s lead forward, something catches Jikan’s arcane senses. Buried under the sand near where the two beasties ambushed you, a few magical items reveal themselves: a scroll and three vials.

It’s a DC 16 Spellcraft or Perception check to ID the vials, but Jikan can ID the scroll via Read Magic, learning that it’s a Scroll of Lesser Restoration.

Once you finish any attempts at ID’ing the potions…

The group marches forward into the gloom. The natural caverns suddenly give way to worked stone and metal fixtures. Dangling glass balls flicker and cast a weak, greenish glow across the chamber. Ahead, a series of green-tiled, wide, terraced stairs slope up to an imposing bronze door, partly torn from its hinges. The stairs bear hundreds of symbols that seem to warp and flicker.

The reek of decay, along with a pungent, acidic smell fills the chamber. As you peer farther into the room, you squint to see heaps of bones and garbage scattered about. On both sides of the bronze door — barely visible at this range through the weak, green flicker of the room's light —numerous small idols sit in niches and nooks. Their clumsy design clearly contrasts the delicate swoops and strokes of this large room's walls and door.

A new area of the map is revealed. You're entering from the top. Go ahead and place your tokens and let me know what the game plan is.

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

"Well, this is just peachy. Ain't acid a dragon thing? And don't tell me those runes ain't some kinda ward meant to keep sumthin' all tucked away back there."

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Dark Archive

Gnome Sorcerer 2 (CORE) | HP 16/16 | AC 18* | T 14 | FF 15* | CMD 12 | F +3 | R +4 | W +3 | +2 vs. illusions | Init +9 | Perc +0 (low-light) | Sense Motive -2 | Touch of Destiny 7/7 | Spells: Level 1: 4/5 | Reroll 1/1 | Active Conditions: Mage Armor(*)

Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17
Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9

Jikan coughs as he comes near the room. "That does not smell good at all." I am glad that I'm never in the front to "experience" it first...

"I don't think acid is a uniquely dragon thing. There are a few spells that can do it as well. There is probably something weird and exciting tucked away somewhere in this cavern. This is a really, really HUGE cave."

Scarab Sages

Male Half-Orc Cleric of Nethys 2 | HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None.

Kul-Amon raises an eyebrow and offers: "Very well. Kul-Amon will not tell you that, even if it is true."

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Not seeing anything off about the scene, apart from the odor, he adds: "We should move forth. The weird and exciting thing is not going to come towards us, unless it is really strange and the winds of arcana will it."


I just moved everyone forward onto the new section of the map.

Jikan’s efforts inspecting the vials prove insightful. He identifies two of the three as potions of cure light wounds. The third remains a mystery.

As Jikan and the stragglers catch up, Korum and Kul-Amon press forward into the new chamber. And while Korum can’t find any details supporting his dragon theory, the Nethysite finds the telltale signs of ritual in the way the little idols are decorated. The significance, however, remains elusive.

DM:
1d20 + 12 ⇒ (7) + 12 = 19

Perception
Dulcinea: 1d20 + 0 ⇒ (3) + 0 = 3
Jikan Perception: 1d20 ⇒ 9
Korum Perception = 21
Kul-Amon Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Shaya Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Yargul Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Initiative
Bad guys: 1d20 + 8 ⇒ (10) + 8 = 18
Dulcinea: 1d20 + 3 ⇒ (13) + 3 = 16
Jikan Init: 1d20 + 9 ⇒ (7) + 9 = 16
Korum Init: 1d20 + 1 ⇒ (3) + 1 = 4
Kul-Amon Init: 1d20 + 1 ⇒ (5) + 1 = 6
Shaya Init: 1d20 + 1 ⇒ (15) + 1 = 16
Yargul Init: 1d20 + 1 ⇒ (12) + 1 = 13

As Korum scans for information, though, something catches his eye. His instincts kick in. He squints into the darkness, following his gut.

There. Up on the wall. Near the door and above one of the strange shrines. A small humanoid clings effortlessly, silently to the wall. Skin pale as a slug's belly. Head, arms, and legs too large for its small frame. Korum's orcen eyes lock the thing's bulbous, red eyes for one extended heartbeat.

Then, without warning or sound, it launches itself at you, covering far more distance — and far less time — than you'd have expected. It lands, threatening the surprised Kul-Amon with teeth and club.

INITIATIVE - SURPRISE ROUND
Bad Guy - moved into position
Jikan (surprised)
Dulcinea (surprised)
Shaya (surprised)
Yargul (surprised)
Kul-Amon (surprised)
Korum - single action

Korum, you have a surprise round action.

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

The ranger sprints behind the ...creature in an attempt to prevent it from being so mobile.

Move action. Used arrows to show movement, so hopefully no AoO. Also assuming my two-handed weapon is already in hand without needing to be 'drawn'.


Cool on the weapon, Korum. I'd assume everyone still has their weapons out given the bug-smashing episode. :)
(And thanks for the arrows. Very helpful. i removed them since your movement was solid ... and AoO free.)

DM:
club vs FF Kul-Amon: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

Assuming Jikan is under 4 feet tall...
Acrobatics, DC 16: 1d20 + 13 ⇒ (3) + 13 = 16

The little speedster smacks Kul-Amon in a gap in his armor along his ribs as it races past, leaving Korum far behind as it darts among the legs of the taller pathfinders then ends with a final, explosive leap that carries it up over Jikan's head.

Kul-Amon, you take 8 damage from the thing's club.
Korum, you have an AoO for it leaving one of your threatened squares (though no flank with the flat-footed Kul-Amon).

INITIATIVE - ROUND 1
Bad Guy
Jikan
Dulcinea
Shaya
Yargul
Kul-Amon (8 damage)
Korum

Everyone's up!

Silver Crusade

Half-orc Paladin 2 (CORE) | HP 20/20 | AC 17 | T 11 | FF 16 | CMD 15 | F +7 | R +4 | W +6 | Init +1 | Perc +0 (darkvision) | Smite 1/1 | Reroll 1/1 | Active Spells: None

"What th'... what IS that thing, other than ugly?" Shaya says, head whipping to try and follow the racing creature's movements. "--sorry, Shelyn, I mean, what um, is that thing that doesn't conform with my expectations of aesthetics. --though I'm pretty sure it's ugly inside."

With glaive in hand, Shaya tries to examine the beast a little closer. With the glaive. So to speak.

Swinging over Dulcinea, cover: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 Assume that misses.

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

The half-orc barely gets settled in before the creature quickly darts off. He unfortunately can only offer an awkward swing of his ax.

AoO via Cold-Iron Masterwork Greataxe: 1d20 + 6 ⇒ (10) + 6 = 161d12 + 6 ⇒ (8) + 6 = 14

"Don't kid yerself. It's ugly on the outside too!"

Dark Archive

Gnome Sorcerer 2 (CORE) | HP 16/16 | AC 18* | T 14 | FF 15* | CMD 12 | F +3 | R +4 | W +3 | +2 vs. illusions | Init +9 | Perc +0 (low-light) | Sense Motive -2 | Touch of Destiny 7/7 | Spells: Level 1: 4/5 | Reroll 1/1 | Active Conditions: Mage Armor(*)

Think it's good for Jikan to get out of the way of melee.

Full Round Action
Jikan decides cowardice is the better part of valor, and retreats. Withdraw action


Korum hacks a chunk of skin from teh creature's hide. It shrieks, but continues its frenzied assault. Shaya's aim is less true.

INITIATIVE - ROUND 1
Bad Guy
Jikan
Dulcinea
Shaya
Yargul
Kul-Amon
Korum

The rest of you guys are still up!

Scarab Sages

Male Half-Orc Cleric of Nethys 2 | HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None.

Kul-Amon grunts in pain, baring his teeth to the creature as he steps on closer to it. "Shaya of the Silver-Skin; it is ugly on the outside too. Let the lady Shelyn know. As I will let this creature know of my wrath."

Hand of the Acolyte, wielding a falchion: 1d20 + 2 + 1 - 4 ⇒ (12) + 2 + 1 - 4 = 11

Kul-Amon's weapon flies through the air, but the aim is mediocre; is spins back into Kul-Amon's hands without having done anythign but give the creature a close shave.

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Korum moves to protect Jikan, interposing himself between him and whatever is attacking them.

Readied action to attack if it comes within range
Ax: 1d12 + 6 ⇒ (1) + 6 = 71d12 + 6 ⇒ (6) + 6 = 12


Kul-Amon's hurled weapon slashes the air before retiring to his waiting hand. Korum warily stands his ground.

INITIATIVE - ROUND 1
Bad Guy
Jikan
Dulcinea
Shaya
Yargul
Kul-Amon
Korum

Dulcinea. Yargul. Go!

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

Dulcinea carefully side steps around the creature (five foot step) She eyes it warily, an amused grin on her face. If someone could move her one square to the left, I’d appreciate it

”While you look incredibly ugly, I will try to remember that Shelyn believes beauty comes in many forms.”

Attack with Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Moved your icon, though it looks on the map that space may be a little tight.

Silver Crusade

Yargul Tracking ------- Male Elf, Cleric 2. HP: 17/17, Initiative: +1, Perc: +4, SenseM: +2. AC: 20 (10+dex 1 + armor 5 + shield 4). Fort: +4, Ref +1, Will +5 (+2 vs enchant, fear, immune sleep).

"That is disturbing."

The elven cleric eyes the contained fighting space and opts to leave the room for Shaya and Korum.

He takes a step to better keep an angle on the attacker, and allow Kul-Amon a path of retreat should he take one.

Moving out of the way for our combat crew. Ready an attack should the thing come within range.

Triggered Attack:
Attack: 1d20 + 4 ⇒ (15) + 4 = 19 fordamage: 1d3 + 3 ⇒ (2) + 3 = 5


Dulcinea failed to connect. The little creature snarls in frustration at the wall of bodies between itself and its elusive little quarry, so it pounces on the only weakness it can find. Stepping up, it flurries with club and maw, trying to overwhelm Kul-Amon.

5' step and full attack on Kul-Amon.
club: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 2 ⇒ (2) + 2 = 4
.
bite: 1d20 + 0 ⇒ (5) + 0 = 5
damage: 1d4 + 1 ⇒ (1) + 1 = 2

INITIATIVE - ROUND 2
Bad Guy (14 damage)
Jikan
Dulcinea
Shaya
Yargul
Kul-Amon (8 damage)
Korum

You guys are up.

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Going to wait for Shay or Kul and see if they 5' step. NOT DELAYING, just going last.

Dark Archive

Gnome Sorcerer 2 (CORE) | HP 16/16 | AC 18* | T 14 | FF 15* | CMD 12 | F +3 | R +4 | W +3 | +2 vs. illusions | Init +9 | Perc +0 (low-light) | Sense Motive -2 | Touch of Destiny 7/7 | Spells: Level 1: 4/5 | Reroll 1/1 | Active Conditions: Mage Armor(*)

Tight quarters. Time to use this old wand again.

Move Action
Jikan moves a little closer to the party, but not too close. He takes out his Old Faithful wand on the way.

Standard Action
He blasts at it with the wand.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Half-orc Paladin 2 (CORE) | HP 20/20 | AC 17 | T 11 | FF 16 | CMD 15 | F +7 | R +4 | W +6 | Init +1 | Perc +0 (darkvision) | Smite 1/1 | Reroll 1/1 | Active Spells: None

Needing room to swing her glaive, Shaya steps back and tries to skewer the little hideous thing to the wall.

Glaaaaaaaiveorama: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d10 + 3 ⇒ (2) + 3 = 5


The creature ducks, using Kul-Amon as a body shield against Shaya's attack. (It gains cover, from what I can tell.) No amount of cowering can protect it from Old Faithful, though, and a blast of arcane force catches it square in the chest.

INITIATIVE - ROUND 1
Bad Guy (17 damage)
Jikan
Dulcinea
Shaya
Yargul
Kul-Amon
(8 damage)
Korum

... the rest of the team still to go in rd 2!

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Eagerly moving into the vacated spot near the combat, "Pardon me sis. Mind if I take a shot?"

Cold-Iron Masterwork Greataxe: 1d20 + 6 ⇒ (6) + 6 = 121d12 + 6 ⇒ (2) + 6 = 8

Scarab Sages

Male Half-Orc Cleric of Nethys 2 | HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None.

"You are not shooting Korum of the sharp tongue. You are hitting this beast" explains Kul-Amon as he attempts to bring down his falchion upon the creature.

Hit?: 1d20 + 4 ⇒ (5) + 4 = 9

The blade whistles through the air, missing it's intended target and Kul-Amon frowns. "It is much like what Kul-Amon tried but failed to do."


Two more attacks meet nothing but air, and the creature barks out what you can only assume is a series of vile taunts.

INITIATIVE - ROUND 1
Bad Guy (17 damage)
Jikan
Dulcinea
Shaya
Yargul
Kul-Amon (8 damage)
Korum

... Dulcinea and Yargul to finish rd 2!

Silver Crusade

Yargul Tracking ------- Male Elf, Cleric 2. HP: 17/17, Initiative: +1, Perc: +4, SenseM: +2. AC: 20 (10+dex 1 + armor 5 + shield 4). Fort: +4, Ref +1, Will +5 (+2 vs enchant, fear, immune sleep).

Yargul sees an unoccupied space near the foe and moves to fill it, sending a boot forward as he takes the position. Provoking

Boot: 1d20 + 4 ⇒ (20) + 4 = 24 for Boot Pain: 1d3 + 3 ⇒ (2) + 3 = 5
Boot Crit Potential: 1d20 + 4 ⇒ (15) + 4 = 19 for More Boot: 1d3 + 3 ⇒ (3) + 3 = 6


AoO: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 2 ⇒ (5) + 2 = 7

The little creature — faced with multiple threats — focuses its defenses on the row of brutish-looking half-orcs. This poor decision will be his last, as Yargul's booted heel cracks down on the base of its skull. With a sickening crunching sound, the thing's bulging eyes roll back and it collapses to the floor, its life quickly fading from its body.

The ambusher is down and dying.

Other than the creature's twisted little club, a wand sticks out of its grubby little garb. And now that the fight is over, you realize that there are little bone and basalt idols — 20 to be exact — crowding around the tiny shrines near the doors.

do whatever ID'ing, healing, or exploring that you'd like. I'll be able to push us forward later this afternoon.

Scarab Sages

Male Half-Orc Cleric of Nethys 2 | HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None.

Kul-Amon grunts grumpily. "Well done, Yargul of Irori. Kul-Amon will now mend the flesh and draw lessons of his failures"

Cure Light Wounds (wand): 1d8 + 1 ⇒ (5) + 1 = 6

His flesh knitting back together, the half-orc looks about the cave they are in. "What was it? And why do you think it attacked us?" he asks, looking for further signs of the direction the minotaur prince has been dragged in.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Dark Archive

Gnome Sorcerer 2 (CORE) | HP 16/16 | AC 18* | T 14 | FF 15* | CMD 12 | F +3 | R +4 | W +3 | +2 vs. illusions | Init +9 | Perc +0 (low-light) | Sense Motive -2 | Touch of Destiny 7/7 | Spells: Level 1: 4/5 | Reroll 1/1 | Active Conditions: Mage Armor(*)

Jikan brushes off the dirt on his clothes form the hasty retreat. "Was scary call for me. Rare I find myself directly next to an enemy like that." Jikan seems to exaggerate the danger more than it was.

He casts Detect Magic about the room, making sure nothing magical is missed, before heading to the door with the rest of the party.


Kul-Amon, I still have you at -2 hp after that healing. Can you confirm?

Kul-Amon wrote:
"What was it? And why do you think it attacked us?"

It'd be Know (Nature) to ID the creature.

Further searches — magical or mundane — reveal nothing more about this room. None of the idols appear magical to Jikan's detection attempts, the unidentified wand, however, is another matter.

You'd need a skill check as normal to ID the wand.

Korum is able to pick up the trail easily after the fight, and (once the group is ready to move on) he points the way. Very quickly, however, the complexity of the maze exerts itself, obscuring this easy trail. The curving, branching halls of this structure are lined with the same stone as the natural caverns outside, and the arched ceiling meets high overhead. Nearly every surface boasts inscribed text—some of it delicate and flowing, but surrounded by a tangle of jagged and hastily etched scribbles. The endless twisting passageways inspire a faint sense of vertigo, as if the floor were swaying underfoot.

Now that you're in the maze proper, your tasks become a bit abstracted, looking more like a series of skill checks. It is, as far as you can tell, a large, complex, confusing set of corridors which you must use a few options to attempt to navigate. The group must make a series of checks, each time electing someone as the leader who will make their chosen skill check (with anyone interested and able providing Asists, if you wish). Each check reflects an hour of effort, and no character may make back-to-back checks as the leader. You have 4 choices:
• Follow the Minotaur's Trail: a Survival check to follow Nuar's tracks.
• Princely Perfumes: a Perception check to try to pick out stray details he may have unintentionally left behind.
• Solve the Maze: a Knowledge (Dungeoneering) check. Taking the maze head-on taxes the mind, but the insanity it causes also unveils fresh insight. PC's may willingly take 1d4 points of Wisdom damage, and in exchange receive a +5 bonus to the Knowledge (dungeoneering) check.
• Understand the Maze: a Knowledge (Arcane) check. A PC can take the same Wisdom damage trade-off outlined above on this attempt.

How do you proceed?

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Do you guys smell that? It's like someone put roses on a stack of wet hay."

I'm okay taking the lead or making this an aid roll for someone else.

Dark Archive

Gnome Sorcerer 2 (CORE) | HP 16/16 | AC 18* | T 14 | FF 15* | CMD 12 | F +3 | R +4 | W +3 | +2 vs. illusions | Init +9 | Perc +0 (low-light) | Sense Motive -2 | Touch of Destiny 7/7 | Spells: Level 1: 4/5 | Reroll 1/1 | Active Conditions: Mage Armor(*)

Jikan is no-good at any of those skill checks.

Perception (Aid Another): 1d20 + 0 ⇒ (3) + 0 = 3

"No, I don't." Jikan thinks for a bit. "Oh.... still don't smell it anyway."

Silver Crusade

Half-orc Paladin 2 (CORE) | HP 20/20 | AC 17 | T 11 | FF 16 | CMD 15 | F +7 | R +4 | W +6 | Init +1 | Perc +0 (darkvision) | Smite 1/1 | Reroll 1/1 | Active Spells: None

Shaya sniffs the air at her brother's words, looking bemused.

Perception aid?: 1d20 ⇒ 7

"I think you're smellin' things, Kor," she says wryly.

Scarab Sages

Male Half-Orc Cleric of Nethys 2 | HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None.

Confirmed. It'll probably kill me, but I'll stay at 2 hp below max.

Perception - Kul-Amon's own: 1d20 + 7 ⇒ (20) + 7 = 27

The half-orc cleric snorts, grinning in a ... rather disturbing way. "Roses on wet hay. Kul-Amon knows neither of those things, but the scent you are smelling is far more complex then that."

He closes his eyes and raises his palms towards the ceiling. "Kul-Amon smells the blood of his wounds, the flesh upon his breath, the fear in his musk. Follow Kul-Amon, and he will take to where this scent ends."

Silver Crusade

Yargul Tracking ------- Male Elf, Cleric 2. HP: 17/17, Initiative: +1, Perc: +4, SenseM: +2. AC: 20 (10+dex 1 + armor 5 + shield 4). Fort: +4, Ref +1, Will +5 (+2 vs enchant, fear, immune sleep).

Perception, Aid: 1d20 + 4 ⇒ (6) + 4 = 10
"How strong is the beast's aroma that it still lingers here?"

Yargul raises his shield and starts of in whatever direction Kul-Amon points to.

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

Perception Aid: 1d20 + 0 ⇒ (7) + 0 = 7

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