PbP special - Cosmic Captive - Batpony's Table (Inactive)

Game Master Batpony

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Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Rahab charges up to the nearest creature and attempts to crack it's skull open!

Gamin vs Blue: 1d20 + 10 - 1 + 2 ⇒ (4) + 10 - 1 + 2 = 15
Damage?: 1d8 + 3 + 3 + 2 ⇒ (5) + 3 + 3 + 2 = 13

Clearly, overenthusiasm proves to be as much of a bane as the enemy's hide.

Liberty's Edge

Mosquito Witch Handouts

Not in position to update map currently but blue is unconscious!

Rahab stands still momentarily as his blade knocks the statue, unsure if it does anything substantial. Without warning, it crumbles into a hundred pieces of small stones, eliminating one more threat!

AC is extremely low for these things :)

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

This whole scenario is a bit anti-rogue when it comes to sneak attack
And having three such characters in the party doesn't help

Waki knows he cannot scratch these with his blades so stays ready to commence with the devices once the pesky statues are dispensed.

"Annoying these statues are ."

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Varuna stabs at the statue yet again, hoping his blade can continue to penetrate the thick surface and stack intact.

Attack vs red: 1d20 + 12 ⇒ (15) + 12 = 271d4 + 7 ⇒ (2) + 7 = 9
Weapon damage, Hardness 12: 3d6 ⇒ (2, 4, 3) = 9

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

This scenario is against the vertically challenged, lol. His weapons are smaller and he can't be sneaky. I cry shenanigans, lol

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

NICE!
That cures my ability damage and brings me to full health. I recover one of my two spells each day. I will also assume that means I get back one round of rage.
I switched from my horsechopper to one of the found bastard swords when we learned they damaged our weapons. So my horse chopper is not broken.

More rocks to crumble! Magt rushes toward the remaining statue. double move

Scarab Sages

Human Magus 3| HP 24/24 | AC 19(24)/T13/FL16(21) (+2 vs evil) | Fort 5/ Ref 3/Will 3 | Perc +0, Init +2

This puts Argent back to full spells. (He has used more wands than spells this adventure, so I actually recover everything I cast.)

Liberty's Edge

Mosquito Witch Handouts

Magt hasn't fully healed yet on my count yet if you've following the tracking initiatives, you've just been hit prior to the cure for 7 damage and your infernal healing hasn't ended. And the horsechopper was the first weapon that knocked the creature that made us realise of the enemies hardness, so unless it was mended from after the first hit it's still broken.

Magt joins to help Varuna and Vosk who are having a little bit more of a harder time with the other statue. Varuna barely pierces it's skin.

The column statue attempts to retaliate against Varuna but is unable to overcome is agile defences.

mwk longsword: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 4 ⇒ (1) + 4 = 5

Round 8/9
Conditions: Intermittent Winds (-2 penalty to range attacks), Thunderous Aid.

Magt -3 (Infernal healing (Rd12), Shield (Rd40)),
Varuna (Dex Mutagen (30mins) heightened awareness (30mins))
Vosk (Enlarge Person Rd12)

[ooc]Statue things R -17 B unconcious
Waki
Rahab -6 (Divine Favour Rd10)
Benny

Others:
Magt: Horsechopper -2 (Broken)

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Sorry, I missed that last hit for 7 damage. You are correct I am still at -4 hp.
The horsechopper is at 8/10. Broken condition is only after it has taken at least 1/2 damage, which would be 5/10. I'm not using it at the moment anyway.

Broken Condition:
Broken: Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.

Liberty's Edge

Mosquito Witch Handouts

I'm aware of the normal broken rules. Probably should have clarified that it gained the broken condition due to the carytaid columns special ability. My fault for not making that clearer up front.

shatter weapon (ex):
Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken condition.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Could we get a recap on what Winds of Restorations do?

Rahab rushes towards the remaining creature. "STAY THERE THING! I WISH TO GRIND YOU TO DUST!"

Liberty's Edge

Mosquito Witch Handouts

Winds of restoration:

one time affect: regain one use of a class feature. Recover l one or more spells that has total levels equal to your character level.

Thunderous Aid:
A PC adjacent to the puzzle orb can attempt an DC17 Diplomacy check, DC17 Spellcraft check, or DC14 Use Magic Device check to direct the Duke of Thunder’s wrath. If successful, a PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell’s save DC. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.
Available SLA: cure light wounds, shocking grasp, summon nature’s ally II (air elemental only), cat’s grace, cure moderate wounds.

Between combats, one PC can gain a +3 bonus to skill check to solve the puzzle. The group must decide which PC gains this bonus before she attempts a skill check. Due to the nature of PBP, I will not hold it against you if make a selfish decision and decide to use it. But I'll leave it up to you guys how you want to decide on this.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Quickly work we should. More statues there may be.

Waki does not seek any of the magical aid, but is ready to keep working once the 2nd statue is dropped.
He is happy to lend a mundane weapon to someone if they do not have an unbroken one. He just is not strong enough to make a difference.

Scarab Sages

Human Magus 3| HP 24/24 | AC 19(24)/T13/FL16(21) (+2 vs evil) | Fort 5/ Ref 3/Will 3 | Perc +0, Init +2

longsword, enlarged, 2H, PA, AS: 1d20 + 7 - 1 - 1 ⇒ (19) + 7 - 1 - 1 = 24
confirm: 1d20 + 7 - 1 - 1 ⇒ (7) + 7 - 1 - 1 = 12
for 2d6 + 10 + 1 ⇒ (3, 5) + 10 + 1 = 19 damage
shatter: 3d6 ⇒ (1, 5, 1) = 7

Vosk takes another roundhouse stroke at the statue, hoping to hit cleanly without too many chips on his blade. "It is good that Geb does not usually employ such beasts in their armies."

Liberty's Edge

Mosquito Witch Handouts

We might have been missed out from the announcement!

★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr's image manifests to the Pathfinders, standing before a floating metallic polyhedron scribed with countless shifting glyphs. “We have done it! Now how to open this—”

A great crack interrupts the Master of Spell's musings, as an immense three-eyed giant with skin like hewn stone steps through a tear in space, with an army pouring out past her. The giant bellows so that all can hear. “I acknowledge your strength, little ones, for you have angered my benefactor enough to send me. I and my warriors, the Daemon Prayers, honor it with unyielding death. Seize the Vault! Slay them all!”

Sorrina Westyr urgently pipes in. “We just need a few more minutes to secure our prize and escape. Hold them off as long as you can!”

Drandle Dreng’s shaggy head appears once again in the divination window. “You heard her, Pathfinders!” He says, fist raised. “Go get ‘em!”

Liberty's Edge

Mosquito Witch Handouts

As vosk stabs his blade into the statue, from out of no where a shield comes flying through cutting clean the head of the living statue. You turn just in time to recognize the Pathfinder known to you illusively as "Capt'n" impressively catch the shield that returns after ricocheting off the two cavern columns. "We're in need! There's too many of them to hold off!" He yells, "We need you at the surface stat! There's not a moment to lose, follow me."

It seems to you that he is organizing the defences around the asteroid against the oncoming wave of Daemon's and request your services at the surface of the asteroid itself.

I'm making a decision for the map to move us top as it is the most open, making it easy for combat. If anyone has strong objections and feel you should be fighting in one of the other maps instead, please do let me know and we can retcon.

The Pathfinders makes their way back through the frozen lake until they reach the ruined city on the surface of the asteroid. The sun is currently on the other side of the asteroid, but the rotation's effects are clearly visible.

You spot that the vanguard of the Daemon Prayers have made it to this location already. A fanged humanoid approaches, with hideously transparent skin that reveals the vivid colors of internal organs and ivory bones inside its body. He wiels a wicked-looking two-pronged sword and holds to leash to an emaciated, hairless canine that has a strange air of menace and cruelty about it.

The humanoid drops the cananin's leash and speaks in Aklo. Even for those not well-verses in the language, the intent is clear. "Kill! Attack!" The canine doesn't go straight for the Pathfinders, but rather hides behind one of the pillar, waiting for them.

Map is up, I've relocated it to be the first map. Both of them can be identified with Kn. Planes DC13

init:
initiative, Varuna: 1d20 + 4 ⇒ (8) + 4 = 12

initiative, Rahab: 1d20 + 3 ⇒ (12) + 3 = 15

initiative, Waki: 1d20 + 6 ⇒ (15) + 6 = 21

initiative, Herr: 1d20 + 2 ⇒ (18) + 2 = 20

initiative, Vosk: 1d20 + 2 ⇒ (9) + 2 = 11
initiative, Benny: 1d20 + 3 ⇒ (9) + 3 = 12
yeth hound: 1d20 + 6 ⇒ (16) + 6 = 22
urdefand: 1d20 + 1 ⇒ (1) + 1 = 2

Combat Round 1
Conditions: Low gravity

Hound (Ready Action)
Waki, Rahab, Magy
Vosk, Benny, Varuna (Dex Mutagen, Heighten Awareness)

humanoid

Others:
Magt: Horsechopper -2 (Broken)

Scarab Sages

Human Magus 3| HP 24/24 | AC 19(24)/T13/FL16(21) (+2 vs evil) | Fort 5/ Ref 3/Will 3 | Perc +0, Init +2

planes,dog: 1d20 + 7 ⇒ (2) + 7 = 9
planes,humanoid: 1d20 + 7 ⇒ (15) + 7 = 22

Argent casts a shield, creating a slightly shimmering transparent shield in front of him before advancing up the steps of the dais.

Cast shield, then move closer. Swift action to add +1 to armor.
Shield = 3 minutes duration
Arcane Pool Enhancement to armor = 1 minute

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

I don't really care all that much about which map.
How long elapsed between the fights? I need to know if my Shield is still up. Has my fatigue worn off (would that be effected by the Winds of Restoration thing)? I assume the last 2 rounds of fast healing would have happened so I am at only -2 hp.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

I missed the winds comment. Do we all get that one or just one person? .

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

The Halfling will move up close to the magus, his spear at the ready

Liberty's Edge

Mosquito Witch Handouts

The time elapsed would be at least 5 minutes, I removed all buffs that last less than 5 minutes from the last fight.

Everyone is affected by the winds of restoration!

Vosk recognizes the humanoid being as an Urdefhan. Although living, it very much reacts similar to evil undead beings. It is immune to death, disease, fears nothing. It's got spell resistance and is strong against acid. Good or Silver weapons are much better against it.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Round 1
Fast Healing 1 for 10 rounds
-2 hp

Magt taps himself with his wand and move off to the side to see if maybe they can surround the opposition.

new uglies to kill !!!

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki enjoys the brief winds of refreshment as he collects his dropped bow and regrips his blades for departure.

***

At the sign of the new foes, the ninja sneaks silently as possible into position on the southern stairs, trying to stay out of sight.

stealth: 1d20 + 15 ⇒ (10) + 15 = 25

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Kn Planes: 1d20 + 10 + 1d6 ⇒ (14) + 10 + (2) = 26

Varuna pulls a small vial out of his pouch and chugs it down, causing his arms to grow longer, before drawing his rapier and moving towards the two creatures.

Longarm

Liberty's Edge

Mosquito Witch Handouts

Varuna knows the dangers of the evil looking dog. The hairless ugly hound creature is known as a yeth hound. Similar to it's owner, is evil in nature. No special immunities but resist most damage unless it were done from silver. It has a special bark that can instill fear into people, similarly a bite that may do something to the same affect.

Liberty's Edge

Mosquito Witch Handouts

The urdefhan comes closer to the group, and taunts you to attack him. He grins a slimely grin, licking his mouth with a long pointy tongue revealing some sharp ugly teeth. He points his sword towards the pathfinders.

perception hound: 1d20 + 9 ⇒ (8) + 9 = 17

The hound, tired of waiting, turns around the corner, and heads closer to the group. It isn't aware of Waki and ignores him. It snarls and growls most horrendously, a sound that can make the bravest of shiver. A noise of pure evil.Refer to spoiler everyone.

Bay:
When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 12 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound's bay for 24 hours

Rahab can retcon his round 1 actions, he would not be able to reach any of the villains.

Combat Round 2
Conditions: Low gravity

Hound
Waki, Rahab, Magt -1 (fast healing rd 10)
Vosk (+1 armor rd 10, shield rd 30)
Benny, Varuna (Dex Mutagen, Heighten Awareness)

Urdefhan (ready action)

Others:
Magt: Horsechopper -2 (Broken)

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Round 2
Fast Healing 1 for 10 rounds
Shield for 40 rounds
-1 hp

will save: 1d20 + 0 ⇒ (15) + 0 = 15

I'm assuming Varuna tells us about the opponents.

Hmm... Not sure how or if Chill Touch word work on these... Magt decides to recast the shield on himself and readies his light silver flail for use while moving a bit closer.
He points back at the Urdefhan and shows his fangs in a menacing grin.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

WILL: 1d20 + 3 ⇒ (10) + 3 = 13

Waki watches nervously as the large evil dog moves past. He nearly drops his blades when the creature howls, but barely keeps his composure.

He considers switching to his silver mace, but figures it will make too much noise, so attacks with his paired wakizashi

He steps 5' forward and tries to catch the demon-dog off-guard.

+1 psy wakizashi, 2W: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 vs FF AC
for dmg,sneak: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (6, 5) = 15

He badly miscalculates...

My ancestors mock me!!!

His second blade, strikes better, but still not with full effect.

mw cold iron wakizashi, 2W: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
for dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Bite bite: 1d20 + 1 ⇒ (3) + 1 = 4
for dmg,sneak: 1d3 ⇒ 1

CONFIRM mw cold iron wakizashi, 2W: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
for dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Assuming, he only gets stealth on the first attack. Sheesh.

Scarab Sages

Human Magus 3| HP 24/24 | AC 19(24)/T13/FL16(21) (+2 vs evil) | Fort 5/ Ref 3/Will 3 | Perc +0, Init +2

WILL: 1d20 + 3 ⇒ (1) + 3 = 4
WILL-REROLL: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21

edit: Mistook Waki for an undead thing so was going to try and catch both enemies at once. So this is an update

Argent takes a step forward, pulling a wand and casting an enlargement spell on himself.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

Will save 1d20 + 2 + 3 ⇒ (16) + 2 + 3 = 21

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

The Halfling makes a triple move to create a flank with his spea.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Catching up! Winds of Restoration replenish all my level 1 spells used and I get a point of fervor back

Rahab brandishes Gamin up into the air. "Oh gods, here we go again..."

"GORUM! GIVE ME YOUR FAVOR AND LET ME END THESE WRETCHES FROM BEYOND!"

And with a roar, he rushes on up.

Round One: Fervor, casting Divine Favor. Moving on up.

Will Save: 1d20 + 8 ⇒ (7) + 8 = 15

The hound's baying does not seem to phase the warpriest, who lashes out at the dog-creature.

Gamin vs Who Knows?: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28
Damage: 1d8 + 3 + 3 + 2 ⇒ (6) + 3 + 3 + 2 = 14

"HOLD ON TONGUE-FACE! I WILL BE WITH YOU AS SOON AS I'VE SKEWERED YOUR MUTT!"

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Will: 1d20 + 3 ⇒ (2) + 3 = 5
GM reroll plus inspiration: 1d20 + 3 + 1 + 1d6 ⇒ (7) + 3 + 1 + (2) = 13

Varuna takes a few steps forward before stabbing at the beast with his elongated arms.

Attack vs hound: 1d20 + 12 ⇒ (20) + 12 = 321d4 + 7 ⇒ (3) + 7 = 10
Confirm: 1d20 + 12 ⇒ (4) + 12 = 161d4 + 7 ⇒ (1) + 7 = 8

Weapon is not silver

Liberty's Edge

Mosquito Witch Handouts

The hounds growls and howls bear no effect on the pathfinders. After seeing the worst of the worst, they stand firm on their feet. Everyone turns on the yeth hound, striking it with all their might. A stab, a swing, and a strike on the hound, and it still stands angry.

Gamin crit?: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14

The Urdefhan waits no more and runs towards benny growling himself and swinging his sword. "Die! Die!" It swipes right across Benny's chest, leaving him a fresh scar.

rhoka sword,charge: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 6 ⇒ (6) + 6 = 12

The hound retaliates on he who dealt it the largest blow. It attempts to bite Varuna, with it's gross looking teeth. However, it's overly distracted being surrounded by so many pathfinders, and is unable to land a bite.

bite: 1d20 + 7 ⇒ (2) + 7 = 92d6 + 4 ⇒ (5, 4) + 4 = 13

Combat Round 3
Conditions: Low gravity

Hound -23
Waki, Rahab (divine favour rd10),
Magt (fast healing rd 10, shield rd40)
Vosk (+1 armor rd 10, shield rd 30, enlarge person rd 13)
Benny -12, Varuna (Dex Mutagen, Heighten Awareness)

Urdefhan (ready action)

Others:
Magt: Horsechopper -2 (Broken)

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Round 3
Fast Healing 1 ends on round 10
Shield ends on round 40
-0 hp

As he grows in size again, Magt lets out a roar and runs behind the creature. You and me gonna dance pretty boy! no AoO unless it has reach
Magt attempts to tangle the creatures weapon with his flail.

large sized light flail to disarm: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Magt doesn't have improved disarm, but again, unless it has reach it can't make the AoO anyway. If I failed its CMD by 10+ then I drop my flail.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki slides to the east to flank with the warpriest, a flurry of blades, as his Ki speeds his attack.

mw cold iron wakizashi, 2W: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 19
for dmg,sneak: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (1, 3) = 6
+1 psy wakizashi, 2W: 1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27
for dmg,sneak: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (6, 4) = 13
Ki attack +1 psy wakizashi, 2W: 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12
for dmg,sneak: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (5, 4) = 13
Bite bite: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
for dmg,sneak: 1d3 + 2d6 ⇒ (2) + (6, 6) = 14

CONFIRM +1 psy wakizashi, 2W: 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29
for dmg,sneak: 1d6 + 2 ⇒ (5) + 2 = 7

The tengu smiles as his blades slash more accurately this time.

Perish you will, hound.

None are silver, but potentially 20 dmg on crit

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Thanks for rolling that crit confirmation, but Gamin is broken! As such it confirms on a nat 20 only. #brokenswordsmakemecryalittle

Scarab Sages

Human Magus 3| HP 24/24 | AC 19(24)/T13/FL16(21) (+2 vs evil) | Fort 5/ Ref 3/Will 3 | Perc +0, Init +2

longsword, 2H, Power Attack, spellstrike: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 for 2d6 + 10 + 1 ⇒ (3, 4) + 10 + 1 = 18

Argent maneuvers, giving the Yeth hound a wide birth in order to go after the Urdefhan . Empowering his sword and swinging with both hands Vosk gives a mighty swing at the outsider.

Liberty's Edge

Mosquito Witch Handouts

Magt closes in on the Urdefhan while the rest seem to have the Yeth hound covered. He swings his flail in attempt to disarm the outsider, and nearly does it, but his flails grip on the sword comes loose at the very last moment.

Waki loses his mind and goes to stab the beast a couple times, ending it's life. And it whines to it's death as it is constantly stabbed.

Vosk has the same idea as Magt, and moves around to swing his sword right at the Urdefhan. He makes a solid blow, hurting the creature badly.

Combat Round 3
Conditions: Low gravity

Hound (dead)
Waki, Rahab (divine favour rd10),
Magt (fast healing rd 10, shield rd40)
Vosk (+1 armor rd 10, shield rd 30, enlarge person rd 13)
Benny -12, Varuna (Dex Mutagen, Heighten Awareness)
Urdefhan - 13

Others:
Magt: Horsechopper -2 (Broken)

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

Since I have reach with my spear do I get an AoO on the undead thing?

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

The Halfling takes a 5' step back and attacks with his spear
1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
1d6 + 1 ⇒ (6) + 1 = 7 if he hits
2d6 ⇒ (2, 2) = 4 sneak attack

Liberty's Edge

Mosquito Witch Handouts

Yes, you should get an AoO, missed that.

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Varuna moves down next to Benny and stabs at the creature with his blade

Attack: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 311d4 + 7 ⇒ (2) + 7 = 9


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Pathfinders push back the extraplanar mercenaries, which flee the Society's ferocious counterattack. The few remaining elementals fight to the last but quickly crumble under the assault. With the path back to the surface clear, Sorrina Westyr leads the way up to the portals, while Drandle Dreng organizes a quick head count, and begins ushering groups of agents back to Golarion.

Sorrina Westyr is among the last to step back onto the Isle of Kortos, carrying a beautiful, fist-sized opal that seems to glow with countless colors. Overhead, the once-radiant Aucturn's Tear gradually fades in brightness until it's imperceptible against the night sky.

The Master of Spells holds the immense gem aloft and speaks to the gathered agents. “We have accomplished a marvel today. I hold here an artifact in which dwells a powerful air spirit called Ranginori. Many ages ago, the Elemental Planes existed in balance, forces of good and evil locked in equilibrium. The elemental lords we know of today united against their benign counterparts, and claimed sole dominion. Scholars have speculated on the fates of the defeated, but no longer!”

A few scattered cheers well up from some of the more elementally inclined Pathfinders. Sorrina smiles at them indulgently, and continues.

“It will take time to confirm the outsider trapped within this opal is who he claims to be.” She starts for a moment, as if in response to a comment only she can hear, then looks up to the gemstone apologetically and adds, “Professional caution and courtesy, you understand.” She then looks back to the Pathfinders and continues. “If that's true, though, we now hold the essence of the lost lord of air, Ranginori, Duke of Thunder!”

At this, a wind whips around Sorrina, and she laughs.

“If we can free this being, imagine the history he can share with the Society, the good that might be accomplished. I cannot even begin to speculate on the ramifications for the Elemental Planes…and as word of our accomplishment spreads, there will be many thinking these same thoughts, and not with charitable intent toward us. We must be very cautious in the coming months I fear, and not least in verifying the truth of what we hold.”

“Fortunately, thanks to your efforts this evening, we have crippled key allies and armies of the elemental lords who opposed us. It speaks volumes of what the Society has accomplished in the past decade that I can sincerely state you defied demigods and emerged triumphant! It has been my privilege to have been part of that effort.”

Then the Drandle Dreng totters forward, weaving and swaying as if still trying to adjust back to Golarian’s gravity. “We traveled to the stars, and showed those sanctimonious sycophants just what the Society can do!” Then he scratches his shaggy chin, muttering to himself. “Heh. Pathfinders in the Stars. Starry Pathfinders? Starfinders? Starfinder Society! Heh. That’s catchy... I’ll have to remember that.”

____

A HUGE THANK YOU TO ALL WHO ALL WHO MADE COSMIC CAPTIVE “SPECIAL!”

We at last have come to the end of our Cosmic Journey. I’d like to thank our GMs, Players and especially our glorious backup GMs who tirelessly kept tables running. It was glorious to know that this same story played in three different forums (Paizo, Myth-Weavers and RPGgeek) and in three different campaigns (Classic, Core and Adventure Card Game.)

You were all beyond awesome. Hope to see you again in the upcoming Play-by-Post Gameday VI!

Your Affectionate Overseer,
Hmm

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

Aoo 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17
1d6 + 1 ⇒ (4) + 1 = 5

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