Chaosorbit's PFS PbP GameDay VI - #8-20: Torrent's Last Will (Inactive)

Game Master Chaosorbit

Map and Handouts

Underwater Combat:

Movement: Creatures with a swim speed can use it to move freely underwater. Creatures without a swim speed who succeed at a Swim check can move up to a quarter of their speed as a move action or half of their speed as a full-round action. The DC of this check is 10 unless otherwise stated. If the creature has a surface to walk along, such as the bottom of a body of water, it can move at half speed without a check.

Melee Attacks: Natural attacks or attacks with bludgeoning and slashing weapons take a –2 penalty and deal half damage. Attacks that deal piercing damage don’t take these penalties.

Ranged Attacks: Thrown weapons are completely ineffective underwater. Attacks with ranged weapons except underwater crossbows (Pathfinder RPG Ultimate Equipment 17) take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties
from range.

Spellcasting: A creature that cannot breathe water must succeed at a concentration check (DC = 15 + spell level) to cast a spell underwater.

Fire: Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells and spell-like abilities with the fire descriptor
are not effective underwater unless the caster succeeds at a caster level check (DC = 20 + spell level). If the check is successful, the spell produces a bubble of steam instead of its usual effect but otherwise functions as described. A supernatural fire effect is not
effective underwater unless its description states otherwise.

Freedom of Movement: The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks.

Invisibility: An invisible creature displaces water and leaves a visible, body-shaped absence of water where it is located. The creature gains concealment (20% miss chance) rather than total concealment (50% miss chance).


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Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I'm so sorry about the kitty. The loss of a pet can wreck you. Take care of yourself.

Silver Crusade

Maps and Handout

So sorry to hear about your cat, it's always rough..thoughts and prayers with you Lore.

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

I'm so sorry to hear that. Take care.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Losing a pet is the worst. Sorry to hear it. =(

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

I'm sorry to hear about your cat, it's always terrible to lose a companion.

Silver Crusade

Maps and Handout

Raging Song + Opportune Parry and Riposte -

My reading would be that they don't work together, because the Raging Song prohibits actions that require patience. And parrying requires you to be patient and ready to counter an enemy attack. BUT it could be argued that the parry is really just a reaction to an enemy's attack.

So I guess I would tend to say no it doesn't work together, but I could be persuaded otherwise.

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

I was mixed in my thoughts on this topic as well and I realize it can go either way. I'm a big fan of viewing it favorably to me of course, saying it's just a reaction to an enemy's attack, but I do have a better reasoning behind it than that.

I picture the wildly raging barbarian rushing across a field to kill his opponent. He still uses his shield and gets that bonus, even though he has a minor negative for his reckless actions(hence the negative to AC). My Parry/riposte is sort of like using a shield to deflect an attack.

In addition, with Aelwynd, he is so practiced with his sword that a parry truly is something he does without much, if any, thought. In his rage I also can't see him not going for a riposte whenever possible.

It's of course your call and I am fine either way.

diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26 and add +2 if you are considered aquatic on this adventure. ;)

Silver Crusade

Maps and Handout

Well a 28 is enough to raise me to helpful, so we'll go with you CAN use both, as your logic is sound.

Unless someone knows of something more definitive one way or the other.

Cheers!

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

You've made your ruling, and I'm fine with it. I would however offer what I guess they call a concurring opinion: Swashbucklers are a class that is based off of Charisma. There is nothing patient about them. Brash, loud, taking superfluous risks; those are all things that are in the description of the swashbuckler. Heck, in home games, there is an optional GM rule that if you do incredibly awesome yet dumb s%&#, you can give your swashbuckler player a panache point.

While the duelist PrC definitely smacks of the patient, smart sword-fighter, the swashbuckler strikes me as just someone who gets incredibly lucky. As such, the expenditure of his class resource, panache, is not based on him/her making smart decisions. Which would imply that opportune parry + riposte doesn't require any patience: it is, after all, a contested die roll between the attacker and the swashbuckler. If it entailed patience, I would imagine that it would be a strict bonus to AC, or something more static.

Thus, it would be possible to combine Raging Song and Opportune Parry. Traditionally you wouldn't see it as (unless there is a g&~~%~n urban skald) you cannot get a raging song that benefits Dex.

Silver Crusade

Maps and Handout

Hi Gang -- I'm out of town this weekend. Likely won't post again till Sunday. Cheers.

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

Have fun!

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

In retrospect we might have split up the melee poorly for this combat.

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

Lol! Yeah, but that's the fun part. Fingers crossed I survive! ;)

Silver Crusade

Maps and Handout

Wow - surprised the dragon went down so quickly - that was a massive bunch of damage.

Will wrap up shortly - But first:

Boon rolls - Everybody Roll a d20, a roll of 19 or 20 receives a Player boon. if you roll a 19 or a 20 add a d4 roll as well.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

wow... that's what I get for going to sleep... I missed the big death scene... lol well done guys.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Boon: 1d20 ⇒ 18

Sooooo close.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Boon: 1d20 ⇒ 18

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Boon?: 1d20 ⇒ 14

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

Boon!: 1d20 ⇒ 13 Oh well, lol!

Great game people!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

1d20 ⇒ 6

Silver Crusade

Maps and Handout

Here are your Chronicles

Take a look and make sure I got them correct.

Ariana don't forget to roll for a boon.

Here's my roll:

GM: 1d20 ⇒ 15

Thanks for playing! Hope you all had fun.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

ty - chronicle looks fine.. had a ball in this game.. You did a great job running it... and thanks to everyone who played for making it fun.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Boon: 1d20 ⇒ 3

Nope. Thanks for running. I had a blast. It was awesome to game with Lore and Aelwynd again. Along with all Ariana's new friends.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

My Chronicle sheet looks good, thanks for running!

Silver Crusade

Maps and Handout

Game as been reported; switching to inactive

Cheers gang!

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