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Game Master Tyranius

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | |

I can correct your information on that. Send me a PM with what you need changed.

Dark Archive

Male Mutant | PFSTracker | Useless husband of Warah

Ty. Incoming (to be clear, the original GM tried to fix this from his end too. Unsure which specific VC he contacted).


GM Numbat wrote:
roll4initiative wrote:

I played in a PbP of Champion's Chalice part 2 with GM Jeff Cook running it (really fun game, btw!). It was reported on August 28th.

It is showing up twice in my "sessions" list. I think this means it got reported twice. How do I go about deleting one of them?

The first choice is to contact the GM and ask them to make the correction. If that is not possible or doesn't work then send a polite request to ** spoiler omitted ** and provide as much detail as you can including session numbers. While the backlog has been reduced considerably since Alex joined the team, it does still exist so please be patient.

I've been waiting since the end of July, so don't hold your breath, R4I!

Scarab Sages

1 person marked this as a favorite.
Female CG Human (Chelaxian) Fighter 12 | HP: 137/137 | AC: 25 (14 T, 22 Fl) | CMB: +17 (+23 [22] with heavy blades), CMD: 32 (34 vs disarm, sunder) | F: +20, R: +13, W: +18 (+2 vs death effects, +3 vs fear) | Init: +3 | Perc: +18, SM: +2 | Speed 30' | Active conditions: none

Got a question about the PFS sanctioned evergreen tier 1-2 Pathfinder Module Heroes for Highdelve.

This was only available in a limited print run, and is now out of print.

There were rumors a pdf would be made available, but that hasn't eventuated and Paizo has moved on to second edition.

Is there any way this module (or more precisely, its contents) could be made available to the community? (legally of course)

I don’t know how many Flaxseeders have been afforded the opportunity to play it, but it would be another evergreen alternative.

Silver Crusade

Eadie Navhelan wrote:

Got a question about the PFS sanctioned evergreen tier 1-2 Pathfinder Module Heroes for Highdelve.

This was only available in a limited print run, and is now out of print.

There were rumors a pdf would be made available, but that hasn't eventuated and Paizo has moved on to second edition.

Is there any way this module (or more precisely, its contents) could be made available to the community? (legally of course)

I don’t know how many Flaxseeders have been afforded the opportunity to play it, but it would be another evergreen alternative.

It looks like Heroes for Highdelve isn't actually published by Paizo, though they sanctioned it and participated in the distribution and sales, obviously. It's published by a company called Games & Gears. Perhaps contacting them might garner some results?

Sovereign Court

I got no reply when I sent an email about this.


I just checked and I have this module in my digital content and can download the pdf.

But I received the module for free as I GMed it during a con.

No idea if that makes a difference.

Shadow Lodge

Table Maps | Passing the Torch | Echoes of the Everwar 7-8 | Echoes of the Everwar 10-11

I also do not have it, despite being a subscriber when I bought it at GenCon and also being VC. Looks like only GenCon GMs we’re authorized to receive the PDF.

Grand Lodge

m Human Commoner 10

Wow. I really want to play Heroes for Highdelve. Sounds really fun.


"Doom Girl" // PbP Events // Big Boom's 3-00 Last Bite // // PbP GM Kit // Aeon Throne MapsPlayer Folder // // [/url] ★ [url=]
GM Nowruz wrote:

I just checked and I have this module in my digital content and can download the pdf.

But I received the module for free as I GMed it during a con.

No idea if that makes a difference.

I was not aware that Paizo was releasing that PDF under any circumstances, since not even Venture Captains could get hold of it. Huh. Learn something new.

Hmm


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roll4initiative wrote:
Wow. I really want to play Heroes for Highdelve. Sounds really fun.

Hi roll4initiative, I can GM the module ‘Heroes for Highdelve’ after Gameday.

Watery Soup already asked me to GM 4-13 Fortress of the Nail but I can manage those two in parallel.

Scarab Sages

Female CG Human (Chelaxian) Fighter 12 | HP: 137/137 | AC: 25 (14 T, 22 Fl) | CMB: +17 (+23 [22] with heavy blades), CMD: 32 (34 vs disarm, sunder) | F: +20, R: +13, W: +18 (+2 vs death effects, +3 vs fear) | Init: +3 | Perc: +18, SM: +2 | Speed 30' | Active conditions: none

Welp, there's always the secondary market OR maybe my F (non-local) GS that never has sales to offload inventory.


Grandmaster TOZ wrote:
I also do not have it, despite being a subscriber when I bought it at GenCon and also being VC. Looks like only GenCon GMs we’re authorized to receive the PDF.

Actually, this was a PbP Gameday.

Grand Lodge

m Human Commoner 10
GM Nowruz wrote:
roll4initiative wrote:
Wow. I really want to play Heroes for Highdelve. Sounds really fun.

Hi roll4initiative, I can GM the module ‘Heroes for Highdelve’ after Gameday.

Watery Soup already asked me to GM 4-13 Fortress of the Nail but I can manage those two in parallel.

Awesome! Thanks!

I haven't played 4-13 either. I might join in on that, too, if possible.

Sovereign Court

It turns out, I made a mistake in reporting for the last pbp gameday.

How do I go about correcting that?


You'll need to send a pint of your blood to Tyranius, and he can either fix it or tell you who can.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | |

I can fix you up. Send me a PM.

Scarab Sages

What? Pseudonatural Lich gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Venture-Officer judgment, please: Could a club be considered to have a "hilt or handle" for purposes of the Umbral weapon enchantment?


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

I'd say it has a handle. How else do you hold it? But then I'm not a venture captain.

Dark Archive

1 person marked this as a favorite.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | |
I'm Hiding In Your Closet wrote:
Venture-Officer judgment, please: Could a club be considered to have a "hilt or handle" for purposes of the Umbral weapon enchantment?

Yes it has a handle and can be enchanted with Umbral.


GeraintElberion wrote:
GM Nowruz wrote:

I would join that module! :-)

I have a Drow Boon from an auction and would love to start playing the character.

Two-weapon ranger with a panther AC, surely?

Ha ha! :-) No Drizzt clone.

I actually thought about a Ancient Lorekeeper Oracle but I am very open to suggestions from the community.

What character concept can be uniquely built with a drow? Anything that fits well in your opinions?


Aren't drow poisoners by nature? I recall giving my alchemist Undercommom as a language because I imagined he interacted with drow on an alchemical level.


Snakes in the Fold Games I've Played (Session Tracker)

You could try a cleric of one of the traditional surface elven gods. Someone who is, or at least thinks, they're meant to help their people return to the surface/reunite with their surface cousins.

Sovereign Court

I would replace SR with daylight adaptation and then perhaps some kind of ranged poisoner.

The superior dark vision and innate poison use could be a good synergy.


Female Human

If you make a caster, you could take the Shadow Caster feat and specialize in darkness/shadow spells.

Shadowdancer might be fun & thematic prestige class for that too, depending what core class you stick with, but it requires a significant feat investment.

Or if you like the ranged poisoner idea, there's a fighter racial archetype called Cavern Sniper.


I was trying to create a new PF Core character to report a scenario I just ran, but there seems to be no way to select a faction for new Core characters.

Would a different browser work? (I normally use Chrome, and have tried Edge.) Is there some other work-around?

Scarab Sages

What? Pseudonatural Lich gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

If I had a Drow character I would totally take the Drow Nobility feat chain.


Female Human

That is... very weird. I was able to for my Core character (granted that was like 3 years ago), but if I try to edit it now there are no options populating for me either, so it's not just you. Unfortunately the Organized Play 'my accounts' page is the only way I know of to edit it. Maybe it's just a glitch that they will resolve with time? Maybe you should report it? Dunno, sorry can't be more help.


Venture-Agent, Play-by-Post PFS1 10-07
Aldizog wrote:

I was trying to create a new PF Core character to report a scenario I just ran, but there seems to be no way to select a faction for new Core characters.

Would a different browser work? (I normally use Chrome, and have tried Edge.) Is there some other work-around?

Please send as much detail of the issue as you can to pfsreportingerrors@paizo.com

This will allow Alex to look into it and either fix or pass it up the chain to tech. Do be patient though, he has worked wonders on the backlog since taking the position but is still only human so has not eliminated it completely.

One question - can you create the character without the faction and then when it is reported the faction is selected?


Thanks a lot everyone!!

EbonFist wrote:
You could try a cleric of one of the traditional surface elven gods. Someone who is, or at least thinks, they're meant to help their people return to the surface/reunite with their surface cousins.

That is cool! Even though I might end up another class this goal is a great foundation also to join the Society! :-)

I'm Hiding In Your Closet wrote:
If I had a Drow character I would totally take the Drow Nobility feat chain.

I read through some experiences with the feat chain and think that it is also my conclusion.

Khouri P. wrote:

If you make a caster, you could take the Shadow Caster feat and specialize in darkness/shadow spells.

Shadowdancer might be fun & thematic prestige class for that too, depending what core class you stick with, but it requires a significant feat investment.

Or if you like the ranged poisoner idea, there's a fighter racial archetype called Cavern Sniper.

Shadow caster looks good and I’ll put it on my list! :-) I have played a Shadowdancer in a home game and it is great! Here I’d like to go for a caster and although the fighter seems cool I’d also not follow that avenue with the drow.

Watery Soup wrote:
Aren't drow poisoners by nature? I recall giving my alchemist Undercommom as a language because I imagined he interacted with drow on an alchemical level.
GeraintElberion wrote:

I would replace SR with daylight adaptation and then perhaps some kind of ranged poisoner.

The superior dark vision and innate poison use could be a good synergy.

Very interesting idea. I know that SR can also be a pain. So is it consensus to get rid of the SR? Is there a way to combine spellcasting with the poison use?

Silver Crusade

M Mutant Phalanx Fighter 3, Paladin 2, Wizard 4, Swashbuckler 1

Naga Bloodline for sorcerers has some synergy, mechanically. Not sure how you work it into a drow's history though.


1 person marked this as a favorite.
Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Could be why the character isn't underground anymore. Showing the powers of a Naga in he gene pool gives validation to all those rumors that great great grandmother Sally DID consort with nagas after all.

Scarab Sages

What? Pseudonatural Lich gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage
GM Nowruz wrote:
Very interesting idea. I know that SR can also be a pain. So is it consensus to get rid of the SR?

A consensus? I wouldn't say that; even if it might have downsides (and I think it can be voluntarily lowered/ignored when desired, at least in some beings' case), it is a rare and powerful ability, not to mention a longtime signature of the Drow race. I'd hesitate to give it up.

Sovereign Court

The worry is usually that lowering SR is an action and in combat it can be a problem.

With monsters, GMs forget about the SR risk for buffs all the time (in my experience) but give a PC SR and it is rarely overlooked.

Scarab Sages

What? Pseudonatural Lich gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage
GeraintElberion wrote:
The worry is usually that lowering SR is an action and in combat it can be a problem.

Consider it an inconvenience that is nonetheless probably worth the tradeoff, then; it's not that different from being a Dhampir or any other "reversed-polarity" PC.

It depends on how much the PC might depend on magical blessings in battle; all PCs are not even remotely created equal in that regard (i.e. don't be a spell-resistant Drow Monk, Paladin, or Bloodrager, but an Alchemist and many Fighters or Sorcerers would be better off with it).

Sovereign Court

I think the SR could be fun.

I'm just more concerned about constantly having to deal with light-sensitivity. Freeing your character to participate in scenarios was my thought.

Scarab Sages

What? Pseudonatural Lich gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

A small penalty to attack rolls in some encounters is a relatively small price to pay for (for example) a Drow Fighter or Alchemist being likely to just ignore fireballs and mind-control; up to you.


Thanks for your guidance on this topic. As I am trying to build a caster (and I will definitely look at the Naga bloodline) your arguments make sense to keep SR as being buffed during combat is probably less relevant than the protection SR grants. :-)

Thanks again!!

Scarab Sages

What? Pseudonatural Lich gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Genuinely pleased I could help!

Sovereign Court

You know, I had forgotten how small an impact light-sensitivity has. I think I have always played it up in home games and then over time that has seeped into my brain.
You're right, it's pretty weak.

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