Flaxseed Lodge (PFS1)

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Colin_Mercer wrote:
noral wrote:

@Colin: Your name sounds familiar, but I’m honestly not sure if we played together.

I played in your Heroes of Highdelve game back in 2022, and was invited to your GM rotation game. But I guess that's when you start your PFS hiatus so there wasn't any new game (that I'm aware of).

I was a PFS newbie last time we talked, and now I'm 5 stars GM + Venture Agent. How time flies...

Wow!! Kudos to you!! That’s crazy and great that you’re holding on to PF1 as it really is a system that I personally enjoy a lot!!

Dark Archive

Male Outsider (PNW) | Expert 2e AP conversions from one of my own GMs | PFSTracker | Useless husband of Warah

Still here as well. I largely play 2e, but I’m not against 1e by any means and still play a few tables of it.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage
noral wrote:
Colin_Mercer wrote:
noral wrote:

@Colin: Your name sounds familiar, but I’m honestly not sure if we played together.

I played in your Heroes of Highdelve game back in 2022, and was invited to your GM rotation game. But I guess that's when you start your PFS hiatus so there wasn't any new game (that I'm aware of).

I was a PFS newbie last time we talked, and now I'm 5 stars GM + Venture Agent. How time flies...

Wow!! Kudos to you!! That’s crazy and great that you’re holding on to PF1 as it really is a system that I personally enjoy a lot!!

I, for one, have never even touched 2E!

I invested wayyy too much in 3.X books, with wayyy too little gameplay to show for it, to want to have anything to do with calling backsies on backward-compatibility (let alone my issues with some of their other decisions)!

"Heroes for Highdelve"? Was that...a-ha...so it was!


aka GM Kaervek, male human Buerocrat 1

Question for the more seasoned players and GMs:

I'm considering for one of my characters, a fighter, to take the Step up feat chain: Step up, Following Step, Step Up and Strike.
(And probably a second feat chain at a higher level: Disruptive, Spellbreaker, Teleport Tactician.)

Is this plan fine in PBP(!) for both the GM and me as a player? Or will it slow down the game and/or annoy everyone?

Please share your experience. Thank you!


Not annoying. Heck, not even close to some of the strats and if it keeps a spell caster off the rest of the parties backs, they will love it. It's not like it is really confusing, takes 5 minutes to complete your turn, or typically ends the fight in one round. Those are the types of strats that are annoying. So you are good.

Liberty's Edge

It'd be friendly to let the GM know you have the ability and (when possible) mention at your turn that you would use the feat if an enemy adjacent to you tried to retreat.


I would definitely agree with John that you should inform the GM because 5 ft stepping is just a natural action with little interaction normally. And I also agree with miteke that the Step up feat chain is not disruptive at all.


I'm Hiding In Your Closet wrote:


I, for one, have never even touched 2E!
I invested wayyy too much in 3.X books, with wayyy too little gameplay to show for it, to want to have anything to do with calling backsies on backward-compatibility (let alone my issues with some of their other decisions)!

"Heroes for Highdelve"? Was that...a-ha...so it was!

Wow! Yes! A long time ago that I GMed that. And remember this run of yours?

And I honestly have also never touched a 2E game. Too old for change or maybe just too invested in 1E. ;-)


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I like to post conditional actions when I can. So with the Step Up chain, it would look like...

*all my other actions*

If an enemy takes a 5-foot step away from me, I will use Step Up and Strike, moving the same direction as the enemy.

Shojo Mallet: 1d20 + 7 ⇒ (16) + 7 = 23
Embarrassment Damage: 1d7 + 3 ⇒ (5) + 3 = 8


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
noral wrote:
Wow! Yes! A long time ago that I GMed that. And remember this run of yours?

Oh yes, I'm proud of that one for sure.

*BLEEEAAAAAAUUUUUUURRGGHHH!!!!!*


Venture Lieutenant, Play by Post (online)

I have a group I'm taking through the arc The Devil We Know and lost a player after the second scenario. I am looking for a level 2-4 character who can play both of the remaining scenarios with us. The remaining scenarios are:

40- Crypt of Fools
48- Rules of the Swift

If you are interested, please send me a private message. We plan on starting on Tuesday.


aka GM Kaervek, male human Buerocrat 1
kaervek78 wrote:
Question for the more seasoned players and GMs:

Thanks for all the answers, I really appreciate it! :-D

Now I'm not worried anymore. ^_^

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 23/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 4/5, Starburn 0/2, Guiding Star 1/1

Asking here because it's a rules-question specifically pertaining to Organized Play:

Fetish Hex wrote:
The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items permanently.

As you can see here, this Hex is fully Society-legal, no red halo or anything; does this mean a Society character with this Hex could Craft Wondrous Items???

If so, that'd be pretty damn useful, and quite the exception (and as any Society Alchemist will tell you, it's not like ALL crafting is truly verboten).


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On Hiatus

Per the Additional Resources page:

“Shaman: Fetish hex replaces Craft Wondorous Item with Spell Focus.“

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 23/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 4/5, Starburn 0/2, Guiding Star 1/1

Goodness, 'Quickdraw TOZ' over here!

OK, a tiny disappointment, but a predictable one and still a potentially good choice!
The main question remaining would be why the Archives failed to apply the red halo it uses to indicate such caveats.

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Hey all! Finished the special recently as my first ever PF1 game, was pretty fun! I want to do more, but I gained a boon as part of the thing (I rolled a 20 at the end), but I'm still unsure what it does. I figured I'd incorporate whatever it is on my character. Been a few days so I figured I'd ask here.

Liberty's Edge

Merisiel - Arita wrote:
Hey all! Finished the special recently as my first ever PF1 game, was pretty fun! I want to do more, but I gained a boon as part of the thing (I rolled a 20 at the end), but I'm still unsure what it does. I figured I'd incorporate whatever it is on my character. Been a few days so I figured I'd ask here.

You'll get the boon form via email after the GameDay is done; the special wrapped early, but the event itself won't finish until November 26th.

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Oh, okay! I'll be building the character then in that case. Thank you!

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