
kaervek78 |

PFS 1e is quite active. There are many like me that prefer it over 2e.
I second that!

Diaz Ex Machina |
2 people marked this as a favorite. |

Ok, that's good news! I'll set up something soon(TM)
Since we're here could someone please tell me if there's any important scenario from Season 0 I should look at? I know Mists of Mwangi and Among the Living are relevant to future adventures, not sure about the others which are still legal to play.

cmlobue |

Definitely in for PF1, and have many characters across levels and replays to use.

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kaervek78 wrote:Third-ed.roll4initiative wrote:PFS 1e is quite active. There are many like me that prefer it over 2e.I second that!
4th! I've never touched 2E.

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And now for something completely different:
Would anyone mind reminding/updating me what the most cost-efficient way is for Wizards/Witches/Alchemists/niche-Vigilantes to learn new spells between adventures? I got some very good advice to that effect a while back, but IIRC it was long enough ago that it's possible something's changed since.

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1 person marked this as a favorite. |

And now for something completely different:
Would anyone mind reminding/updating me what the most cost-efficient way is for Wizards/Witches/Alchemists/niche-Vigilantes to learn new spells between adventures? I got some very good advice to that effect a while back, but IIRC it was long enough ago that it's possible something's changed since.
What I remember is that if the scroll is on the chronicle, or a player at the table has a spell you want, you do the rolls in front of the GM to learn the spell. You cross the scroll with the spell off the chronicle after the attempt, successful or not.
Get yourself a Wizard's Tower Vanity from PFS Field Guide.
You have your own wizard's tower, alchemical laboratory, or other secluded workshop where you can research new spells and formulae.
When scribing a spell or formula into a spellbook or fomula book from a scroll or another character, you can reduce the cost of materials involved by 10% (Pathfinder RPG Core Rulebook 219).
This price reduction doesn't affect the cost of gaining access to the spell or formula to be copied.

Diaz Ex Machina |

And now for something completely different:
Would anyone mind reminding/updating me what the most cost-efficient way is for Wizards/Witches/Alchemists/niche-Vigilantes to learn new spells between adventures? I got some very good advice to that effect a while back, but IIRC it was long enough ago that it's possible something's changed since.
In PFS2 I tried to play a character with a spellbook. Ive failed all the rolls to learn spells, not a single one was above 10. I dont think I'll play that kind of character ever again.

Diaz Ex Machina |

Barring having access to the spell via a PC or chronicle, the best way is to learn the spell from a friendly NPC at a lodge between chronicles. I forget exactly how that works though. Or maybe I am just dreaming that is an option.
It would make sense that a lodge would be able to grant Pathfinders the use of its library for such things.

Colin_Mercer |

You can pay to learn spell from NPC, from fellow Pathfinders/looted spellbook (usually without the added fee in this case), and from scrolls you found during the adventure.
[Character Questions] How much does it cost for my prepared spellcaster to learn a spell from an NPC?
NPCs charge a fee for learning spells from them. This fee is always equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook on page 219 of the Pathfinder Roleplaying Game Core Rulebook).
Rule of thumb is the base cost being 10 x (spell level)^2 gp.
Once a wizard understands a new spell, he can record it into his spellbook.Time: The process takes 1 hour per spell level. Cantrips (0 levels spells) take 30 minutes to record.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has 100 pages.
Materials and Costs: The cost for writing a new spell into a spellbook depends on the level of the spell, as noted on the following table. Note that a wizard does not have to pay these costs in time or gold for spells he gains for free at each new level.
- Spell Level | Writing Cost
- 0 | 5gp
- 1 | 10gp
- 2 | 40gp
- 3 | 90gp
- 4 | 160gp
- 5 | 250gp
- 6 | 360gp
- 7 | 490gp
- 8 | 640gp
- 9 | 810gp

Pete H. |
2 people marked this as a favorite. |

This is an amazing Quick Reference Guide that some awesome person in the past put together for pfs1.
It has the costs for scribing (as shown in the prior post) AND the cost for scribing from an NPC.
I also suggest investing in spellcraft enough to be able to take 10 for scribing.

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I also suggest investing in spellcraft enough to be able to take 10 for scribing.
NOT doing so with such characters had hardly occurred to me!
I am aware of the scribing costs - HOWEVER, what is new to me amid all this is the "scrolls on Chronicles" thing; are you implying that one can try to copy those scrolls without having to pay for them? That would be news to me.
I've never understood why so many Chronicles have things like potions and scrolls of the standard CL and pricetag on them - Abnormal CL? Sure, I'll take those. Discount wands? Hard to say no to. But stuff you barely even need a Fame Score to access? I've never understood that, but if you're saying they might be used to learn spells without the price-tag, that'd clear things up a bit.

Colin_Mercer |
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A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
I mean that if you encouter scrolls during the adventure, you can copy the spell on them onto your spellbook/formula book and essentially expend the scroll. In PFS, you don't have to pay for the consumable loot you used during the adventure, you only pay you want to buy a copy of it and use it for your later adventures. Copying from scrolls allow you to avoid paying the 50% NPC fee, so you only have to pay for the base scribing cost.

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But if the scroll is on the Chronicle sheet, you still need to pay the price there to buy it first. That's what I've always done before scribing.
Which means, if someone uses a scroll that is supposed to be on the Chronicle, shouldn't it then get crossed off?

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Reasonable. Just a random thought that popped into my head.

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Your fame will always be high enough to buy any scroll you want, phaeton... so in essence, those shown on chronicle sheets are A-OK for scribing to spellbook in-mission if no one else has used them as consumable, that is.