Bag of Devouring

Caro Cogitatus's page

Organized Play Member. 97 posts (7,408 including aliases). No reviews. No lists. No wishlists. 26 Organized Play characters. 12 aliases.


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Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

As a minor Taldan noble, Kara has many years of experience pretending to ignore side-eye.


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Male Goblin (Fire-Eater clan) Alchemist/1 (HP 15/15 Fire Resist 1| AC:17 | F:+6 R:+8 W:+3 | Perc:+3 Darkvision | Stride:25) | Dogslicer +6 1d6S (A/BS), Flask +6 20ft Arcana +5 Crafting +5 Deception +2 Lore (underworld) +5 Society +5 Stealth +4 Thievery +4

All the cool kids are doing it!


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I've dotted-and-deleted in Gameplay.

Did someone call for a fire-obsessed goblin?

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara uses a dagger to cut a tiny piece of cloth from the hem of her pretty dress. As it falls to the ground, it changes from bright blue silk to sturdy-but-comfortable linen in a drab, simple brown. She proceeds to cut a few more pieces off, each about the size of a thumbprint, ready to drop them at regular intervals.

Knowledge Spellcraft DC16:

Well, I hope we don't get too lost, or I shall start becoming embarrassed.

Literally. Hee-hee!

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara tries to catch the horses a little quicker with some fancy riding.

Ride: 1d20 + 2 ⇒ (7) + 2 = 9

Darn! I can jump a fence on a high-strung mare with a smile on my face, but Horsemistress Helgina never thought to teach me how to chase down horses spooked by demons.

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Some of us have Low-Light Vision. And others have Darkvision. :-)

Kara speaks into her hands quietly.

Go, my little snuggle-buddy. Find me the room where the danger is. And be careful!

Her diminutive scorpion companion skitters off to find the nearest entry point.

Aragostina Stealth: 1d20 + 19 ⇒ (17) + 19 = 36
Aragostina Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara makes sure to stay in well populated areas to avoid suspicion, but does her best to assist Alessio in finding more information on the patchy person.

Knowledge Local: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara checks to see if her dagger is, in fact, missing from its scabbard.

Assuming that it is.

It does appear to be my dagger, Sheriff, but I'll have you know that I am a mage of the Third Order of Taldor, and I have seen battle with demons and undead, cultists and brigands, elementals and skulks, and much more. I may command at my fingertips the very elements themselves.

She pauses for effect.

Were I to wish someone harmed, I have better ways to do it than close up, with a dagger, which was ever so conveniently left at the murder site to be found. My good Sheriff, I am not stupid, and neither are you.

She brushes her hands of imaginary dust.

Besides, I was at Otto's farm when this horrible crime happened, which can be verified by Otto himself. What I am starting to wonder is... she glares at Ekira ...where was Ekira when the murders happened?


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Female Akitonian Ysoki Outlaw Operative/4 (SP 28/28 HP 26/26 RP 5/5 | EAC:18 KAC:18 | F:+2 R:+7 W:+4 | Init:+5 | Perc:+12 Darkvision 60ft | Move:40ft) | HC 1/1 | TSER +6 (d10+4P/Anchor) SAP +6 (d6+2E/Arc2) Stun
Skills:
Acro +12 Athl +5 Bluff +8 Comp +11 Cult +11 Diplo +4 Disg +7 Engg +13 Intim +7 LifeSci +5 Med +8 Mystic +3 Perc +12 PhysSci +5 Pilot +12 SM +6 SoH +16 Stealth +14 Surv +10
Starship:
Pilot +12 Engr +13 Sci +10 Gun +7 Capt I+7/D+4/B+8

Elene, along with anyone who choose to join her, returns to Absalom Station to report the party's findings to Chiskisk, and to tell her adventurer cousin Naboh all about her travels.

It's a job well done, right? Right! But there's more work to be done, that's for sure.

Thanks, GM! Nice job.


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Female Akitonian Ysoki Outlaw Operative/4 (SP 28/28 HP 26/26 RP 5/5 | EAC:18 KAC:18 | F:+2 R:+7 W:+4 | Init:+5 | Perc:+12 Darkvision 60ft | Move:40ft) | HC 1/1 | TSER +6 (d10+4P/Anchor) SAP +6 (d6+2E/Arc2) Stun
Skills:
Acro +12 Athl +5 Bluff +8 Comp +11 Cult +11 Diplo +4 Disg +7 Engg +13 Intim +7 LifeSci +5 Med +8 Mystic +3 Perc +12 PhysSci +5 Pilot +12 SM +6 SoH +16 Stealth +14 Surv +10
Starship:
Pilot +12 Engr +13 Sci +10 Gun +7 Capt I+7/D+4/B+8

Oh, yeah, I did forget about that.

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Fortitude DC13: 1d20 + 3 ⇒ (20) + 3 = 23

Dicebot, I love you. I'm throwing away my physical dice.

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I vote we use it to heal Floria (and anyone else who gets hit this round).


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Female Akitonian Ysoki Outlaw Operative/4 (SP 28/28 HP 26/26 RP 5/5 | EAC:18 KAC:18 | F:+2 R:+7 W:+4 | Init:+5 | Perc:+12 Darkvision 60ft | Move:40ft) | HC 1/1 | TSER +6 (d10+4P/Anchor) SAP +6 (d6+2E/Arc2) Stun
Skills:
Acro +12 Athl +5 Bluff +8 Comp +11 Cult +11 Diplo +4 Disg +7 Engg +13 Intim +7 LifeSci +5 Med +8 Mystic +3 Perc +12 PhysSci +5 Pilot +12 SM +6 SoH +16 Stealth +14 Surv +10
Starship:
Pilot +12 Engr +13 Sci +10 Gun +7 Capt I+7/D+4/B+8

Elene shouts with joy.

Woohoo! This time I didn't try to hug the gods-damned thing.

Anything in the vicinity? Bodies from previous victims?

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

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Female Taldan Half-elf Wizard/4 (HP 12/30 | AC:12 T:12 FF:10 Mage Armor 16/12/14 | CMB:+2 CMD:14 | F:+3 R:+3 W:+5 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 3/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +13 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +2
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 15/15 | AC:20 T:15 FF:17 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

"Life-draining tentacles"? I see you've met my mother.

Kara collapses into giggles at her own joke.

Wayfinders

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Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Will DC12: 1d20 + 2 ⇒ (15) + 2 = 17

Ha! Omzig has seen worse nightmares from his wife's cooking! You gots to do better than that!

(For the record, Omzig is not married and never has been.)

Now Omzig is going to put a bullet in that little spot where you gots no scales.

He aims carefully at the nonexistent spot and fires.

Improved Feint: 1d20 + 7 ⇒ (10) + 7 = 17

Pistol: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 ⇒ 1

Liberty's Edge

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Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

'Tis but a scratch! I'll put a dollar in the Monty Python jar for my sin.

The Herald strikes back at the beast.

Morningstar, Bless: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Damage: 1d8 + 2 ⇒ (7) + 2 = 9

HP 17/18

Wayfinders

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Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

San Diego, and I'm spending Thanksgiving at the zoo.

Wayfinders

1 person marked this as a favorite.
Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

You can trust us on this.

Diplomacy, Aid Another: 1d20 + 0 ⇒ (4) + 0 = 4

...probably. I mean, I know you can trust us, but you don't know that a priori, but your previous interactions with us were honest, and you have no reason to assume that would change, but...

Tamon goes on for quite a while, second-guessing himself.

Grand Lodge

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Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Perrine, moved you 40 ft.

Liberty's Edge

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Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Well, another adventure successfully solved. Congratulations to us all. Not that it matters. We're all doomed, you see. Have you heard the Bad News? You, sir! Have you heard the Bad News? No? Well, the Bad News exists whether you want to hear it or not. Let me tell you...

The Herald wanders away, with possibly his newest convert.

Grand Lodge

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Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Moved you, Perrine.

Liberty's Edge

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Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

The Herald takes a bath, washes his robe, and combs his hair. He is almost unrecognizable.

Disguise: 1d20 + 3 ⇒ (20) + 3 = 23

Otto's farm.

Acquisitives

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*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

How do these guys keep cutting in like that? I know I'm a better pilot than that. It's time for them to start not rolling so well on Initiative, mmmkay? ;-)

Right, here goes. I'm puttin' some distance between us and them, and keepin' the rear shields pointed at 'em. Do your best, gunners!

Evade: 1d20 + 13 ⇒ (11) + 13 = 24

Oh, and hey...I'm kind of a fan of breathin'. If we could get Life Support fixed I'd be pretty grateful. Might even be a firm handshake in it for ya...

That's just Naboh talking. If you think you have a higher priority, by all means go for it.

Grand Lodge

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Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy decides to step away from the fight for a while. He staggers, shocked almost into unconsciousness, into a protective corner.

Single Move action. FYI, I'll be out of the fight for two rounds (to get and use a potion) after this.

HP 0/15 Disabled

Liberty's Edge

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Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

(Sigh). I'm beginning to understand why the villagers keep pelting me with rotten fruit.

Ayla, that was EPIC. Well done!

Grand Lodge

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Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy imbues his weapon with Magick! and strikes quickly, knowing that he is the likely next target.

Swift for Arcane Pool Enhancement.

Rapier, APE, Spell Combat: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Crit Confirm: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Rapier, APE, Spell Combat Frostbite: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Damage, Frostbite: 1d6 + 4 + 1 + 1d6 + 2 ⇒ (3) + 4 + 1 + (4) + 2 = 14 + Fatigued
Crit Confirm: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 Damage: 1d6 + 4 + 1 + 1d6 + 2 ⇒ (4) + 4 + 1 + (5) + 2 = 16

Stand back, everyone. I shall take it alone!

Please don't stand back, everyone. Eazy does not know how fickle Dicebot can be.

The Exchange

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Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Har, yer new pointy things are gonna be just as useless as yer old pointy things. And here's a couple of fists to make my point!

Smiley finds himself quite witty and laughs uproariously as he throws two more mighty punches at Red.

Unarmed, Power Attack + Brawler's Fury: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Unarmed, Power Attack + Brawler's Fury: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 5 ⇒ (1) + 5 = 6

After missing mightily, he stares at his hands as if wondering whether they were haunted.

Well, at least the air near ya has been pounded into submission! Har!


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Female Goblin Rogue/5 | HP 56/56 AC 22 TAC 20 Nimble Dodge | F+8 R+10 W+5 | Perc +6 Darkvision | +1 Shortsword +10/+6 2d6+4 P/S

Reta hops up to the bridge

Acrobatics, Trained: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28

and moves silently to flank the remaining minotaur.

Action 1: Sneak

Stealth, Trained: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23

Sneak rules say I fail if I "don’t have cover or aren’t concealed from them at any time during your movement", which seems to make it fairly useless for closing with enemies. Is that how you interpret that, GM?

In any case, the minotaur should be flat-footed by being flanked anyway, so in this case it doesn't really matter, I believe.

She strikes twice with a wicked glint in her eye, shouting a traditional Goblin war-cry.

Yippee-ki-yay, cow-boy!

Shortsword: 1d20 + 10 ⇒ (10) + 10 = 20 Damage, Sneak Attack: 2d6 + 4 + 2d6 ⇒ (1, 6) + 4 + (1, 6) = 18
Shortsword: 1d20 + 6 ⇒ (10) + 6 = 16 Damage, Sneak Attack: 2d6 + 4 + 2d6 ⇒ (2, 6) + 4 + (6, 1) = 19


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CookingOrc wrote:
A Basic Save, to me, means: you succeed, nothing happens to you; you fail then something bad happens. Basic doesn't imply varying degrees of effect based on how I rolled. I would give it a different identifier.

I agree with the general consensus that this is a good idea, and specifically with CookingOrc that "Basic" implies to me more of a "pass/fail" binary outcome. It almost seems like this should be a "Standard [Fort/Reflex/Will] save". Anything that's not a Basic (pass/fail) or a Standard (CS/S/F/CF) outcome is a special case.


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@ScorchedOne: Creating-Your-Own-Playtest-Character

Liberty's Edge

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Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

The Herald seems momentarily taken aback at meeting someone even more pushy than himself, but takes the pin and wears it proudly as he continues to peruse the novel for clues.

I think we're going to get along very well, Ayla. :-)

Liberty's Edge

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Gender-fluid Vine Leshy Druid (Leshy Warden)/1 (HP 11/11 | AC:15 T:13 FF:13 | CMB:+1 CMD:13 | F:+5 R:+2 W:+5 (+2 vs Charm) | Init:+2 | Perc:+9 Darkvision 60ft, Low-light | Move:25ft) | Spear +3 (d6+3/20x3) WF +3 (d2+3+poison)
Skills:
Acro +2 Bluff -2 Climb +4 Diplo +0 DD +2 EA +2 Fly +2 Heal +7 Intim +0 Know (Nature) +5 Perc +9 Ride +2 SM +5 SoH +2 SC -1 Stealth +10 Surv +5* Swim +2

A small bushy leshy arrives late.

Apologies for tardiness, but I simply had to stop and smell the roses.

Liberty's Edge

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GM Ladile, you have seen my dreams and created them.

To say I am interested is putting it mildly.

Grand Lodge

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Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

Yeah, Herrick is a Beast.


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Stealth Drone HP 10/10 | EAC:10 KAC:12 | F:+0 R:+2 W:+0 | Perc:+0 Normal Stealth +6/+16 | Move:40ft Climb 20ft) | ALP +3 (1d4 F/Burn 1d4) Acrobatics +2 Athletics +1 Bluff -2 Diplomacy -2 Disguise -2 Intimidate -2 Perception +0 Piloting +2 Sense Motive +0 *Stealth +6 Survival +0

She's getting those lyrics completely wrong. Should I tell her? No, let her have her fun. The meat-things are confused and unpredictable sometimes, but useful. It's best to keep them happy.

Meow.

Exo-Guardians

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Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

They must be holding together with saliva and string. Let's finish them off!

Forward Coilgun, Trinode: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Damage: 4d4 ⇒ (1, 3, 1, 4) = 9

Ozei finds that her trigger is fouled with some sort of orange dust, causing a malfunction in the firing mechanism.

Now, where did that come from?

Wayfinders

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Female Castrovelian Lashunta (Damaya) Icon Envoy/2 (SP 12/12 HP 16/16 RP 5/5 | EAC:14 KAC:15 | F:+1 R:+4 W:+3 | Init:+5 | Perc:+6 Normal | Move:30ft) | SAP +2 (1d6 E/Arc 2) 50ft
Skills:
Acro +4 Athl +3 Bluff +9 Comp +5 Cult +6 Diplo +9+d6 Disg +8 Eng +5 Intim +11 LifeSci +1 Med +5 Myst +0 Perc +6 + PhysSci +1 Pilot +5 SM +4+d6 SoH +4 Stealth +4 Surv +0
Starship:
Pilot +5 Engr +5 Sci +5 Gun +2 Capt I+9/D+11/B+9

Inits:

22 Lapis
18 Serrarra
16 True Silver
15 damaged biotech zombies
15 Compucast
10 Tch
5 Hudathan

Serrarra round 2

If Green is still up:

Hey guys, we really gotta take that one down. Get 'Em on Green!

Else:

Let's gang up on the new one. Get 'Em on Blue!

ALP, Get 'Em (whichever zombie is Get 'Em'ed): 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13 Damage: 1d4 ⇒ 2

Acquisitives

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*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Eh, let it go. We got no use for a dead space critter, and it's just tryin' to live its life. I got a cousin, back on Akiton, pulled a thorn out of an Assembly Ooze and made it his pet.

Heh, come to think of it, that cousin also says he's a "Juddi Knight" or something, with mystical powers. Always wavin' his hand at me, sayin' "You don't want that pastry, friend." Yeah, yeah, I do want that pastry, ya nut! He's always been a bit off, that one...

Acquisitives

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Male Akitonian Human Outlaw Operative/1 (SP 8/8 HP 10/10 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+8 | Perc:+8 Darkvision 60ft | Move:30ft) | Pistol +3 (1d6 P/—) Knife +3 (1d4 S/-)
Skills:
Acrobatics +4 Athletics +5 Bluff +4 Computers +6 Culture +6 Diplomacy +1 Disguise +1 Engineering +6 Intimidate +5 LifeSci +2 Medicine +2 Mysticism +1 Perc +8 PhysSci +2 Piloting +8 SM +5 SoH +12 Stealth +8
Starship:
Pilot +8 Engineer +6 Science +6 Gunner +4 Captain I+5/D+1/B+4
Module designer wrote:
DC20 Stealth Check and a DC 15 Engineering Check are needed to sabotage an opponents racer

Those are pretty stiff skill rolls for 1st or 2nd level characters, and you have to hit both to succeed. Has anyone ever tried this?

I might if I could use Sleight of Hand instead, but still it seems like a low chance of success compared to the other options.

Exo-Guardians

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Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

And the adventuring party came to a quick and ignominious end. Search parties eventually found their desiccated bodies, clutching their useless Swiss Army knives tightly in their lifeless hands, and their mouths and eye sockets now home to fantastic and beautiful poison crystal formations...

Exo-Guardians

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Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Perception DC12: 1d20 + 3 ⇒ (3) + 3 = 6

Huh. Looks like the Corpse Fleet torpedoes are getting cheaper and cheaper.

Mysticism: 1d20 + 3 ⇒ (13) + 3 = 16

I've never boarded an enemy vessel before. One that lacks even the option of Life Support will be interesting. We should be on the watch for both magic and technology -- Eoxians use both to power their vessels.

Acquisitives

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Male Akitonian Human Outlaw Operative/1 (SP 8/8 HP 10/10 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+8 | Perc:+8 Darkvision 60ft | Move:30ft) | Pistol +3 (1d6 P/—) Knife +3 (1d4 S/-)
Skills:
Acrobatics +4 Athletics +5 Bluff +4 Computers +6 Culture +6 Diplomacy +1 Disguise +1 Engineering +6 Intimidate +5 LifeSci +2 Medicine +2 Mysticism +1 Perc +8 PhysSci +2 Piloting +8 SM +5 SoH +12 Stealth +8
Starship:
Pilot +8 Engineer +6 Science +6 Gunner +4 Captain I+5/D+1/B+4

Fortitude DC12: 1d20 + 1 ⇒ (5) + 1 = 6

Gah. We've moved 3 feet in the last hour. I'm gonna die of old age before I get to the front.

Fatigued.

Reflex DC12: 1d20 + 5 ⇒ (19) + 5 = 24

Hey, hey, whoa, whoa! Cool down. We're all trying to wait peacefully here.

Reyn manages to avoid the scuffle, but the endless waiting wears on him.

Exo-Guardians

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Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Perception DC12: 1d20 + 3 ⇒ (6) + 3 = 9

Ozei is increasingly concerned that the group is being followed by a shady group of thugs who are intent on attacking the party at first oppor...oh, never mind, they're ordering lunch now and chatting amiably among themselves.

Grand Lodge

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Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Will DC14, vs. Enchantment: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Those are excellent questions, but first this woman needs to punch you in the face.

Yugatta moves within near striking range. Double move

Grand Lodge

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Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Falom, this thing has DR against piercing and slashing. You sure you want to switch weapons?

Wayfinders

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Female Castrovelian Lashunta (Damaya) Icon Envoy/2 (SP 12/12 HP 16/16 RP 5/5 | EAC:14 KAC:15 | F:+1 R:+4 W:+3 | Init:+5 | Perc:+6 Normal | Move:30ft) | SAP +2 (1d6 E/Arc 2) 50ft
Skills:
Acro +4 Athl +3 Bluff +9 Comp +5 Cult +6 Diplo +9+d6 Disg +8 Eng +5 Intim +11 LifeSci +1 Med +5 Myst +0 Perc +6 + PhysSci +1 Pilot +5 SM +4+d6 SoH +4 Stealth +4 Surv +0
Starship:
Pilot +5 Engr +5 Sci +5 Gun +2 Capt I+9/D+11/B+9

We need everything on defense now if we're going to survive. Think, woman, think! Maybe if I...

Gunnery vs. Biter: 1d20 + 3 ⇒ (3) + 3 = 6
Gunnery Defense: 1d20 + 3 ⇒ (19) + 3 = 22

Hmm...maybe I went too far on defense. Oh, well, we'll see.

The horrible attack rolls continue, but I'd rather have it this way than reversed. Go, Attack Assistance Team, go!

Wayfinders

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Female Castrovelian Lashunta (Damaya) Icon Envoy/2 (SP 12/12 HP 16/16 RP 5/5 | EAC:14 KAC:15 | F:+1 R:+4 W:+3 | Init:+5 | Perc:+6 Normal | Move:30ft) | SAP +2 (1d6 E/Arc 2) 50ft
Skills:
Acro +4 Athl +3 Bluff +9 Comp +5 Cult +6 Diplo +9+d6 Disg +8 Eng +5 Intim +11 LifeSci +1 Med +5 Myst +0 Perc +6 + PhysSci +1 Pilot +5 SM +4+d6 SoH +4 Stealth +4 Surv +0
Starship:
Pilot +5 Engr +5 Sci +5 Gun +2 Capt I+9/D+11/B+9

Sending Green squadron out as a diversion, then bringing in Yellow for the kill...here we go.

Gunnery vs. Slicer: 1d20 + 3 ⇒ (7) + 3 = 10
Gunnery Defense: 1d20 + 3 ⇒ (5) + 3 = 8

Wow, I am just tearing the place up with great rolls. :-/

Wayfinders

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Female Castrovelian Lashunta (Damaya) Icon Envoy/2 (SP 12/12 HP 16/16 RP 5/5 | EAC:14 KAC:15 | F:+1 R:+4 W:+3 | Init:+5 | Perc:+6 Normal | Move:30ft) | SAP +2 (1d6 E/Arc 2) 50ft
Skills:
Acro +4 Athl +3 Bluff +9 Comp +5 Cult +6 Diplo +9+d6 Disg +8 Eng +5 Intim +11 LifeSci +1 Med +5 Myst +0 Perc +6 + PhysSci +1 Pilot +5 SM +4+d6 SoH +4 Stealth +4 Surv +0
Starship:
Pilot +5 Engr +5 Sci +5 Gun +2 Capt I+9/D+11/B+9

Serrarra, feeling a little more confident with the controls now, tries again.

Attack, Gunnery, vs. Zergling: 1d20 + 3 ⇒ (1) + 3 = 4
Defend, Gunnery: 1d20 + 3 ⇒ (3) + 3 = 6

Why, Dicebot, why???

Second Seekers (Luwazi Elsbo)

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Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Mysticism: 1d20 + 8 ⇒ (1) + 8 = 9 I had *one* job!

Second Seekers (Luwazi Elsbo)

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Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Drehp follows along, wishing he'd paid more attention in Languages class.

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