Clockwork Spy

K¡††¥'s page

13 posts. Alias of Caro Cogitatus.


Full Name

|<¡††¥

Race

Acrobatics +2 Athletics +1 Bluff -2 Diplomacy -2 Disguise -2 Intimidate -2 Perception +0 Piloting +2 Sense Motive +0 *Stealth +6 Survival +0

Gender

Stealth Drone HP 10/10 | EAC:10 KAC:12 | F:+0 R:+2 W:+0 | Perc:+0 Normal Stealth +6/+16 | Move:40ft Climb 20ft) | ALP +3 (1d4 F/Burn 1d4)

About K¡††¥

=== Drone === HP 10, BAB +1, AC +0, Good Saves +2, Poor Saves +0, Ability Increase —, Feats 1, Mods 1
Basic mods, limited AI, master control, skill unit
Stealth Drone Size Small; Speed 40ft, climb 20ft; EAC 10, KAC 12; Good Save Reflex, Poor Saves Fortitude, Will; Ability Scores Str 12, Dex 14, Con —, Int 6, Wis 10, Cha 6; Ability Increases Dexterity, Wisdom
Bonus Skill Unit Stealth; Initial Mods: Climbing Claws, Reactive Camouflage, Weapon Mount

=== Weapons === BAB +1 Str +1 Dex +2
Azimuth Laser pistol +3 (1d4 F/Burn 1d4) 80ft

=== Skills === Acrobatics +2 Athletics +1 Bluff -2 Diplomacy -2 Disguise -2 Intimidate -2 Perception +0 Piloting +2 Sense Motive +0 *Stealth +6 Survival +0

=== Feats ===
Basic Melee Weapon Proficiency
Small Arm Proficiency
Mobility You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.

=== Mods ===
Limited AI (Ex) Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn't make a separate initiative roll). You must be able to issue simple commands to your drone, but you don't have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.
Master Control (Ex) As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.
Climbing Claws (Ex) Your drone gains a climb speed equal to half its land speed. This mod can be applied to only combat and stealth drones.
Reactive Camouflage (Ex) Your drone is equipped with a thin coating that can change color to match the drone's surroundings. Whenever your drone stays stationary for 1 round, it gains a +10 bonus to Stealth checks (this bonus doesn't stack with the invisibility spell or similar effects). If your drone takes any action, it loses this bonus until it once again spends 1 round remaining still.
Skill Unit: Stealth (Ex) Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth. This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone's skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone, it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).
Weapon Mount (Ex) Azimuth Laser Pistol +3 (1d4 F/Burn 1d4) 80ft 20 charges 1 L —